EDIT: The intent for the thread was to provide proven routes for well quested capped chars to guide under-level, content restricted, travel restricted chars around Middle-earth for completion of at least one of each year quests, specifically with reflection Pool quest drop off points in mind. My results are with a now F2P level 30 hunter with no content purchases.
However there's so much inaccurate info being spouted in /world chat and on these forums stating opinions as fact that are just misleading and making people give up the hunt. People are trying to pickup quest lines because they "can't" share a solo instance...
Summary:
Sharing any Reflecting Pool instance
Apart from the now hacked Ost Guruth Reflection Pool every reflection pool quest can be "shared" with another. So long as one character has the option to travel others can be taken too. There is no level, quest prerequisite or content requirement for this helped character. Only that the character is at the reflecting pool and if solo can handle any killing the quest might require.
Fellow quests are easiest: fellow up, leader starts instance and travels, the rest click on the pool and "travel" too.
Solo quest come in two varieties. Both require leader to not be in a fellow initially.
Easier type: Leader selects instance, travels then (usually) immediately leaves instance, invites other char to fellow and that char clicks on the pool and pops up the instance Travel and enters alone.
Other variety requires that before the second char uses the travel option that pops up the leader must drop from the fellow.
So leader starts and travels inside, leaves instance, invites other char, that char clicks pool to pop the travel now, then leader drops from the fellow and only then the other char uses the travel now to enter.
MC Stable rides
The other thing people think is impossible is that you can enter Moria, Caras Galahon, Mirkwood and After-battle Osgiliath without quest completions. Use MC stable rides, not often directly but if you have Mithril coins and want to get somewhere to complete hunt objectives there is no content, quest or level restriction. Just the cash and your helpers ability to keep you alive there.
End of summary 15 May 2017
END EDIT
SPOILER ALERT
In the first few years the reflecting pools have reminded us that where you start on can be different to where you end up.
I haven't come across any level restriction preventing a low level joining and travelling if someone else can start the encounter. It has to be a fellowship encounter in most cases. You just need to be at the pool, getting to the pool might be the biggest headache ofc if really under level. But if you are really under level and positively must complete the Scavenger overall deed then use Mithril Coins to horse travel to any location but Twenty-first Hall in Moria.
Mordirith's Fall and Fire and Ice reflecting pool quests are a couple of examples in the early years. Mordirith's Fall importantly drops you in Gath Forthnir, see later.
I can't remember where every reflecting pool quest might take you but in the coming years of the scavenger hunt we will have to get further afield.
If we can test out various pools and their quests and where you get dropped at the end we can ease the process for those with level challenged toons and those that are happy to/bullied into helping them.
Gate of Shadows: Up by and the Main entrance to Cairn Dum And Urugarth.
Limit of summon/travel is level 30. 30 and above can be summoned inside, there's a horn there too.
Under 30:- fellow travels to Aughaire does the Mordirith's Fall (again) instance. Drops you in Gath Forthnir.
You are the other side of the Kill Zone that Book 6 completion nullifies.
Your guide takes you through Bogbreath's domain to the narrow high path toward the Gate of Shadows. Stealth spiders are annoying. At the end of the path guide kills everything between you and the gate, once clear jump down to complete Gate of Shadows.
Nar's Peak: Enedwaith. For under 40 (travel rescriction) It's a pain killing stuff across 2 landscapes for an under level toon.
Instead use one MC on Stable ride to Lhanuch from South Bree, down the hill and across the road is the reflecting pool.
Your guide starts up Instance: Attack on Zudrugund, you join them. Park yourself at the start until fellow calls you up, or move up as each objective is made. On completion you are in Zugrugund, step outside for Nar's Peak and 2 Remembrances
Moria: No level restriction. You can be Straight out of Archet. One MC stable ride to Stanground, One MC Stable ride to Thinglad. This should be enough to ride your horse away from any agro on the way to Moria's exit portal, and your entry to Moria, if wary take any addition MC rides closer to Moria. Have guide ride in front if the place is entirely new to you. What you do there and how you survive is up to you.
Lothlorien: Same as Moria. There is no kill on sight by the elves any more but friendly mobs will attack. But you are free to roam and do hunt quests. Entry to the city is one of two ropes to the left of the main door just over the bridge from the stable master.
Please contribute confirmed routes, don't speculate, test and confirm. Check if it's a fellow instance if it drops you in a hunt friendly area.
My test are with a F2P char, now, level 29 with no bought content. Ideally should be the easy route for all, not a killing feast or rezz through route.
Mac