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  1. #1

    Warmaster corruptions

    Hi, I´ve started a war master for the moors.
    Now my questin wich 12 corruptions should i choose? My primary goal is group PvMP.
    I thoought about 3 phy mit, tac mit, crit def and resi or 6 phy mit, 3 tac mit and crit def.
    Am I totally wrong?
    And wich class/race skills? Full healing?
    Could some advanced warmaster give some advice please?
    Thanks

  2. #2
    I usually trait 3 morale, 3 phys mitigation, 3 tactical mitigation, and 3 critical rating. I really like having the +25% morale pool though I realize sometimes it isn't necessary. Bottom line from my perspective is that in combat rez, bubble, and shield bash on off target/healers during spikes are the 3 most important things you can do as a warleader.

    That said, I dont play regularly any more and the field services corruption trinket make it so you can switch things around in the field. Id switch things around based on what the Combat Analysis Plugin suggests would be best for each situation. For example, if its a bunch of burgs, hunters, and champions, maybe 6 phys mitigations makes more sense provided you arent capped with less than 6. Of course, you would ditch the 3 tactical in this situation in favor of maybe critical defense or resistance, provided that the Combat Analysis suggests that the damage taken could be better mitigated with something else other than the 3 tactical in the base set up.

    Just be flexible and able to change them around based on the situation. That would be my second suggestion aside from the 1st suggestion which is to go with the base corruption package of 3 morale, 3 phys, 3 tact, and 3 crit.rrrr

  3. #3
    Quote Originally Posted by Velvet_Underground View Post
    I usually trait 3 morale, 3 phys mitigation, 3 tactical mitigation, and 3 critical rating. I really like having the +25% morale pool though I realize sometimes it isn't necessary. Bottom line from my perspective is that in combat rez, bubble, and shield bash on off target/healers during spikes are the 3 most important things you can do as a warleader.

    That said, I dont play regularly any more and the field services corruption trinket make it so you can switch things around in the field. Id switch things around based on what the Combat Analysis Plugin suggests would be best for each situation. For example, if its a bunch of burgs, hunters, and champions, maybe 6 phys mitigations makes more sense provided you arent capped with less than 6. Of course, you would ditch the 3 tactical in this situation in favor of maybe critical defense or resistance, provided that the Combat Analysis suggests that the damage taken could be better mitigated with something else other than the 3 tactical in the base set up.

    Just be flexible and able to change them around based on the situation. That would be my second suggestion aside from the 1st suggestion which is to go with the base corruption package of 3 morale, 3 phys, 3 tact, and 3 crit.rrrr
    Thanks for the answer.

  4. #4
    I have recently studied the matter on my Warleader. For more specific information check out the creep corruptions thread below this one. What I have found is you want 3 critical for the heals, Physical mits get you very little results for a Warleader. If I stack 3 of them I only get a 5% increase in Mitigations. Tactical is better with about 13% increase from 3. I would suggest stacking some mastery. If I slot 3 of them I get a 20% increase in damage and a 7% increase in healing. I usually stack some health for power and Crit def as well.
    Landy Redrighthand WL 13, Pawpatrol Stalker 7, Horrorbuisness BA 7
    Landy Tridis LM 6, Barnabras Warden 4

  5. #5
    Quote Originally Posted by Hilawolf View Post
    I have recently studied the matter on my Warleader. For more specific information check out the creep corruptions thread below this one. What I have found is you want 3 critical for the heals, Physical mits get you very little results for a Warleader. If I stack 3 of them I only get a 5% increase in Mitigations. Tactical is better with about 13% increase from 3. I would suggest stacking some mastery. If I slot 3 of them I get a 20% increase in damage and a 7% increase in healing. I usually stack some health for power and Crit def as well.
    Thanks

 

 

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