
Originally Posted by
Vilan
Just adding my voice here. I would have preferred the quests to follow a level-based progression. Year 1 could focus on Ered Luin/Shire/Bree, Year 2 could be Lonelands/North Downs, etc. And Year 10 could be an all-over-Middle-Earth thing that level cappers can do. Then everyone who's low level could at least clear out all quests up to whatever year they're at, and leave whatever's too high til next year when they'll presumably be higher. What we've got is... well, since I'm level cap I think it's great. For me. But it's clearly not great for everyone and I think you should've seen these complaints coming SSG.
I think this would be best.
There's obviously lots of memories in the low level areas too, so why not move the quest objects around between the quests a bit? One quest sends you to pet dogs in the shire and other such easy things, plus end game areas. Another quest sends you to kill rare mobs in starter regions... and Lv60 mobs in mid-level regions. Why not move the high level bits from one quest and add it to the other, and remove the low level bits from the other and add it to the first one? That way there would be quests for everyone (without anyone having to babysit or get carried through the content)
Last edited by Silmelin; Apr 21 2017 at 02:01 PM.
;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb