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  1. #26
    Quote Originally Posted by loki84 View Post
    lets be honest here... Epic conclusion is and has always been the heart and soul of lightning line, so: i'd also remove the DoT component to epic conclusion from Concession and Rebuttal, it has ZERO reason to be there (waits to thunderous applause as lightning RK's all cheer) and instead make it increase Epic conclusions base damage by an additional 50% and make it guarantee a devastate on epic conclusion.
    I kinda like that fire DoT. If I know a warg is one who is a disappear/run-away artist, I'll sometimes hold back on using EC until they're at around 20% morale, and then use it. They disappear as soon as they get the initial EC hit, but the DoT gets them about half the time afterwards

    Casinoari - Rank 15 RK
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    Casinari - Original Challenger of Saruman Minstrel

  2. #27
    Join Date
    Dec 2011
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    Miasto Stołeczne Warszawa (The Capital City of Warsaw)
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    I'd say redo line as CC and debuff line and forget about DPS.
    Debuffs decreasing B/P/E/R, making mobs unable to heal morale, reduce damage, attack speed, stun, daze, remove corruptions and make mobs unable to cast them for a few seconds, etc...
    fire rk is just hunt clone without evade, ports and lower mits, or LM clone without CC, pets and 1 less gear slot.
    thx for destroying yellow line and the entire class with it

  3. #28
    Quote Originally Posted by Vellrad View Post
    I'd say redo line as CC and debuff line and forget about DPS.
    Debuffs decreasing B/P/E/R, making mobs unable to heal morale, reduce damage, attack speed, stun, daze, remove corruptions and make mobs unable to cast them for a few seconds, etc...

    Ahhhhhhhgh!!! That would totally ruin the yellow-line run and gun style that I love so much about lightening RKs O.o

    Casinoari - Rank 15 RK
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    Casinari - Original Challenger of Saruman Minstrel

  4. #29
    Quote Originally Posted by Nouri View Post
    Ahhhhhhhgh!!! That would totally ruin the yellow-line run and gun style that I love so much about lightening RKs O.o
    Why? It could still do half the dps of fire (like today) while providing these benefits. I see no problem with playing the way one does now plus getting benefits for groupcontent that make it viable. Those just dont need to be more damage. It shouldnt be always about damage. And fire already has high dps. Its not necessary to have several high-dps-traitlines for one class.
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  5. #30
    Join Date
    Dec 2011
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    Quote Originally Posted by Nouri View Post
    Ahhhhhhhgh!!! That would totally ruin the yellow-line run and gun style that I love so much about lightening RKs O.o
    What style is that? Doing 0 damage in DPS spec?
    fire rk is just hunt clone without evade, ports and lower mits, or LM clone without CC, pets and 1 less gear slot.
    thx for destroying yellow line and the entire class with it

  6. #31
    Quote Originally Posted by Oelle View Post
    Why? It could still do half the dps of fire (like today) while providing these benefits. I see no problem with playing the way one does now plus getting benefits for groupcontent that make it viable. Those just dont need to be more damage. It shouldnt be always about damage. And fire already has high dps. Its not necessary to have several high-dps-traitlines for one class.
    I'm fine with it as long as they don't nerf yellow-line DPS for the added debuff/buffs. I have no desire to play a light-armored captain.

    Casinoari - Rank 15 RK
    Malakorou - Rank 10 Defiler
    Casinari - Original Challenger of Saruman Minstrel

  7. #32
    Quote Originally Posted by Vellrad View Post
    What style is that? Doing 0 damage in DPS spec?
    Yellow-line DPS can be frustratingly tied to RNG, but it can still be pretty decent if the RNG isn't too bad, and you know how to time your stuff. 0 damage in DPS spec?!?!?! Tell that to the PvMP creeps that die.

    Casinoari - Rank 15 RK
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    Casinari - Original Challenger of Saruman Minstrel

  8. #33
    Join Date
    Jun 2011
    Location
    Finland
    Posts
    304
    Yellow line is still viable at times. But the RNG and slow animations make it feel so frustrating that nowadays I don't even bother with it really unless I happen to be bored enough to bring rk into Moors, and thats when the RNG part gets frustrating :P

  9. #34
    Quote Originally Posted by Galadhol View Post
    Yellow line is still viable at times. But the RNG and slow animations make it feel so frustrating that nowadays I don't even bother with it really unless I happen to be bored enough to bring rk into Moors, and thats when the RNG part gets frustrating :P
    Oh how I love the Throne yellow-line armor set bonuses for the Moors. The two-piece set bonus for lightening really reduces the randomness of yellow-line buffs. No more waiting until my 12th, 13th, Nth lightening skill to get Closing Remarks up

    Casinoari - Rank 15 RK
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    Casinari - Original Challenger of Saruman Minstrel

  10. #35
    Join Date
    May 2009
    Location
    Philadelphia PA USA
    Posts
    414
    Quote Originally Posted by Vellrad View Post
    I'd say redo line as CC and debuff line and forget about DPS.
    Debuffs decreasing B/P/E/R, making mobs unable to heal morale, reduce damage, attack speed, stun, daze, remove corruptions and make mobs unable to cast them for a few seconds, etc...
    I've been hoping for something along these lines, making yellow both more solo friendly and more of a support role in groups like LMs can be. Mechanisms could parallel attunement, building over time like static or magnetic charge on targets or attackers.

  11. #36
    Quote Originally Posted by banhorn View Post
    I've been hoping for something along these lines, making yellow both more solo friendly and more of a support role in groups like LMs can be. Mechanisms could parallel attunement, building over time like static or magnetic charge on targets or attackers.
    Why in the world would you want to turn RKs into Captains? Of the three RK trait lines, yellow is the most fun to play. It is also extremely solo-friendly; I've run it in the Moors for about two years now.

    Casinoari - Rank 15 RK
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    Casinari - Original Challenger of Saruman Minstrel

  12. #37
    Join Date
    Jun 2011
    Location
    London
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    2,090
    Quote Originally Posted by Nouri View Post
    Why in the world would you want to turn RKs into Captains? Of the three RK trait lines, yellow is the most fun to play. It is also extremely solo-friendly; I've run it in the Moors for about two years now.
    I agree with what you're saying, but I don't see how his suggestion to turn yellow into a CC and debuff line even remotely resembles a Cappy?

    I think they should just bring Yellow line DPS up to Red-line standards (with middle-ground RNG), reduce the reliance on micro-procs and then reduce the DPS slightly to factor in greater movement capability. Yellow RK used to be fun back in the day.
    #15skills

  13. #38
    Quote Originally Posted by Ethrildar View Post
    I agree with what you're saying, but I don't see how his suggestion to turn yellow into a CC and debuff line even remotely resembles a Cappy?

    I think they should just bring Yellow line DPS up to Red-line standards (with middle-ground RNG), reduce the reliance on micro-procs and then reduce the DPS slightly to factor in greater movement capability. Yellow RK used to be fun back in the day.
    I'm sure you're right....I don't really know what cappies do besides OB and Blade Brother. Maybe more like LM. I only play RK.

    I would love to see them do something to make yellow-line DPS less reliant on RNG!!! Yellow-line can still be fun to play, but it can be very annoying, too, when you're waiting for on those darn micro-procs to open up Closing Remarks while you've got a warg chewing on you. It's likey I'll still wear two pieces of Throne armor even at level 115 because the two-piece bonus takes a lot of the RNG out of yellow-line.

    Casinoari - Rank 15 RK
    Malakorou - Rank 10 Defiler
    Casinari - Original Challenger of Saruman Minstrel

  14. #39
    Join Date
    Jun 2011
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    The yellow lightning line is in the worst shape. It's DPS is nowhere near competitive as it relies too heavily on micro-managing self-buffs with a far too small proc chance. The advantage of mobility is in no way able to compensate for the abysmally low damage.
    Basically all the lighting skills are in need of a damage buff.
    Another problem with this line is that if you don't crit with your big-hitters you do basically no damage. We have pretty high critical multiplyers but that doesn't do you any good if you don't crit. A higher base crit chance but lower crit multiplier would go a long way of making lighting DPS less random.

    Here is a list of ideas I've come up with in an effort to try and make the lighting line more viable.
    Would be awesome if some of these would make an appearance in future patch notes


    '+20% chance to trigger Thunderous Words and Harsh Debate'
    We have seen this bonus on a couple of armour sets in the past (although with lower percentages). These two self-buffs are absolutely key to the lighting line of the Rune-keeper and having them on such a low proc-chance is really hurting them. Considering that lighting in general is really lackluster atm this can help to improve it a little.

    'Essence of Storm removes induction from Essence of Winter on critical hit'
    This one used to be one of my favourite set bonuses for lighting and I would love to see it return. Anything that promotes the use of frost skills is an improvement to the RK.

    'Writ of Lightning stacks up to 6 times'

    Some more utility for the lightning RK. It would give us an actually meaningful debuff when at max tier.
    Each tier applies -5% Lightning Mitigation, +8% Skill Inductions and +10% Attack Duration.

    '+5 Charges for Concession and Rebuttal'
    A few more charges would be a really desireable imo. I regularly find myself not wanting to use skills that consume a charge while waiting for Epic Conclusion to come off cooldown. Having a few more charges would eliminate that problem.

    '+50% Sustaining Bolt Heal'
    Currently the heal is around 2-3k non-crit and maybe 5-6k when it crits. That's a pretty small heal when looking at 40k morale total.

    'Vivid Imagery: +30% Critical Chance buff for 15s'
    Anyone still remember this buff when Vivid Imagery was still useful outside of PvP? It would be a great way to make lightning DPS viable again too.

    'While Charged, Shocking Words, Sustaining Bolt and Epic Conclusion do not return you to Neutral Attunement'
    The whole consuming attunement thing just feels very unnatural to me and is not how Rune-keepers used to play before the Helms Deep class revamp. RKs aren't Champions or Hunters! This would at least partially give us the old RK feeling back

    '+30% Static Surge Proc Chance'
    Lighting is REALLY lacking consistency. The proc chance for Static Surge basically makes or breaks lightning DPS in AoE situations.

    'Static Surge is now a 180° frontal attack'
    It feels like 10° currently, it definitely isn't a full 180° frontal AoE as stated in the tooltip. It seems to only hit targets in a straight line.

    'Scribe's Spark applies a +5% movement speed buff that can stack up to 3 times'
    This would give the lightning line more mobility. Very handy in some situations.
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  15. #40
    This is really quite interesting!

    +20% chance to trigger Thunderous Words and Harsh Debate
    ~ I'd walk barefoot over ten miles of hot blacktop for this!

    Essence of Storm removes induction from Essence of Winter on critical hit
    ~ That was a nice set bonus

    Writ of Lightning stacks up to 6 times
    ~ That would be too OP

    +5 Charges for Concession and Rebuttal
    ~ I'd rather see them change things so that Writ of Lightening no longer consumes an orb

    +50% Sustaining Bolt Heal
    ~ RKs already have OP self-heals with SM

    Vivid Imagery: +30% Critical Chance buff for 15s
    ~ That's pretty much the way it used to work. Spiders would pop TC the moment they saw that

    While Charged, Shocking Words, Sustaining Bolt and Epic Conclusion do not return you to Neutral Attunement
    ~ I think that would be too OP

    +30% Static Surge Proc Chance
    ~ I think it's about right atm. I usually get a chance to use them several times in a fight

    Static Surge is now a 180° frontal attack
    ~ ^^ This

    Scribe's Spark applies a +5% movement speed buff that can stack up to 3 times
    ~ Way too OP. Maybe something like what the old Calming Verse could give you... I think it was a %20, 10 second run speed buff on a 1 min CD

    Fun to read. Some very interesting ideas!

    Casinoari - Rank 15 RK
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    Casinari - Original Challenger of Saruman Minstrel

  16. #41
    For me the yellow feels like a dps with some CC and the ability to switch attunement fast and be an emergency healer (Flashing Images). Something the Rk was before HD. Dps, with solid, but not the highest dps, but chaotic situations easier. (Aoe stun of the rock and Vivid imagery, when some foes run wild and some quick burst heals and switching back to combat/flashy images)

    I'd like to see this aspect to be improved. Though I have no good idea how, yet.

    I trait this way, cause I love this aspect of RK - switching between damage and healing as the occasion demands -
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    Ceterum censeo Carthaginem esse delendam.
    Lingering Wound needs to scale the same way Barbed Arrow and Exsanguinate do.

 

 
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