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  1. #126
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    Apr 2007
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    Queens, NY
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    265

    Re: Reported Quest Difficulty Levels and Recommendations

    Please fix this quest. I can't imagine people actually able to complete this.

    QUEST: Thief Taker's Bane
    CATEGORY: Evendim (Tinnudir)
    JOURNAL LEVEL: 38-39
    JOURNAL ICON: Fellowship/Raid
    ACTUAL LEVEL: 42++
    ACTUAL ICON: Fellowship
    REASONS: This is INSANE, BEYOND INSANE. You MUST split your group into 2 camps. So you MUST have 2 healers, and 2 Loremasters (or 2 burglars for mez) and 2 Tanks, thus there is no other room for other classes - sorry. This is the MOST difficult quest I have seen, and I have done quests in Angmar that were RED, including Goblin Treasure, and others in that range/area.

    Okay so there are 3 camps, put a group on the west and a group on the east camp. Each has to fight and defend rangers that are there. However there are waves upon waves of mobs. I would say 2 x 6k Elites and 4 -5 normal archers, etc in EACH CAMP. Now with the groups split you have to contain and kill these before they kill 3 of the NPC's. Then run to the middle camp and defend that camp. Rinse and repeat like 2 times at least? We failed with 44 Tank, 41 Champion, 37 Minstrel, 37 Burglar, 39 Lore-master, and a 38 Ranger. We were close after our 6th try but after that we had no choice but give up. This is the HARDEST quest hands down that I have ever attempted on any of my characters.

    I would suggest you tone this down a bit. Maybe make 1 Elite and less archers? Or have the camps pop as you arrive at each of them and therefore you have a FULL group at each and not split up. Honestly I am probably going to skip this till 45.
    Last edited by WickedMofo; Jul 15 2007 at 04:18 AM.

  2. #127
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    Jan 2007
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    232

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by WickedMofo View Post
    Please fix this quest. I can't imagine people actually able to complete this.

    QUEST: Thief Taker's Bane
    CATEGORY: Evendim (Tinnudir)
    JOURNAL LEVEL: 38-39
    JOURNAL ICON: Fellowship/Raid
    ACTUAL LEVEL: 42++
    ACTUAL ICON: Fellowship
    REASONS: This is INSANE, BEYOND INSANE. You MUST split your group into 2 camps. So you MUST have 2 healers, and 2 Loremasters (or 2 burglars for mez) and 2 Tanks, thus there is no other room for other classes - sorry. This is the MOST difficult quest I have seen, and I have done quests in Angmar that were RED, including Goblin Treasure, and others in that range/area.

    Okay so there are 3 camps, put a group on the west and a group on the east camp. Each has to fight and defend rangers that are there. However there are waves upon waves of mobs. I would say 2 x 6k Elites and 4 -5 normal archers, etc in EACH CAMP. Now with the groups split you have to contain and kill these before they kill 3 of the NPC's. Then run to the middle camp and defend that camp. Rinse and repeat like 2 times at least? We failed with 44 Tank, 41 Champion, 37 Minstrel, 37 Burglar, 39 Lore-master, and a 38 Ranger. We were close after our 6th try but after that we had no choice but give up. This is the HARDEST quest hands down that I have ever attempted on any of my characters.

    I would suggest you tone this down a bit. Maybe make 1 Elite and less archers? Or have the camps pop as you arrive at each of them and therefore you have a FULL group at each and not split up. Honestly I am probably going to skip this till 45.
    I definitely agree. We had a 45 burg, two 45 hunters, a 42 minstrel, and two others (I think a captain and a guard), all coordinated well, on voice-chat, with a plan of action, and it still took us a couple of tries to get this done.
    Farmo - 50 Hobbit Minstrel, Grand Master Tailor
    Lorindor - 38 Elven Lore-master, Grand Master Scholar
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  3. #128
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    Re: Hidden by Fur and Snow

    NVM found it.
    Last edited by WickedMofo; Jul 21 2007 at 03:52 AM. Reason: Found it

  4. #129

    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Heritage Restored
    CATEGORY: North Downs
    JOURNAL LEVEL: 31
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 31
    ACTUAL ICON: Solo (MAYBE small fellowship)
    REASONS: This quest is beyond easy. By the skull there is ONE Earth-kin guarding it that you need to fight. Running back, you are unable to fight anyone...that is not a problem. I did not even aggro anything on the way back...even if I did, there is no way they would kill me at that level.

    I did this solo, at the recommended level. Maybe I just got lucky, but talking with other people about the quest, they agreed that this is definitely not a fellowship quest.

  5. #130

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Hydraxy View Post
    QUEST: Champion of Minas Maur
    CATEGORY: Angmar
    JOURNAL LEVEL: 50
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 50
    ACTUAL ICON: Fellowship
    REASONS: yeah, I cant solo an elite master, can you guys? There is no way this is a solo quest.

    QUEST: The Orc Raid
    CATEGORY: Angmar
    JOURNAL LEVEL: 46-ish (I cant remember, didnt write it down, and am not ingame atm)
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 46-ish (whatever the one above is)
    ACTUAL ICON: Solo
    REASONS: Its you and about 10 signature dwarves against 5 normal orcs (3 waves). If there was a "You dont even have to do anything and you'll complete it" rating I would give this quest it. Just stand back and let the dwarves do the work - Its extremely easy to solo and definatly not worth a fellowship rating.

    Thats it for the angmar quests that I know of... If I find more Ill let you know =P

    On this quest i solo'd all the way to the door as a 48 Champ.. 4 lvl 50-51's killed me... so since it is a SOLO quest and has NO fellowship icon I got two ppl in my kinship to help me out. (48 guardian, 47 Captain). We killed anything that might aggro and i summoned the Champion of Minas Caul. Turns out he is a 21000+ HP Master Elite!! As we were taking him down all the mobs started respawning... we ended up dying.

    I contacted and got a responce from a GM and he basically said everything is working as intended. So i guess we should be able to SOLO a 21000hp Master Elite, 2 lvl 51 Signature, and 6+ lvl 50-51 mobs all at the same time.

    It is bad enough that 95% of my quests are fellowship.. I cant even get the non fellowship ones done. So i guess rest XP is my only way and i will have to grind it out to 50 as a mainly solo player.

  6. #131
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    Feb 2007
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    12,894

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by M_Vague24 View Post
    QUEST: Heritage Restored
    CATEGORY: North Downs
    JOURNAL LEVEL: 31
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 31
    ACTUAL ICON: Solo (MAYBE small fellowship)
    REASONS: This quest is beyond easy. By the skull there is ONE Earth-kin guarding it that you need to fight. Running back, you are unable to fight anyone...that is not a problem. I did not even aggro anything on the way back...even if I did, there is no way they would kill me at that level.

    I did this solo, at the recommended level. Maybe I just got lucky, but talking with other people about the quest, they agreed that this is definitely not a fellowship quest.
    FYI, there are actually 2 skulls. One is INside a kin camp, in a small grotto/island with about 5 or 6 mobs surrounding it. The other one is just on the road, with sometimes 1 kin. the hard one is definitely a Fellow quest.
    [COLOR=red][/COLOR]Retired.

  7. #132
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    Apr 2007
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    Wisconsin
    Posts
    52

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Kreegan View Post
    QUEST: Treasure in the Ruins
    CATEGORY: Evendim
    JOURNAL LEVEL: 39
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 39
    ACTUAL ICON: Fellowship
    REASONS: Items (treasure) are in a building with only one entrance with level 39 mobs. Many of the mobs are stealthed. Even approaching the building aggro's up to 5 at a time. IMPOSSIBLE for any single player to fight through the door (which has 5 mobs in the vicinity) and also enter the building (which has additional mobs that aggro when the door is opened).
    I completely agree with this. I tried to pull sinlges or doubles, but there were always at least 2 stealth mobs neaby that aggroed as well. When I did manage to kill them there were respawns that got me before I could get the chests. I died 4 times and only got 2 chests with lvl 39 captain.

    Addendum:
    I just checked tips website to get data on this quest to post here it said that the chests could be picked up through the walls is this intended?
    [charsig=http://lotrosigs.level3.turbine.com/0a20b0000000520b3/signature.png]Quietstep[/charsig]

  8. #133
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    Mar 2007
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    4,369

    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: The Twisted Heart
    CATEGORY: Evendim
    JOURNAL LEVEL: 40
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 50
    ACTUAL ICON: Raid

    This quest is just the result of an over-zelous newbie programmer...

    Saddest part is, I completed it at level 45... and my reward ended up being vendor trash.

    The ONE THING this quest needs, if ANYTHING... is UBER quest reward. Something usable to at least level 48.
    Last edited by Saxzon; Jul 28 2007 at 12:00 PM.

  9. #134
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    Apr 2007
    Location
    Cincinnati
    Posts
    163

    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Unpaid Debt
    CATEGORY: Bree-Land
    JOURNAL LEVEL: 6
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 6/12+
    ACTUAL ICON: Fellowship/Solo
    REASONS:Lockbox is surrounded by 2 lvl 8s and 2 lvl 9s, but its a lvl 6 solo? ###?

    QUEST: The Lodger's Ledger
    CATEGORY: Bree-Land
    JOURNAL LEVEL: 7
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 7/12+
    ACTUAL ICON: Fellowship/Solo
    REASONS: see above

  10. #135
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    11

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Quillan View Post
    QUEST: The Last Ingot
    CATEGORY: Misty Mountains
    JOURNAL LEVEL: 45
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 45
    ACTUAL ICON: Small Fellowship
    REASONS: Hjortur himself isn't that difficult being Signature level. The problems are that getting to him involves going through a very large number of elite giants and trolls, and that it's very hard to fight him without aggroing a frost giant that's very close to him.
    I tried this one 6-7 times and couldn't get by the Frost Giant without aggro'n him. The first time I got there someone had killed the Frost Giants already and I had Hjortur up against the cliff edge fighting him, but when the Frost Giant spawned he walked right over to me and kicked me off the cliff. I can't see how you can do this alone without killing the elite first.

  11. #136
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    Jul 2007
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    Garland, Texas
    Posts
    84

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by skadoink View Post
    QUEST: Addie's Missing Sons
    CATEGORY: Breeland
    JOURNAL LEVEL: 16
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 15/16
    ACTUAL ICON: Solo
    REASONS: You don't actually have to fight anyone to get this quest done, the 2nd part, finding Malin, sure needs a full fellowship unless you've got higher than required levels. But the first part just needs you to be reasonably confident to enter the barrow downs, avoid fights, and find the Perch.
    I agree that the first part of this, Finding Addie's Missing Sons, is definately a solo, since you need not even fight anything in order to complete it. The follow-up quest is different. As a L20 Burglar, I almost solo'd it. However, considering that you can completely avoid all the regular mobs on the way to the target elite or at least distract them with a pet or something, then pick off the mobs that surround Malin before talking to him, there is no need for a full fellowship, a small fellowship will do; I completed it on the second attempt with just me and a L17 Champion.

  12. #137
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    Texas
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    1,076

    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Honey Bears / Some other quest whose name escapes me
    CATEGORY: Shire
    JOURNAL LEVEL: 7
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 13/14
    ACTUAL ICON: Solo or Fellowship at original level
    REASONS: I don't recall the name of the second quest; both are in the same locale (East of Tuchborough) in the vicinity of the Big Willow Tree. Both are basically escort type quests with multiple waves of mobs. In both, the escorted/protected NPC's -- as one would expect at level 7 -- die easily. In both, the player's level makes it impossible to generate enough aggro to draw the mobs away from the NPC's.

    I attempted these on a new alt (hobbit burglar) and -- as with far too many other "solo" quests in the Shire (home of Fed Ex quests ad nauseum) -- came to the conclusion that whomever labeled these in terms of level and group/solo requirements never bothered to actually play-test them. At level 13, the burgler was STILL unable to solo these two quests, even using healing pots and food buffs. Other classes might be able to solo these quests, but I sincerely doubt that my Guardian, Minstrel, Hunter, or Lore Master could have soloed these quests back at that level.
    [CENTER][charsig=http://lotrosigs.level3.turbine.com/0920d000000024683/01001/signature.png]Kreegan[/charsig][/CENTER]
    [COLOR=teal][SIZE=1]ALTS: Schartestuffe - 65HNT/SMK Woodworker/SM Farmer || Maggae - 65MNS/SMK Jeweler/SM Cook || BilaeBaub - 65BRG/SMK Tailor || Ealkimme - 65LM/SMK Scholar/SM Weaponsmith || Koracion - 65RK/SMK Tailor || Ealmariah - 65WRD/SMK Weaponsmith || Ealdaebwen - 47CPT|| Kraeli - 39CHM || Kittenne - 26MNS[/SIZE][/COLOR]

  13. #138
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Thunder in the Mountains
    CATEGORY: Misty Mountains
    JOURNAL LEVEL: 45
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 50
    ACTUAL ICON: Small Raid or 2 fellowships
    REASONS: Very hard to pull his room at all. First off Giants tend to throw rather then chase you so there is no pulling. You need to run into a room that has Level 48 Elite Eldar Giants stacked one upon the other. First time we tried to pull we got 2 adds I mezzed one and we went in further and got 2 more even. So we had the original pull plus 4 now. WIPE.

    Next time we go we try to sneak into the left side, and start off with ONLY 2 giants, but within 2 seconds 4 more aggroed and we were well enough away, but yet they chain aggroed. WIPE.

    I am sure other groups have succeeded, but the strategy eludes me.
    RETIRED.
    Book 11 : Play a Lore-master!

  14. #139
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    Jan 2007
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    Isengard...under new management.
    Posts
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Kreegan View Post
    QUEST: Honey Bears / Some other quest whose name escapes me
    CATEGORY: Shire
    JOURNAL LEVEL: 7
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 13/14
    ACTUAL ICON: Solo or Fellowship at original level
    REASONS: I don't recall the name of the second quest; both are in the same locale (East of Tuchborough) in the vicinity of the Big Willow Tree. Both are basically escort type quests with multiple waves of mobs. In both, the escorted/protected NPC's -- as one would expect at level 7 -- die easily. In both, the player's level makes it impossible to generate enough aggro to draw the mobs away from the NPC's.

    I attempted these on a new alt (hobbit burglar) and -- as with far too many other "solo" quests in the Shire (home of Fed Ex quests ad nauseum) -- came to the conclusion that whomever labeled these in terms of level and group/solo requirements never bothered to actually play-test them. At level 13, the burgler was STILL unable to solo these two quests, even using healing pots and food buffs. Other classes might be able to solo these quests, but I sincerely doubt that my Guardian, Minstrel, Hunter, or Lore Master could have soloed these quests back at that level.
    My LM solo'd this at 14, but at 7...you MUST have help, the bees are bad enough, but those bears are deal breakers at lvl 7. Not to be attempted solo by squishy toons under lvl 13.
    Tinuvanor - Elven LoreMistress /Beryle - Hobbit Burglar/Nahima - Woman Champion
    .

  15. #140
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    Posts
    2,399

    Re: Reported Quest Difficulty Levels and Recommendations

    Hobgoblins Recipe
    Shire
    Level 29
    Solo

    Problems:
    The rapid respawn and small area of the camp results in aggroing extra enemies whenever you try to go to a fire to pick up a torch. The torch is only good for destroying one bubbling pot, forcing you to go back to the fire and fight another crowd of enemies each time. Only the person with the torch gets credit for destroying a bubbling pot.

    Recommendations:
    The quest should be tagged as a fellowship quest.

    The torch should be able to destroy several bubbling pots.

    All fellowship members should get credit for destroying a bubbling pot.
    Founder/Lifetime Subscriber

  16. #141
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    Apr 2007
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    Eryn Lasgalen
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    2,439

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by ControlAltDel View Post
    This is setting the trap and I second that. I was barely able to do it with my 34 min but this is now way a lvl 27 solo quest. I was able to relatively clear the area(6 wolves), and they were already respawning. And Bonefang is a lvl 30 signature mob who spawns a couple adds. He is also able to agro other wolves around him. A solo lvl 27 would be obliterated.
    /agree

    A level 27 solo quest? No way. 6 level 27/28 wolves and 1 lvl 30 sig? Either lower the levels on the wolves and sig or raise the level of the quest and turn it into a fellowship. It's ridiculous to label it a level 27/solo quest. I want some of what you guys were drinking when you labeled it that way. lol
    O Elvenking! … Merry be the Greenwood while the world is yet young and merry be all your folk!


  17. #142
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    May 2007
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    213

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Alatariel_Telrunya View Post
    My LM solo'd this at 14, but at 7...you MUST have help, the bees are bad enough, but those bears are deal breakers at lvl 7. Not to be attempted solo by squishy toons under lvl 13.
    The quest at the Willow, with the bees and the bears, I did solo with a Minstrel 10 with no particular trouble. The one at the beehives, though...the bears come in groups of 3, and in the waves I got, the bears were yellow even though the quest was blue. Ouch.

  18. #143
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    Isengard...under new management.
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    Re: Reported Quest Difficulty Levels and Recommendations

    Nim, that quest solo depends upon what your profession is; first there are 3 simultaneous waves of bees, then two bears, mama and baby. I was able to solo this in Beta at 14 with a LM, but I was using a lvl 10 Burglar live and it was just not doable.
    Last edited by Alatariel_Telrunya; Aug 19 2007 at 04:02 AM.
    Tinuvanor - Elven LoreMistress /Beryle - Hobbit Burglar/Nahima - Woman Champion
    .

  19. #144

    Re: Reported Quest Difficulty Levels and Recommendations

    Have ANY of the quests reported here EVER been changed in game?

  20. #145
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    May 2007
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    44

    Re: Reported Quest Difficulty Levels and Recommendations

    I realize 700 people are going to post that they soloed this with no problem, but here goes:

    QUEST: The Final Challenge
    CATEGORY: Angmar
    JOURNAL LEVEL: 44
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 44
    ACTUAL ICON: Fellowship
    REASONS: The camp you have to go into to kill the Chief has a pretty fast respawn, a lot of the mobs come paired, and there are a lot of random patrols. The Chief has an add who (I believe) heals him, and due to the respawn rate, you will almost undoubtedly get a third mob before the Chief is down.

    In addition, the chest to complete the level 44 FELLOWSHIP quest The Bloodstone Trove is just short of the Chief's location. If *that* is a fellowship quest of the same level, why am I supposed to be able to solo past that to kill the Chief? It makes no sense.

  21. #146
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    Jul 2007
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    Fairfax, Virginia
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    993

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by NezRe View Post
    QUEST: Our Greatest Find
    CATEGORY: One member of your Fellowship picks up a statue, and carries it to a guy standing on the cliff.
    JOURNAL LEVEL: 22
    JOURNAL ICON: Full Fellowship
    ACTUAL LEVEL: 25 - 26
    ACTUAL ICON: Full Fellowship
    REASONS: This is a fun and difficult quest, but it's not a lvl 22 quest the goblins respawn fast, you are always fighting 2 - 4 Elite lvl 20 -22 Goblins, and one play needs to pick up a statue and stand there and do nothing, so you are already down 1 person in a fellowship. I completed this quest at lvl 27. The party was 24+

    QUEST: Goblin Leader
    CATEGORY: Fight your way through mobs, and mobs of Goblines and kill the leader.
    JOURNAL LEVEL: 22
    JOURNAL ICON: Full Fellowship
    ACTUAL LEVEL: 25 - 26
    RESONS: Goblins respawn extremly fast, always fighting 3 Goblins, these lvl 22 20 -22 Goblins are tough and your always fighting repop Goblins, and patroling Goblins.
    I just wanted to vent about Our Greatest Find. I tried that quest twice last night. I have a 27th level Lore-Master and joined up the first time with a 25th level Hunter and a 25th level Captain. We did alright until we got to the two tombs on the raised stone area and just got slaughtered by at least 7 elite goblins. Then I tried it with a 6 person fellowship. Granted there were a few 20th and 21st level folk in the group, but STILL!! It is a GREEN quest for me...I got squat for experience and I have no idea how many elite spiders (we came in from below) and elite goblins I helped kill But at most I saw 22 ex pop up and in some cases I got nothing because one or two of the elite goblins were grey. That just isn't right...

  22. #147
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by thomasjl View Post
    I realize 700 people are going to post that they soloed this with no problem, but here goes:

    QUEST: The Final Challenge
    CATEGORY: Angmar
    JOURNAL LEVEL: 44
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 44
    ACTUAL ICON: Fellowship
    REASONS: The camp you have to go into to kill the Chief has a pretty fast respawn, a lot of the mobs come paired, and there are a lot of random patrols. The Chief has an add who (I believe) heals him, and due to the respawn rate, you will almost undoubtedly get a third mob before the Chief is down.

    In addition, the chest to complete the level 44 FELLOWSHIP quest The Bloodstone Trove is just short of the Chief's location. If *that* is a fellowship quest of the same level, why am I supposed to be able to solo past that to kill the Chief? It makes no sense.
    At 44 my Burglar did this. I guess this is class dependant. I killed the 2 roamers, then the 3 static mobs that were nearby, leaving the chief and that healer. You need to kill her first. So I mezzed the chief and killed her (she barely puts up a fight, except that she heals). If you stun her twice she is very easy to kill. Then go after the signature mob (chief). Perhaps a SMALL fellowship would be better suited. I do agree with your analogy about the Bloodstone Trove (also solo'd that though). Bloodstone Trove was really only guarded by 3 normal mobs (non-signature).

    Makes you wonder though, what someone posted earlier...Are the Devs even reading these? Seems like we have posted these a LONG time ago and yet still see them not updated at all.
    RETIRED.
    Book 11 : Play a Lore-master!

  23. #148
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    1,408

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by WickedMofo View Post
    Makes you wonder though, what someone posted earlier...Are the Devs even reading these? Seems like we have posted these a LONG time ago and yet still see them not updated at all.
    We're actually going to be taking a big look at these quests, starting with ones in Angmar, in the pretty near future; this thread is going to be a big help.

    MoL

  24. #149
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by MadeOfLions View Post
    We're actually going to be taking a big look at these quests, starting with ones in Angmar, in the pretty near future; this thread is going to be a big help.

    MoL
    Glad to hear this. Although I did solo this I had to use potions, food, Hide in Plain Sight a few times (bad pull, or mez resists). Some of these quests I am now doing for the 2nd time, and I am glad I know what to expect for the most part (huge advantage). Am glad to see that you guys are reading these :P
    RETIRED.
    Book 11 : Play a Lore-master!

  25. #150
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    1,520

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by MadeOfLions View Post
    We're actually going to be taking a big look at these quests, starting with ones in Angmar, in the pretty near future; this thread is going to be a big help.

    MoL
    I know you have to start somewhere but why Angmar? Angmar is one of the newest areas? Why not start at the oldest areas? They need the most help and are more visible to your player base.

 

 
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