We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 16 of 19 FirstFirst ... 6 12 13 14 15 16 17 18 19 LastLast
Results 376 to 400 of 471
  1. #376
    Join Date
    May 2007
    Location
    Nimrodel
    Posts
    1,585

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Duglaive View Post
    This can be done by a fellowship of 50s fairly smoothly if you *do not* fight him in the room where you find him. Have your tank get aggro on the boss and move him to one of the previous rooms you were in - preferably the one just across the hallway. This will make healing both the tank and the rest of the fellowship whom are fighting the adds back inside the corridor leading down to the chamber where the boss was much easier.
    This was changed with Moria, the boss can no longer be pulled up the stairs. He gets through the doorway and he resets, every time.


    QUEST: Balin's Pride
    JOURNAL LEVEL: 55
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 57
    ACTUAL ICON: Solo/Small Fellow
    REASONS: You're fighting level 57-58 Orcs to get to the camp, then once inside the camp you're fighting level 55 Grodbog's with an incredibly fast respawn rate. Outside the camp, you're dealing with 2 mob pulls mostly, and inside, 3-6 mob pulls all ranged
    Not soloable at 55, at least not the way it was intended. I soloed it at 56 by training my way through and then dying. I'll go back at 59-60 to get the axe and such

    And likewise, the follow up: Gerdbyg in the Camp, isn't soloable at 55 for the same reasons.
    Last edited by Big_H; Jan 20 2009 at 12:12 AM.
    [CENTER] Level 65 Hunter // Level 65 Warden // Level 65 Captain // Level 65 Lore Master // Level 65 Champion
    Level 65 Minstrel // Level 65 Burglar // Level 65 Rune Keeper // Level 50 Guardian
    [COLOR=Lime]Ongbú[/COLOR][COLOR=Lime]rz Tracker[/COLOR] says, "Stop hittin' me, you slug!"
    [/CENTER]

  2. #377
    Join Date
    Feb 2008
    Posts
    288

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Big_H View Post
    This was changed with Moria, the boss can no longer be pulled up the stairs. He gets through the doorway and he resets, every time.

    Ah, wasn't aware this had changed with MoM's release. I can certainly understand anyone's current frustration with the quest then

  3. #378
    Join Date
    May 2007
    Location
    Nimrodel
    Posts
    1,585

    Re: Reported Quest Difficulty Levels and Recommendations

    Yay I now have a reason to post about this quest

    QUEST: 2.6.7 Beyond Light and Knowledge
    JOURNAL LEVEL: 60
    JOURNAL ICON: Full Fellowship
    ACTUAL LEVEL: 60
    ACTUAL ICON: Solo
    REASONS: There is nothing to fight. I mean you can fight things if you want to, but you don't have to. Both places are easy to get to, depending on what spawns from the world spawn table there might be an elite troll or two in the area but nothing near enough to worry about, or nothing you can't run off if you do get too close. Easy Peasy.

    And now for why I was wanting to make a post about this, though before it didn't really fit and didn't warrant a full post
    The Endless Stair. Sigh.
    First, the quest clearly tells you to search the bottom of the Stair, yet the item you're looking for is at the very top. After you search the quest dialog even mentions the fact that it's at the top. Simple oversight, yes, bug report filed. Second, the Endless Stair isn't even close to where it's supposed to be according to the map, either of the locations it lists. First if you look at the main map of the area it shows the little Stair picture on it, yet the POI is well to the south east. And the actual Stair isn't near either of them, it's somewhere in the middle. The Endless Stair isn't even in the POI map area (what the name under your mini map says) that says 'The Endless Stair'.
    Just a little inconsistency that hopefully might get fixed in the future but doesn't really fall under a bug report or anything
    [CENTER] Level 65 Hunter // Level 65 Warden // Level 65 Captain // Level 65 Lore Master // Level 65 Champion
    Level 65 Minstrel // Level 65 Burglar // Level 65 Rune Keeper // Level 50 Guardian
    [COLOR=Lime]Ongbú[/COLOR][COLOR=Lime]rz Tracker[/COLOR] says, "Stop hittin' me, you slug!"
    [/CENTER]

  4. #379

    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Twisted Heart
    CATEGORY: Evendim
    JOURNAL LEVEL: 40
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 45-50
    ACTUAL ICON: Fellowship
    REASONS: this is a poorly balanced instance quest with very bad descriptions. And there's no great narrative, or gear reward (even a title). The spoiler feedback from many players indicates the balance and descriptions is bad, and the test is that it's not realistic even with a full group of mid-40's.

    The problem is the quest is a bad mixture of more than one objective and the tasks are very poorly explained. All together, the quest is not worth the trouble because you've done a bad job mixing:

    1- an elite destroy quest with
    2- an earlier elite destroy quest (Heartrot)
    3- an escort quest, and then a
    4- a puzzle quest, all together.

    For example:

    1. The puzzle of running back and forth is not well explained. You need to highlight the fact that you have to run back to the boss tree from the roots, which you put at the start of the instance for some reason.

    2. There's no need to have Heartrot as an extra wandering mob -- it only confuses because there's no indication what to do with him. We defeat him in the lead up quest to this instance and then he reappears, make it seem you have to defeat him again early on in the instance. Instead, he can only be defeated at the very end, after THREE rounds of roots and boss tree travel.

    3. There's no need to turn the boss tree NPC and force people to run back to the roots again -- if you need to keep that, MAKE IT CLEAR you have to defend the Longbough NPC.

    4. Why is there a need to REPEATEDLY go from the roots to the boss tree? I can understand one round trip, but THREE TIMES just seems like someone never tested this quest at the actual recommended level.

    5. Finally, it would help if you put a summoning horn at the camp -- it would get more people to try and complete the quest because of the long distance to travel/swim to start it.

    6. Also it should be noted because you have multiple objectives, you end up staying combat almost the whole time, making power regen really hard. All in all it doesn't seem anyone has play tested this in a long while.

    Please review. Thanks.

  5. #380
    Join Date
    Feb 2007
    Posts
    1,857

    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Balin's Pride / Gregbyd in the Camp quest line.
    CATEGORY: Upper Moria
    JOURNAL LEVEL: 55
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 55
    ACTUAL ICON: Small fellowship
    REASONS: An endless gauntlet of mobs to pull, respawn rate is insanely high, quest rewards are lousy. Either tag it as small fellowship, tone down the gauntlet, or jack up the final rewards. We did it with 2 people and found it to be a royal pain, often retreating back multiple times after aggroing too much, or because stuff respawned on top of us as we inched forward up The Never-ending Hall of Mobs (tm). Took us forever to weed our way to Balin's camp.
    Last edited by Inarion; Apr 20 2009 at 02:54 AM.

  6. #381
    MadeOfLions is offline The Lord of the Rings Online Team
    Turbine, Inc.
    Join Date
    Jul 2006
    Posts
    1,275

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Big_H View Post
    First, the quest clearly tells you to search the bottom of the Stair, yet the item you're looking for is at the very top. After you search the quest dialog even mentions the fact that it's at the top. Simple oversight, yes, bug report filed.
    This is a case of us trying to both have our cake and guide it to the proper location to be eaten, which makes it a little inconsistent. Consider that the Endless Stair (in the story) begins in the very deepest depths by the foundations, and climbs upwards through the entirety of Moria, where it finally comes out at the window in the snow near the Battle of the Peak. From a purely geographic and story sense, the item you're looking for is very much at the bottom of the Endless Stair -- it's just that it's at the top of the section you can reach from the foundations, which is giving rise to the inconsistency in the dialogue afterwards.

    If we said the item was at the top of the Endless Stair, I know that I for one would immediately make a beeline for Zirakzigil. So the directions might not be clear enough, but I don't know that this is necessarily the solution.

    MoL

  7. #382
    Join Date
    Jan 2007
    Location
    Louisiana
    Posts
    10,444

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by MadeOfLions View Post
    This is a case of us trying to both have our cake and guide it to the proper location to be eaten, which makes it a little inconsistent. Consider that the Endless Stair (in the story) begins in the very deepest depths by the foundations, and climbs upwards through the entirety of Moria, where it finally comes out at the window in the snow near the Battle of the Peak. From a purely geographic and story sense, the item you're looking for is very much at the bottom of the Endless Stair -- it's just that it's at the top of the section you can reach from the foundations, which is giving rise to the inconsistency in the dialogue afterwards.

    If we said the item was at the top of the Endless Stair, I know that I for one would immediately make a beeline for Zirakzigil. So the directions might not be clear enough, but I don't know that this is necessarily the solution.

    MoL
    I've tried to argue this point with people too. It's technically accurate in lore terms, but not very helpful from a gameplay perspective. I don't think changing it to "top" would solve it, as you said. But maybe just vague it up a bit. Say to look "around the Endless Stair here in the Foundations of Stone" so that you don't have people who go up to the base of the stair section, turn around, then get frustrated and /ragequit.
    Arda Shrugged:Elendilstone

  8. #383

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by MadeOfLions View Post
    This is a case of us trying to both have our cake and guide it to the proper location to be eaten, which makes it a little inconsistent. Consider that the Endless Stair (in the story) begins in the very deepest depths by the foundations, and climbs upwards through the entirety of Moria, where it finally comes out at the window in the snow near the Battle of the Peak. From a purely geographic and story sense, the item you're looking for is very much at the bottom of the Endless Stair -- it's just that it's at the top of the section you can reach from the foundations, which is giving rise to the inconsistency in the dialogue afterwards.

    If we said the item was at the top of the Endless Stair, I know that I for one would immediately make a beeline for Zirakzigil. So the directions might not be clear enough, but I don't know that this is necessarily the solution.

    MoL
    Or you could have said "search the bottom SECTION of the endless stair". Just saying.
    "The LOTRO Store will offer convenience, not advantage." -Patience
    "These pots are only available in the store and they are not available via crafting. Nor do we have any plans for this to change right now." -Frelorn

  9. #384

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Inarion View Post
    QUEST: Balin's Pride / Gregbyd in the Camp quest line.
    CATEGORY: Upper Moria
    JOURNAL LEVEL: 55
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 55
    ACTUAL ICON: Small fellowship
    REASONS: An endless gauntlet of mobs to pull, respawn rate is insanely high, quest rewards are lousy. Either tag it as small fellowship, tone down the gauntlet, or jack up the final rewards. We did it with 2 people and found it to be a royal pain, often retreating back multiple times after aggroing too much, or because stuff respawned on top of us as we inched forward up The Never-ending Hall of Mobs (tm). Took us forever to weed our way to Balin's camp.
    I agree with this. There needs to be some open space between the aptly names Never-ending Hall of Mobs and Balins camp for killing off all the mobs you've trained and resting up before starting in on the gregbyd.
    [charsig=http://lotrosigs.level3.turbine.com/02204000000003045/01008/signature.png]Tarmegil[/charsig]

  10. #385
    Join Date
    May 2007
    Location
    Nimrodel
    Posts
    1,585

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by MadeOfLions View Post
    This is a case of us trying to both have our cake and guide it to the proper location to be eaten, which makes it a little inconsistent. Consider that the Endless Stair (in the story) begins in the very deepest depths by the foundations, and climbs upwards through the entirety of Moria, where it finally comes out at the window in the snow near the Battle of the Peak. From a purely geographic and story sense, the item you're looking for is very much at the bottom of the Endless Stair -- it's just that it's at the top of the section you can reach from the foundations, which is giving rise to the inconsistency in the dialogue afterwards.

    If we said the item was at the top of the Endless Stair, I know that I for one would immediately make a beeline for Zirakzigil. So the directions might not be clear enough, but I don't know that this is necessarily the solution.

    MoL
    Ahh I see now. Yeah, I figured since the quest was dealing with the FoS that the pile you need would be in the FoS also. So it never occurred to even consider looking at the top section of the Stair.
    Though that still doesn't explain the LOC displacement on the map

    Of course the simple solution would be to just move the pile to the very bottom of the bottom section of Stair. Then regardless of what someone thinks when reading the quest, whether to look at the bottom section of Stair or the bottom of the Stair, both will be right.
    [CENTER] Level 65 Hunter // Level 65 Warden // Level 65 Captain // Level 65 Lore Master // Level 65 Champion
    Level 65 Minstrel // Level 65 Burglar // Level 65 Rune Keeper // Level 50 Guardian
    [COLOR=Lime]Ongbú[/COLOR][COLOR=Lime]rz Tracker[/COLOR] says, "Stop hittin' me, you slug!"
    [/CENTER]

  11. #386
    Join Date
    Aug 2007
    Location
    Ustoc's Mom's House
    Posts
    1,137

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by MadeOfLions View Post
    This is a case of us trying to both have our cake and guide it to the proper location to be eaten, which makes it a little inconsistent. Consider that the Endless Stair (in the story) begins in the very deepest depths by the foundations, and climbs upwards through the entirety of Moria, where it finally comes out at the window in the snow near the Battle of the Peak. From a purely geographic and story sense, the item you're looking for is very much at the bottom of the Endless Stair -- it's just that it's at the top of the section you can reach from the foundations, which is giving rise to the inconsistency in the dialogue afterwards.

    If we said the item was at the top of the Endless Stair, I know that I for one would immediately make a beeline for Zirakzigil. So the directions might not be clear enough, but I don't know that this is necessarily the solution.

    MoL
    it was clear to me that the section of the stairs needed to be searched, but i can see some being confused. wouldn't the simple solution be to place the debris pile at the bottom of the bottom section? that way both interpretations are correct and not misleading to some. it's conceivable that since the stairs were broken in the fight there should be debris all over down at the base (gravity ftw!).
    [charsig=http://lotrosigs.level3.turbine.com/0120300000005f597/01003/signature.png]undefined[/charsig]
    [b][color=cyan]Chroner[/color][/b] - R5 Champion * [b][color=cyan]Cronor[/color][/b] - R7 Lore-master
    [b][color=cyan]Qroner[/color][/b] - R5 Minstrel * [b][color=cyan]Qronir[/color][/b] - R5 Rune-keeper

  12. #387
    Join Date
    Mar 2009
    Posts
    1

    Red face Re: Reported Quest Difficulty Levels and Recommendations

    I have found it the level varies with teh class of toon you take into the quest. I just figured the level rate was set using a tank like toon. The minis have to be a bit more careful with taking on a similar level quest.

  13. #388
    Join Date
    Jul 2007
    Location
    Eastern US
    Posts
    929

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Big_H View Post
    QUEST: Balin's Pride
    JOURNAL LEVEL: 55
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 57
    ACTUAL ICON: Solo/Small Fellow
    REASONS: You're fighting level 57-58 Orcs to get to the camp, then once inside the camp you're fighting level 55 Grodbog's with an incredibly fast respawn rate. Outside the camp, you're dealing with 2 mob pulls mostly, and inside, 3-6 mob pulls all ranged
    Not soloable at 55, at least not the way it was intended. I soloed it at 56 by training my way through and then dying. I'll go back at 59-60 to get the axe and such

    And likewise, the follow up: Gerdbyg in the Camp, isn't soloable at 55 for the same reasons.
    Balin's camp is a deathtrap. Here's a three page thread explaining why this is so. As a 60 minstrel spec'd for damage, I could not keep up with the spawn rate of the bugs in the camp. I feel this should be labeled as a small fellowship quest regardless of the level due to the number of bugs and their spawn rate. You can solo it by running in and dying, but it's not possible to pick up the three items laying on the ground if you're by yourself. Here's what I posted in the other thread.
    Quote Originally Posted by Ignotus View Post
    Thread necromancy I know, but this quest is still marked as solo. As a 60 minstrel spec'd for dps, I could not keep up with the respawn rate of the bugs. Getting to the camp wasn't too tough, it was the bugs at the camp that made it impossible to solo. I saw an axe, a map, and something else laying on the ground, but each requires an induction to pick up. I was only able to pick up the axe before being overran by bugs. They spawn way too fast for this to be a solo quest. It's really frustrating because it's such a long path to get there only to find those damned bugs at the goal. To add insult to injury, you respawn back at 21st hall if you die, which means you have a very long trip to get back there if you are so inclined. Me? I'm never going back, deathtrap is the perfect description.

    Please, either label this as a small fellowship quest, or decrease the number of bugs, or significantly lower their respawn rate.

  14. #389

    Re: Reported Quest Difficulty Levels and Recommendations

    i am at work so i dont recall the names of the quests, but they are both in the misty mountains and both are labeled as full fellowship quests. one entails you having to post a warning sign abouot evil giants, the hardest part about this is weaving through all the birds and bears to get there. the giant that was around the sign when i got to it didnt even notice me. i dont see any reason this couldnt be a solo quest.

    the other is the silver rings of the mammoth quest. i did this solo last night at two levels over the listed requirement. i really think it wouldnt have been any harder on-level but i may be wrong... i would say maybe drop it to a small fellowship quest or raise the level and make it solo.

    i tend to stay away from full fellow quests cause you just never know what you are going to face uless youve done it before

  15. #390
    Join Date
    May 2007
    Location
    Nimrodel
    Posts
    1,585

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Tech6425 View Post
    i am at work so i dont recall the names of the quests, but they are both in the misty mountains and both are labeled as full fellowship quests. one entails you having to post a warning sign abouot evil giants, the hardest part about this is weaving through all the birds and bears to get there. the giant that was around the sign when i got to it didnt even notice me. i dont see any reason this couldnt be a solo quest.

    the other is the silver rings of the mammoth quest. i did this solo last night at two levels over the listed requirement. i really think it wouldnt have been any harder on-level but i may be wrong... i would say maybe drop it to a small fellowship quest or raise the level and make it solo.

    i tend to stay away from full fellow quests cause you just never know what you are going to face uless youve done it before
    [quest]Warning: Evil Giants[/quest] and [quest]The Masters of the Mammoth[/quest]

    The whole Warning: X quest line should be marked solo, and I agree the other one should be small fellowship since you are fighting elites, but neither are very hard.
    [CENTER] Level 65 Hunter // Level 65 Warden // Level 65 Captain // Level 65 Lore Master // Level 65 Champion
    Level 65 Minstrel // Level 65 Burglar // Level 65 Rune Keeper // Level 50 Guardian
    [COLOR=Lime]Ongbú[/COLOR][COLOR=Lime]rz Tracker[/COLOR] says, "Stop hittin' me, you slug!"
    [/CENTER]

  16. #391
    Join Date
    Mar 2007
    Posts
    29

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Duglaive View Post
    This can be done by a fellowship of 50s fairly smoothly if you *do not* fight him in the room where you find him.
    For the record, this is no longer possible. Pulling him out of the room resets the encounter.

    It took our well-oiled fellowship about a dozen tries over a few months to get this done, by fighting him in the room and pulling his adds (4 elites immediately and at each pass above or below both 31K and 17K) out of the room. He heals them, but they allow him to regen health, and he passes a threshold, more will pop when he drops below it again.

    So it's critical not to drop him below a spawn number until the previous adds are cleared, and when you do so, make sure he is taken well below it (to the low 20Ks for the first, single digits for the last wave) - we did this using Chaos in the Ranks just before the spawn morale points. He becomes invulnerable to damage periodically too while he regens, which he does when his undead minions are nearby, so it's very important to usher them out of the room while never allowing him to leave.

    A very, very tough fight for level 50s - we were around 52 the first time we tried but 55-56 by the time we finally succeeded. Nothing else we've done has come close in difficulty to this encounter, in SoA or MoM.

  17. #392
    Join Date
    Jul 2007
    Location
    Eastern US
    Posts
    929

    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Big_H View Post
    [quest]Warning: Evil Giants[/quest] and [quest]The Masters of the Mammoth[/quest]

    The whole Warning: X quest line should be marked solo, and I agree the other one should be small fellowship since you are fighting elites, but neither are very hard.
    I think elites are being buffed up (so are we but not probably as much) in SoM. In my opinion, both quests should be small fellow quests since there are elite mobs either around the area or that need to be killed. Some classes can solo elites, and some people can be really careful and solo some quests without drawing aggro, but for most people, I think the small fellowship labeling is accurate.
    Quote Originally Posted by Dev Diary
    Players aren’t the only ones to receive enhanced combat effectiveness. As the power of Sauron increases, the most evil creatures throughout Middle-earth grow in might. Care should be taken when fighting powerful creatures; they are now much more dangerous than you may remember.

    What does this mean for me?

    The change above will affect Elite, Elite Master, Nemesis, and Arch-nemesis creature types from level 30 and above. These powerful creatures will do more damage and have bonuses to their critical ratings.
    http://www.lotro.com/gameinfo/devdia...hanges?start=1
    Last edited by Ignotus; Nov 30 2009 at 02:45 AM.

  18. #393
    Join Date
    Feb 2007
    Posts
    254

    Re: Reported Quest Difficulty Levels and Recommendations

    Quest/Instance to free Gollum from the cave in the Scuttledells.

    Quest and Instance are level 60, mobs inside are Level 64. Quest should be raised to level 64 to match.
    Server: Elendilmir
    Illiena, 65 Burglar -- Wharton, 65 Warden -- Ulrandir, 65 Captain -- Sinfiladan, 65 Hunter
    Iorana, 65 Loremaster -- Roin, 65 Minstrel -- Gibbo, 55 Guardian -- Khazin, 51 RK -- Khazat, 34 Champion

  19. #394
    Join Date
    Oct 2009
    Posts
    74

    Re: Reported Quest Difficulty Levels and Recommendations

    What is going wrong that this thread is needed? I mean, as a dev, you should know that if a quest wants you to pull a named Signature that will bring 3 adds with it, it OBVIOUSLY should not be marked as a "Solo" quest.

    Does that seem logical to anybody else? Do you guys play the quests after you make them to see what you have to fight to complete it? :P

  20. #395
    Join Date
    Apr 2007
    Location
    The frozen North (NY)
    Posts
    26

    Re: Reported Quest Difficulty Levels and Recommendations

    Here's a bunch of Lone-lands quest.

    QUEST: Burning the Dead
    CATEGORY: Lone-Lands
    JOURNAL LEVEL: 24
    JOURNAL ICON: No Icon
    ACTUAL LEVEL: 24
    ACTUAL ICON: Small Fellowship

    QUEST: Lost in Their Webs
    CATEGORY: Lone-Lands
    JOURNAL LEVEL: 24
    JOURNAL ICON: No Icon
    ACTUAL LEVEL: 24
    ACTUAL ICON: Small Fellowship

    QUEST: Weavers Beneath the Ruins
    CATEGORY: Lone-Lands
    JOURNAL LEVEL: 24
    JOURNAL ICON: No Icon
    ACTUAL LEVEL: 24
    ACTUAL ICON: Small Fellowship

    QUEST: The Goblin Ruins
    CATEGORY: Lone-Lands
    JOURNAL LEVEL: 24
    JOURNAL ICON: No Icon
    ACTUAL LEVEL: 24
    ACTUAL ICON: Small Fellowship

    REASONS: Sending players into Signature infested areas with rapid respawn rates is a small fellowship ordeal. Come on, Turbine, we even knew not to try and solo these quests back in Open Beta. I had hoped that with the changes to the Lone-lands, the respawn rates had been slowed, or the mobs toned down a bit, since there was still no small fellowship markings on the quests. Can we please get small fellowship markers on this quest?

    QUEST: Sever the White Hand
    CATEGORY: Lone-Lands
    JOURNAL LEVEL: 25
    JOURNAL ICON: No Icon
    ACTUAL LEVEL: 25
    ACTUAL ICON: Small Fellowship
    REASONS: Sig + 4 swarm adds = pain for a single player. I'm playing a lv 25 champ with crafted armour and weapons, food and potions and still getting mowed down.
    [charsig=http://lotrosigs.level3.turbine.com/0b20c0000000042c6/01008/signature.png]Sadraniel[/charsig]

  21. #396
    Join Date
    Jan 2008
    Location
    Wisconsin
    Posts
    71

    Re: Reported Quest Difficulty Levels and Recommendations

    Into the Rift. This is supposed to be a Level 50 solo quest, but requires trapsing through a legion of 50+ master elites. Definately requires a full-fellowship to complete on level.
    [charsig=http://lotrosigs.level3.turbine.com/0b20c0000001247fe/01008/signature.png]Cristofyr[/charsig]

  22. #397
    Join Date
    Jan 2008
    Location
    Wisconsin
    Posts
    71

    Re: Reported Quest Difficulty Levels and Recommendations

    Quest: Offensive Strike (Warden Class Quest)
    Current Level: 58
    Current Party: Solo

    This is probably a little too hard for a level 58 to pull of solo. I was 60 when I did it with the best crafted gear and a fully upgraded 2nd age and I barely pulled it off. The average player is probably unlikey to do this. Not only you need to wade through hordes of mobs to get to the other side of the lake, but the enemies in the quest area are very packed together and respawn very quickly. Waiting to recharge after a fight will likely have groups spawn in behind you.

    Either raising the level or listing the class as small fellowship would help a lot.
    [charsig=http://lotrosigs.level3.turbine.com/0b20c0000001247fe/01008/signature.png]Cristofyr[/charsig]

  23. #398
    Join Date
    May 2008
    Posts
    3,437

    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: The Dungeons of Dol Gulder 2.9.16
    CATEGORY: Epic
    JOURNAL LEVEL: 65
    JOURNAL ICON: Solo
    ACTUAL LEVEL: Not sure
    ACTUAL ICON: Small Fellowship or tweaked to be able to finish
    REASONS: 3 mobs with triple buff for melee damage could kill my mini in about 2 hits. It took over 10 tries and required literally every skill I had. If their damage was scaled back, it could stand as a solo quest.

  24. #399
    Join Date
    May 2008
    Posts
    3,437

    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: 2.9.17
    CATEGORY: Epic
    JOURNAL LEVEL:65
    JOURNAL ICON: Solo
    ACTUAL LEVEL: Not sure
    ACTUAL ICON: Fellowship or tweaked to be soloable
    REASONS: The mobs in the area are far too many and spawned far too quickly. There is another quest from the area that sends you to the same place it is also marked as solo. At one point I was fighting 7 level 65 mobs which a mini can't handle. 2 of the seven had re-spawned on top of me while I was fighting one thing that spawned 4 adds. I counted about 1 minute in between spawns. I need more DPS and defense to be able to move through that kind of timer. Thinning out the mobs or toning then down quite a bit will make this solo-able.

  25. #400
    Join Date
    Apr 2007
    Location
    Sacramento, CA
    Posts
    63

    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: The Goblin Leader
    CATEGORY: The Lone Lands
    JOURNAL LEVEL: 25
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 25
    ACTUAL ICON: Small Fellowship
    REASONS: To get to the main mob you must get through a large number of 24 and 25 signature mobs. There are at least two places where you will aggro at least three signatures. This quest appears to be impossible to beat solo.

 

 
Page 16 of 19 FirstFirst ... 6 12 13 14 15 16 17 18 19 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload