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  1. #501
    Quote Originally Posted by MadeOfLions View Post
    According to the files I see, the Young Fire-drake at that location can spawn at level 108 or 109, and none of the other possible spawns seem more dangerous than that.

    MoL
    With about twice the Health of the player, and one hit that takes almost half Your Health. That's pretty overleveled for something labeled as "solo" in my book.

  2. #502
    Quote Originally Posted by Vilan View Post
    I don't recall any fire drakes spawning while fighting him. Maybe drag him up the hill away from the drake area if you're having trouble.
    Well, it sure as hell spawned in all my five attempts at the quest!!!!!

  3. #503
    Join Date
    Jun 2011
    Location
    Middle-Earth :D
    Posts
    953
    Quote Originally Posted by Fatty View Post
    You have to fight a Gondorian gone mad. In itself fair enough, problem is that RIGHT BESIDE HIM spawns AT LEAST ONE fire-drake at Level 250. This of course leads to a quick Death given that it does way more damage than even a Captain's self-heals can heal, and no potion in existence can boost enough.
    Are you sure the fire-drake wasn't lvl 500? ;p






    But in all seriousnes, I havent had any problems with that quest on any of my characters, captain included. I find using yellow mark with a 100k+ morale pool quite helpful Maybe give that a try?
    Also, make sure to upgrade your weapon with as many star-lit crystals as you can. The weapon damage goes up a lot in the last couple tiers. DPS basically tripled after maxing that out.
    Former resident of Withywindle now settling in on Laurelin :D

    The Bandits Raid Alliance - Laurelin
    http://thebandits.guildlaunch.com/

  4. #504
    Quote Originally Posted by Mandura View Post
    But in all seriousnes, I havent had any problems with that quest on any of my characters, captain included. I find using yellow mark with a 100k+ morale pool quite helpful Maybe give that a try?
    Also, make sure to upgrade your weapon with as many star-lit crystals as you can. The weapon damage goes up a lot in the last couple tiers. DPS basically tripled after maxing that out.
    Noble Mark, banner + herald is obligatory, but given the combined damage from the drake and the mad Gondorian it simply isn't possible to regenerate Health quick enough

  5. #505
    Join Date
    Jun 2011
    Location
    UK
    Posts
    1,773
    Quote Originally Posted by MadeOfLions View Post
    According to the files I see, the Young Fire-drake at that location can spawn at level 108 or 109, and none of the other possible spawns seem more dangerous than that.

    MoL
    Sounds like the Scourge Drake Spawn would fit the bill. Could usually find a few multiple Scourge spawns when I last did them. Might have to wait another day to interact with the NPC if the Drake is too close. Failing that ask anyone in the locale to engage and run it off...

    Mac

  6. #506
    There are probably 3-4 such drakes in pretty close proximity. Which by itself rules out kiting, since that means you likely end up having to fight all four + the Gondorian, which is definately insta-death.

  7. #507
    Quote Originally Posted by Macdui View Post
    Sounds like the Scourge Drake Spawn would fit the bill. Could usually find a few multiple Scourge spawns when I last did them. Might have to wait another day to interact with the NPC if the Drake is too close. Failing that ask anyone in the locale to engage and run it off...

    Mac
    Oh, and have you seriously tried asking for help in world chat in any MMO? It usually results in a stream of abuse your ignore list is too short to handle...

  8. #508
    Join Date
    Jun 2011
    Location
    UK
    Posts
    1,773
    Quote Originally Posted by Fatty View Post
    Oh, and have you seriously tried asking for help in world chat in any MMO? It usually results in a stream of abuse your ignore list is too short to handle...

    I'd have opened the social panel and see if anyone was in the area then send them a tell. Could be they can advance a quest in the area whilst there.

    Alternatively SSG could stop spawning extra Scourge mobs, if it hasn't been addressed.

    Mac

    Edit: Likely that anyone who would help has /wd switched off...

  9. #509
    I'd say that the chance of a mob spawning/approaching as you interact with NPC is sort of a given in LOTRO. In Mordor alone there's this orc by Durthang stairs or that fire grim/drake near the dwarf by Barad Dur. And since we're not even safe in rez cycle, I believe it's always been intentional(if annoying).

    As for asking for help - I regularly get and answer such calls. Of all the MMOs, this one has prolly the most mature community but depending on server/time and ppl online, it may take time to get assistance ofc.

  10. #510
    Fatty:

    Does the fire drake have a unique name (like Rotwing)? If yes, then that is one of the scourge bosses. If no, that is a normal mob. Normal mobs in that area are around level 108-109, the only mobs with a higher level will be in the level 115 dailies area and the scourge bosses.

    If it is a normal mob, try pulling and killing it away from the NPC - try pulling it while still being far enough away from the NPC so it doesn't activate. Kill mob, then continue to NPC to activate it to do the quest.

    If the mob is a scourge, then you will not be able to kill that solo. It may spawn near the NPC, but they also are not static, learn it's pathing and see if it moves far enough away so you can activate the NPC and drag it out of the mob's pathing. Watch chat channels for scourge raids, they frequently pop up, either join the raid or wait for them to kill the boss, then finish your quest.

    As a last resort, try zoning out and going back, forcing a layer change. Map out to a low level zone, like Bree, then make your way back. This will sometimes put you on a different layer to where the mob may not be in your way.

  11. #511
    Join Date
    Jun 2011
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    8,354
    Quote Originally Posted by Macdui View Post
    Sounds like the Scourge Drake Spawn would fit the bill. Could usually find a few multiple Scourge spawns when I last did them. Might have to wait another day to interact with the NPC if the Drake is too close. Failing that ask anyone in the locale to engage and run it off...

    Mac
    It doesn't spawn there. He's dying to normal signatures...

  12. #512
    Quote Originally Posted by siipperi View Post
    It doesn't spawn there. He's dying to normal signatures...
    Possibly a lack of light. It's in Dol Amarth, where you won't have a lot even if you've been paying attention and equipping quest rewards. I wonder if he's wearing something like a mathom set, which will put him at about -20 and taking far more damage than he should.

  13. #513
    Join Date
    Jan 2007
    Location
    Louisiana
    Posts
    10,737
    Pelargir solo under-leveled

    If the Epic Battle system scales you up to level 100, it should be usable at low levels by any class at any rank, yet I have been unable to complete Pelargir solo on any character under 100.

    Yesterday I attempted it unsuccessfully on my 70 RK. The first phase at the wench was fine. There were just enough mobs and NPCs to make sure I paid attention to the health of the wench and also help out with the enemies. Then I rode down to the next phase at the walled-off dock area with citizens and supplies to defend. It started off well enough for the first couple waves, but I knew it was going to quickly become trouble, since my Rank 1 Engineer was not able to dismantle, move, or upgrade any of the barricades to help with defense. After a couple minutes of killing corsairs and healing citizens and supplies, the pillager side quest started. I was able to get them all down quickly enough, but while I was doing so the walled camp was overrun with corsairs. THEN, while I was about halfway done with pillagers, the half-troll boss quest started! So I had to kill fleeing pillagers, kill an elite-master boss before time ran out, AND defend against wave after wave of corsairs attacking the camp. Completely impossible, on any class. I died within seconds, and the camp was flooded.

    If solo EBs are supposed to be doable on any class at any level, they need to be revamped, top to bottom. If Pelargir and the other Gondor battles are meant for higher levels and the difficulty I've encountered is intended, then they should be disabled for lower level characters. But I've run into similar problems doing Rohan's Deeping-wall battle on other low level characters too.
    Arda Shrugged - Elendilstone / Landroval / Anor

  14. #514
    Quote Originally Posted by gildhur View Post
    Pelargir solo under-leveled

    If the Epic Battle system scales you up to level 100, it should be usable at low levels by any class at any rank, yet I have been unable to complete Pelargir solo on any character under 100.

    Yesterday I attempted it unsuccessfully on my 70 RK. The first phase at the wench was fine. There were just enough mobs and NPCs to make sure I paid attention to the health of the wench and also help out with the enemies. Then I rode down to the next phase at the walled-off dock area with citizens and supplies to defend. It started off well enough for the first couple waves, but I knew it was going to quickly become trouble, since my Rank 1 Engineer was not able to dismantle, move, or upgrade any of the barricades to help with defense. After a couple minutes of killing corsairs and healing citizens and supplies, the pillager side quest started. I was able to get them all down quickly enough, but while I was doing so the walled camp was overrun with corsairs. THEN, while I was about halfway done with pillagers, the half-troll boss quest started! So I had to kill fleeing pillagers, kill an elite-master boss before time ran out, AND defend against wave after wave of corsairs attacking the camp. Completely impossible, on any class. I died within seconds, and the camp was flooded.

    If solo EBs are supposed to be doable on any class at any level, they need to be revamped, top to bottom. If Pelargir and the other Gondor battles are meant for higher levels and the difficulty I've encountered is intended, then they should be disabled for lower level characters. But I've run into similar problems doing Rohan's Deeping-wall battle on other low level characters too.
    If you don't have any promotion points, you're going to have a bad time on many BBs regardless of class, level, or gear. Until you can hit R2 or R3 especially, they can be difficult without a partner. That's just how they've always been.

  15. #515
    Join Date
    Mar 2016
    Posts
    994
    No idea why they opened battles like that to lower levels. They have their spot in epic and should open accordingly.
    Ok, if you partner with a high level/high rank player who can pretty much carry you through BBs so you earn the points and rank up your engineer/officer status, then I suppose you can do BBs at any level. But even so, many side quests, especially Pel/MT, require strong player DPS. And scaled up under-level aint gonna have it.

    For the record, running BBs at 115 is a faceroll. Mobs can't scratch you while you rip them up.

  16. #516
    Join Date
    Apr 2007
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    Eryn Lasgalen
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    2,459
    Quote Originally Posted by gildhur View Post
    Pelargir solo under-leveled

    If the Epic Battle system scales you up to level 100, it should be usable at low levels by any class at any rank, yet I have been unable to complete Pelargir solo on any character under 100.

    Yesterday I attempted it unsuccessfully on my 70 RK. The first phase at the wench was fine. There were just enough mobs and NPCs to make sure I paid attention to the health of the wench and also help out with the enemies. Then I rode down to the next phase at the walled-off dock area with citizens and supplies to defend. It started off well enough for the first couple waves, but I knew it was going to quickly become trouble, since my Rank 1 Engineer was not able to dismantle, move, or upgrade any of the barricades to help with defense. After a couple minutes of killing corsairs and healing citizens and supplies, the pillager side quest started. I was able to get them all down quickly enough, but while I was doing so the walled camp was overrun with corsairs. THEN, while I was about halfway done with pillagers, the half-troll boss quest started! So I had to kill fleeing pillagers, kill an elite-master boss before time ran out, AND defend against wave after wave of corsairs attacking the camp. Completely impossible, on any class. I died within seconds, and the camp was flooded.

    If solo EBs are supposed to be doable on any class at any level, they need to be revamped, top to bottom. If Pelargir and the other Gondor battles are meant for higher levels and the difficulty I've encountered is intended, then they should be disabled for lower level characters. But I've run into similar problems doing Rohan's Deeping-wall battle on other low level characters too.
    I agree they need to revamp them for lower levels. Pelargir is a particular headache if you're solo and underlevel. I have found a way to get through it solo and underlevel but it can still be tricky. The first level with the winch usually is fine. The main thing to do in the second level with the docks and citizens is to destroy grappling hooks. Heal the Gondor captain every time it's up and destroy hooks the rest of the time. That keeps you from getting too many adds and you can still get the side quests in most cases. The Gondorians and twins will fight the adds usually with no problem. In the third area build one catapult and immediately use it 3-4 times. Then go back to destroying grappling hooks and healing the captain and fighting in between. You usually won't get overwhelmed and can finish for the epic. That being said, they really do need to work on the BBs for lower level characters. Not only is it extremely hard with no ranks, but the damage scaling is off when you are lower level.
    O Elvenking! … Merry be the Greenwood while the world is yet young and merry be all your folk!


  17. #517
    Join Date
    Oct 2018
    Posts
    22
    Quote Originally Posted by Fatty View Post
    Quest: Prologue: The Wisdom of the Thrushes
    Category: Ered Luin (Dwarf intro)
    Journal Level: 8
    Journal Icon: solo
    Actual Level: 12-14 (solo) 8-9 (small fellowship)
    Actual Icon: Small fellowship
    Reason: No way in hell this quest is doable on-Level solo! There are at least Three Waves of lynxes, and Nos Grimsong seems to have very low Health. The similar quest in Bree-land is Level 12 and small fellowship, and that is in comparison easily soloable With a Captain and a Herald.
    There is a problem with this quest chain, which I'll report elsewhere, but the problem is not the reported difficulty level of defending Nos Grimsong. I also failed this quest on my first attempt. On my second attempt, I thought that I should use the "Prelude to Hope" skill to heal Nos Grimsong. However, instead, I accidentally stumbled upon the correct way to defend Nos Grimsong.

    Fatty's recommendation is incorrect. The quest is do-able as the Journal level and icon specify.

 

 
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