We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 11 of 11
  1. #1

    [EVENT] LAURELIN - Harnkegger Games IV - Win 30.000TP!





    -----------------------

    Hail and well met!

    As the end of summer comes within reach, the Dwarves of Durin’s Folk and Hobbits of the Shire Angling Club will once again host the Harnkegger Games - This year a full week of Games, running from Monday 31st of August till Sunday 6th of September.

    Known for its various gaming contests, general merriment and consumption of rather large amounts of ale, this festival of Dwarvish origin, is often nicknamed the Deep Ale Fest (*7). As ever the fest and games will be opened to all, be it dwarves, hobbits, men or yes… even elves.

    This year the Games will be bigger than ever before, with 15 full-scale events spread over 7 days… and the largest hoard of prizes ever seen in Middle-Earth!

    Our grand benefactor of the Harnkegger (*8 ) Games is once again master T.Urbine, who has donated thousands upon thousands of Tasty Pies ((30.000 TP IN TOTAL! (*5))) to be given to the medal winners. On top of these extremely generous prizes the organizing committee will also ensure additional exclusive gifts and gold coins.

    Brief overview of the Schedule Activities:
    D1= Monday 31st August
    1- Harnkegger Race (Thorins Hall)
    2- Fire Run Jump (Thorin's Hall Forges)
    3- Brokenbone Race (Thorins Hall - Needlehole)

    D2= Tuesday 1st September
    4- Gondamon Sprint (Gondamon)
    5- Sparring Contest (Gondamon)

    D3= Wednesday 2nd September
    6- Cross Country Run (Gondamon - Thorin's Hall)
    7- Dwarrow Dice Tournament (Ale Hall - Thorin's Halls)

    D4= Thursday 3rd September
    8- Poetry & Story Contest (Needlehole)
    9- Fishing Contest (Needlehole)

    D5= Friday 4th September
    10- Music Contest (Needlehole)
    11- Riddle Run (Shire)

    D6= Saturday 5th September
    12- Axe Throwing Contest (Archet)
    13- Breeland Drunken Merchant Race (Archet - Bree)

    D7= Sunday 6th September
    14- Spike Jump (Frerin's Court - exact location disclosed at event)
    15- Lune Swim (Lune Ered Luin)
    Harnkegger Grand Closing Ceremony on Lune Island


    NEW: “HARNKEGGER NATION”

    This year the gold, silver and bronze medal winners will win points for their “NATION” ((Nations are depending on the character’s race of the competitor, either “Dwarf”, “Elf”, “Hobbit” or “Man(*9)”)).

    - Gold medal winners earn 3 points for their NATION
    - Silver medal winners earn 2 points for their NATION
    - Bronze medal winners earn 1 point for their NATION

    At the End of the Harnkegger Games (during the Harnkegger Closing Ceremony on Sunday 6th of September) the Harnkegger Nation will be announced, granting the winners year-long bragging rights.

    Each previous competitor present ((competed in at least one of the 15 events)) of the winning Harnkegger Nation will receive a small gift by the organizing committee (*6).

    In addition one “Hero of the Harnkegger Nation” will be announced. This is (according to the organizing committee) the most worthy competitor of the entire games of the winning Harnkegger Nation. This competitor will receive 500 Tasty Pies ((1 x 500 TP code)) and 5 gold.

    At the start of the each Harnkegger Day the Organizing Committee will announce the current standing of the Harnkegger Nation Competition.


    Full overview of the Schedule Activities:

    DAY 1 – MONDAY 31st of August
    On August 31st The Rolling Kegs will be playing from 2:00 PM ST, as the crowd gathers for the official opening of the Harnkegger Games (at the top of the steps at Thorin’s Halls) - scheduled for 2:30 PM ST. The opening will include plenty of ales, food and music for all.



    1) The HARNKEGGER RACE - Our first Horse Race of the Games, starts at 2:45PM ST- in good dwarrow tradition, having a pony race after having had plenty of ales, will surely provide a merry opener of the Games.

    RACE INFO: The Harnkegger race is a short but exciting race and uses the area of Thorin's Halls

    RULES: See horse race rules below

    RACE COURSE: Entrance of the Festival Arena - Down the steps to Frerin's Court (must go round the central statue) - back up the steps to the Festival Arena, first one to make it up the stairs wins.

    PRIZES: The organizing committee will grant the following prizes:
    • GOLD MEDAL WINNER: 3 gold pieces + 2x500 TP code
    • SILVER MEDAL WINNER: 2 gold pieces + 1x500 TP code
    • BRONZE MEDAL WINNER: 1 gold piece + 1 Steed of the First Marshall Code


    2) FIRE JUMP RUN – ((start expected between 3:00 and 3:15 PM ST))

    While we give the ponies and horses a bit of rest, time to get our own feet warm... , well “hot” would be closer to the truth. The Fire Run Jump uses the red hot coal strip of Thorin’s Hall Forges to do just that.
    GAME INFO: Contestant must run barefoot over the entire length of the coal strip, only allowed to jump in and out of the coal strip and jump over the strip-bridges. Fastest run wins.

    RULES:

    • Once registered with the officials, each competitor is given two attempts to run the length of the coal-strip, one run per round.
    • Competitors are only allowed to jump when: 1) jumping onto the coal strip, 2) jumping over the strip-bridges and 3) to jump out of the coal strip; at no other time in the race is jumping allowed.
    • Competitors that leave the coal-strip during the run (with the exception of jumping onto the coal-strip, over the strip-bridges, or crossing the finish) will be disqualified.
    • Competitors must run a fair race barefoot ((no buffs, no mounts of any kind)), no shoes of any kind will be allowed ((switch off shoes cosmetically))
    • Competitors are allowed to take a run up toward the coal-strip before making their initial jump. In case the competitor’s feet touch the coal strip during this run up, the run will be declared FALSE and no time will noted ((unless the runner chooses not to jump into the coal strip and run in)).
    • Competitors that make a FALSE run will not be allowed an additional third attempt.
    • Time will be measured from the moment one of the feet of the competitor touches the coal strip, to the moment both feet of the competitor have jumped out of the coal-strip at the finish.
    • Two officials will measure the time of the competitor ((done with stopwatch)), at the end of the run the main official will publicly announce the official time ((shouted from the end of the coal-strip)).
    • Competitors will line up near the start-official and depart when the start-official gives the “GO” ((note: run-time is not recorded from “GO”, but from the moment the feet of the competitor touch the coal strip)). From the moment the finish-official declares the competitor’s official run-time, the next competitor will be given the “GO” from the start-official.
    • When given the “GO”, the competitor must depart within 10 seconds, or a FALSE run will be declared.
    • After the first round ((each competitor has received one attempt at a run)), the three fastest times so far will be announced, after which the second round commences.
    • An official will display a VALID run prior to the first round starting.

    PRIZES: The organizing committee will grant the following prizes:
    • GOLD MEDAL WINNER: 3 gold pieces + 2x500 TP code
    • SILVER MEDAL WINNER: 2 gold pieces + 1x500 TP code
    • BRONZE MEDAL WINNER: 1 gold piece + 1 Steed of the First Marshall Code


    3) THE BROKEN BONE RACE – our second Horse Race of the Games and last event of the day, starts right after the Fire Run Jump ((expected between 3:45 and 4:15 PM ST)) – And takes us from Thorin's Hall to the borders of the Shire.

    RACE INFO: Though this yearly grand race is originally a pony race, like last year though, goats and horses will be allowed... and is open to all... so allied men, elves and hobbits are most welcomed.

    RULES: See horse race rules below

    RACE COURSE: From Thorin's Hall Gate, through the Vale of Thrain - passed Noglond - then the first checkpoint* at Gondamon - through eastern Ered Luin toward the second and final checkpoint* at Duillond - to the finish line just West of Needlehole. *officials will be present at the Gondamon and Duillond checkpoints, which all competitors must pass.

    PRIZES: The organizing committee will grant the following prizes:
    • GOLD MEDAL WINNER: 3 gold pieces + 2x500 TP code
    • SILVER MEDAL WINNER: 2 gold pieces + 1x500 TP code
    • BRONZE MEDAL WINNER: 1 gold piece + 1 Steed of the First Marshall Code

    END OF DAY 1 – With music, food, fine drinks and Fireworks!

    DAY 2 – TUESDAY 1st of SEPTEMBER - Starts at 3PM Server Time (see notes on Timezones below)



    4) THE GONDAMON "Dwarrow Sprint" RELAY RUN - We continue of the Ered Luin festivities in Gondamon with a relay run around Gondamon. Teams of two runners must go round Gondamon four times (twice each). The team that completed the four rounds first wins.

    LOCATION: Starts at Gondamon Central Market Square.

    RULES:
    • Each team must consist of two runners
    • All teams must be behind the central pillars at the top of the central stairs of Gondamon at the start of the race.
    • The second runner of the team is allowed to start his own lap and run down the stairs from the moment the first runner has walked up the stairs again and passed the central pillars. In case the second runner departs earlier the team is disqualified.
    • A valid lap is made by 1) passing the central pillars going down the stairs 2) going through the West Gate 3) Going round the Gondamon outer wall 4) Entering Gondamon again through the West Gate 5) Going back up the stairs and passing the central pillars.
    • The runners are free to take the path of their choosing when going round the Gondamon outer wall, they must however make a complete round of the outer wall.
    • Competitors must run a fair race on foot ((no buffs, no mounts of any kind))
    • Stewards will monitor the race at undisclosed locations

    PRIZES: The organizing committee will grant the following prizes (FOR EACH RUNNER OF THE TEAM):

    • GOLD MEDAL WINNER: 3 gold pieces + 2x500 TP code
    • SILVER MEDAL WINNER: 2 gold pieces + 1x500 TP code
    • BRONZE MEDAL WINNER: 1 gold piece + 1 Steed of the First Marshall Code


    5) SPARRING TOURNAMENT – We follow the Gondamon Relay Run with a good old sparring tournament.

    GAME INFO: Participants will be put into groups depending on their strength ((level)).

    RULES: Standard sparring rules will apply – depending on the number of participants several rounds can be held until we declare a gold medal winner of each category. Minimal 3 Groups will be made ((low, mid, end-game lvls)) – exact divide of the groups will be done when the amount of contenders is known before the start. The Judges decide how the divide will be made and decide when the registration period ends. If more than a dozen competitors show up to participate, there may be a qualifier round to narrow the field.


    LOCATION: Gondamon centre trading square

    PRIZES: The organizing committee will grant the following prizes:
    • GOLD MEDAL WINNER of EACH GROUP ((not Tournament Best)): 1 Gold piece + 500 TP code
    • TOURNAMENT BEST(*4): 3 gold pieces + 2 x 500 TP code


    END OF DAY 2 – With music, food, fine drinks and Fireworks!

    DAY 3 – WEDNESDAY 2nd of SEPTEMBER - Starts at 3PM Server Time (see notes on Timezones below)


    6) THE CROSS COUNTRY RUN - An endurance run from Gondamon to the top of the Steps of Thorin’s Hall.

    LOCATION: Starts at the top of the central steps in Gondamon, ends at Thorin’s Halls.

    RULES:
    • All competitors must be behind the central pillars at the top of the central stairs of Gondamon at the start of the race.
    • The runners are free to take the path of their choosing from Gondamon to Thorin’s Halls.
    • Competitors must run a fair race on foot ((no buffs, no mounts of any kind))
    • The first runner to cross pass the pillars at the top of the great stairs of Thorin’s Halls wins.
    • Stewards will monitor the race at undisclosed locations


    PRIZES: The organizing committee will grant the following prizes:

    • GOLD MEDAL WINNER: 3 gold pieces + 2x500 TP code
    • SILVER MEDAL WINNER: 2 gold pieces + 1x500 TP code
    • BRONZE MEDAL WINNER: 1 gold piece + 1 Steed of the First Marshall Code



    7) DWARROW DICE TOURNAMENT

    LOCATION: Ale Hall at Thorin’s Halls

    GAME INFO: The object of the game is to throw more (or the same) than the competitor who previously rolled the dice, allowing you to stay in the game. If you throw less than the competitor before, you are out of the game. Last competitor left wins the game.

    [HOW TO PLAY?]

    Example: Three competitors + one official ((game master)) in a group ((fellowship)): Drogo, Bombur, Faramir and official Kandral.

    Drogo is the first to throw ((decided by official draw)). Drogo throws ((merely by typing /roll in fellowship)). He throws a 29. Bombur is next to roll. He throws a 51. Seeing that this is higher than 29 he is still in the game. Next is Faramir, who throws an 88, seeing that this is higher than 51 he is still in the game of course.

    Drogo gets a chance to throw higher than 88 to stay in the game. He rolls a 52, Kandral informs Drogo he is out this round. Another chance for Bombur to stay in the game, he throws 88 (equal to Faramir’s earlier throw), Seeing it is not less than Faramir’s earlier throw Bombur is still in the game. Faramir must now throw higher (or equal to) 88 to still stay in the game. He throws a 27, and thus Kandral informs him he is out of this round.

    Kandral declares Bombur the winner of this round. Seeing that Drogo was kicked out of this round first, he has the advantage to start in the next round.
    Note: If a player throws 100, the next player can still stay in the round, but only by also throwing 100.

    The fellowship continues the game till one of the competitors of the group has won 2 rounds, at which point the winner moves to the grand tournament final. The grand tournament final consists of the winners of all groups; to win in the grand final one must win 3 rounds.

    RULES:
    • Competitors are divided in groups of two, three, four or five competitors ((depending on the turn out)), joined by one official ((Fellowship groups)).
    • Competitors must register with the officials prior to tournament start. Groups are divided by draw, the result of which is announced at the start of the tournament.
    • In case a competitor leaves the group ((crashes or otherwise)) he/she has two minutes to re-enter, or forfeits their place in the group.
    • If more than twenty competitors show up to participate, there may be a qualifier round to narrow the field.
    • The winners of each group ((has won two rounds in their group)) proceeds to the Grand Tournament Final. First competitor to win three rounds in the Grand Tournament Final , wins the Tournament.

    PRIZES: The organizing committee will grant the following prizes:
    • TOURNAMENT GOLD MEDAL WINNER: 3 gold pieces + 2 x 500 TP code
    • GROUP WINNERS ((not Tournament Gold medal winner)): 1 gold piece + 500 TP code


    END OF DAY 3– With music, food, fine drinks and Fireworks!


    DAY 4 – THURSDAY 3rd of SEPTEMBER - Starts at 3PM Server Time (see notes on Timezones below)


    8 ) POETRY AND STORY CONTEST – This literary contest marks the start of the two day Needlehole Festivities, commemorating the founding of Needlehole 677 years ago - (2342 T.A)

    GAME INFO: Can you impress the judges with your poetic or story telling skills?

    RULES: A best story/poem competition – contestants will be judged on style (verse), lyrics and performance.
    * Can be groups or individuals
    * Each contestant can only enter one performance, either individually or as part of a group.
    * Jury decides the gold medal winner, silver medal winner and bronze medal winner place.
    * Poems or Stories must be original pieces, if found to be not original the contestant(s) will be disqualified.
    * The entire performance (from start to finish) cannot last longer than three minutes.

    LOCATION: Needlehole market square.

    PRIZES: The organizing committee will grant the following prizes:
    • GOLD MEDAL WINNER: 3 gold pieces + 2x500 TP code
    • SILVER MEDAL WINNER: 2 gold pieces + 1x500 TP code
    • BRONZE MEDAL WINNER: 1 gold piece + 1 Steed of the First Marshall Code



    9) FISHING CONTEST at the Needlehole river. STARTS right after Poetry and Story Contest ((expected start between 3:30and 4:00 PM ST)) Server Times (see notes on Timezones below) - Hosted by the happy hobbits of the Shire Angling Club

    GAME INFO: There will be fine music and plenty of food between the end of the fishing and the announcement of the gold medal winners. Cooks will be standing by to turn your freshly caught carps and dace into delicious dishes.

    RULES: Competitors will all have 15 minutes to catch as many fish as they can. They will receive points depending on the type of fish caught:
    • 1 point per normal fish
    • 3 points for cooking fish
    • 10 points for mountable fish

    ((All competitors must be in fellowship, judges will count the points))

    LOCATION : Needlhole River

    PRIZES: The organizing committee will grant the following prizes:
    • GOLD MEDAL WINNER: 3 gold pieces + 2x500 TP code
    • SILVER MEDAL WINNER: 2 gold pieces + 1x500 TP code
    • BRONZE MEDAL WINNER: 1 gold piece + 1 Steed of the First Marshall Code
    • CONSOLATION PRIZE (4th-till 14th placed): Lebethron Fishing Rod

    END OF DAY 4 – With music, food, fine drinks and Fireworks!


    DAY 5 – FRIDAY 4TH of SEPTEMBER - Starts at 3PM Server Time in Needlehole (see notes on Timezones below)



    10) MUSIC EVENT (Needlehole) – Continuing the Needlehole Festivities that started the day before, commemorating the founding of Needlehole 677 years ago, this Music Event searches for the finest of singers and musicians.

    GAME INFO: Can you impress the judges with your musical skills?

    RULES: A best song competition – contestants will be judged on lyrics, song tune and performance.

    * Can be groups or individuals
    * Each contestant can only enter one song, either individually or as part of a group.
    * Jury decides the gold medal winner, silver medal winner and bronze medal winner place.

    LOCATION: Needlehole market square.

    PRIZES: The organizing committee will grant the following prizes:
    • GOLD MEDAL WINNER: 3 gold pieces + 2x500 TP code
    • SILVER MEDAL WINNER: 2 gold pieces + 1x500 TP code
    • BRONZE MEDAL WINNER: 1 gold piece + 1 Steed of the First Marshall Code


    11) RIDDLE RUN – A foot race through the Shire that requires supreme riddle solving skills (Event starts right after Music Event)

    GAME INFO: A horn will sound and the judge, in his position as riddle master, will announce his riddle. The answer to the riddle is the location of the first waypoint of the race. At this first waypoint another riddle master will be present and announce a second riddle, which leads to the second way point of the race. At the second way point yet another riddle master will be present, who will announce the last riddle, the answer to which will be the location of the finish line of the race . The first competitor to cross the finish line wins the Riddle Run.

    RULES:
    • Competitors that cross the finish line must have passed first and second waypoint or they will be disqualified.
    • Competitors are discouraged to blindly follow others to the next location as undisclosed “decoy” competitors will be running in the race alongside actual competitors.
    • Riddle Masters will continue to announce the riddle throughout the race, or until all competitors have passed their waypoint.
    • Competitors must be in fellowship (raid) with the judges, so all can be informed of the end of the race (in case some went the wrong way, which is likely).
    • Competitors must run a fair race on foot ((no buffs, no mounts of any kind))
    • Stewards will monitor the race at undisclosed locations
    • The route taken between waypoints by the competitors is at their own choice

    PRIZES: The organizing committee will grant the following prizes:
    • GOLD MEDAL WINNER: 3 gold pieces + 2x500 TP code
    • SILVER MEDAL WINNER: 2 gold pieces + 1x500 TP code
    • BRONZE MEDAL WINNER: 1 gold piece + 1 Steed of the First Marshall Code
    END OF DAY 5 – (at a yet undisclosed location) With music, food, fine drinks and Fireworks!


    DAY 6 – SATURDAY 5TH of SEPTEMBER - Starts at 3PM Server Time in Archet (see notes on Timezones below)


    12) AXE THROWING CONTEST [ROLL GAME] - Starts at 3PM Server Time near the Archet Gate

    GAME INFO: Each contestant is given 5 axes to throw at a target. From a distance of seven long strides away the axes are thrown. The contestant with the most points on the target after having thrown their 5 axes wins.

    [HOW TO PLAY?] [This game uses the /roll system . The competitor enters a fellowship (or raid) with the judges, who hands the competitor the 5 throwing axes. The competitor throws an axe at the training dummy next to the archery ((this is seen as a throw at the archery target in RP)) after which the competitor will /roll5. The points that are given by the roll represent the accuracy of the throw (5 being the maximum). After each /roll5 the judge will announce the points for the throw to the crowd. Each competitor can earn 25 points in total. The competitor with most points wins.

    • GOLD MEDAL WINNER: 3 gold pieces + 2x500 TP code
    • SILVER MEDAL WINNER: 2 gold pieces + 1x500 TP code
    • BRONZE MEDAL WINNER: 1 gold piece + 1 Steed of the First Marshall Code


    13) THE BREELAND DRUNKEN MERCHANT RACE – A foot race that takes us through Breeland and its Inns. (Event starts right after Axe throwing Event)

    GAME INFO: Competitors must run on foot, drinking the listed drink (below) at each pub they pass, first one to cross the finish line wins. This is a race that commemorates the first trade of the Dwarves in Breeland.

    RULES: Competitors must follow the following route (1-4):
    • 1) Start at the Archet Gate to The Comb and Wattle Inn
    • 2) The Comb and Wattle Inn: purchase and drink 1 Beakbreaker Ale
    • 3) To Bree: At the Prancing Pony: purchase and drink 1 Barliman's Best
    • 4) Run to the Boar Statue at the statue in the centre of Bree.- the first to jump into the Boar Fountain wins
    • Competitors must run a fair race on foot ((no buffs, no mounts of any kind))
    • Stewards will monitor the race at undisclosed locations
    • The route taken by the competitors is at their own choice; they must however pass the taverns and drink the drinks that have been specified in the specified order.

    LOCATION: Starts at Archet Gate – Ends at Bree Boar Statue.

    PRIZES: The organizing committee will grant the following prizes:
    • GOLD MEDAL WINNER: 3 gold pieces + 2x500 TP code
    • SILVER MEDAL WINNER: 2 gold pieces + 1x500 TP code
    • BRONZE MEDAL WINNER: 1 gold piece + 1 Steed of the First Marshall Code


    END OF DAY 6 – With music, food, fine drinks and Fireworks!


    DAY 7 – SUNDAY 6th of SEPTEMBER - Starts at 3PM Server Time in Frerin’s Court, Thorin’s Halls.


    14) SPIKE JUMP – Jump off a great height... try not to break your legs.

    GAME INFO: Officials will accompany the competitors from Frerin’s Court to the location of the competition (not announced beforehand). Competitors will each get five attempts to jump off a tremendous height. The aim is not to injure yourself during the jump ((do not break the legs of your character or become incapacitated by falling damage)) in the process. Competitors that do injure themselves lose points. The competitor with most points after five attempts wins.

    RULES:
    • No buffs allowed ((no “falling injury immunity”, “safe fall” or other buffs allowed))
    • Officials will monitor the injuries of the competitors and based on these injuries (or lack of) award them points.
    • Judges will announce an invalid jump if the competitor: 1) does not land in water with his/her feet 2) takes more than one jump to complete the fall
    • Competitors may take a run before jumping and may use the rock walls while landing to soften the impact of their jump. Competitors are allowed to either run, walk or jump off the platform.
    • The Judge at the top of the jump area will give the competitor the "GO", after-which the competitor has 10 seconds to jump or his jump will be declared invalid.
    • At the end of each jump the judge at the bottom of the jump area will shout out the scores of the competitor.
    • If more than twenty competitors show up to participate, there may be a qualifier round to narrow the field.


    POINTS PER JUMP:
    • No injury: 10 points
    • Scratch ((6 seconds fall damage)): 5 points
    • Minor Injury ((18 seconds fall damage)): 3 points
    • Major Injury ((30 seconds fall damage)): 2 points
    • Severe Injury ((45 seconds fall damage)): 1 point
    • Invalid Attempt: 0 point
    • Incapacitated by falling damage: disqualified from competition.

    LOCATION: Frerin’s Court – precise location informed at event.

    PRIZES: The organizing committee will grant the following prizes:
    • GOLD MEDAL WINNER: 3 gold pieces + 2x500 TP code
    • SILVER MEDAL WINNER: 2 gold pieces + 1x500 TP code
    • BRONZE MEDAL WINNER: 1 gold piece + 1 Steed of the First Marshall Code


    15) THE LUNE SWIM – A swimming contest in the Lune River. - Starts after the Spike Jump

    GAME INFO: Swimming from an island in the Lune, round a pillar of the Bridge that crosses the Lune, back to the island. First one to set foot on the island is the gold medal winner.

    RULES: Competitors must follow the route described above (will be displayed by the judges once we reach the Lune) -
    • Competitors must swim a fair race; walking sections are on foot ((no buffs of any kind, nor steeds))
    • Stewards will monitor the race

    LOCATION: Starts on an island in the Lune River.

    PRIZES: The organizing committee will grant the following prizes:
    • GOLD MEDAL WINNER: 3 gold pieces + 2x500 TP code
    • SILVER MEDAL WINNER: 2 gold pieces + 1x500 TP code
    • BRONZE MEDAL WINNER: 1 gold piece + 1 Steed of the First Marshall Code

    THE HARNKEGGER CLOSING CEREMONY

    The Harnkegger games will end with the traditional ceremony of the Harnkegger - the Grand Winner of the Harnkegger games will be announced. This winner, selected by a group of judges from all the gold medal winners of the events in the past seven days, will receive the title “Harnkegger” ((RP title, not actual in game title)), in addition to 10 gold pieces and 3 x 500 TP code. This is the moment when the "Harnkegger Nation" and the "Hero of the Harnkegger Nation" are announced (and prizes handed out - see Harnkegger Nation info above)


    END OF THE HARNKEGGER GAMES – With music by The Rolling Kegs and plenty of food, fine drinks and Fireworks!

    Additional rules and notes :

    HORSE RACE RULES:
    (Grand thanks to folks of Windy Acres Ranch and gracious Kiralynn especially. As we've used their standard rules as a base for our races)
    * Only standard speed ponies, horses or goats (62% - NOT 68%!) will be allowed.
    * We ask all competitors NOT to use any mount speed buffs. People that have acquired the new Apprentice and Journeyman riding skills are kindly asked NOT to enter the race, as this would give them an unfair advantage over the other racers. As it would otherwise become impossible to determine which racing tier a steed belongs in.
    * Participating riders will be given a clear explanation again of the course before the race begins. Riders are welcome to visit the race site and practice the course before race day.
    * Riders must only use their pony, horse or goat for transportation. Changing steeds will not be allowed mid race, you must finish the race with the steed you started with. Stables, milestones, wayfaring, camps, rally points, acorns, mustering horns, summons and all other non-mount forms of travel are not allowed.
    * Spamming fellow riders, giving a false start signal, having allies ride in the wrong direction to mislead riders, and all other forms of unsportsmanlike behavior will result in disqualification.
    * Riders must clear all checkpoints in the proper direction and order. Course judges are the final authority in determining if a checkpoint has been properly cleared. ((A decision can be appealed if screenshots or video can be presented immediately after the race.))
    * The gold medal winner will be determined by the first rider to cross the finish line, not the first mount.
    * If more than a dozen riders show up to participate, there may be a qualifier race to narrow the field.

    NOTES ON PRIZES:
    (*4) = The tournament best is selected from the gold medal winners of each category of the sparring tournament
    (*5) = Actual amount of Turbine Points handed out depends on the amount of groups in Sparring and Dwarrow Dice Tournament ((28.000-30.000 TP))
    (*6)= these small prizes are completely at the discretion of the Harnkegger organizing committee and may vary from nation to nation.
    * The organizing committee may decide to hand TP points to the gold medal winners as one code of 1000 TP or two codes of 500 TP.

    NOTE ON TIME ZONES / TIMES OF EVENTS:
    All times mentioned in this post are on SERVER TIME of the LAURELIN Server (which is Boston Time) - Meaning that 3PM ST, would equal 8PM UK Time and 9PM Central European Time.

    FURTHER NOTES:
    (*7) = Inspiration for this feast in the Blue Mountains can be found in lore: “It came to pass that at the midsummer the Dwarves, as was their custom, bade Eöl to a feast in Nogrod…” [The Silmarillion, Quenta Silmarillion, Ch 16, Of Maeglin]. This year again we’ve changed the timing (making it the end of summer instead of midsummer due to various reasons).

    (*8 ) = The name “Harnkegger” is the name given originally by non-dwarves to both “Deep Ale Fest” and the winner of the games. The name finds its origin in the words “Harn” (brains) and “Kegger” (“brewer / he who fills the kegs with ale”), and is a reference to both the smarts required to win in these games, as to the drinking of enormous amounts of ale between festival days.

    (*9 ) = Beornings will also be counted as members of the race of "MEN".

    * The Harnkegger organizing committee reserves the right to cancel events in the unlikely event a minimum number of competitors is not reached. Minimum numbers are depending on the event in question and are at the discretion of the Harnkegger organizing committee. In such an eventuality the foreseen prizes (gold, Turbine Points, horse-codes, and/or gifts) are distributed among other events or added to the main Harnkegger prize and Hero of the Harnkegger Nation prize.

    * It is the aim of the Harnkegger organizing committee to hand out ALL Turbine Points, codes and gifts directly to the winners on the event day. In case a winner would not be online at the time of the event award ceremony the Harnkegger organizing committee will see to post any items and Turbine Point codes via in game letter.

    --------
    Questions/Contact: Contact Kandral on Laurelin
    Last edited by Thakalgundian; Aug 03 2015 at 08:20 AM.

  2. #2
    First day of Harnkegger Games today! Join us for the opening concert at 2pm ST at Thorin's Halls Steps

  3. #3
    Join Date
    Jun 2011
    Location
    UK
    Posts
    86
    Thanks for organising a fun event today!

    As I said today, Kiralynn posts screenshots (and maps) of the checkpoints in the Windy Acres Ranch races on Landroval, which help avoid the sort of confusion that happened today. An example for the Thorin’s Cup Qualifier Race is posted here.

  4. #4
    DAY 1 (August 31st 2015):

    The Harnkegger Race:
    Bronze) Balfrith - man (Riders of Middle Earth)
    Silver) Fredskald - dwarf (The Blue Mountains Regiment)
    Gold) Volko - hobbit - (no kinship)

    The Fire Run Jump:
    Bronze) Hadsi - dwarf - 3rd best time: 8,22 (The Blue Mountains Regiment)
    Silver) Hollyberye - hobbit - 2nd best time: 8;21 (The Andune Ensemble)
    Gold) Gildoin - dwarf - best time: 8;20 (The Order of the Devine Brew)

    The Broken Bone Race*:
    Bronze) Alhvar - dwarf (The Blue Mountains Regiment)
    Silver) Barkgrim - dwarf (The Blue Mountains Regiment)
    Gold) Fredskald - dwarf (The Blue Mountains Regiment)

    *many riders were disqualified for not passing the first checkpoint
    Last edited by Thakalgundian; Sep 03 2015 at 06:25 AM.

  5. #5
    Quote Originally Posted by IkeIllmore View Post
    Thanks for organising a fun event today!

    As I said today, Kiralynn posts screenshots (and maps) of the checkpoints in the Windy Acres Ranch races on Landroval, which help avoid the sort of confusion that happened today. An example for the Thorin’s Cup Qualifier Race is posted here.
    Thanks!

    About the checkpoint confusion of the Broken Bone Race, I would like to point out that a map WAS (and IS) available on the official harnkegger page: http://harnkeggergames.simplesite.com/ - as we do each year.
    Where the checkpoint are clearly mentioned, in addition to a video preview of the race that could be found here http://www.youtube.com/watch?v=mx4H0Lp73MU
    So, I think it is fair to say that in addition to the rules that were explained twice at the race itself there was enough information at hand for the competitors to be aware of the checkpoints that had to be taken.

  6. #6

    An overview of the medal count after day one:

    Medal Count 2015 - Harnkegger Games IV

    Dwarves: 2 Gold / 2 Silver / 2 Bronze (12 points)

    Hobbits: 1 Gold / 1 Silver / 0 Bronze (5 points)

    Men*: 0 Gold / 0 Silver / 1 Bronze (1 point)

    Elves: 0 Gold / 0 Silver / 0 Bronze (0 points)
    Last edited by Thakalgundian; Sep 02 2015 at 08:47 AM.

  7. #7
    Results of DAY 2 (September 1st 2015):

    Gondamon Sprint:

    Bronze) Regnwald - man (The Eotheod) AND Algundr - man (The Eotheod)
    Silver) Ingebjorg - man (Mystic Circle) AND Kikilaa - hobbit (Order of the White Flame)
    Gold) Aubrietia - hobbit (no kinship) AND Volko - hobbit (no kinship)

    Sparring Tournament:

    Gold - Flyweight category) Cuthdikc - dwarf (no kinship)
    Gold - Lightweight category) Ragfir - dwarf (The Blue Mountains Regiment)
    Gold - Middleweight category) Engli - dwarf (Durin's Folk)
    Gold - Heavyweight A category) Erkenbrond - man (Riders of the Riddermark)
    Gold - Heavyweight B catergory + Overall Tournament winner) - Ashierah - man (no kinship)


  8. #8

    An overview of the medal count after day two:

    Medal Count 2015 - Harnkegger Games IV

    Dwarves: 5 Gold / 2 Silver / 2 Bronze (21 points)

    Men*: 3 Gold / 1 Silver / 3 Bronze (14 points)

    Hobbits: 3 Gold / 2 Silver / 0 Bronze (13 points)

    Elves: 0 Gold / 0 Silver / 0 Bronze (0 points)



    *Includes Beornings

    Note: Sparring Tournament includes 6 gold medals, no silver or bronze (5 for each category and 1 for overall Tournament winner)
    Last edited by Thakalgundian; Sep 02 2015 at 08:48 AM.

  9. #9
    Always find the latest info, medal overview, game rules, etc... on the Harnkegger site: http://harnkeggergames.simplesite.com/

  10. #10
    Please note that this Forum thread will no longer be updated - all updated Harnkegger Games NEWS, event info and medal tally can be found on:
    http://harnkeggergames.simplesite.com

  11. #11

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload