**Set bonuses comparison – U18.2**
__+10% Smouldering Wrath damage (T1 & T2 raid set)__
This post will start with figuring out how effective this set bonus is.

As this is a skill bonus, it gets added together with all other relevant skill bonuses so you get the equation:

100% base + 37.8% fire damage legacy + 5% fire damage title ... + 10% Smouldering set bonus

The more skill bonuses you already have, the smaller the actual % increase from this legacy will be. This is where xadoor’s point from a little while ago comes in:

Not only does this +50.4% Essence of Flame legacy apply to Smouldering Wrath, the +30% Essence of Flame damage trait *also* applies. One effect of this bug is that it waters down the raid set bonus. A maxed rk with full incombat buffs will be at a total skill damage output of 321.1% for SW, which means that this set bonus is a 3.1% increase to Smouldering Wrath’s damage.

Smouldering Wrath is about a third of total damage output, so overall this set bonus is a 1% increase to dps.

__-20% Essay of Fire dispel chance (T2 raid set)__
This lets you get another instant induction out of every fifth Essay of Fire, so every minute you save 1-2 seconds of casting time. This can be used for another Writ or two, so the dps increase may be in the area of 1-2%.

__10% tactical damage (Pelennor set, U18.0)__
This is the same as saying +10% tactical mastery, so 3703 tactical mastery rating. I’ll take 100k mastery, or roughly 400% total tactical output including various buffs, as the baseline for a well geared RK with some group buffs from here onwards, so this would be a 2.5% dps increase.

__201 will (T1 raid set)__
201 will is worth 8.43 mastery per will if you include tact mit in a t2c (post #89), so this is the same as 1694 mastery rating + a bit of resistance. This would be a 1.1% dps increase.

__+2 pulses (Osgiliath set)__
It’s been established earlier that +2 pulses is on par with the first 2 pieces of the Pelennor set (higher stats + set bonus) in an uninterrupted single-target fight, while elsewhere +2 pulses becomes situationally better. (post #62).

Mastery levels have increased since that post was made, which increases the effectiveness of +2 pulses while diluting the usefulness of the stats on the Pelennor armour.

__Possible combinations__
Looking at the set bonuses laid out as above, the ideal would be:

With access to T2 raid gear:

+2 pulses

+10% tactical damage

+10% Smouldering Wrath damage (T2 raid set)

With access to T1 raid gear:

+2 pulses

+10% tactical damage

+201 will (T1 raid set)

Without access to raid gear, just use +2 pulses + 10% tactical damage.

__Notes__
- The relative usefulness of the Smouldering Wrath set bonus is so watered down by other skill bonuses, above all the bug which lets Essence of Flame’s bonuses count towards the total of SW (which then becomes 321.1% incombat), that it’s an overall dps increase of 1%. This is the same % as +201 will at 100k mastery.

- But I give clear preference to the SW set bonus because getting your mastery buffed above that will make +10% SW more powerful while 201 will becomes less powerful.

- Out of control unnecessary skill bonuses (fire damage legacy, trait set bonus & co.) that ruin set bonuses like this one are something I brought up as one of the key points in

Flaws of the Fire Runekeeper.

- T1 raid set users: why not combine 201 will + 10% Smouldering Wrath with either 10% tactical damage or +2 pulses?

- For this you’d have to get rid of 10% tactical damage as it’s the weaker one. See above for calculations that showed the tactical damage set bonus to be worth 2.5% dps, while 201 will + 10% SW damage are worth 1%+1% dps.

- The Essay of Fire dispel chance bonus could improve the RK fun factor. That might be worth the possible ~1% dps decrease for no longer having the technically more optimal 10% tactical mastery set bonus.

**Bottom line**
The ideal configuration is +2 pulses, +10% tactical damage (Pelennor set) and +10% Smouldering Wrath damage followed by +201 will.