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  1. #1
    Join Date
    Jun 2018
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    Bullroarer Update 23.2 Preview #1 - Release Notes

    Update 23.2 Bullroarer Release Notes

    Bullroarer has been updated to build 2302.0060.7978.1841. The player database has been wiped with this deployment.

    This update contains the new Anvil of Winterstith Raid, class updates for Beorning and Burglar, bug fixes and more! Please keep in mind that this update is still in development and this does not reflect the final state of the game. This list of changes and known issues is not meant to cover every change or issue in the game, but if you find something notable we omitted from the lists please let me know and I will add it. Please post feedback for class updates and the raid to the appropriate threads and feel free to use this thread for feedback on everything else.

    Anvil of Winterstith Raid Feedback: https://www.lotro.com/forums/showthr...-Raid-Feedback
    Burglar Feedback: https://www.lotro.com/forums/showthr...pdate-Feedback
    Beorning Feedback: https://www.lotro.com/forums/showthr...pdate-Feedback


    Classes:
    • Beorning - Normalized All Beorning skills to standardized progressions.
    • Beorning - Now earn the ability to wear Heavy armor as of level 15.
    • Beorning - Old Beorning armor sets have been converted to heavy armor statistically. (all appearances unchanged).
    • Beorning - Level 116-120 Beorning armor has been converted to heavy, most lower level Beorning specific armor is otherwise unchanged.
    • Beorning - Hearten cooldown increased (14->30).
    • Beorning - Now learn 'Wanderlust' - the ability to use their bear form for out of combat travel - at level 75.
    • Beorning - Yellow line 'In the Face Of' trait replaced with 'Overbearing'. This trait now grants a separate combat rez skill with a shorter induction, that does not replace the peaceful version of Bear Up.
    • Beorning - Rez should now work consistently in combat.
    • Beorning - Shake Free bubble now provides 10% morale bubble (15% at rank 2).
    • Burglar - Reveal Weakness Cooldown reduced from 5s->2s.
    • Burglar - Find Footing ONLY performs a CC break. Cooldown reduced to 120s ; Combat State breakouts for other classes have a much shorter cooldown. The Burglar needed its skill aligned, but for balance purposes we had to remove the bonus application of the "Touch and Go" effect.
    • Burglar - Touch and Go: Restores 50% Morale, +25% Evade Chance, +15% Physical Mitigation, +15% Tactical Mitigation. Duration reduced to 10s ; Evade is not as helpful as direct mitigation in instances and raids, so we wanted to balance out some of the defensive bonuses. We also upped the heal from 25% of Max Morale to 50% because Burglar's medium armour makes them susceptible to big hits.
    • Burglar - Debuff Duration from Burglar Skill "All In" reduced from 15s --> 10s.
    • Burglar - Yellow Line Trait Opportunism damage increased.
    • Burglar - "Reveal Weakness" Imbued Legacy now caps at 7.5% at Rank 64. This legacy has become overgrown, and for the sake of Instance and Raid balance it needs to be trimmed back some.
    • Burglar - Skill "Reveal Weakness" now stacks 2 times instead of up to 3 times.
    • Burglar - Skill "Reveal Weakness" now debuffs target Finesse, Critical Defence, and Resistance as part of the base skill.
    • Burglar - The Gambler Set Bonus "Reveal Weakness" now increases its namesake skill's Finesse Debuff by 50%.
    • Burglar - The Quiet Knife Set Bonus "Reveal Weakness" now increases its namesake skill's Critical Defence Debuff by 50%.
    • Burglar - The Mischief-maker Set Bonus "Reveal Weakness" now increases its namesake skill's Resistance Debuff by 50%.
    • Burglar - Imbued Legacy "Reveal Weakness Incoming Damage" now enhances Reveal Weakness debuff ratings for Critical Defence, Resistance, and Finesse starting at rank 65.
    • Burglar - skill damage and DoT damage increased. With reveal weakness decreasing in potency, Burglar damage needed to increase to compensate.
    • Guardian - Flash of Light damage moved to a normalized progression.
    • Minstrel - Skill "Gift of the Hammerhand" now grants a bubble equal to 10% of the target's maximum morale before bonuses.
    • Minstrel - Skill "Legend of Helm Hammerhand" now grants a bubble equal to 10% of the targets' maximum morale before bonuses.
    • Minstrel - Skill "Story of the HammerHand" now grants a bubble equal to 10% of the target's maximum morale before bonuses.


    Quests and Adventure Areas:
    • Grounded floating objects in Carn Dum.
    • Added stable deco around Saeradan's steed in Breeland.
    • Players can no longer pass through the thrones in Thikil-gundu (creatures still can).
    • To prevent a variety of stuck locations going down the cliff at Ceber Dúath in Lhingris, players will suffer defeat instead upon jumping off the cliff.
    • Ered Mithrin - For those who have completed the Thornholt quest chain, Radagast has an additional quest to the Rushgate. For those who have not yet played the Thornholt quest chain, the Rushgate quest will unlock towards the end of the Thornholt quest chain now.
    • Withered Heath Resource Instance - There are now campfires at various points along the path. May they provide warmth and light the way.
    • 'Instance: A Restful Night' - Bingo will no longer build his campfire in the middle of a very flammable bush.
    • Text fixes for 'Chapter 7.2: A Damaging Song'.
    • 'Instance: A Venomous Strike' can now be more reliably completed.
    • New playable landscape added to Western Foothills of Angmar.
    • Portions of Western Foothills of Angmar have been given a visual update.
    • Cleaned up terrain ramp in Troll Valley in northern Trollshaws.
    • Grounded floating chest in Lonelands Half-Orc ruins.
    • Cleared bushes around Toki Whitebeard in Trollshaws.
    • Grounded floating Trolls in the Trollshaws.
    • Grounded floating fences in Fornost.
    • Fixed ceiling far terrain issue in Ram Duath.
    • Endgame daily quests (Wanted Pebbles) now award 5 Longbeard Tokens, up from 2.
    • The endgame weekly quest Reclaiming the Grey (Final) now awards 50 Longbeard tokens, up from 20.
    • Fixed Stuck Spot in Lhingris.
    • Moved mixed spawns in Vale of Thrain off the cliff.
    • Fixed terrain seam in Horsefields.
    • Fixed stuck spot in Annuminas.
    • Fixed random shrub in the wall of the Combe and Waddle.
    • Thikil-gundu - Frór will no longer become inactive and block progress through the space if someone is standing near the geode when he resets.
    • hikil-gundu - The locked door to Afhân-binnîn will no longer fail to open once the trash in Amrâg-zahar is defeated.
    • 'A Matter of Feed' - Drop rate of boar heads increased to 100%.
    • 'Shadow of the White Hand' - the readable notes now appear in the quest tracker and not just in inventory.
    • Quest Guide updated for Black Book Chapter 5.3, 'Whispers from the Long Years'.
    • 'Eyes to the West' quest now has an expanded area for the final /look area.
    • 'Intro: A Plea for Aid' - the readable note now appears in the quest tracker and not just in inventory.
    • A number of hobbits had invisible dresses throughout the Shire, and they have been supplied with better threads.
    • Some Higher Level fire drakelings will no longer burn themselves.
    • Caverns of Thrumfall Tier 3 and Meta Deeds can now be properly completed.
    • Moved inaccessible resource nodes in Old Forest.
    • Vantage point in "A Trap for the Creature" is no longer obstructed by bushes.
    • Fixed stuck spot in Old Forest.
    • Fixed stuck spot in Rivendell.
    • Fixed stair placement issue in Thikil-gundu.
    • Fixed radar issue in Eastern Malenhad.
    • Orcs and Angmarim are no longer perched on top of tents in Skathmur (Ram Duath).
    • Bushes have been cleared from the paths to Elrond's Stables in Rivendell.
    • Grounded floating rocks in Brandyhills.
    • Grounded floating bush in Combe.
    • Fixed cliff texture issue in Buckland.
    • Fixed Port-on-Login issue between Dale-lands and Ered Mithrin.
    • Updated Helegrod to have a 1st pass T2 & T3 difficulty levels (statistical only).
    • Some of the Orcs at the Cirith Nur Encampment did not count for 'Dirty Work: Orc-slaying,' but now they will.
    • Removed floating frill in Bree-town.
    • Grounded floating trees in Far Chetwood.
    • Adjusted placement of horse corpse in Minas Agor.
    • Bank Patron in Bree-town no longer falls through her chair.
    • Fixed physics issues on wormholes in Dum Boha.
    • Quest: Purifying the Mirkwood - plants will no longer sparkle if you cannot interact with them.
    • NPC stuck in column in Minas Tirith is no longer stuck in column.
    • Tree is no longer growing through crafting hall in Combe.
    • Encroaching reeds cleared from near house in Bree-land Homesteads.
    • The mushrooms for 'Bounty: Soggy Mushroom Mash' were not despawning properly when used.
    • In order to prevent players from getting stuck, Rinwald in Hytbold now requires you to rebuild the Mead Hall before he will take your Hytbold Tokens.
    • The Mead Hall in Stoke had some incorrect NPC phasing for 'Celebration of Victory,' and it has now been corrected.
    • In the quest instance The Madness of Vanyalos, Vanyalos remains an NPC all the way through. Hopefully this will prevent the instance from occasionally entering a stuck state.
    • Angmar Rift Now has Tier 2 & Tier 3 difficulty mods available.
      • These mods are purely statistical. They do not add new skills/content or challenge modes to the Rift.
      • They now use updated progressions to determine defense penetration values.
      • They use base multipliers to increase enemy ratings such as critical bonuses, defense, etc.
      • The tier bonus effect descriptions have been cleaned up.
      • Dwarf Holds instances also use the newly updated tier effects so we can test them at either end of the scale.


    Items:
    • Tier 2 Essences can be crafted now. They are currently bound to account, this is a bug and will be changed to bind on equip.
    • The buff for Warden Set Bonus "Fire At Will" has been refreshed to give a competitive ratings buff.
    • Thikil-gundu now drops incomparable weapons instead of rare weapons on T3 difficulty.
    • The Imbued Legendary Item level cap has been increased. There are another five additional levels for Legacies. Three of these can be unlocked and two of these are granted for free.
    • Level 51 - 54 gear that creates at the level of a character or instance space has been adjusted so that it will have more appropriate stat values. These pieces will also all create at item level 51.
    • Dwarf-holds Rewards Quartermasters have new cosmetic items to be traded for your Coins of Grárik.
    • Crafted Bassoons will now display a bassoon in /music mode instead of a fiddle.
    • The 'Forgotten Box Vendor' has been introduced to Lalia's market to allow players to purchase the older obsolete lockboxes.
    • Angmar Gearing update:
      • Many level 40-50 items obtained from Angmar content have had their base stats improved to the approximate equivalent of similar Helegrod gear which had a more favorable itemization budget.
      • Many of the somewhat odd stats on these items have been retained, but as a rule all armor pieces have been updated so they at least grant a portion of their appropriate main stat and/or some vitality to make them more usable by their intended classes.
      • These pieces have NOT been fully modernized, so they rarely feature stats like finesse that are common later in the game.


    UI:
    • The chest lock panel now lists information in sortable columns and updates automatically when chest locks are applied or modified.
    • The Social Panel tab "Group Stage Info" has been renamed to "Raid Locks".
    • The "Raid Locks" sub tab "Staging Info" has been renamed to "Group Locks Info".
    • Item examination tooltips now show what items disenchant into when applicable.


    Misc:
    • Advanced Graphics Options - Frill Terrain Color: There is a new graphics option to apply terrain color to frills to better blend them to the underlying terrain. Turning this option off may increase performance.
    • The `/music` command now takes optional parameters. Use `on`, or `true` to enter music mode. Use `off` or `false` to exit music mode.
    • Fixed links to Ered Mithrin, Erebor, Steel Keep, Glimmerdeep, Iron Hills, and Northern Mirkwood.
    • Loading performance improvements have been made to all Collections panels.
    • Monster damage scaling tweaks (particularly DoT).
    • A new effect will appear on chests that will generate favoured loot.
    • There is a new panel called Socket Control that can be used to socket or unsocket essences individually for Mithril. To access the panel, either shift-double-click a socketable item, or drag a socketable item to the new essence slot on the character panel.


    Known Issues:
    • Anvil of Winterstith - Retreat point moves outside of the Anvil too early, will prevent people from getting back to Hrimil if they enter Phase 2 and wipe.
    • Anvil of Winterstith - You cannot advance in the Progress Quest for Tier 1 past Thirteen Kings.
    • Anvil of Winterstith - Tier 1 monsters enhancements are incorrectly labeled as Tier 2
    • Anvil of Winterstith - Karazgar is not animating while he is saddled on Vethug.
    • Anvil of Winterstith - The chest spawns for the Karazgar encounter on Tier 1 and 2 are reversed.
    • Crafting and Itemization work is still in progress, so you may encounter bugs and placeholders. Scholar pocket item and tailor light/medium leg recipes are not in yet for example.
    • Beorning class work is still in progress and there are still bugs to address.
    • Ironfold Tier Master-Crafted Helm recipe is currently not implemented.
    Last edited by LordOfTheSquids; Nov 29 2018 at 06:58 PM.

  2. #2
    Is BR live as of this post?

  3. #3
    Join Date
    Oct 2017
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    Interesting changes can't wait to test, will br last till weekends?

  4. #4
    Bullroarer's updating right now, can't wait to get in and see what the raid is like!
    Ughh...another one of those mad, hungry hobbits with a sword...

    Mydiel Pineapple 120 LM The Pirate Alliance Landroval

  5. #5
    Join Date
    Aug 2011
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    Croatia
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    So, what does Guardian - Flash of Light damage moved to a normalized progression?

    Does it depend on weapon type, damage, legacies, mastery etc.? Or is it still level-scaled damage that for some reason will not be tied directly to BA trap damage?
    "Not all those who wander are lost....some are so stubborn that they always think they're going in the right direction."

    "The 4th age is the store age" - Hetweith

  6. #6
    Join Date
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    London
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    Ok, nice changes...


    WHERE THE HECK ARE CRAFTED ESSENCES???

  7. #7
    Join Date
    Feb 2007
    Location
    Sarasota, FL, USA
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    So many nice changes and fixes. Keep the polishing coming.
    << Co-founder of The Firebrands of Caruja on Landroval >>
    Ceolford of Dale, Dorolin, Tordag, Garberend Bellheather, Colfinn Belegorn, Garmo Butterbuckles, Calensarn Nimlos, Langtiriel, Bergteir


  8. #8
    Join Date
    Apr 2015
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    Moscow, Russia
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    What about middle armor tailor recipes? They will have nothing with beorning now, and they need metalsmith now?

    "We can't fix stuck places in Mordor, so we turn them into suicide places". Brutal!

  9. #9
    • Crafted essences, or any way to actually get them outside of rare landscape drops and p2w?
    • Favored/unfavored loot pulls still being a terrible loot system, proving to be even more unpopular than the daily loot locks in Mordor.
    • Caverns of Thrumfall balancing?
    • Glimmerdeep first boss still bugs if he resets mid-fight.
    • LI grind is being ignored, and actually growing more with this patch.
    • Champ buffs/debuffs are ignored again (Flurry is still giving 105 stats when it should give the same crit rating as Cappy's Relentless Attack; Battle Frenzy/Rend/Horn of Gondor need to be changed from linear scaling with legacy values to scaling with level progression)
    • LM pets in blue line still don't get +3 levels, and still aren't buffed accordingly to compensate for this either.

    Did I miss anything major?

    Quote Originally Posted by Happychappy View Post
    Shouldn't it be Composure increased and not Hearten? That affects Healing Beornings badly. Hardened Heart becomes near useless trait.
    Agreed, Composure should have the increased cooldown, and should be moved to blue-line. Increasing the cooldown on Hearten is just nerfing man-form healing and wrath regen in all lines needlessly. Beornings need buffs, not nerfs.

    The rez being fixed (after ~4 years, doing exactly what players have been recommending for ~4 years) is good news though. And heavy armour will be a shiny mitigation buff at least, especially for blue line.



    And like everyone else regarding Beornings, I'm really hoping the changes aren't strictly going to be QoL "fixes", but will actually result in a comprehensive rework to address concerns about the class that players have been expressing since the class' inception.

  10. #10
    Join Date
    Jun 2011
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    2,593
    Curious about how changing to standard progressions affects damage but overall looks like a hefty nerf? And as others have mentioned I sincerely hope you're not sticking to the QOL stuff. Blue and red are way too shallow in terms of gameplay to do that.
    ~ The devs don't want to balance classes, what chance did I have ~

  11. #11
    Join Date
    Jun 2018
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    91
    Please use the class feedback forums for Burlgar and Beorning that are linked above. I moved some of the feedback posts over. Thanks!

  12. #12
    Join Date
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    348
    Quote Originally Posted by LordOfTheSquids View Post
    Update 23.2 Bullroarer Release Notes

    Misc:
    • Advanced Graphics Options - Frill Terrain Color: There is a new graphics option to apply terrain color to frills to better blend them to the underlying terrain. Turning this option off may increase performance.
    Hopefully this means we can purge the Barrow Downs, the Lone Lands, and the North Downs of that unnatural green shade they acquired in that earlier frill update.
    Immigrant from the City of Paragon. We are heroes. This is what we do.

    Founding member of Mornost Gwend of Gladden. "We shout a lot!"

  13. #13
    Just remove the essence and teal gear on Legendary Servers already, do you honestly want open world grinding to be the best in slot by far when we're supposed to re-live old content? Especially considering main stats are completely useless compared to anything that has mastery on it, and the old raid/instance sets don't. So yep, even quest gear is currently better.

  14. #14
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    Quote Originally Posted by Hephburz-2 View Post
    Ok, nice changes...


    WHERE THE HECK ARE CRAFTED ESSENCES???
    I just have to quote this for emphasis, WE NEED CRAFTED ESSENCES asap!
    Arequain Belechael, Legate of Celosien, Minas Brethil, Lebennin

  15. #15
    Join Date
    Nov 2015
    Posts
    151
    hmm...





    Did Vastin get fired? Who actually managed to turn a healing ability into a power drain? WHAT is going on.


  16. #16
    Quote Originally Posted by ColMcStacky View Post
    • Crafted essences, or any way to actually get them outside of rare landscape drops and p2w?
    • Favored/unfavored loot pulls still being a terrible loot system, proving to be even more unpopular than the daily loot locks in Mordor.
    • Caverns of Thrumfall balancing?
    • Glimmerdeep first boss still bugs if he resets mid-fight.
    • LI grind is being ignored, and actually growing more with this patch.
    • Champ buffs/debuffs are ignored again (Flurry is still giving 105 stats when it should give the same crit rating as Cappy's Relentless Attack; Battle Frenzy/Rend/Horn of Gondor need to be changed from linear scaling with legacy values to scaling with level progression)
    • LM pets in blue line still don't get +3 levels, and still aren't buffed accordingly to compensate for this either.

    Did I miss anything major?



    Agreed, Composure should have the increased cooldown, and should be moved to blue-line. Increasing the cooldown on Hearten is just nerfing man-form healing and wrath regen in all lines needlessly. Beornings need buffs, not nerfs.

    The rez being fixed (after ~4 years, doing exactly what players have been recommending for ~4 years) is good news though. And heavy armour will be a shiny mitigation buff at least, especially for blue line.



    And like everyone else regarding Beornings, I'm really hoping the changes aren't strictly going to be QoL "fixes", but will actually result in a comprehensive rework to address concerns about the class that players have been expressing since the class' inception.
    Before they completely revamp the ILI system to be actually accomplishable for new characters I guess my "new zone" purchases are over. This was ridiculous before and I get the feeling that they want to drive players away with this. Great job.

  17. #17
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    U23.1.5


    U23.2 Bullroarer #1


    Requesting another look at it, damage is still quite low.
    "Not all those who wander are lost....some are so stubborn that they always think they're going in the right direction."

    "The 4th age is the store age" - Hetweith

  18. #18


    Confirming that essences can be crafted, scholars are able to craft them (not sure about cooks), and what ingredients are required to craft them.

  19. #19
    Quote Originally Posted by ColMcStacky View Post


    Confirming that essences can be crafted, scholars are able to craft them (not sure about cooks), and what ingredients are required to craft them.
    can the item be ashed?

  20. #20
    Join Date
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    Quote Originally Posted by ColMcStacky View Post


    Confirming that essences can be crafted, scholars are able to craft them (not sure about cooks), and what ingredients are required to craft them.
    Praise the lord.

  21. #21
    Quote Originally Posted by mrfigglesworth View Post
    can the item be ashed?
    I didn't craft it myself, but apparently someone in worldchat posted the essences. All ash-able gear now has that tag on the bottom stating what it disenchants into, which is a nice QoL thing. Just wish there was a way to hide it when not actually using the Flame of Ancalamir. They can be disenchanted into Malleable Mithrin Essences:

  22. #22
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    Quote Originally Posted by XbammyX View Post
    hmm...





    Did Vastin get fired? Who actually managed to turn a healing ability into a power drain? WHAT is going on.
    They want to make rk healing more challenging

  23. #23
    Quote Originally Posted by ColMcStacky View Post
    I didn't craft it myself, but apparently someone in worldchat posted the essences. All ash-able gear now has that tag on the bottom stating what it disenchants into, which is a nice QoL thing. Just wish there was a way to hide it when not actually using the Flame of Ancalamir. They can be disenchanted into Malleable Mithrin Essences:
    I wonder what a malleable is used for if not required for crafting

  24. #24
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    Quote Originally Posted by mrfigglesworth View Post
    I wonder what a malleable is used for if not required for crafting
    The next generation of crafted essences . . in the future.
    Treat others as you do your best pictures, and place them in their best light.

  25. #25
    Join Date
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    Is the vendor still trading an old essence for 4k embers (28 shards per 4 weeks worth)? Seems 1 shard and a solvent is unusually generous for these times. A dive in solvent sales maybe. Perhaps the first hotfix will have them changed to Tainted Essence and brand us as cheaters for exploiting the low cost?


    Anyone remember the glorious days when we trashed our epic LIs each level cap rise and was all we had to complain about.
    See my Lotro gaming videos:
    Macdui on Youtube.

 

 
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