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  1. #1
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    Elf and Man Avatar Model Revamp Feedback

    Firstly, I'd just like to say thank you to whoever took note of our previous feedback and passed it along, because you're a gem. The little tweaks that have been made, along with the addition of the "classic" style faces, really add a lot more diversity to the models, that were bordering on looking all too alike.

    As someone who plays Human females the majority of the time, having the colour restored to the eye options has made a world of difference. The fact that you can choose the degree of the colour, ranging from heavily shaded, faintly shadowed, or neutral, is the icing on the cake. Overall, the models all look more polished, and still remain true to their original design.

    However, after taking a look at the Elves and their options, it seems the same love has not been extended to them when it comes to restoring colour to their faces. The four eye options currently available for both male and female are all very much the same. The difference they make is so minimal as to be not worth considering a choice.





    Whether it's something that's still being worked on and due to be rolled out soon, or an oversight that hasn't been noted, I thought it might be worth posting the comparision shots up here to bring the issue to light.

  2. #2
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    Post Feedback model Revamp : Elf and Man Avatar

    First of all I want to thank SSG for its immense work done with mordor and for this update, even if for a long time I do not play at LOTRO I'm always well informed (I think) about what happens at stake.This update 22 is decidedly immense ... there are many more things than in the patch notes there are not written as the revamp of the models of elves and humans that is going to improve.

    A more modern and more elegant intro screen than ever before

    But before talking about the models of the characters I would like to point out to all those who are not in beta what is happening ... as already mentioned in the patch notes we are going to get a new character selection screen new and more modern here is the difference between live and beta.

    Live



    Beta



    It can be noted that also the background for each race and changed (Except Hobbit still have the background that is in live).

    but as has been said by Freyda, we're going to get faces that are inspired by old models, but not only ... in addition to those existing in live (Improved in some details) Elves and male and female humans will have more heads than we have now ... here is an example for the race of men (male):


    Here is a tangible example of how the elves and human faces have improved here an example of the "1" face of the female elf, notice how the difference between live and beta and tangible, in a positive sense the beta version and much better, here c 'and just an example but to see them all it takes a lot of time and analysis what I could not do.



    Analysis and corrections to be made

    all in all, this update 22 brings an absolutely remarkable improvement on the models of the characters, once again SSG proves to listen to the screaming groans and shouts the desperation of your poor users on the forum, the new character screen and the beautiful style of the UI and definitely better than before.

    P.S: It would be nice to have that same screen for the rest of the windows in the game would make everything cooler and more modern but ... this is just my thought ... maybe you're already doing it? or maybe not ... it's still the first beta there's that many things are not yet done (although it seems already a bit of a much cleaner update and a state of "Finito" compared to the old updates shown).

    But back you have models ... even if we are getting new faces ... and the existing ones have been improved, the hair for me must be fixed again ... Freyda showed in the picture one of the elf's new hairstyles and is still in that state of "unfinished" left in half, as indeed some hairstyles that do not have the updated Texture ... but it's not just that, in itself the new hairstyles are almost completely a retexture of the old ones, so SSG if have you listened to us for the faces ... can you do quaclose even for your hair? the hairstyles of the tall elves are so beautiful and many have the part of the hair so realistic and uncut that looks like a helmet of banae or a LEGO character, you want to overse some superficial detail ... a strand of hair here and there to give the feeling of volume and not of flat ... in short, more realistic and less "fake".

    (for if he is asking for it I did not talk about the revamp of the models of the dwarves that is selling with the 22 because there are only the faces apparently in the game but ... the hair has not been inserted yet, and at present it is not seen very much the difference ... it would not be bad to have even for the dwarves a greater choice of faces at this point as you did for Elves and humans ... in such a way that there is more personalization.

    On the Hobbits ... it seems that they will come later after 22 but I'm already starting to say that ... I would like if the phenotype of the objections were slightly modified for males and females ... the males especially have pisccole and narrow arms and legs huge and a little strange ... but this is only my thought).
    "It's time for epic adventures!"

  3. #3
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    Quote Originally Posted by Fenix43 View Post

    Beta


    This interface looks very clean and inviting.

    Is there a way the characters panel can be "dragged" downwards with mouse cursor in order to expand it vertically, so it can display more than 5 character names at once?

    + It would really be great if players could "drag-and-drop" character name plates to customize the order of alts as they appear on the menu : most-to-least played, for example, or by level, or simply a custom arrangement. That way players could keep their mains on first page, even if they've multiple alts earlier in alphabet.
    Éala Éarendel engla beorhtast / ofer middangeard monnum sended / and sodfasta sunnan leoma, / tohrt ofer tunglas þu tida gehvane / of sylfum þe symle inlihtes.

  4. #4
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    Quote Originally Posted by Herwegur View Post
    This interface looks very clean and inviting.

    Is there a way the characters panel can be "dragged" downwards with mouse cursor in order to expand it vertically, so it can display more than 5 character names at once?

    + It would really be great if players could "drag-and-drop" character name plates to customize the order of alts as they appear on the menu : most-to-least played, for example, or by level, or simply a custom arrangement. That way players could keep their mains on first page, even if they've multiple alts earlier in alphabet.
    More than anything else I would take advantage to make a request ... and can you insert a "favorite characters" function? so that the characters you use the most can be displayed on the first page? or a way to personalize the order of the characters created in the list ... it would be very nice.
    "It's time for epic adventures!"

  5. #5
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    I enjoyed the update before, but I have to say I'm enjoying the new avatars even more after this update. The polishing and extra head options are all really nice looking I think, and it's a much welcome addition that will please many of the people who were not pleased before. The face options for Men don't all appear to be only angry anymore, which is nice as, even though I liked them before, I did feel that they were all too similar looking and now I don't believe it to be the case. I never play as female characters, but I did check the models before and after and find the new women to be MUCH better than before. Less derpy looking, and some more mature looking facial options are great. Female elves seem to look nice and have a better variety now too.

    I didn't change much with my normal elf male as I liked his new face with the last update, but I can tell that he overall just looks better now. Having the option to put a little bit of color around the eyes isn't something I personally miss too much, though it would be nice to see that added back for those who like that choice. It does add some uniqueness. I kind of have to say now that I enjoy everything about my high elf, but I almost kind of prefer the look of the normal elves after this update. They have more face choices, their hair fits their head better, and they seem to have overall better long hair choices available. The heads for normal elves also seem to blend in with the neck much better, and they overall just look more polished now. I know on the stream Cord had mentioned that some of the clipping on high elf hairstyles would get worked on later. When that work is being done, it would also be really great to have more face choices added, maybe some more polishing and other long hair options if possible with the clipping with their heads is fixed. Just a thought since high elf is a premium race, and this extra avatar work seems to be really good.

    As a final note, all the new backgrounds look great, I really like the movement by the NPCs in the background. Character creation/selection looks vastly improved, and will definitely give a better image of the game to people who are trying it for the first time I think. We only see a hint of the update for the dwarves but I also like what's there for now. Looking forward to seeing what is brought to the table with them and the hobbits.

  6. #6
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    I'm noticing an odd issue with the Human Male faces, where the forehead is a noticably different colour from the rest of the face. There's a line seperating the two along the brow that seems to only be affecting heads 1 through to 11.


  7. #7
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    I say the same things I said in this post:

    https://www.lotro.com/forums/showthr...Avatars/page31

    The faces are ok now, all that the SSG should now focus on is:

    - IDLE poses of elves and humans: let the elves have a pose different from the High elves males and do not make the same IDLE poses the same for all 2 races ... do as for elf and High elves female who have an IDLE different poses each.


    For the IDLE pose of the human female please return what was in the mordor ... it was very beautiful and more feminine, to please everyone make sure that it is less straight and does not hang on one side,the human still have the old IDLE poses before the update 21 and found it always horrible and not very feminine, this is perfect instead...please put it back but improve it.

    -Hair and beards: The hair in general has a cut or unfinished appearance that in some cases gives a strange effect to the final part of the hair ... I would like you to add more details and fix the hair well because they are just a network of the old hairstyles, put more love like you did for High Elves, do something similar like in beta 3,and less LEGO banana helmet, as seen in this image:


    but above all the beards ... the barbs please make the most realistic fakes and not a copy and in glue of the old models ... just as they are give a look that jars with the new texture ... do something like this as it was in beta 1 (hidden detail):


    These are my considerations.
    "It's time for epic adventures!"

  8. #8
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    Quote Originally Posted by Freyda View Post
    Firstly, I'd just like to say thank you to whoever took note of our previous feedback and passed it along, because you're a gem. The little tweaks that have been made, along with the addition of the "classic" style faces, really add a lot more diversity to the models, that were bordering on looking all too alike.

    As someone who plays Human females the majority of the time, having the colour restored to the eye options has made a world of difference. The fact that you can choose the degree of the colour, ranging from heavily shaded, faintly shadowed, or neutral, is the icing on the cake. Overall, the models all look more polished, and still remain true to their original design.

    However, after taking a look at the Elves and their options, it seems the same love has not been extended to them when it comes to restoring colour to their faces. The four eye options currently available for both male and female are all very much the same. The difference they make is so minimal as to be not worth considering a choice.





    Whether it's something that's still being worked on and due to be rolled out soon, or an oversight that hasn't been noted, I thought it might be worth posting the comparision shots up here to bring the issue to light.
    Dumb question, but is Avatar Texture Composition turned on? This is the setting that enables make-up, scars and textures beyond the base skin colour on avatars.

  9. #9
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    Quote Originally Posted by Hallandil View Post
    Dumb question, but is Avatar Texture Composition turned on? This is the setting that enables make-up, scars and textures beyond the base skin colour on avatars.
    Not dumb at all, always a good place to start. Avatar Texture Composition is indeed on. Human females are working fine and dandy, colour and texture wise, but Elves have some colour loss when compared to the models on Live. It's an issue that's cropped up before in the past, but has been ironed out for the human models with this revamp.

  10. #10
    Speaking of the Avatar Texture Compositing option, this is a bug that has existed since 21.2, where female elves have had noticeably duller and less colorful faces with it turned on, but... with it turned off, they get a completely different face. The eyes go green, and the texture is that of, I think, a human male. Look at those eyebrows, those don't exist for elves, not even male ones.



    I recommend looking at every race and gender and switching the Avatar Texture Compositing option on and off.

    Also, with regard to the dulling of elves faces. Female elves used to have options for much brighter colored eye "makeup" and lips. Those colors are much lighter and duller now. Here's an older picture, with the middle one being what we have now and the right image being this "hack" that we could use to trick the faces into having the older texture.



    Maybe the line of thinking is to make elves look less like they're wearing makeup or such, but as others have said, the options we have now are barely distinguishable from one another. While these super zoomed-in shots might look a bit "makeup-y", when viewed from a normal distance they go a long way in differentiating faces and give elves a bit of a "mystical" look, something which has also been dulled since the new heads have been given more human-looking eye shapes. So please, let's have those colors back. There are currently only 4 options, which isn't much to choose from. Maybe double that, like what was done for the heads, and add some more vibrant colors.

    Also, man, I miss the old hairstyle in that image on the left. It was a fun short hairstyle with bits of hair in your face. The newer version is longer and and flatter and missing those details. An okay hairstyle on its own, but not really the same look.
    Last edited by ZoneTripper; Feb 13 2018 at 04:04 PM.

  11. #11
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    Quote Originally Posted by ZoneTripper View Post
    Maybe the line of thinking is to make elves look less like they're wearing makeup or such, but as others have said, the options we have now are barely distinguishable from one another. While these super zoomed-in shots might look a bit "makeup-y", when viewed from a normal distance they go a long way in differentiating faces and give elves a bit of a "mystical" look, something which has also been dulled since the new heads have been given more human-looking eye shapes. So please, let's have those colors back. There are currently only 4 options, which isn't mush to choose from. Maybe double that, like what was done for the heads, and add some more vibrant colors.
    I agree with this, and for male elves too. This is what I wanted to explain, but couldn't, when I was asking for my male elf to get his red lips back, and more colours around the eyes

    Please SSG, give both male and female elves the same beautiful options!
    ;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb

  12. #12
    SSG, you still have male human face textures on female elves with the Avatar Texture Compositing option turned off. Plus the whole green eye thing. The whole thing is just off.

    Female elves.

    Human male face textures.

    Please address this glaring bug.


  13. #13
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    Quote Originally Posted by ZoneTripper View Post
    SSG, you still have male human face textures on female elves with the Avatar Texture Compositing option turned off. Plus the whole green eye thing. The whole thing is just off.

    Female elves.

    Human male face textures.

    Please address this glaring bug.

    No darling those eyebrows are new is not a bug I think ... tested today in beta eyebrows are clearly better than those of now live but do not worry if you are bothered there are other types of eyebrows to choose from, then I noticed that in beta have added new details on the elfe (on human perhaps also) to give it a make up effect as in the old models.
    "It's time for epic adventures!"

  14. #14
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    Quote Originally Posted by Freyda View Post
    I'm noticing an odd issue with the Human Male faces, where the forehead is a noticably different colour from the rest of the face. There's a line seperating the two along the brow that seems to only be affecting heads 1 through to 11.

    This is still an issue in this build, unfortunately. Most noticable on heads 4 - 10 of the Men (but present in varying degrees on heads 1 - 11).

    As someone who doesn't play male characters, I don't have a horse in this race, but I can imagine it'd be an annoying visual to look at on your own character. It's quite noticable:



    Secondly, something I've noticed is that the newly added heads do not match up correctly with the original old avatar appearance that they're supposed to be based upon. They're off by one place.

    I can use Female Elves as an example, thanks to the wonderful work Silmelin put in to compiling all the faces together with their corresponding orignal appearance.



    You can clearly see that the original appearance matches the previous head:

    - The newly added head 11 should be paired with the non-updated head 12.
    - The newly added head 12 should be paired with the non-updated head 13.
    - Etc.

    This is an issue for Humans and Elves, Male and Female, and is fixed by moving the values across so they pair correctly.

  15. #15
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    Quote Originally Posted by Freyda View Post
    This is still an issue in this build, unfortunately. Most noticable on heads 4 - 10 of the Men (but present in varying degrees on heads 1 - 11).

    As someone who doesn't play male characters, I don't have a horse in this race, but I can imagine it'd be an annoying visual to look at on your own character. It's quite noticable:



    Secondly, something I've noticed is that the newly added heads do not match up correctly with the original old avatar appearance that they're supposed to be based upon. They're off by one place.

    I can use Female Elves as an example, thanks to the wonderful work Silmelin put in to compiling all the faces together with their corresponding orignal appearance.



    You can clearly see that the original appearance matches the previous head:

    - The newly added head 11 should be paired with the non-updated head 12.
    - The newly added head 12 should be paired with the non-updated head 13.
    - Etc.

    This is an issue for Humans and Elves, Male and Female, and is fixed by moving the values across so they pair correctly.
    Well but it's not really important as a change ... but you're right ... it would not hurt ... to match the set of new "inspired" heads you have old models with their corresponding head ... this would then help people to recognize better a certain head, rather than another.
    "It's time for epic adventures!"

  16. #16
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    Firstly, I'd very much like to say thank you for fixing the issues I raised in this thread.

    - The male human heads no longer have the line above the bridge of the nose, seperating the skin tones.

    - The female elves have colour restored to their eyes.

    - And the new female elf heads now correctly match up with their original counterparts.

    All of which are great!


    Unfortunately, the new female human heads still have their original match assigned to the wrong head number.

    Human females need an adjustment that brings them in line with the correct head:

    - The newly added head 12 should be paired with the non-updated head 11.
    - The newly added head 13 should be paired with the non-updated head 12.
    - The newly added head 14 should be paired with the non-updated head 13.
    - Etc.

    I wish I had the same level of patience that Silmelin displayed to put together that extremely handy visual guide, but the numbers above are correct, if you're able to take a quick look yourself.

  17. #17
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    Post IDLE poste Elf male and Race of Man Female

    For me the faces are okay now they have to focus on the hair and the beards of the characters, but there's one thing I'd like to discuss ... and since they changed the barber the last time I'd like them to.


    This pose on elves ... I really like ... makes them less distorted and more stable in posture, and quite elegant ... it would be nice to have it in play ... maybe the arms lower a little ... frankly I find it a beautiful pose relaxed but elegant at the same time and not rigid and cold.


    I pose this always supported in beta ... I would like to come back ... I repeat ... could put it back but maybe make it more stable that does not hang on one side of the leg so that you do not seem too much unbalanced ... it would be a great improvement and would do justice to these poor human women.
    "It's time for epic adventures!"

  18. #18
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    Thumbs up

    Quote Originally Posted by Fenix43 View Post

    This pose on elves ... I really like ... makes them less distorted and more stable in posture, and quite elegant ... it would be nice to have it in play ... maybe the arms lower a little ... frankly I find it a beautiful pose relaxed but elegant at the same time and not rigid and cold.\
    Completely agree. Thank you for this change. It now looks much closer to original Elf idle posture in Shadows of Angmar, which I always preferred for its grace and elegance. Changes to idle posture in Update 14 were severely jarring and unnatural, and I'm very happy to see the current dev team erasing that damage and restoring grace of the Eldar
    Éala Éarendel engla beorhtast / ofer middangeard monnum sended / and sodfasta sunnan leoma, / tohrt ofer tunglas þu tida gehvane / of sylfum þe symle inlihtes.

  19. #19
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    I really hope we don't get that pose in game (unless it's an optional extra of course), it would drive me crazy looking at that streched out leg all the time, and it would make it extremely hard for me to get beautiful screenshots while playing if the characters don't stand properly

    To me this pose makes him look far too relaxed. Quite tired and almost slouching when seen from the side, and when seen from the front and back it looks strange. I can't imagine standing with one leg so far in the front and with bended knees for any longer amount of time.

    The angles shown above are the better angles though. Here are the other angles:





    The pose we have on live now is fine (and a LOT better than the one before that), we got it during Update 21, but after checking my old Bullroarer screenshots from that particular update I can see that it doesn't look quite the same as it did before going Live. I love the update 21 beta pose more than the one we have now, though they are similar. You might not see it when you look at separate screenshots, but if you save them and flip between you will see that the Update 21 beta pic has a more balanced pose than the current live pose =)


    Here's the pose I loved that we had during Update 21, Beta 2 (please give us this pose! ):




    This is what we have now on LIVE (he looks a lil bit more insecure):

    ;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb

  20. #20
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    Quote Originally Posted by Herwegur View Post
    Between these two pics, the first one is definitely more natural-looking than the second. There is a very very slight...curve to the pose, that makes overall figure look lighter and softer. The leg spacing adds to it.

    In the second pic, the legs are too close and that sense of lightness and grace is missing.


    So if anything is changed... please don't put legs or arms too close to body. That would eliminate the elegance, and that was the biggest mistake of Update 14 stance that made Elves look like rigid neanderthals or soldiers.
    The old elegant pose we had before the Update 14 pose looked "wrong" too but I liked it anyway due to it in some areas had quite a lovely shape to it. In Update 14 that was lost, but it wasn't replaced by a pose that looked more "normal" either so that's why I wasn't too fond of the change.

    When I saw the Update 21 beta pose I was really happy, but it's sad that some of the relaxed confidence it had was lost before it went live. I think it's as you say, in part (perhaps the largest part) because of the leg spacing being smaller. Might be other things too but I don't have screenshots of the LIVE pose to compare with right now. I'll see if I can get some to see if the upper body and arms were changed too.



    I found the old thread where I uploaded the Update 21 beta pics when comparing to the old pose:
    https://www.lotro.com/forums/showthr...elf-appearance

    It was such an improvement over the old one!
    ;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb

  21. #21
    If we're talking about posture, female elves have a bad case of scoliosis, with curving spines and legs that don't stand at the same heights. Maybe this is supposed to be a "sassy" pose or something, but it looks painful and makes all of their clothes fit in a bizarre slanted fashion.



    The center seam of the white dress really shows off the spinal curvature, and the burgundy leggings show how mismatched the legs are. I don't know who thought this looked at all attractive, but I'd love to have my characters be able to just stand up straight. Maybe apply the high elf skeletal system to them or something.

  22. #22
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    Quote Originally Posted by Herwegur View Post
    Completely agree. Thank you for this change. It now looks much closer to original Elf idle posture in Shadows of Angmar, which I always preferred for its grace and elegance. Changes to idle posture in Update 14 were severely jarring and unnatural, and I'm very happy to see the current dev team erasing that damage and restoring grace of the Eldar
    actually the pose is already there but there is only in the creation of the character and when you open the chermata of the barber, I proposed to bring it into play but to try to "normalize it a bit" to not make it look too unnatural or too rigid and sad as it is now in live.

    Quote Originally Posted by Silmelin View Post
    I really hope we don't get that pose in game (unless it's an optional extra of course), it would drive me crazy looking at that streched out leg all the time, and it would make it extremely hard for me to get beautiful screenshots while playing if the characters don't stand properly

    To me this pose makes him look far too relaxed. Quite tired and almost slouching when seen from the side, and when seen from the front and back it looks strange. I can't imagine standing with one leg so far in the front and with bended knees for any longer amount of time.
    if you read well "read, READ! ... well" I did not say to bring that pose into play and that is enough to bring it into play "normalizing" a little with this I intend to lighten a bit the pose in the most exaggerated parts like the Appearing legs or pricks and making it more normal than soldier in a way that seems more stable, the elves themselves have had this tendency to be "arisen" that I never liked, even if with the update 14 the pose they have turned it down a lot then over time (as many do in this game) get used, but the elves in general have always had too many problems in general on the posture itself, so I just ask to take that pose in the creation of the character and normalize it ok ?! do not copy and paste understand me now ?!

    Quote Originally Posted by Silmelin View Post
    The old elegant pose we had before the Update 14 pose looked "wrong" too but I liked it anyway due to it in some areas had quite a lovely shape to it. In Update 14 that was lost, but it wasn't replaced by a pose that looked more "normal" either so that's why I wasn't too fond of the change.
    I remember that pose I know because I started playing from riders of roan when there was still and I remember it very well yes ... it was wrong .. but you can not tell me that in some places was elegant .. it was almost unnatural that the posture almost seemed that the character staggered backwards, it was not in equilibrium, the pose of the beta of 21 was ... good "confident" but the real problem and that because of that pose the portrait of the character tended to be "out of range" it is still still but to fix that problem they slightly changed the pose, that same pose then was the same used by the high elves, now I do not know how to handle these things SSG but the pose of both the tall elf that the normal elf are "connected" the pose in itself on the high lef was perfect but in the pose elf automatically automatically changed even in the high elf ... do you understand me here?

    Quote Originally Posted by ZoneTripper View Post
    If we're talking about posture, female elves have a bad case of scoliosis, with curving spines and legs that don't stand at the same heights. Maybe this is supposed to be a "sassy" pose or something, but it looks painful and makes all of their clothes fit in a bizarre slanted fashion.

    Shut up shut up you just have to be quiet, the pose of the elves has nothing that does not go elegant and sincerely and the only pose that you love more than the female PCs after the Hobbits, SSG must never touch that pose and will not have to do it for any reason If you do this you will see that many female elf players will make a big churn with pitchforks and torches in front of SSG's headquarters for this, so your pure heresy and SSG should not take it into consideration.

    I repeat SSg must focus on male Elves and Human Idle Poses, SSG please implore me in gionocchi in every language of the world even dead if it will be necessary but please give me a pose that makes justice to the elves and humans, the human above all have that pose so stiff those arms that ... are strange masses there so ... please ... I beg you to draft ... listen to my suggestions.
    "It's time for epic adventures!"

  23. #23
    Quote Originally Posted by Fenix43 View Post
    Shut up shut up you just have to be quiet,
    Ugh, stop telling people to shut up in every other posts. Your opinion is not more valid than anybody else's, and you barely make any sense half the time. Your posts are very unpleasant to read. If you want anyone to give your posts any consideration, you have to stop being so rude all the time. Capisci?

  24. #24
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    Olore Malle
    Posts
    798
    I did not play during SoA vanilla, but I have seen screenshots of the "vanilla" idle pose female elves had, where they did stand upright with parallel legs. this is the "best" image I could find



    I wouldn't mind having this pose back, and it would make female elves look right, instead of having to go to a chiropractor
    My Lotro blog :)

  25. #25
    Join Date
    Jun 2011
    Location
    Italy
    Posts
    252
    Quote Originally Posted by ZoneTripper View Post
    Ugh, stop telling people to shut up in every other posts. Your opinion is not more valid than anybody else's, and you barely make any sense half the time. Your posts are very unpleasant to read. If you want anyone to give your posts any consideration, you have to stop being so rude all the time. Capisci?
    I say that but I'm tired that most makes a bad feedback and spoils something that all the players watch on the screen all the time, here we are not talking about simple instances of end game, Daily quest, itemization or anything else, here we are talking about "models of the characters" having an aspect that "you like" and fundamental and if this one is ruined .. I'm sure you'll see people furious running with pitchforks and torches to the headquarters of SSG.

    We know very well what effects the bad feedbacks have had with the new models of the characters ... we still have the "rigid and unnatural pose" of the human that I liked very much in beta ... this I think is also the fact that SSG fails to find an alternative solution and I'm sorry.

    I say to "shut up" because, first I no longer have the strength to find a peaceful approach in the speech ... I'm sorry but this is something that I care about and I'm doing everything to make it work, according to I got tired of read several posts of people who shoot a bunch of "balls" on how a pg should be better "for everyone" and this gives me ... "very but very annoying" third arrogant people here I can not stand I'm sorry but I'm tired ... and ridiculous that most people here shoots sentences I write absurd reasons just because "That feature does not like me", I say ... Stop cabbage! if you have changed that there is a reason ... do not start in 4th to shoot useless motivations, fourth and last point people who say they can not download Bulloarer, these people I do not understand them .. I do not have time ... I do not want to download Giga stuff .. I make excuses that this forum can not see ... I can not stand this and this is another problem in part because most of these "frignoni" creates bad feedback.
    "It's time for epic adventures!"

 

 
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