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  1. #1
    Sapience is offline Former Community Manager & Harbinger of Soon
    Join Date
    Aug 2008

    Update 14: Paths of the Dead - Release Notes & Known Issues

    Of Special Note

    Welcome to West Gondor

    West Gondor is a beautiful new area in LOTRO, but the peace of the lands surrounding Dol Amroth has been threatened by the landing of Corsair ships along the coast. These violent, brutal invaders have brought with them a tide of fear and unrest in the fair stone cities of Gondor’s noble people. The Blackroot Vale, Lamedon, and the Havens of Belfalas are home to a number of friends of the Free Peoples as well as enemies allied with Sauron, and there is much to be done to help the good folk of West Gondor.

    Epic Story Volume IV
    A New Volume of the Epic Story begins! With the threat of Saruman ended, adventurers throughout Middle-earth must now prepare for the full onslaught of Sauron, the Great Enemy! The Rohirrim muster for war and Aragorn enters the Paths of the Dead, bound for his destiny… and you must follow behind, to safeguard the lands through which he must pass. Volume IV is free to all players!

    The Essence System is here!
    New gear found throughout the world can be upgraded and enhanced by placing Essences into available slots.
    A quick overview

    • You will find armor with open slots that can accept essences.
    • Both the armor and essences drop in a wide variety of areas and content; some can even be crafted.
    • By slotting essences into this new armor you can customize the stats of the armor to your liking.
    • With this update, the essences will be exceedingly rare. We don’t want to flood the market before we get some good feedback on the live servers. Don’t worry, if you don’t see many of these initially, we’ll be increasing the drop rates some time soon once we see how they play. The intent here is for players to have access to customization options, not to create a new grind. The essences are unbound until used so they can be freely traded amongst players.

    The level cap has been raised!
    You may now level your character to level 100! All classes have seen the addition of new skills and additional trait points to allow players to further enhance their characters.

    Join the City Watch of Dol Amroth

    Upon reaching level 100 you’ll receive a summons from Beriaudur, head of the city guard of Dol Amroth. He has heard of your travails through West Gondor and wants to see if you are interested in joining the watch. The city of Dol Amroth is broken into 8 districts, each focusing on a different important building. Only once a watch-man has earned the trust of the residents of a district, are they allowed to patrol and be responsible for that section of the city.

    The people of Dol Amroth have much that needs to be done and each day you can aid them in their tasks. These tasks range from threats in the Paths of the Dead, to corsair camps on an island, to a 3-man instance, to fishing, and more. Two of these sections, the Paths of the Dead and the caves and tunnels beneath Emyn Ernil will be need to cooperatively unlocked by the server before any trust may be earned with some of the districts. Upon completing a quest you’ll be rewarded with Silver Tokens of Dol Amroth or tokens for a specific district. Using the token will provide rep with that district. The tokens can also be bartered for armour, essence, and housing rewards. The tokens may also be freely traded with other characters.

    Upon completing your quests for the day, Beriaudur will ask if you wish to join the watch-men in some training exercises. Returning from these exercises, you discover corsairs have snuck into the city under cover of night. You are able to select which district you wish to free, based on those you have earned the trust of, and together with the watch you may attempt to retake the city. This is an instance that can be done once daily and rewards Gold Tokens of Dol Amroth and tokens for the various districts.

    By Player Request

    Log out Changes
    It now takes 30 seconds for players to log out if they are in combat (while out of combat, the 10 second timer remains unchanged): preventing the log-out mechanic from being abused in certain situations.

    Inventory Sort

    • Slotted Legendary Items are now sorted before others.
    • We will now group together all your food and all your potions. Within each group, the items will be sorted by level, then quality.
    • We now sort items in order of increasing instead of decreasing quality for consistency

    Inventory Bags No longer auto resize.

    Due to player feedback, inventory bags no longer resize themselves proportionally when the size of your client changes. The only thing that can change the width of your bags now is manual manipulation of their size. There are some caveats that come along with this:

    • The first time you log in after this change, you will have to change the width of your bags via the drag bar on the right edge once again since the sizes had to be reset
    • If you play on multiple machines, your changes in width on one machine will not impact the other (the up side of this is that if you play in different resolutions on different machines, you can have each machine use different bag widths without having to manually change it back and forth)

    Player Council Contributions to Update 14
    The Players Council has brought a number of quality of life issues to our attention and we’re happy to announce that the following changes and additions are being made to the game based on the feedback of both the 2013 and 2014 Players Council members.

    • The maximum number of friends you can have on your friends list has been increased to 100.
    • The maximum number of characters allowed in the Kinship Message of the day has been increased. (Currently 80, increased to 132)
    • A new global chat channel has been added. This channel is /world or /wd. You are automatically added to this channel when you log in and it is active throughout the game world. Monsterplayers have their own version of this chat.

    We would also like to thank the council for their contributions, insights and feedback on the Essence System, Beornings, level cap increases, and Legendary Items. Some of these changes are present in this update, others have had an influence on the future of the game and are reflected in Executive Producer Aaron Campbell’s latest Producer’s Letter.

    Release Notes


    • Fixed a bug which prevented fellowship members from being able to see each other’s emote text and hear each other’s' music under certain circumstances.
    • Chest slot items that affect both the upper and lower body are now only affected by dyes applied to the chest slot.
    • Shield of the Hammerhand once again stacks with Derudh's Stone and the Outrider's Token.
    • The Welcome Back Weekend effects have been updated to now grant a % bonus to Experience Gain on Monster Kills, Crafting, Quest Completions, Legendary Item and Mounted Combat XP. Updated the effect description.
    • Over-time effects applied by always-crit skills no longer always crit on each pulse.
    • Retreating from an interior space should now bring you to the proper defeat circle.
    • Crippled effect, usually put on the player by wolves, has been converted to a true wounding effect. Along with decreasing your run speed, it now also decreases might and expires out of combat. Wound healing potions will now cure it, regardless of how many of these effects are stacked on the player.
    • Certain players who were not automatically bestowed Tier 2 versions of some deeds (e.g., "Orc-slayer of Wildermore (Advanced)") should check their Deed Logs, as that oversight should now be rectified.
    • You can no longer slot a conflicting set of skirmish traits


    All Classes

    • Traits that granted primary stats have been increased to be more competitive.
    • Might contributions to tactical mastery were not mentioned in the text of the might tooltip on the character panel of the Champion, Guardian, or Warden. Agility contributions to tactical mastery were not mentioned in the text of the agility tooltip on the character panel of the Warden.


    • New Trait – Sharp Eye – Burglars gain a Passive 2.5% Mitigation buff which is suppressed when your crit chain is active.
    • Traits - Enhanced Trait - Roll the Dice - New rank adds +5% Tactical Damage
    • Traits - New Trait - Sneak Attack (The Quiet Knife) - Increase Damage from Stealth by 100%
    • Traits - Enhanced Trait - Strike from Shadows - Potency increased from 5% Crit Chance from Stealth to 10% from Stealth. New rank adds +20% Critical Damage from Stealth.
    • Traits - New Trait - Cover Your Tracks (Mischief-maker) - Gain 5% Max Morale, +2.5% Physical Mitigation and +2.5% Tactical Mitigation
    • Traits - Enhanced Trait - Comedic Timing - Resistance Penetration increased from 2%-->5% per rank. New rank increases the bonus by a further 15% Resistance Penetration.
    • A Small Snag, Quite a Snag, Exposed Throat, and Blind bet should now increment "finish What You Have Started" deed in addition to Flashing Blades.
    • Fixed bug that was causing Coup De Grâce to not properly consuming Aim buff.
    • Improved Feint will no longer pass along damage bonuses that apply to Stealth Damage.


    • Fixed a bug that was causing Rallying Cry to not stack properly with other captains and in some cases have a weaker version override a stronger version.
    • Resolved an issue with the Improved Standards not hitting enemies who were within range but not in Line of Sight of the banner.
    • Traits - Lifting Words - Bonus increased from 3%-->4% per rank
    • Traits - Skilled Hands - Tactical Damage Bonus increased from 2%-->3% per rank
    • Traits - Enhanced Traits - Astute Hands has a new rank which increases Tactical Critical Damage by 20%
    • Set Bonus - Tactician's Prowess Critical Healing Magnitude balanced down from 50%-->25%
    • Traits - New Trait - Valour - Healing skills have a 20% chance to build Valour. At max stacks, an AoE healing pulse emanates from teh Captain and your next Valiant Strike is guaranteed to crit.
    • Traits - Standard of Honour - Standard of Honour and Improved Standard of Honour have been condensed into a single trait. Ranks 1-4 will improve the potency of Standard of Honour, and rank 5 will make it Ground Targeted.
    • Traits - Reform the Lines - No longer enhances Incoming Healing
    • Lead the Charge Specialization - Passive Bonus 2 - Critical Hits cause the enemy to take 2% increased damage for 10s. This effect stacks with Telling Mark
    • Traits - Martial Prowess - Attack Duration bonus balanced down to 3%/6%/10% over 3 ranks
    • Traits - Standard of War - Standard of War and Improved Standard of War have been condensed into a single trait. Ranks 1-4 will improve the potency of Standard of War, and rank 5 will make it Ground Targeted.
    • Traits - Enhanced Trait - Arterial Strikes has a new rank which grants +20% Melee Critical Damage
    • Traits - New Trait - Elite Companions - Heralds and Archers have a 20% chance to reduce enemy armour.
    • Traits - Situational Awareness - Ranks now increase proc chance by 10% per rank. Evade bonus is fixed at 8% across ranks.
    • Traits - Noble Mark - DoT effects can no longer trigger Morale Return
    • Traits - Turning Point - The Incoming Healing bonus now caps at 25%
    • Traits - Standard of Valour - Standard of Valour and Improved Standard of Valour have been condensed into a single trait. Ranks 1-4 will improve the potency of Standard of Valour, and rank 5 will make it Ground Targeted.
    • Traits - Enhanced Trait - Strength in Numbers has a new rank which causes 2 HoTs to be returned for each Fellowship Member affected.
    • Traits - New Trait - Elendil's Fury. On any Block, Parry, or Evade, gain a stack of Elendil's Fury. At 5 stacks, your next Blade of Elendil deals significant damage and opens up a Defeat Event.
    • Fixed a bug that was causing Rallying Cry to not stack properly with other captains and in some cases have a weaker version override a stronger version.
    • Fixed a bug with Exemplar not properly proccing its heal when a shield brother was hit.
    • Exemplars heal skill proc now has an internal cooldown of 8 seconds. This cooldown applies to the Captain’s proc and the Shield Brothers proc separately.


    • True Heroics – Lowered cooldown to 2 minutes (Lowered legacy to be 60 seconds maxed out to compensate for this change).
    • The Deed Heroic Resolve now only requires 50 uses of True Heroics, down from 750.
    • Wild Attack is now properly tagged as a Strike skill.
    • Resolved issue with the effect of Champion's Advantage only counting towards the first hit of a Blade skill when it was intended to be all hits.

    • The Martial Champion
      • Riposte damage increase trait has been raised from 15% to 20% per rank. New rank on trait that grants: Sweeping Riposte – 20% Chance to unlock sweeping riposte instead of riposte. Deals damage up to 3 targets.
      • Critical Defence trait has been converted to a percentage based trait.
      • Aggressive Exchange trait has been moved to Tier 1 of the Martial Champion tree.
      • New Trait – “Quick with a Blade” Merciful Strike has no health threshold requirement.
      • Horn of Champions – Increased debuff duration to 10 seconds.

    • The Berserker
      • Hamstrung should now properly display the effect it gives Hamstring.
      • Set Bonus Renewing Strikes – Reduce chance to 15% and heal to 3% of max health, but can now trigger on every attack hook
      • Set Bonus – Precise Strikes – Bonuses from trait apply every attack hook.
      • New Trait – Weapons Master – Dual wielding weapons gives you +10% damage and +3% Parry Chance. Wielding a single weapon gives you 5% Attack Duration +10% Critical Damage
      • Enhanced Trait – Merciful Minded –Max Rank: Merciful Strike is now guaranteed to crit.

    • The Deadly Storm
      • Passive – Flurry – Increase proc chance to 30%, up from 20%.
      • Exchange of Blows no longer reflects damage over time effects.
      • Bladestorm critical hits now proc Flurry.
      • Champion’s Advantage – Increase duration of buff to 12 seconds, up from 8 seconds.
      • New Trait – The More the Merrier Blade Skills have a 15% chance to generate 1 fervour for every target hit
      • New Rank of Ardent Rage. This rank reduces the cooldown of Battle frenzy by 30 seconds and changes the fervour regeneration effect to be 1 fervour every second for 10 seconds.


    • Bash Legacy should now properly increase the damage of bash.
    • Traits - Disorientation application chance balanced down from 20%-->5% / rank
    • Traits - New Trait - Break Ranks (Defender of the Free) - Shield-swipe will cash out max fortification stacks for a 20% damage buff for 15s. You will not be able to start rebuilding Fortification until 5s after this buff ends.
    • Traits - Enhanced Trait - Stoic - Stoic has a new rank which will cause your bubble to heal you for 10% of your Morale when it expires.
    • Traits - Enhanced Trait - To the Rescue - New rank causes your next skill play to be a guaranteed Crit
    • Traits - New Trait - Honourable Combat (The Keen Blade) - Gain a skill which removes all bleeds from a foe and heal yourself for 2% max Morale for each tier of bleed removed.
    • Traits - New Trait - Singular Focus (The Fighter of Shadow) - Parry response skills have a chance to break enemy armour, reducing its effectiveness for 30s. This debuff cannot be refreshed by other traits.
    • Traits - Enhanced Trait - Strong Bursts - New rank increases AoE damage by a further 10%


    • Resolved an issue with Erebor Huntsman 2 piece set bonus not properly applying to Improved Fleetness.


    • Exsanguinate now has no Focus Cost.
    • New Trait – Moving Target – The Hunter gains +5% Evade chance whilst moving. This bonus disappears after standing still for a second, but will resume thereafter.
    • Enhanced Trait – Strong Draw – New rank that gives the hunter a +15% chance for focus consumers to consume 1 less Focus


    • New Trait – Plant Feet - The Hunter gains +5% Evade Chance after standing still for 1.5s. This bonus breaks upon movement.
    • Enhanced Trait – Draw Weight – Increased bonus from 2% to 3% per rank
    • New Max rank grants +15% Critical Damage for Induction Skills
    • Set Bonus – Archer’s Mark – Crit Defence debuff has been increased for all ranks.

    Trapper of Foes

    • Enhanced Trait – Trait - Survival Gear – New max rank that increases Max Bonus to 8% Mitigation
    • Elusive – Change bonus to give Evade Chance instead of Partial Evade Bonus
    • New Trait – Emergency Preparations – Evading allows you to instantly place a trap within 10m of yourself. This trap is the equivalent of a Set Trap and can only appear once every 8 seconds.
    • Trait – Endurance – Ratings have been buffed to be more competitive.


    • Traits - Prepare for War - Ratings have been increased significantly
    • Traits - Inner Flame - Now gives a significantly stronger Fire Damage buff. Base cooldown reduced from 90s-->60s
    • Traits - Hearty Diet - Ratings have been increased significantly
    • Traits - Enhanced Trait - Hearty Diet - now has a 6th rank which increases Physical and Tactical Mitigations by 2.5% each.
    • Traits - Ring of Fire - debuff has been significantly increased
    • Traits - Enhanced Trait - "Ring of Fire" has a new rank which increases the radius to 10m
    • Traits - New Trait - Fire Shield - Fire skills have a 25% chance to place a protective shield around you which increases mitigations and returns Fire Damage to attackers
    • Traits - Fire-lore - Melee Damage Reduction increased from 3%-->5% per rank
    • Traits - Frost-lore - Tactical Damage Reduction increased from 2%-->4% per rank
    • Traits - Enhanced Trait - Ancient Craft has a new rank which increases your own armour by 5%
    • Traits - New Trait - Enfeeble - The effects of Ancient Craft, Sign of Power: See All Ends, and Sign of Power: Command are doubled for the first 10s of their duration
    • Skills - Sign of Power: Command now uses its updated icon for all versions of skills and effects
    • Skills - Ring of Fire fx should now more accurately reflect the radius of the attack.
    • Traits - New Trait - Feral - Gain a passive buff based on which pet you have active. Does not apply to pets summoned by Sic’ em. Bear - +5% Max Morale, +5% Each Mitigation, Raven and Eagle – +50% Gust of Wind damage, +5% Crit Chance, Cats - -10% Induction Duration, +15% DoT Damage, Spirit - +15% Incoming Healing, +15% Outgoing Healing, Bog-guardian - +10% Tactical Damage and +2s Stun Duration
    • The Loremaster set for the Tradition now increases your tactical damage by 20% for 10s rather than reduce your target's Tactical Mitigation


    • Traits - Inspiring Cries and Calls – Proccooldown reduced from 25s-->15s
    • Skills - Song of Aid now allows Hunters to use Improved Focus in-combat
    • Traits - Inspiring Cries and Calls – Reduce skillproc cooldown from 25s --> 15s
    • Skills - Soliloquy of Spirit – Cooldown reduced to 1s. This effect may stack up to 3 times
    • Specialization - Watcher of Resolve Fate and Will ratings increased
    • Traits - Song of the Hammerhand - Now has 3 ranks. Increases Bubble potency by 10%/15%/20%
    • Traits - Resonant Piercing Cry - Now has 1 rank. When triggered, Resonant Piercing Cry places a hotspot. Bolster Courage and Raise the Spirit are more effective on allies within the hotspot.
    • Skill – Bolster Courage – Healing balanced down by ~25%
    • Skill – Raise the Spirit – Healing balanced down by ~20%
    • Skill – Chord of Salvation – balanced down healing by ~20%
    • New Trait (Watcher of Resolve) - Inner Strength - Soliloquy of Spirit adds 1% to mitigations.
    • Enhanced Trait (Watcher of Resolve) - Chord of Salvation – New Rank heals primary target for every fellowship member nearby
    • Traits - Anthem of War – No longer increases Anthem Duration. Now increases Critical Damage by 10%
    • Traits - Enduring Morale – Morale bonus increased
    • Traits - Finesse – Ratings value increased
    • New Trait (Warrior-skald) - Echoes – All damaging cries and calls have a chance to apply a harmful DoT
    • Enhanced Trait (Warrior-skald) - Herald’s Strength – New Rank steals 2.5% Mitigations from the enemy for 10s
    • Traits - Tactical Mastery – Ratings increased
    • Traits - Strength of Helm Hammerhand – Mastery Ratings increased
    • Traits - Shielding Cry – Duration bonuses increased to 5s / rank
    • Traits - Sharing a Story - Trait removed
    • Traits - Exposing Weakness – Now has 2 additional ranks which increase the debuff bonus by 10% / 25%
    • Traits - Extended Anthems – Bonus increased from 2s-->5s per rank
    • New Trait (Protector of Song) - Strike a Chord – In Melody Stance, your Ballads debuff the enemy with flipped values of the buffs you gain.
    • Enhanced Traits (Protector of Song) - Tactical Mastery – Gain 5% Tactical Mitigation at Rank 6


    • Riffler of Writs items should now properly remove the attunement shift of a Writ as intended.
    • Words of Exaltation had old tooltip text that referred to the duration of the bubble being increased per tier of writ of health on a target. This functionality was removed in update 12 but the tooltip was not updated. It is now.
    • Do Not Fall this Day skill can now work on players not in the runekeeper's fellowship.
    • Fixed a bug with Frost Armour that was giving a reduced amount of incoming damage if the player already had reduced incoming damage. It should now apply the proper -10% incoming damage to any target.
    • Hastened Determination should now lower the cooldown of Self Motivation instead of increase it.
    • Branded Marks was intended to have only one rank. It does now.
    • Fixed an issue that was causing the cooldown reduction of Epic Conclusion when used with Closing Remarks was not properly applying to the character if they killed their target with the skill.
    • Glorious Foreshadowing Incoming Healing bonus should not properly tier down with Writ of health instead of dispelling when it expired.
    • Volcanic Runestone should now be properly affected by the Fire Damage weapon legacy.
    • Steady Hands useable while moving
    • Scribe a New ending – Skill is useable even when disarmed.
    • Do Not Fall This Day – Reduce cooldown to 5 minutes. Can be casted on a target out of combat.

    Benediction of Peace

    • Our Fate’s Entwined – Runestone can’t die for duration of runestone.
    • Master of Allusion – Also reduces the induction time of Frost skills.
    • Bombastic Inspiration – Increase duration to 12s.
    • Prophetic Word – lower to 3 ranks, from 5.
      • Each rank now Increases Mending Verse healing by 10% per rank.

    • New Trait– Prolonged Verse – 3 ranks
      • Increases the pulse of Mending Verse by 1 per rank.
      • Max rank: Lowers the induction of Mending verse by 1 second.

    • New Legendary Trait – Overture of Hope
      • Words of Exaltation and Essay of Exaltation now grant +10% inc. healing and -10% incoming damage reduction.
      • In addition, Words of Exaltation applied on a target will trigger the expiration heal of Bombastic Inspiration if present on a target.

    Cleansing Flame

    • Trait – Conflagration of Runes – Increased bonus from 2% to 3% / rank
    • Scathing Retort – No longer grants a tactical mastery buff, instead Smouldering Wrath is immune to interruption.
    • Seething Truth – Lowered Smouldering Wrath damage increase to 30%.
    • Guile and Subtlety – Removed Trait. Replace with 2 new traits
      • New Trait – Thick Skinned – 3 ranks
        • Increases Physical Mitigation by 2/5/7%.

    • New Trait (Includes Enhanced Trait) Hastened Determination- 3 ranks
      • Reduces the cooldown of Self Motivation by 5 seconds per rank.
      • Max rank: Removes the induction of Self Motivation and can be used on the move.

    • New Trait – Branded Marks – +2 pulses to all Fire DoTs

    Solitary Thunder

    • Set Bonus – Master of Tragedy – Add internal cooldown of 10 seconds.
    • Trait – Critical Defence - Increase Max bonus from 5% to 7%
    • Enhanced Trait – Perfect Imagery
      • New rank – Reduces the cooldown of Vivid Imagery by 30 seconds.

    • New Trait – Flashing images – After using Steady Hands, if you use a cashout skill within 6 seconds, you will be returned to your previous attunement level before Steady Hands.


    • Traits - All traits which provide ratings bonuses have been significantly increased.
    • Traits - Critical Protection - Max Critical Defence bonus increased from 5%-->7% Critical Defence
    • Traits - For the Free Peoples - Mitigations given to fellowship are increased
    • Traits - New Trait - Fellowship Protector - Conviction gives you Mitigation ratings for every Fellowship member affected by the skill.
    • Traits - Enhanced Trait - "Stand your Ground" has a new rank which grants +2% Block chance and +2% Parry Chance
    • Traits - Way of the Spear - Trait now offers 3%/6%/10% Spear Gambit Damage over 3 ranks
    • Traits - Recklessness - Skill grants more Critical Rating when triggered
    • Set Bonus - Sharpened Spears - Spear Gambit Damage increased from 5%-->10%
    • Set Bonus - One After Another - Morale restored increased from 1%-->5%
    • Traits - New Trait - Honed Spikes - Shield Spikes now give your shield skills +20% Critical Damage
    • Traits - Enhanced Trait - Lasting Impression has a new rank which causes a DoTs final pulse to deal significant burst damage to the target
    • Traits - Momentum - Melee Damage buff after swapping into melee stance increased from 2%-->4% per rank
    • Traits - Shattered Javelins - Burst damage increased by over 20%
    • Traits - Battering Strikes - Debuff Duration increased from 12s-->15s
    • Traits - New Trait - Seize the Moment - Critical Hits with Gambits have a 50% chance to remove cooldowns from masteries for 10s. This effect cannot be triggered more than once every 10s.
    • Traits - Enhanced Trait - Bulls-eye - New Rank grants +20% Ranged Critical Damage.
    • Fixed the tool-tip for the Agility stat as it did not include the fact that Agility also increases Tactical Mastery.

    Mounted Combat

    • Fixed a case where class stances didn't fully activate if you changed trait specs while mounted.
    • Mounted Combat: Mounted Enemies will hit harder and more frequently.
    • The Root effect was causing mounted players to accelerate rather than affecting their mount's acceleration rate. Now when the effect is active, your acceleration rate will be decreased for the duration of the effect.

    Legendary Items

    • All Heritage Runes now stack to 200.
    • The Legacy Replacement items are now usable while riding a horse.
    • Reduced the induction time for using IA upgrades and legacy replacements.
    • The First-age Legendary class items (non-weapons) were not getting the full benefit from legacies (as one could see when they compared the Might legacy added to a class item and weapon, for example). This change will only affect newly identified First-age class items.

    Epic Battles, Skirmishes, Instances, & Raids.

    • Various shouts inside instances should now show up over npc's heads
    • The vast majority of the Epic Battles promotion benefits have been rebalanced to provide larger benefits earlier on. The tier 5 values have not changed.
    • Notable increases have been made to the stat boosts monsters get on tier 2 and 3 skirmishes and tier 2 scaling instances.
    • Notable increases have been made to the base stats for elite masters, nemesis, and arch-nemesis in skirmishes.
    • Vanguard skill Incite Foe will now be automatically added to the auto skill bar when acquired.
    • Added Instance: Lords of the Eastemnet &Instance: The Battle for Hytbold to Snowbourn reflecting pool
    • Instance: Direfirel - Half-orc archers now throw spears. Half-orc warriors are always in Melee
    • Fangorn Forest: Crafting Instances now contribute to West Rohan Slayer Deeds
    • Vanguard skill Incite Foe will now be automatically added to the auto skill bar when acquired.
    • Deeping-coomb, the "Prepare" secondary objective will now generate slightly more enemy soldiers
    • Deeping-coomb "Darkwater" secondary objective, the Darkwater Spirits speed and spawn rate has been adjusted to make defeating them on the water much easier
    • Some visual and icon effects on the Epic Battle "smite zones" have been fixed
    • For the Hornburg secondary, Final Blockade, added a guard, weakened attacks of enemies, and made them come out into the main area before hitting the ballistae, in order to make the secondary more soloable.
    • Deeping Wall - Securing the Culvert: Gamling will drop his arms when he's done carrying a rock.
    • Deeping Wall - Vanguard Defilers: fixed formatting typo in totem tooltip
    • The barter NPC that sells Legendary item accessories has been updated so that the legendary item titles are displayed in their own list.
    • You can no longer slot a conflicting set of skirmish traits

    Helm’s Dike

    • Guarding the Watchtower: placed clubs & torches in the hands of the attackers
    • Fixed “Enemy Archer” zones that were missing or badly placed
    • Powder at the Gate: attempted fix for issue where last wave of sappers would just stand still
    • Stone Obstruction: archers fire longer each time you tell them to shoot

    Glittering Caves

    • Spider boss Scrimgrit hits a little harder than before; we gave her some extra skills
    • Bombs & Bats: fixed but where killing multiple sappers at once could prevent quest from completion
    • Touched up appearance and placement of several “Enemy Archer” zones

    The Hornburg

    • Ladders: fewer trolls and they only show up later, reduced HP of hooks by roughly 20%, slowed spawn rate of sappers coming up the ladders


    • Level 100 pvmp armour, weapons, and jewelry can now be purchased in Glan-vraig.
    • Potions and insignias should now work for level scaled characters starting at level 20. (Food not included)
    • Creep Mastery Corruption bonus was misleading and referring to only melee skills when all types of skills proc the effect.
    • Reaver and Stalkers auto attacks should now properly use their new damage types on all attack hooks.
    • Toxic Carapace should no longer reflect periodic damage from bleeds and other types of damage over time effects.
    • Improved Vital Target now applies a healing debuff for 20 seconds to its target.
    • Resolved issue that was Guardian's Fearless 4 set piece bonus to not properly disarm creeps.
    • Fixed a bug that was allowing the free People to use the Blood of The Fair Folk potions.
    • Resolved an issue that was making some mounts appear to be useable in the Delving of Fror, even though they were not.
    • Resolved issue that was Guardian's Fearless 4 set piece bonus to not properly disarm creeps.
    • Crumbling Insignia should now work on all slowing effects, not just some.
    • Resolved issue with Warg's Flayer bubble sometimes not properly re-applying to the player.
    • Weaver hatchling's stealth is now broken when it moves.

    User Interface

    • UI: Switching between in-game maps should be a bit more responsive.
    • Quests listed in NPC selection UIs are now listed alphabetically.
    • There's now a search box on the reputation panel


    • Item set bonuses now properly handle duplicates of the same item, such as two identical bracelets equipped in both wrist slots. The duplicates only count as one item for the purpose of set completion, and in cases where the bonus effect strength depends upon the average levels of set items, the item with the higher level will be used.
    • The Token of the Hornburg pre-order item now works through level 99
    • Stats for Helm's Deep pre-order cloaks will continue to grow past level 94.
    • Lootboxes now contain a "Pick a Mount" box which allows you to select one of over 25 different mounts, including the Lootbox exclusive Red Painted Skeletal Steed.


    • Adjusted costs of Red Chicken, Dorking and Scrapper Hats
    • Adjusted physics on fields to prevent some stuck and boundary issues
    • Hatching is now a daze instead of a stun
    • Chickens behind the Pet Vendor now name what they are
    • The bonus reward effect no longer clears on logging out or death

    Cosmetic Pets

    • Floaty names for Hobnanigans Chicken Rewards will now be the right color for their rarity
    • Names for Huorns have been changed to be more lore appropriate.

    Chat and Social

    • There's a new "World" chat channel. You can talk on it to other people on the same server no matter where in the world you are. It is turned on by default, you can turn it off by right-clicking on the chat tab and unchecking the "World" checkmark. The command to talk on the channel is /world or /wd. Monster Players have their own version of the world channel.
    • You now get appropriate usage reminders when using chat channel commands with no text to send
    • You can no longer make user chat channels with the same name as one of the existing chat channel commands.


    • You should more consistently see the correct fellowship icons in the kinship panel.
    • The maximum number of characters allowed in the Kinship Message of the day has been increased (Currently 80, increased to 132).


    • Fixed a number of issues where tooltips over monsters wouldn't correctly indicate the quests/deeds that they would advance.
    • Typos fixed throughout Volume I, II, and III.
    • Typos fixed throughout Bree-land, Angmar, North Downs, and West Rohan.
    • Greetings added to several festival vendors.
    • Reliability fixes for ‘The Horn of Gondor’ session.
    • The Restless Orcs of the Crack's Edge - Orders no longer go into pending loot.
    • North Downs - Fields of Fornost - Quest: Niels' Bounty: Morrafn, the Flame of Hate now give xp
    • West Rohan - Slayer Deeds: Set Rewards are now visible in the Deeds tab
    • Typos and text in Volume IV Book 1 fixed.
    • Icons plugged in for Volume IV Book 1 items
    • Swan-knights involved with Epic Volume IV Book 1 now have correct appearances.
    • Adjusted the destination for when you leave the IV.1.12 instance.
    • More typo fixes, especially in IV.1.10.
    • Changed the Calembel Farmer's penchant for running away and breaking IV.1.6.
    • Dorthaneth now have their real appearances.
    • Changed the distance at which you can see the walls of Isengard. Didn't help too much.
    • Visibility fixes for the Wall of Isengard.
    • 'Interlude: Those Who Are Dead' should now be repeatable on a daily cooldown.
    • Fixed a bug where all the trainers in the Nan Curunir ox-clan merchant camp had the wrong class requirements.
    • Fixed minor typos in The Best Defence (Entwash Vale) and The Riders Four (The Wold).
    • There is new, corrected intro audio for the Battle for Erebor.
    • The North Downs warg, Gloomfang, no longer drops Raugzok's Ear as a trophy.

    Known Issues

    The Skill Reset portion of the bonus for the trait “Seize the Moment” is not triggering as often as it should. The cooldown removal portion of the trait is working correctly.

    Rank 1 of the trait “Exposing Weakness “ is currently not functioning properly.

    Some strings may be displayed in English in the German and French clients. This will be fixed in the next update.
    Last edited by Sapience; Jul 14 2014 at 11:15 AM.



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