Firstly, I'd like to say that Dol Amroth and Belfalas are particularly beautiful. The Blackroot Vale and Tarlang's Crown are also very pretty, though Lamedon feels a bit more stale (though that might be in comparison to the majesty of Belfalas). The Paths of the Dead are also sufficiently eerie, and remind me particularly of the Halls of Night, and the Rift of Nurz Ghashu (particularly the bridge from the Coliseum to Thaurlach), with wide vistas inside caves; its like a whole different world under the ground, though without the rather repetitive Dwarven architecture of Moria.
- The transition from The Blackroot Vale into Tarlang's Crown is quite pronounced, and appears to change very rapidly from Northern Europe to Mediterranean (the climates that appear to be represented). Any way to soften this change would be appreciated.
- Edhellond seems a bit... clean. Without elves there to maintain it, the fact that Edhellond is as pristine as the towers of Celondim and Duillond seems a bit odd. Perhaps decay more in line with the current state of Edhellion would be more suitable? Especially considering that corsairs are currently scurrying around inside it.
- The ships in the wharf at Dol Amroth appear to be exactly the same design as the Corsair ships, with the only difference that their ships are blue, not red. The moth-eaten sail look should be reserved solely for the Corsairs, and the Dol Amroth ships should have a different design.
- In some places around Dol Amroth, I have found the Tower of Orthanc on doorways - I guess this wasn't intended.
- The 'Fallen Beacon' doesn't appear to be 'Fallen' at all - its not in a state of decay, its fire is burning, and there are no enemy mobs around it, leading me to question why it is seen to be a 'fallen' beacon.
- Lamedon feels a bit lacklustre to me - I haven't quested in any of the regions because I will be doing that repeatedly when I get to u14 on live, but just riding through it, it seems rather empty, and lacking the character of the other two regions.
- I'm not entirely sure what timeframe we are currently operating in when we arrive at Eowyn to start Volume 4 - Aragorn has already headed through the Paths of the Dead, but what has happened to the Muster of the Rohirrim? The only recognisable figures in Eowyn's depressingly small camp (which is meant to be the majority of the people of Rohan) are Magla, and a grandchild of Elfhelm. While it may be the case that the decision was made to present this camp AFTER the army has departed, we should at least be catching up with the various characters such as Mildrith, Thane of Elthengels, Winsig, Thane of Walstow, Etta, mother of Radwig, presumably now acting-Thane of Floodwend, Cyneburg of Scyflig, the children of Frithild (and Lufa), in addition to a whole host of Rohirrim who did not ride with the Rohirrim. While I really wanted to catch up with the Thanes of all Rohan, a decent compromise would be seeing the Dunharrow camp properly populated.
- On the topic of population, Dol Amroth feels rather quiet - as far as I remember from the books, the people of Dol Amroth did not evacuate to Minas Tirith, instead they sent their Swan Knights with the Prince, but that should mean that a city the size of Dol Amroth should have far more wandering people than it currently does.
- I'm a tad disappointed that there's no foreword to Vol. 4, as rocking up to Eowyn without preamble seems a bit disjointed - especially considering that if you have not completed Vol. 3, then you don't appear to get the linking quest to take you to Dunharrow.
- What has happened to Horn, Nona and Corudan? Did we just leave them behind in West Rohan? Perhaps this would function as a nice epilogue for Vol. 3 - while I know that their story probably isn't finished, the fact that we seem to have abandoned Corudan at Helm's Deep, while Horn and Nona ride against Falcon Clan raiders (though Lheu Brenin is dead...) seems a tad odd.
- From a story perspective, events seem to rush rather quickly from us talking to Aragorn, Théoden, Eomer, Gandalf and Pippin outside Isengard to the point where Aragorn has already headed through the Paths of the Dead, and Théoden has marched to war. I think this would profit greatly from a foreword which covered the intervening time period.
This is just based on initial impressions, and I must stress that much of what I have seen in West Gondor has greatly impressed me, and I have never before seen a region in a game which compares to Belfalas. The above are simply the issues I have found with continuity and some of the changes I would hope to see in order to prevent the breaking of immersion in the story and the game world.