We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 22 of 22
  1. #1

    Unable to beat Conog in Wildermore

    I'm trying to finish some wildermore deeds (after I gave up on this area in frustration over a year ago).

    I can beat all Conog's escorts with ease, but as soon as I have taken about 100k off his morale he starts CJ'ing me on 20s intervals! I usually have just enough time to recover from the stun and remount before he does it again.. so basically I can't get any attacks in on him at this point (except for ranged, but I'm a melee class) If I stay on foot he murders me with ranged attacks.

    Has anyone else had difficulty with this warband? I'm guessing this got broken a while back when they increased the frequency of mob's special attacks in a knee-jerk move to 'rebalance' the game.
    [SIZE=3]NO SLEEP 'TILL MORDOR!![/SIZE]

  2. #2
    Join Date
    Jun 2011
    Location
    Hoarhallow
    Posts
    864
    Quote Originally Posted by q945 View Post
    I'm trying to finish some wildermore deeds (after I gave up on this area in frustration over a year ago).

    I can beat all Conog's escorts with ease, but as soon as I have taken about 100k off his morale he starts CJ'ing me on 20s intervals! I usually have just enough time to recover from the stun and remount before he does it again.. so basically I can't get any attacks in on him at this point (except for ranged, but I'm a melee class) If I stay on foot he murders me with ranged attacks.

    Has anyone else had difficulty with this warband? I'm guessing this got broken a while back when they increased the frequency of mob's special attacks in a knee-jerk move to 'rebalance' the game.
    It's actually a raid size warband. You are not supposed to beat this solo.
    Dobb - Hobbit Burglar
    Thar - Dwarf Guardian
    ...
    [DE-RP]Belegaer
    R.I.P [DE]Anduin
    Visit my YouTube-Channel!

  3. #3
    Quote Originally Posted by dwarfThar View Post
    It's actually a raid size warband. You are not supposed to beat this solo.
    Its also level 85.

    Irrespective, I don't think this is WAI. Being CJ'd continously is NOT FUN.
    Last edited by q945; Jun 13 2014 at 10:35 PM.
    [SIZE=3]NO SLEEP 'TILL MORDOR!![/SIZE]

  4. #4
    Quote Originally Posted by q945 View Post
    Its also level 85.

    Irrespective, I don't think this is WAI. Being CJ'd continously is NOT FUN.
    That CJ spam is just brutal, and it also causes your mounted skills to bug out when you mount up again after it (when I tried it I had to mount up, manually dismount, mount up again, before I could use any mounted skill again, that takes 10+ seconds to do), so getting a CJ'd effectively locks you out of mounted combat for 15s, and when you're up for 5s again, the next CJ comes.
    The issue is that in PvE, you don't have the 60s immunity against CJs after taking one, that only works in the moors (monster play buff gives that immunity).

    At 85 (u11) it was much easier to solo this warband than it's now, and it was more fun back than as well. I did it like a month back by letting him circle around my bear (he can't get any hit off that way) and than just hitting him from range.. that was boring and slow. You basically can't use mounted combat against that warband anymore.

    I think it was related to the change that enemies use their special skills more often. Also at 85, I could dismount him on LM (I know, he was immune to most other dismounts), when I did it a month ago, I either just had terrible luck getting the dismount proc off, or he is immune to that one now as well. (Mearas Lore dismount has 10% chance to dismount on any damage for 10s, that one doesn't show in combat log, so I can't even see if it procced with immunity or not at all).
    ~Dwarrowdelf (Bomb Squad)~
    Freeps: Vulcwen (R8 LM), Vulciel (lvl 100 RK), and some lower level alts.. Creep: Shadowweb (R6 spider)
    My ideas on how LM should be: [url=https://www.lotro.com/forums/showthread.php?543323-LM-revamp-reconsidered]LM Revamp reconsidered[/url]

  5. #5
    As Champ, I just dismounted him fast in Light/Yellow and that was all (Conog 85)
    Otherwise it needed a lot of time indeed
    He had always dismounted you in loop if you don't dismount him quickly...
    Last edited by Castorix; Aug 29 2014 at 09:54 PM.

  6. #6
    Quote Originally Posted by Castorix View Post
    As Champ, I just dismounted him fast in Light/Yellow and that was all (Conog 85)
    Otherwise it needed a lot of time indeed.
    That video was from the beginning of U11 if I'm right, he was made immune to the light/yellow dismount in 11.2 or something, but since u13 he also spams a CJ stun, so you can't even stay on horse.
    ~Dwarrowdelf (Bomb Squad)~
    Freeps: Vulcwen (R8 LM), Vulciel (lvl 100 RK), and some lower level alts.. Creep: Shadowweb (R6 spider)
    My ideas on how LM should be: [url=https://www.lotro.com/forums/showthread.php?543323-LM-revamp-reconsidered]LM Revamp reconsidered[/url]

  7. #7
    Join Date
    Jun 2011
    Location
    France
    Posts
    757
    Well, I guess you could try the MMO way. Bring some friend, have fun and bring him down all together There are no shame in it, it's a raid size warband after all.

  8. #8
    Quote Originally Posted by Gardhik View Post
    Well, I guess you could try the MMO way. Bring some friend, have fun and bring him down all together There are no shame in it, it's a raid size warband after all.
    Yes, the three Wildermore raid warbands (Conog, Shaguk, Rottenheart) are in my opinion impossible to solo after update 13. Actually i think they are broken right now.
    I've seen Castorix's videos of how he beated them on level but now it's just plain ridiculous. Not sure if these are even possible with group.
    I tried them when i was level 85 but Shaguk and Rottenheart killed me in 5-10 seconds when i get to melee with them and kiting with ranged attacks is not possible for guardians (that i am).
    In light steed/red line they killed me with couple of hits and in full blue with heavy steed i lasted max 10 seconds.
    And Conog, well, yes, adds are easy but you can't dismount Conog himself anymore and he starts to dismount/stun you.

  9. #9
    Join Date
    Mar 2011
    Posts
    2,780
    I did all the war-bands the other day, they're balanced. most raid war-bands require 2+ players (not including Bethan and Bugud who are too weak). In fact, they should require 6+ players.

    Something that turbine might consider is nerfing all war-bands down to solo size when a region becomes old content.
    LvL 100s: Beorning, Burglar, Captain, Champ, Guardian, Hunter, Lore-Master, Minstrel, Rune-Keeper
    LvL 85: Warden, Minstrel
    All my forum posts are my opinions and may not even be that. Also On Twitter: @leixicon

  10. #10
    Join Date
    Sep 2011
    Location
    AFK in Dol Amroth
    Posts
    810
    Quote Originally Posted by Marxlne View Post
    Yes, the three Wildermore raid warbands (Conog, Shaguk, Rottenheart) are in my opinion impossible to solo after update 13. Actually i think they are broken right now.
    I've seen Castorix's videos of how he beated them on level but now it's just plain ridiculous. Not sure if these are even possible with group.
    I tried them when i was level 85 but Shaguk and Rottenheart killed me in 5-10 seconds when i get to melee with them and kiting with ranged attacks is not possible for guardians (that i am).
    In light steed/red line they killed me with couple of hits and in full blue with heavy steed i lasted max 10 seconds.
    And Conog, well, yes, adds are easy but you can't dismount Conog himself anymore and he starts to dismount/stun you.

    Hunters can still solo them, not sure about other classes.
    Killshot still dismounts Conog so its possible, same with Shaguk.



    Though im pretty sure you cant solo Macsen anymore.
    [center][color=cyan]Fellowship Hadacar: I now have a mental image of a little pea with a NE Patriot's logo painted on it.[/color][/center]
    [center][img]http://bit.ly/1Oq7Mgg[/img][/center]
    [center]From Dwarrowdelf to Arkenstone | [color=red]Asylum | No-QQ[/color][/center]

  11. #11
    Quote Originally Posted by Marxlne View Post
    Yes, the three Wildermore raid warbands (Conog, Shaguk, Rottenheart) are in my opinion impossible to solo after update 13. Actually i think they are broken right now.
    I've seen Castorix's videos of how he beated them on level but now it's just plain ridiculous. Not sure if these are even possible with group.
    I tried them when i was level 85 but Shaguk and Rottenheart killed me in 5-10 seconds when i get to melee with them and kiting with ranged attacks is not possible for guardians (that i am).
    In light steed/red line they killed me with couple of hits and in full blue with heavy steed i lasted max 10 seconds.
    And Conog, well, yes, adds are easy but you can't dismount Conog himself anymore and he starts to dismount/stun you.
    I was able to beat Rottenheart on my guard, but on foot in Keen Blade with a 2h-er. Ever since guards gained 'god mode' its always been faster to kill melee warbands on foot.

    I was completely unable to dismount Conog or Shaguk after numerous attempts, even with the +dismount chance legacy. Whatever their horses are made out of I want some to make armour with!
    [SIZE=3]NO SLEEP 'TILL MORDOR!![/SIZE]

  12. #12
    Join Date
    Dec 2012
    Location
    East Midlands, United Kingdom
    Posts
    120
    Older thread but I have just attempted to do this warband whilst in a fellowship and it is pretty darn ridiculous.

    Every 15 seconds, Conog was able to dismount and stun me and so for the whole fight (approx 10-15 minutes) I was basically a statue. My toon is a level 90 Guardian with fully crafted at level gear and specialty relics on all of my Li's. I basically just watched as the rest of the fellowship attacked and I was continually told "You cannot do that right now." along with other error messages such as "interrupted".

    Again, I feel it needs to be pointed out that by making enemies hit their hardest hits more often it does not bring balance back to the game at all. In fact it makes the game far less enjoyable to anyone who is not at level cap.

  13. #13
    Join Date
    Feb 2011
    Location
    USA
    Posts
    18
    Quote Originally Posted by Skallolf View Post
    Older thread but I have just attempted to do this warband whilst in a fellowship and it is pretty darn ridiculous.

    Every 15 seconds, Conog was able to dismount and stun me and so for the whole fight (approx 10-15 minutes) I was basically a statue. My toon is a level 90 Guardian with fully crafted at level gear and specialty relics on all of my Li's. I basically just watched as the rest of the fellowship attacked and I was continually told "You cannot do that right now." along with other error messages such as "interrupted".

    Again, I feel it needs to be pointed out that by making enemies hit their hardest hits more often it does not bring balance back to the game at all. In fact it makes the game far less enjoyable to anyone who is not at level cap.
    I was in the fellowship with him. I was on my level 90 RK, fully geared with grafted, at level gear. My RK has top level relics on her LI's and bridle. If Conog got near me, my horse was one shotted, I was knocked out, lost half my health, and if I didn't get out of the stun and back on my horse before he came back, I was dead. No amount of heals could keep fellow members horses alive, let alone my own. We finally just ended up fighting him from the ground. Warsteed skills for tanks are so messed up, the tanks couldn't keep agro when they could get it on any of the warbands we did that day. With Conog also killing steeds and stunning non stop, it just frustrated everyone and we quit doing warbands.

  14. #14
    Join Date
    Mar 2011
    Posts
    2,780
    Conog one-shot dismounting players is WAI. It always was like that ever since Update 11.

    He's a bit of a challenge, that was the point. It's a true small fellowship/fellowship warband, labeled as a raid warband.

    It's actually pretty fun to get CJ'd, have to run off and re-mount/heal up before attacking again. lol. It took some strategy.

    I understand must of you reading this now didn't play Wildermore during Update 11, but we were pretty good at handling him back them.

    Basically, you should try LM / hunter roots, obviously dismount, maybe even fear. Kill his adds, then start the process of working him down and keeping your tank healed up.
    LvL 100s: Beorning, Burglar, Captain, Champ, Guardian, Hunter, Lore-Master, Minstrel, Rune-Keeper
    LvL 85: Warden, Minstrel
    All my forum posts are my opinions and may not even be that. Also On Twitter: @leixicon

  15. #15
    Join Date
    Dec 2012
    Location
    East Midlands, United Kingdom
    Posts
    120
    Quote Originally Posted by Leixy View Post
    Conog one-shot dismounting players is WAI. It always was like that ever since Update 11.

    He's a bit of a challenge, that was the point. It's a true small fellowship/fellowship warband, labeled as a raid warband.

    It's actually pretty fun to get CJ'd, have to run off and re-mount/heal up before attacking again. lol. It took some strategy.

    I understand must of you reading this now didn't play Wildermore during Update 11, but we were pretty good at handling him back them.

    Basically, you should try LM / hunter roots, obviously dismount, maybe even fear. Kill his adds, then start the process of working him down and keeping your tank healed up.
    I did in fact play Wildermore when it was first released and I could 2 man Conog with a champ and a guardian. He did dismount you then sure, but it was every now and then. They have made it so that now he uses that as every 2nd attack, so my Guardian was never in a position to actually do anything. Conog dismounts me, and before I have even remounted he hits me with the same skill - usually interrupting my mounting induction. It doesn't matter if I run away or not, as he follows and keeps hitting you. If I was lucky enough to get back onto my steed he immediately one shots it and I am dismounted again. Being unable to use any skills for 10-15 minutes is not strategy, however you like to paint it.

    I used to do all Eastern Rohan and Wildermore warbands on a daily basis, and they have most definitely increased his attack rate for his dismount skill. As other's have stated in this thread, Conog is now pretty much an on-foot warband because of the broken mechanics.

    Because turbine have messed up mitigations and increased the heavy attacks, most of the warbands can now in fact one shot your horse if they get a devastating hit. Some classes suffer worse than others as we had a Runekeeper in the fellowship who was doing nothing but spamming heals and was dismounted several times during pretty much every warband. Again, this does not add challenge at all - It adds frustration. The idea of mounted combat is to remain mounted whilst in combat, when you spend all of your time off your horse you might as well be back in the shire.

  16. #16
    Join Date
    Sep 2010
    Posts
    1,293
    Sounds like it DOES add challenge to me, even if it is a frustrating challenge. You can get dismounted, he can get dismounted, that's part of the game. If you can't beat him with 2 people anymore, bring 3 or 4. If it was a solo warband that was impossible to solo now, I could sympathize, but he isn't one.

  17. #17
    Join Date
    Dec 2012
    Location
    East Midlands, United Kingdom
    Posts
    120
    Quote Originally Posted by Vilan View Post
    Sounds like it DOES add challenge to me, even if it is a frustrating challenge. You can get dismounted, he can get dismounted, that's part of the game. If you can't beat him with 2 people anymore, bring 3 or 4. If it was a solo warband that was impossible to solo now, I could sympathize, but he isn't one.
    I feel I should clarify further as I believe you have misunderstood my point. When I attempted Conog this time we had a fellowship of 6 people, all at least 5 levels HIGHER than the warband. We could kill Conog after a lengthy battle, but the constant dismounts and interrupts on me (the tank) made the fight completely frustrating and downright unplayable. We also didnt have a hunter in the fellow and so even despite getting devastating and critical hits with added fury, he was never dismounted during the fight. One of the members of the fellow was a level 95 (iirc) RK who stacked crit and was using every hit possible but still could not dismount him. Again, this is not how you make it a "challenge", it is just how you make it frustrating. Since this debacle of trying to do warbands I have not bothered to attempt them again, and this is a pattern I am finding more and more when I enter middle earth. There seems to be far too many people who are willing to excuse broken mechanics even when they haven't experienced the issues themselves and in that respect I can hardly blame Turbine for not bothering to fix broken things. I mean, why bother when so many people find it "challenging" to simply not bother playing them instead.

  18. #18
    Join Date
    Sep 2010
    Posts
    1,293
    Ah, hmm, that does change things. Has this been just since update 14? I finished up Wildermore just before it came out and I beat Conog with 2 other people fairly easily. LM, hunter, and... champ I think. I don't think we ever dismounted him, though I really don't remember since it wasn't a very memorable battle. Shaguk I beat with LM and 2 hunters, did manage to dismount him. Rottenheart I soloed after a very long fight. So it seemed about right to me, but I haven't tried post-update.

  19. #19
    Join Date
    Dec 2012
    Location
    East Midlands, United Kingdom
    Posts
    120
    Quote Originally Posted by Vilan View Post
    Ah, hmm, that does change things. Has this been just since update 14? I finished up Wildermore just before it came out and I beat Conog with 2 other people fairly easily. LM, hunter, and... champ I think. I don't think we ever dismounted him, though I really don't remember since it wasn't a very memorable battle. Shaguk I beat with LM and 2 hunters, did manage to dismount him. Rottenheart I soloed after a very long fight. So it seemed about right to me, but I haven't tried post-update.
    I must admit I dont remember exactly what each update has added but I believe that they broke the mechanic when they announced that they would be making mobs use their harder hits more often. Over all that did reintroduce challenge into some areas of the game, but there are times (like certain warbands) when being hit with the same hard skill repeatedly just frustrates and irritates. I am not sure if that change was made during update 14 or before, or even after but I would guess that is when they changed it. I think it would be a relatively easy fix, in as much as they just need to revert Conog back to his original hit pattern. With the mitigation changes that have been brought in, he would be enough of a challenge as is but the repeat dismounts and interrupts that render the tank unusable is just OTT when it comes to frustration factor.

  20. #20
    Join Date
    Dec 2012
    Location
    East Midlands, United Kingdom
    Posts
    120
    Quote Originally Posted by Castorix View Post
    Conog has not changed. He had always did that if you don't dismount him quickly in Light/Yellow...
    Again, if you read the full thread I will contest that the frequency in which he does so has indeed changed. He always has had the skill to do so, but never did to the extent that he does now.

  21. #21
    Join Date
    Mar 2011
    Posts
    2,780
    With 45% mits, Conog melees for 6-9k damage. That is what he does after Update 14. That is WAI, because remember, 30% of incoming damage goes toward your warsteed when mounted. i.e. 4-6k hit on the character.

    During RoR, hunters and squishies had 6-9k morale. He's balanced back to his original abilities.

    There's not a lot of players who are experienced with his mechanics, or know that you really should take 1-2 players with you to do him with on level people.

    Remember, it is a RAID warband. he's not supposed to be very soloable, (although turbine did build bugud).
    LvL 100s: Beorning, Burglar, Captain, Champ, Guardian, Hunter, Lore-Master, Minstrel, Rune-Keeper
    LvL 85: Warden, Minstrel
    All my forum posts are my opinions and may not even be that. Also On Twitter: @leixicon

  22. #22
    Join Date
    Dec 2012
    Location
    East Midlands, United Kingdom
    Posts
    120
    Quote Originally Posted by Leixy View Post
    With 45% mits, Conog melees for 6-9k damage. That is what he does after Update 14. That is WAI, because remember, 30% of incoming damage goes toward your warsteed when mounted. i.e. 4-6k hit on the character.

    During RoR, hunters and squishies had 6-9k morale. He's balanced back to his original abilities.

    There's not a lot of players who are experienced with his mechanics, or know that you really should take 1-2 players with you to do him with on level people.

    Remember, it is a RAID warband. he's not supposed to be very soloable, (although turbine did build bugud).
    As has been discussed in the full thread, the issue is that he now continually spams his CJ stun which dismounts and interrupts. This is not about how hard he hits, its the attack that he now continually uses. I am familiar with his mechanics, as previously stated I used to play these warbands daily when Wildermore was first released.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload