I hope you didn't get infuriated with those fights hwere I used heals. Also please don't be upset that I'm calling you out - It's not to attack you, troll you, rage at you or talk about how much you suck. It's also not to say the opposite.
If you're going to use 4 over-proportionate skills to determine the success of a fight in as little as 10 seconds then I'm inevitably going to have to draw out the fight to compete. Especially if you use your CC cooldowns to manipulate the broken condensation of the classes power for uncontested efficiency.
I'm not complaining I died at all, that's not what I'm posting about.
You made a point to ensure that I allowed you started from stealth, with a fury pot and warg piss and initiating with a positional pounce. You then proceeded to use the 1,2,3,4 win/loss path to successful ganking in tandem with Tendon shred (which has been largely considered a cooldown for several expansion packs now) and ceased the fights immediately when I used any sort of self-healing/recovery options whatsoever.
Again, I'm not complaining that you did this.
What you're employing in those fights is not a balanced perspective to organised 1v1's. The idea of a 1v1 is not using the path of least resistance to get points from a willing opponent, but utilising your class in such a way that the player with the best micro-management of their entire skill-set reigns victor. Limitations generally apply to unaccountable skills and rotations of particular skills. That would also, in the current update apply to the age-old claws spam strategy which has only been effective due to lazy scaling from csecs at big T industries.
I didn't mind so much in the previous updates where it didn't matter so much, but I'm not in the business of meaninglessly giving away free points to people that aren't working for it beyond pressing 4-5 buttons in organised 1v1 scenario's.
Not attacking you, but just saying that you and any other warg employing this means of fighting solo's should not expect honourable skill limitations or usage from your opponents.
If you're still asking why, then it's this;
Playing a shadow warg with the aim of succeeding with claws/gouge spam is probably the easiest strategy to success anyone could employ on any class.
Because 1v1's aren't about who's playing the easiest class to perform with, the reward or consequences of play that focuses on the path of least resistance should be adjusted accordingly.
I assume/hope you gloss over the forums and hope you read this with the intent that I'm trying to communicate.