I worry about this, too. While I do think it hits too hard, there are a number of things that hit too hard atm. If you look on the forums, there are FAR more threads where people have noted the OPness of things like Impale or immediate skills that let a warg get off 8 attacks in a second. Again, I do agree SW's damage needs to come down, but it needs to be looked at in the context of other changes as well, and I do not think singling RKs out for a dps nerf is a good idea. Nerf it too much, and you'll likely see fire RKs disappear from the Moors (just as a lot of other freeps already have).
People have different opinions about the affects of U13 on balance, but I think one thing is undeniable...... as a creep friend said, "it sure wasn't good for business!" I recently transferred off the server I played on for two years because u13 completely killed the action there. I checked around in the forums and messaged people on other servers, and found pretty much the same thing. I transferred to BW, because action was dying or dead everywhere else from what I could tell. And, what did I find there? Logged in, ran down the front steps of GV, and found six FoTM defilers supporting a whole bunch of BAs and two sets of multi-boxing weavers. So, when it comes to nerfing RK dps without balancing other things as well ....... why? Frankly, I'd put u13 in the same category as HD. Both resulted in lots of players leaving the game. If there are stats that indicate otherwise, I'd love to see them. From personal experience, though, more than half the people I was playing with in November, and had played with for several years, are gone now.
Anxious to see what the next to level cap increases bring to the game. Hopefully, they'll be changes that bring people back instead of causing still more to leave.
Last edited by Nouri; Jun 09 2014 at 06:51 PM.
Casinoari - Rank 15 RK
Malakorou - Rank 10 Defiler
Casinari - Original Challenger of Saruman Minstrel
Casinoari - Rank 15 RK
Malakorou - Rank 10 Defiler
Casinari - Original Challenger of Saruman Minstrel
And please give a look at 'Prelude to Hope', healing 56-60 morale per tick. It's too weak.
no rotation
the attemp to implement a rotation into the RK healing is one reason why we are in a bad spot
comboing skills is ok like bubble + EfA to react to certain situations (as long as it isnt the main fokus)
but a rotation in healing takes all flexibility from you which is bad
I have to disagree with this. While healing, only under superb/very predictable circumstances can a healer achieve a true "healing rotation" - with exact skills following each other in a predetermined pattern. However, just like how a DPS class needs a general dps rotation to follow/aim to achieve in combat, a healer must have a general outline, or even just a theme to the healing in order to keep HPS normalized and to be able to deal with the expected damage. While I am sure most of us would prefer to not go back to the spamming MV days, I must admit that having the ability to use MV as liberally as we did allow for much greater healing dependability, and the easy transition allowed for the RK healer to adjust to a situation, knock off a couple of cooldowns, and return to the original plan.
Healing situations are, in every sense, much more unpredictable and tougher to adapt to than DPS situations. DPSers can always (unless when doing PvE and all damage has to be stopped) continue their rotations and achieve a reasonably predictable outcome. Healers however, must constantly watch and maintain the unpredictable spike, AoE, and other damage on their group members. Because of this, it is nearly impossible to continuously follow a specific healing rotation. But like I said earlier, in order for any healer to have a reliable baseline of healing, they must have some potent rotation that they can fall back to. That is one of the reasons that RK healer is in a tough position when competing with other healing classes. The inability of RKs to string together skills and create efficient combos (other than the unpotent MV+WoH combo that eats up power) is something that needs to be, and I believe is currently being, addressed (at least from what I have heard about with discussion related to the tweaking of skills animations).
Sindhala - Level 85 Rank 11 Runekeeper Healer
Adiani - Level 85 Rank 7 Burglar
Headhunted - Level 75 Rank 6 Hunter (Retired)
i of course agree with something basic that maintain a good baseline of hps
i personal just wouldn´t call it really a rotation if it does not contain 4 or more skills
Completely agree. We must have no rotation, and only 2-3 skills that can work together depending on each situation, healing is not a rotation based role, it's a role based on adapting to the situation and knowing the fight, right now we have Rousing words powerful enough to take care of expected group damage in a raid, so there is no need to have anything else, single target maybe we're weaker given amount of damage a tank will get, but for me, rousing words + prelude (to restore power on everyone) is enough of a rotation for expected damage with a couple of efta or MV for tank. If they make it a rotation based role, it will be just boring and there will be no difference of character skill, and even lag or slow connection would make only difference if everyone is using same rotation.
A dps nerf on that skill is a bummer not because of the nerf to that one skill but it's just another nerf in a semi-long line of them. We've lost so much utility and so much of the "extra" stuff we brought to the table over the last few updates, mostly with the intro of trait trees. The class is so simplified now and to get dps nerfed even further is sad. We won't be able to be interrupted but we'll still be able to be stunned, mezzed, disarmed. It's hard to complain about Impale/Dev b/c in raid situations creeps need that for the burst but that is op too.
Any chance we could see a bump in the proc chance on the buff that reduces inductions? I haven't had coffee, can't recall the name, it seems to come up so seldom, omg is rng nerfing us too!!!!!
That's precisely why, if SW is to be nerfed, the change needs to be looked at in the context of a package of changes that reduce the need for such OP burst skills and abilities as SW, Impale and the use of 'immediate' skills which allow for the execution of 8 to 9 skills in the space of a second.
Casinoari - Rank 15 RK
Malakorou - Rank 10 Defiler
Casinari - Original Challenger of Saruman Minstrel
I will just say something:
If you do changes that completely destroy pve fun (as they did), most pve people will just stop doing that and just leave the game or even stop buying expansions until it's fixed while pvp people might be up yet for playing but some people who do pvp are mainly raiders who don't play if the game doesn't offer fun in pve.
Now if you do changes that completely destroy pvp fun, some people will cancel subscriptions, but most pve people will keep buying expansions as long as pve is good and I don't think that will mean a huge income loss.
So in my oppinion, first fix pve which is most of the game (if possible before 90% of the players leave the game), and then fix pvp.
the day they finally remove the capability for Monsters and Freeps to oneshot one another in a 1v1 will be my favorite day in PvMP.
that includes high rank versus low rank btw, I just really don't see the point of classes being able to kill another player in mere seconds.
If someone gets ganked by multiple enemies and dies in seconds, sure. But one warg killing low ranks before the Sudden Pounce stun wears of just scares away players from soloing and encourages everyone to huddle up in big raids.
Characters: Tindillin (100 Rank 7 Rune-keeper), Arnillion (95 Rank 4 Hunter) on Evernight
Rune Keeper Changes on bullroarer
Runekeeper
Riffler of Writs items should now properly remove the attunement shift of a Writ as intended.
Words of Exaltation had old tooltip text that referred to the duration of the bubble being increased per tier of writ of health on a target. This functionality was removed in update 12 but the tooltip was not updated. It is now.
https://www.lotro.com/forums/showthr...UlLROARER-ONLY
Githain , Rune Keeper of Meneldor
A small cog in a big machine.
Life has no "Undo" button, only "I'm sorry". Thinking before doing is a good thing.
As Jinjaah said here the changes are over on Bullroarer right now with U14 Build 2. Go test things out people.
I've already gone and checked on DNF and I have to say Thanks Jinjaah for listening to us on this issue. I know I've been trying to get this specific change ever since HD Build 3.![]()