I would like to see some way of the game taking care of these situations because they just act as deterrants for those who do want to play.
If a player leaves the field before the game starts then the quest should cancel for them and a stick respawn for someone else to take the place.
If someone goes afk in the game, they should be automatically removed. This can be determined by a combination of character movement and 'batting'. If the character hasn't moved from its position for 30s then they should be booted. Even if a player is struggling to hit the chicken they'll likely be moving. If they're moving but haven't hit the chicken for 1min then they should be booted too. That gives people a reasonable amount of time to get involved and target the chicken etc. This should stop people using auto-run to avoid the 'afk' detection.
The problem arises with what to do when a player has been booted. With the physics around the fields no one can enter to take up the position, so perhaps some sort of debuff could be applied to the opposite team to try and balance the sport when you end up with 2v3 or 5v6? Something like an increased cooldown might work, meaning that although there are more on one team, they'll not be able to hit as often. Players that are booted or map-out should have the quest auto-cancel so they have no chance of getting any tokens at the end of the game.
Considering that players are doing these actions deliberately and in full knowledge of how this impacts other players, perhaps instances where these are taking place should be reported:
4. While playing the Game or participating in related services, you may not exhibit or partake in behavior that is disruptive to the Game’s normal playability, causes grief or alarm to other players, or degrades the service performance or other players’ client software (for example, deliberately using game bugs or loopholes to disrupt the game or dropping excessive items).
Code of Conduct
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I'm not sure if this will work but I recommend a Substitute quest to be available if someone gets booted from the team that had the person afk or leaves the game and the substitute would be ported there to take his place. Maybe this will help but I'm not sure lol.
- Second Marshall Battalion-1 ( Currently Semi-retired from Lotro )
What there needs to be is a 'ready check' after the last stick is picked up. This will act just like group ready checks and after a minute that person fails the check and is removed from that arena with their stick put back down for a new player to take. Only after all 6 in a 3v3 and all 12 in a 6v6 have hit OK will the game begin.
Great post PK.
I was thinking about they should have a field for 2v2 & 1v1. I don't mind playing on the 6v6 but maybe get rid one of those & add a 2v2 & 1v1.
This has turned into a huge grind. I been at this since Thursday, played that day plus yesterday morning, evening & this morning. Had enough tokens for 2 cosmetics- 450 tokens total. That is just too much imo. The cosmetic stick for example is just ridiculous in cost of 300 tokens. I am just burned out & not even bother play tonight & probably won't tomorrow.
I haven't seen huge problems with AFKers on Landroval during the times I've been playing (yes, there have been a few). What I've seen happen more often is for people to take a stick, and then when the game doesn't start right away, leave the field. This doesn't replace the stick, and so when the game finally *does* start, it is already imbalanced from the beginning.
However, I will also say that this happened in a 3v3 match where the actual players left were 3vs1 instead. One of the blue players started playing on the red side, making it 2v2 and it actually turned out to the most fun match that I had today. 2v2 seems to be a 'sweet spot' in terms of field size/chickens. Something to think about for the future.
I don't know if this would be possible, but if there could be some sort of phasing/layering and a Game Master, where you can join a field remotely (which could mean permanently sealed invisible walls) (and an exit port device before the game starts). The Game Master could have as many games as needed, so it always has only 1 game of each size that is not yet filled, so if you want that size, players wont get split between multiple ones. Then there could be an option to join the next closest to full game. After a field gets the allotted number of players, there would be a ready check, which lasts maybe 30 seconds or a minute (as PKcrichton said), and after that, any that do not confirm ready, will be kicked out and the game will be reopened with any slots that were freed. Once the ready check is completed, then the sticks would spawn, and each person could pick any stick, on either side (they would have a persistent buff while on that field, and get a 5min CD debuff so you cant spam join and leave, to prevent griefing). You could leave at any time by right clicking your vitals and using the Leave Field control, like Leave Instance (this will likely not be abused because there is no logical reason to do it at all; using this could also give a debuff that reduces your next game's rewards by 20%). When the game is over, you simply get teleported back to the Game Master.
Visually it could either show any game that is going on, or any game being built. (might be kind of hard, but I would say 2 or 3 spare instances for each field type - with the normal, populated layer being the priority)
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[center][url=https://www.lotro.com/forums/showthread.php?527939-What-LotRO-needs-to-focus-on-(that-is-not-specifically-endgame)]My Mega Suggestions Thread[/url][/center]
This is the third night that I've tried to play Hobnanigans. Frankly, the AFKers, boxers, and most likely botters, are ruining this game for everybody else. Every time I've been to the grounds, three of the fields have been occupied by players with similar names, nonsensical names, or the same kinship name. Making these tokens bind on acquire, if not bound to account, would alleviate the biggest problem with Hobnanigans. Frankly, I won't be playing it while this continues. This was not the glorious return of Hobnanigans that I had expected.
Having played this mini-game a lot it has reaffirmed to me that the worst thing about MMOs is the other players. The game has a lot of potential however the way that it is being exploited by players is disgusting and removes most of the potential fun from the event. The desire to win at all costs seems to have been encouraged by the potential rewards and it has definitely brought out the worst in people. The only effective way of targetting (F10 - nearest NPC) is now being largely defeated by the presence of player pets on the field. I just watched a game with a team with 3 LMs and 2 Captains on the same side all with pets out.
All too many people are taking the stick and just going afk. In a recent game I was the only non-afk player on my 6-person team. Some of it could be the monotony of waiting for a game to get enough people to start but definitely some of it is deliberate. I have watched some people move from field to field going afk on each during the game.
Also since there is no training game for people to try, those who might like the chance to practice and learn it are being driven off by the win-at-all-cost brigade who shout at them when they do anything wrong or are not quick enough to assist. A real shame. It is day 2 and the majority of the fields are already deserted on my server.
This is a fun game though and with a few refinements it could be great.
I agree with those who think that the games are too long. I would prefer 5 minutes which would offer a faster pace of game with the chance that the extra skills that open up might have a chance to make a real impact, Currently by the time you get the second skill most games are already decided. Also if something odd happens, like the chicken who dropped outside the game arena into an unplayable area, then you have to twiddle thumbs for too long before the game finally ends. Overall ten minutes feels just too much like conscription rather voluntarily having a good time.
All player skills should be disabled whilst on the hobnanigans field and pets should be automatically de-summoned. Not only does their presence make targetting difficult but it is often hard to see what is going on. Stopping all non-Hobnanigan skills on the field would prevent most exploits from LMs from using stun immunity to avoid eggs to hunters leaving the field entirely during the match without the game noticing.
There needs to be a way to allow all players to easily target the Game Hen (ball). F10 would work if there were no pets allowed and the referee was untargetable. Otherwise there should be a fixed period between the game hen appearing and it being playable which would give opportunity for everyone to have time to select it without others surrounding it first.
Whilst I am aware real sports do have potential for an own-goal scenario, right now it is unrealistically easy to occur in Hobnanigans and the game favors those with faster computers or response times. If you are facing east and push to send the ball east but someone is faster and now sends it west, when your contribution is assessed it is added to the westerly push rather than either reducing that momentum or being entirely neutralized. You have wasted your cooldown and helped the opposing team, a double penalty and all because you were not as fast to the press as another player. Ideally your keypress would be negated if you are not on the same team as the person who pressed first, this would submit new players to a lot less abuse for unknowingly help the chicken land halfway down the field in front of their goal.
Finally some sort of intro quest or training mode is really called for. New players really need to get a chance to practice hitting the chicken and coping with mechanics like the changing skills, moving wagons etc before they actually get onto a real field with more experienced players who may not be wholly tolerant.
A suggestion might be to rotate rather than add the extra skils during matches. Right now I find the Egg favors those PVP types who are better at multi-targetting and gives them too major advantage throughout the whole of the match when the Egg is the second skill. If there were only two skills available throughout the duration of the game but the second skill changed periodically then all playstyles would have equal chance and the impact of a specific skill on the game outcome wouldnt be so major.
I bought a Reward bonus token for 2 MC from the vendor. I went to the field and took the quest for blue team. The blue stick started to glitter. I tried to pick it up but it gave me a "can't do that yet" message. I cancelled the quest and tried again, no luck. I tried at another field, no luck. I relogged to see if this would solve the problem.
My bonus was gone. I lost my 2 MC. I contacted a GM who told me there was nothing they could do -- they could neither refund the 2 MC nor give me another Reward boost.
Bugs aren't fun, but bugs that cause monetary loss are especially not fun.
By the way, the 6x6 field is the most fun. Please don't remove all of them.
As far as the 2 mithril, I lost 2 on friday when my power cut out for a brownout. Stinks.
If you want, you can probably call CS and explain it was bugged, you filed a report and see if they can refund you
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Two independent cooldowns are in play together. The first is the quest itself, if cancelled from within the log you have to wait 5 mins to pick it up again, it's common knowledge that running away from the field means you can grab it right away. The second cooldown which I presume you've not noticed, is that as soon as you grab a stick you get give a 'Playing Hobnanigans' buff that lasts for 5 mins. If during that time you run to another field to take part there, you will not be able to pick up a stick even if one if available until that buff expires.
It's obviously intended to make it less attractive to people dropping and grabbing multiple sticks to force a game to start within a few minutes even if on their own, as you'd have to wait 5 mins each time, which itself has been /bugged as not being infallible.
All posts to be taken with a pinch of tasty salt.... preferably rubbed on a Tater
AFK players are ruining the game.
There can be up to 5 players in a 6 player game AFK at one time earning tokens for doing nothing. The problem is that if even one player goes AFK it ruins the game because the other side has an unfair advantage.
It's rife on my server (Gladden) and some of the players are even from the same kinship all in a line doing nothing. They shouldn't be getting rewarded for doing this!!
My suggestion would be to make Hobnanigans an instanced game that you have to Q for via the instance finder. That way you would have more control over the arena and the ability to kick AFK players on a timer or something. You might want to look at rewarding players for goals or assists or offensive yardage so it rewards participation and teamwork but is not open to abuse.
Funny game, nice ideas and rewards.
But still bugged, and needed improvement for real fun.
The barter prices are much too high for some better items.
It is feeling that I have playing for weeks, real time, to get some of the nicest cosmetics, emotes and pets.
Player pets on the field and AFK ruins the game too.
An AFK in match own the same value as an active losing player?!
Made the playing field walls bounceable for the chicken will be much more enjoyable then this continious useless chicken hitting over minutes at the walls or in corners.
Nice mini game, but some fine-tuning needed!
The game is fun, when people actually play and don't exploit bugs.
For example, last night I tried to play some games before I logged out. There was an open spot on a 6v6 field so I signed up. When the game started, everyone on my team except me was afk and 2 players on the other team weren't afk. Because it was 2v1, they scored quickly. Shortly after, the chicken ended up out of bounds and everyone stood around until the game ended.
I thought it was an accident until the next game when it was the same teams, the same 2v1 at the start, and the same 2 players scored and then kicked the chicken out of bounds in the exact same spot and went afk. For the third game, I defended the out of bounds glitch spot as long as i could until the stun egg power popped and they just stunned me and kicked it out of bounds and afked. Wandering around the fields after this, I saw the same thing was happening on every field except the 3v3 that is broken so there is no winner.
When the game is working, it is a fun little distraction so hopefully some of the bugs/exploits can be cleaned up for next time.
I played the first day and had a lot of fun. Went back on Sunday and left in disgust. The first game had a dual boxer (all four minis with similar names in a row) parking afk characters on the field. They were smart and parked two on each team so that they would get 2 winners no matter who won. The second game had a blue player go afk ON FOLLOW on their red player friend. So we were 3 v 2 and lost. I left at that point, seeing more dual boxer lined up and looking at fields with only one or two people moving and the rest standing still. And hearing the same complaints in Regional chat from the other layers, with people begging to be transferred to different layers to TRY to find one with actual people playing. There needs to be SOMETHING done about the afk. Even removing the losing consolation 5 tokens won't work with dual boxers parking on both teams and people having friends queue on opposite teams and, I imagine, splitting the total tokens. Some of this might be fixed if they made the tokens bound. This would at least get rid of the afkers selling the tokens.
A few items I'd like to suggest to help keep this fun and reduce the token grind/farming.
- declare the season to be 3 months and award different tokens each tournament of the season
- leave the fields playable for rep only during the non-tournament days
- rotate rewards through the tournaments of a season
I think Hobnanigans is a nice game, but it still has loads of bugs and glitches.
First of all, I think it's really annoying that almost whole of both of the teams are AFK.
I just did a few rounds. My first round I was the only one active out of 12 people. I scored about 4 goals, then one of my team mates became active but started to score in his own goal. In the end we lost while the whole opposite team was AFK.
As you can see in the picture, I am not wearing the blue hat. I became a bald Elf, that's quite ugly...
Also some people don't get the cape or hat at all and can still participate. Quite confusing to know then in which team they are.
Next point is, that when I am standing face to face with and opponent and a chicken in between, and the opponent hits it, and immediately after they hit I hit the chicken still goes backwards (from my position). It should bounce back and go forward but it actually receives a boost backward going back twice as far as it would go with a normal hit.
Also aiming is quite hard. Sometimes you stand in front of it and it goes left, next time you stand right of it and it goes straight forward. Maybe have some kind of arrow that indicates the direction the chicken will go to?
Somehow the chicken can get on top of the bale of hay. And if it sits next to the bale you can hit it but it moves just a little bit, just like when it sits on the wall. Maybe make the bales and walls repel the chicken so that it bounces back a bit. When it's in a corner it's hard to get it out when a few people are slamming it.
So, would it be possible to do something about the AFKers? Kick from the field when AFK?
Maybe make it impossible to score in your own goal, to prevent people from ruining the game?
On Elendilmir both 3v3 fields are bugged, They don't count the score, and consequently, neither team is able to win and get the extra 10 tokens. One of them had been bugged for almost the entire weekend.
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Maybe it would be possible for Turbine to add something that checks that the players are active? It can't be too strict because that would make it hard for people their first time when they don't know how to play, and for people with bad connection, but to make it so that you have to run around and hit the chicken once in a while or you won't get any tokens even if you lose?
I don't think the tokens should be bound because it's nice to see people helping friends and trading tokens between them so everyone gets what they like the most Also, later when we have had Hobnanigans for a few times and people have gotten their fav things, I'm sure many kinships will band together for tournaments to earn tokens for the larger things for the kinship house yard
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