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  1. #1

    Looking for a good hobbit solo class after the recent difficulty spike.

    I've heard lately that Turbine might have overcompensated a bit when trying to re-balance the game's difficulty after Helm's Deep. Since I don't really like having to scrape and struggle to level in MMOs, I was wondering which of the hobbit-available classes might have an easier time of things these days.

    I know Warden is the quintessential solo class, but I am resistant to playing one because I won't be playing the game super frequently and I have terrible memory, so a memorization-heavy class just seems like a headache for me. I'd still try it out if someone can make a good argument for a lazily-played warden. :P

    Class concept wise, I think hunter and minstrel sound most fun to me. I love playing hunters, but I hear that although they can tear through standard mobs, they are very bad at soloing fellowship content. It seems minstrels do better at soloing, but I prefer slinging arrows to slinging songs. Both sound cool though.

    Anyone have any advice, especially in the light of the recent increase in difficulty?

  2. #2
    Well, of the 9 current classes, the ones available to Hobbits are Burglar, Guardian, Hunter, Minstrel and Warden.

    So, if you want survivability, the best is either Guardian or Warden. And, if Warden is out, then you're left with Guardian.

    Burglars are ok, but most of their heals come through reactionary events, that may be too little, too late with the current over-correction in difficulty.
    Hunters always fared well against normal mobs, but if the mob has enough morale to get into melee range, the Hunter's wet paper towel armor didn't provide much mitigation.
    Likewise, Minstrels are good at burst damage, but you might find them lacking in mitigation department.

  3. #3
    HaleElven's comments are a fair assessment.

    I would add that a hunter's need to gather focus and skill inductions cause them to play slower. This is particularly noticeable if you're used to melee combat. Also, I think (but have no proof) that a minstrel's shouts offer more DPS.

  4. #4
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    Quote Originally Posted by Treadstone87 View Post
    Class concept wise, I think hunter and minstrel sound most fun to me. I love playing hunters, but I hear that although they can tear through standard mobs, they are very bad at soloing fellowship content. It seems minstrels do better at soloing, but I prefer slinging arrows to slinging songs. Both sound cool though.
    Just to point this out... since WHEN has the ability to solo FELLOWSHIP content been a criterion for a good solo class? There's a heckuva lot of content in this game. If the class you like and have fun playing can't solo the FELLOWSHIP quests, then skip 'em and do something designed to be done solo. Or go find some other players and play in a fellowship!

    Play what makes you happy. You'll figure out how to get stuff done if you care about the class enough to learn all about it.
    <<Insert clever sig here>>

  5. #5
    Quote Originally Posted by Shukar View Post
    Just to point this out... since WHEN has the ability to solo FELLOWSHIP content been a criterion for a good solo class? There's a heckuva lot of content in this game. If the class you like and have fun playing can't solo the FELLOWSHIP quests, then skip 'em and do something designed to be done solo. Or go find some other players and play in a fellowship!

    Play what makes you happy. You'll figure out how to get stuff done if you care about the class enough to learn all about it.
    I haven't done any content past Lonelands in this game and I would hate to miss out on cool story stuff because I skipped group quests.

    I've also experienced how difficult it is to get groups together in this game, especially for low-level stuff.

    So that's why I asked. I appreciate you pointing out that there are good solo classes that cannot solo fellowship content, but I am looking for a good solo class that can.

  6. #6
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    Quote Originally Posted by HaleElven View Post
    Likewise, Minstrels are good at burst damage, but you might find them lacking in mitigation department.
    Minis are still the easiest to play, and fastest to lvl.
    [color=green]"Freeps raid to get their skills and gear, then come out and complain about creeps raiding to get their skills...hypocrite much?"[/color]

  7. #7
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    Quote Originally Posted by Treadstone87 View Post
    I haven't done any content past Lonelands in this game and I would hate to miss out on cool story stuff because I skipped group quests.

    I've also experienced how difficult it is to get groups together in this game, especially for low-level stuff.
    I can understand that fear. The Garth Agarwen quests in the Lonelands are the first group storyline content you run into. On my Runekeeper, I came back in my 50's and did some of that missed content that I could not do on-level. But much of this sort of thing has been removed in the various re-vamps.

    The only group quest I know of that has a really cool storyline but cannot be solo'd by a sufficiently over-level solo player is the Tomb of Elendil instance, part of the quest series that starts with "A Man Called Estel" with Aragorn in Rivendell. (But I haven't yet tried this level 40 instance with a level 95 character.) All storyline content has been released as solo friendly for a number of years and expansions now.

    I would hate for you to play a class that you don't like instead of a class you like just because you MIGHT not be able to do some tiny percentage of the content.
    <<Insert clever sig here>>

  8. #8
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    1. The so-called difficulty 'spike' really doesn't affect lower levels much at all. Specially on landscape. Difficulty is still easier compared to pre HD with a couple of exceptions (mounted combat, high level (90 plus) escort quests, levels 86-89.)
    2. Most fellowship quests have inspiration now so anyone can solo them.
    3. Classes vary every expac (and with certain levels) on difficulty and ability to solo-if you asked this pre HD the answer would have been (ignoring the race issue) champ/warden. Now it's probably fire RK for single target dps, minstrel for self heals plus dps and captains for everything at once.
    4. Minstrels are very easy to solo-lots of burst dps and are a very basic class now. (The days when you couldn't self heal in dps stance and had to use ballads and anthems wisely, and kite to survive, are long gone. ) But later on, you'll notice the lack of mitigations due to tissue paper armour and poorly itemised quest drops. If you level a mini get a tailor as your crafter, would be my recommendation.
    5. Soloing Epic battles -they seem to favour ranged dps classes.
    6. Minstrels in Mounted Combat and burglars MC are apparently having more trouble than other classes. Minis still do more damage on foot. Burgs seem to have issues with being melee dps on a warhorse.

    There is very little required group content left in the game now and the epic has been 'soloified' completely. If you want to be able to solo Garth Agarwen on level (one of the few fellowship areas without inspiration) you are choosing one of the few instances left that require a fellowship before you get to angmar/moria. (edit: There is also one in Annuminas as well iiirc.) But you can always go back when you are over level. Or join a kin. Most good kins run GA for for their members when people need it -although it's likely you'll be dragged through by a 95 rather than getting an on level group.

    As suggested by others-find a class you like to play. Learn to play it well and if you are good enough you can solo most 3 man stuff. (Champs guards wardens burgs and minis all have post HD threads on soloing group content.)

    I'll add. at a certain point, it's often the player, not the class, that makes the difference on what is soloable. (This is even true of wardens!)
    Last edited by Calta; May 06 2014 at 11:59 PM.
    [COLOR="#DDA0DD"][CENTER][B]Peralda[/B] - Minstrel - 100 - The Numenorean Guard - Landroval~~~~~~~~~~~~~~~~~~~~~~~~~~[B]Yvandriel[/B] - Minstrel - 100 - Extraordinary Adventurers' League - Laurelin[/CENTER][/COLOR][COLOR="#EE82EE"][CENTER]And the minstrel sang to them……”and they passed in thought out to regions where pain and delight flow together and tears are the very wine of blessedness.”[/CENTER][/COLOR]

  9. #9
    The idea of soloing group content on-level somewhat flies in the face of the concept of "group content". It means that there is solo content that is easy, and solo content that is difficult, but no actual group content.

    On that score, I have had good success with a leveling group on Landroval. This is a group that uses the XP disabler to keep everybody on the same level so that, when group content comes up, they can form a group and do the content.

    Even a single companion would be useful, and the XP disabler would mean you did not have to do EVERYTHING together. All you need is an agreement on your current level, and "we'll get together on Thursdays at 8:00 PM to team up for some of the more difficult stuff."

    Currently, our leveling group is 27th level working out of Esteldin. We have completed the Book 3 fellowship quests as fellowship, travelled into the first level of Fornost, and ran several patrols through Dol Dinen and Nan Wathren in the past couple of weeks. When the characters reached 20th level and could enter the Great Barrow, we had the Great Barrow war - about 20 missions into the Great Barrow battling Sambrog and his minions. We have done several skirmishes, and the Erebor instances.

    The short of it is that there has been little trouble getting a group together - a group of players at the appropriate level.

    I also have a Moria group - but it is not a leveling group. It is level-locked at 60th level. But, when characters get to Moria and wish to do the Moria skirmishes and instances with an on-level group, there is a group waiting for them.

    But, if you are still looking for a character that can solo group content, I should report that I have no trouble with either minstrel or warden - at least in the lower levels. Both have completed so-called "fellowship quests" 5 levels above the character level. The minstrel can kill just about anything too quickly for it to do any damage in return. The warden can heal its own wounds faster than those wounds can be inflicted on it.
    Meadowlarke Sweetweed on Landroval. Also nephews and Bounders Ayrhawk, Wrennsong, and Little Meadowlark Sweetweed
    Club Eclair roleplaying group on Landroval currently capped at Level 45 in eastern Angmar for all Shadows of Angmar end-game content (Alphred Troute, Hedgerow Shrewburrow).

  10. #10
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    Quote Originally Posted by AccessDenied View Post
    HaleElven's comments are a fair assessment.

    I would add that a hunter's need to gather focus and skill inductions cause them to play slower. This is particularly noticeable if you're used to melee combat. Also, I think (but have no proof) that a minstrel's shouts offer more DPS.
    True, but I think the time lost during a fight is recovered by the Hunter's movement skills and the fact that Hunter combat is mostly ranged. You spend less time running from A to B out of combat, less time starting combat because you do not have to run to the opponent, and less time getting back to some town to turn in quests and sell off because of your porting skills.
    Cener, Ingo, Rilibald, Hesred, Halras, Loringo
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  11. #11
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    Quote Originally Posted by Treadstone87 View Post
    I've heard lately that Turbine might have overcompensated a bit when trying to re-balance the game's difficulty after Helm's Deep. Since I don't really like having to scrape and struggle to level in MMOs, I was wondering which of the hobbit-available classes might have an easier time of things these days.

    I know Warden is the quintessential solo class, but I am resistant to playing one because I won't be playing the game super frequently and I have terrible memory, so a memorization-heavy class just seems like a headache for me. I'd still try it out if someone can make a good argument for a lazily-played warden. :P

    Class concept wise, I think hunter and minstrel sound most fun to me. I love playing hunters, but I hear that although they can tear through standard mobs, they are very bad at soloing fellowship content. It seems minstrels do better at soloing, but I prefer slinging arrows to slinging songs. Both sound cool though.

    Anyone have any advice, especially in the light of the recent increase in difficulty?
    Lots of great input in the the above posts. As you can probably tell, there are many play styles and opinions to go around!

    I'm in the process of leveling a minstrel myself. Apart from some skirmishes, I've solo'd the entire way and have found it both safe and enjoyable. I agree with you about preferring arrows over songs, but the sheer damage my minstrel pumps out with most of his attacks counteracts that squishy sensation quite nicely. The other (perhaps obvious) advantage of a minstrel is that, unlike a hunter, you can switch to healing if you decide that's the soup of the day. It also opens up windows for group play if you choose to go that way down the road.

    Happy questing!
    Neddor, Untrustworthy Guardian of Arkenstone
    Massan, Captain Nutter of Laurelin

  12. #12
    Solo minstrels are very good and underrated. Most people look to them as healers but for a solo class, Dissonance stance will destroy all your enemies and clears mobs very efficiently. They have huge burst potential as well.

    Other classes can all work solo. Guardians may lack a bit damage wise when it comes to later levels and the Hunter may have survivability issues if you don't kite properly. But other than that, just pick a class you really enjoy and go have fun
    [I]"Three hundred lives of men I have walked this earth and now I have no time."[/I]

 

 

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