People hate being camped, and often I think the campers don't like doing it themselves. Thing is, if you're looking for an enemy and can't find one and there have been no call outs, sightings, etc., the next/first place you would look is where you can be sure to find them and that's the place they start at! Freeps come out of gv and creeps come out of grams, and if you sit there you can be sure someone will find you, because I can't name even one person who uses the safe path to leave regularly over the main entrance.
Originally Posted by Jousimies
People go to these places to find them--and they do--and stay there because they know they can keep finding them there. And although the camped CAN just leave, will they? They're looking for a fight too and they can be sure to find the campers, camping! Why would they, if they want the fight, go elsewhere to where they may or may not find anything to fight? Its so much easier to stay, and you WILL find enemies to fight there, as opposed to maybejustmaybe finding someone wandering, and then that's only one encounter.
This is why it's so dangerous for the campers to take all the ops, because there is a good chance that no one will be bothered to even them out, IF they even think to check! I for one don't look at my map when I'm camping/being camped unless I'm about to go somewhere.
To break a camp, every camper has to leave, whether forcibly or voluntarily, AND the camped must move out. That is typically hard to do! Many times the camped can't force (kill) all the campers to leave; that's why they're being camped. Though if it does happen, there must be a place to move to (unless the campers were easily destroyed, but when does that ever happen? people don't even call that a camp!). If there's no good place, they stay. If the campers overpower/outmatch the camped, they stay, because 1-shots are the only thing stopping a total wipe. But why move? If you're looking for a fight, you know that soon enough the campers will be back to camp you. It's so much easier and certain if the fight comes to you! It often beats wandering around for a fight you might miss because the campers tried to come back and you missed them on the way.
Many times, to break a camp, you need sufficient power and a raid leader, and odds are you wouldn't be camped if you had a raid leader in the first place!
That's my analysis, anyway.
Cheiftain Ashtu-1, Defiler of Landroval
Master Guardsman Jythro, Captain of Silverlode