Kinda of a loaded question from my perspective. I consider any death unacceptable.
Originally Posted by enzo
While I certainly think the game should fight back, I don't like dying in games, whether or not there is any penalty for it.
Sometimes that means I run away and rethink my tactics, or go beef up my equipment and/or consumables. Once in a while it means I wait another level before retrying that particular quest. Maybe I move through a mob camp, stopping to observe pathing and spawn locations, like a sneaking Burg even though I'm a heavy armor class. I paid my money and I solve each puzzle in my own fashion.
In general, though, the opponents should be a force to be reckoned with. My characters should be able to take on a single, on level, normal, mob as long as I've got reasonable quest/crafted equipment for my level, virtues at numbers at least 15% of my level (14 for a level 90), current or previous tier consumables, and level 60 3rd Age LIs at my level. I should be able to take on one opponent using a standard skill rotation with a slight chance of their good luck (several dev crits) turning it into a tough fight. Add a second mob, and I need to either use CC skills or be tough enough to take on two. Single Sigs should be a real tough fight which requires me to buff myself with token, food, scrolls, etc. and use long cooldown skills.
Or to put it more succinctly, the difficulty level in the original SoA was just fine with me.
Cener, Ingo, Rilibald, Hesred, Halras, Loringo
Arkenstone (ex-Elendilmir) - The Osgiliath Guard