yah you're right its silly, been silly forever.
And for what it's worth, I've played LM, burg, mini, warden in the moors all while they were considered OP. I never have the best gear so this is a little jaded but I've never played a class as laughable as my rank 7 defiler with 14 audacity. It's easily the most faceroll class I've ever experienced.
and people are using the whole turbine gave me my skills why should I not used ALOT more
a red warden is dangerous but has close to no survivability. Hey don't worry I was looking at our trait lines they actually nerfed our bleed crit chance and lowered bleed crit damage.
Anyways at this point im pretty convinced that if they went and revamped every creep class and gave them 3 trait lines to choose from the moors would be pretty well balanced and then creeps would also understand the average freep a lot better... Oh no 5 minis they are heal stacking (4 minis are in warspeech/redline) - and we have this bad
A reaver hits u with sundering blow- u lose 8046 armor
a defiler hits u with CotDS- u lose 8046 armor
A warg puddle- u lose 4k mits
with lvl 75 itemization mits may be up but those 3 skills=0% mits
I don't know what turbine was thinking when they 2x every creep debuff
none of this new gear has mit on it, and I refuse to stack will as a tank class. they lowered BPE cap so now its much easier to deal with those op bpe classes.they lowered some of the free traits like crit chance/crit defence(doesn't even work on warden)
the buffed the creeps they nerfed the freeps for pve but it hit even worse in pvp- bad call and basically a double nerf...
sadly most of the freeps whne they cant win a 1v1 now but at the same time they have low mits and 4k might BECAUSE THEY DO ALOT OF DAMAGE ./facepalm
leave creeps alone, up all basic mitigations by a 5% total (basic) not cap!... my mitigations are already 55% oc/fw 42.9% tactical as a guard... I did have to go under the 10k crit mark to reach the 55% cap but I can kill anything in my path with relative ease, but my wifes RK is having serious issues reaching a physical mitigation cap alone, my hunter was a pain in the butt to get to 50% and in yellow the 55% is near impossible, I have ran across some strong light classes, some strong medium classes, and super tough heavys on the server I creep on... but my freeps have no issue killing but theres allot of freeps who are to easy mode to get their mitigation virtues capped... and the pvp freep population is suffering for it please give all freeps a 5% across the board mitigation increase (not cap increase that is not needed)
You know what? I agree. Creeps are right on par right now and it's just a lack of skill from carebear freeps that's the problem. So as of right now, I'm going to play creep and be on side with you super-talented creeps. I can't believe I did see this all along.
I think its pretty balanced out now. Freeps will have to group up & work together to get the job done. I have no issues with the Moors revamp.
I hope that it makes freeps group up like the way creeps have always done...
Freeps on my Server are all to busy soloing, but I am happy to give them a prelude to hope and steal half their points.
It is a major downfall in helping freeps to be coordinated and they will be surprised by the number of fellowship bonuses that make all the difference in a fight.
All the freeps know they have fellowship bonuses, hope scroll just to start, the class and race traits and skills: yet for some reason no hunter wants to share out combat run buff, or captain buffs...
If I'm in a raid most the time I wont bother healing people out of it if they are just leaching from the raid unless we are 24 man full.
The only real means of stacking mitigation in the moors at the moment is;
1) Going back to Sarchol (the level 75 mitigation cape from isengard pits)
2) Using the two-set bonus from the PvP rings
3) Full mitigation virtues
4) Mitigation crafted relics
5) Tanking gear
For the current moors meta 1, 4 and 5 are dumb. People should obviously not be completely shafted into 3, and the rings are so poor in everything but mitigation on 2 that the mitigation is the only reason anyone would wear them. You could argue that to be a decent trade-off, but I personally digress when it's the best trade-off that's currently available.
Going from U12 to U13, close to 2/3 of my character build is now somewhat tank orientated for a Moors red-line build and I'm still dying up to 25% faster in the same situations as I would have experienced from the previous update.
Not complaining about the deaths at all and changes to mitigations had to happen. But there's almost no viable 95 mit itemisation to look for in a moors build, and the practical effects of what's available are all but savvy at best.
Been playing since day one, original lifer/founder, have not PvPed a great deal over that time (R9 Champ) since I have long since considered LOTRO PVP sub par to every other game on the planet and willing to accept that because it was never their main bread and butter like a DAOC who put more emphasis on PvP over PVE. It is a goes back to fighting bridges and elf camps at TA in the early days to fighting at GV Lugs today they have generally moved the same fight to a different location.
That's all history and is what t is. U13 IMHO has turned the Moors into a irrelevant waste of time but not U13 alone. I have been working with my champ who has 20+ in all virtues has 19 Acuity in all three sets and I continue to try various combinations to see if I can find something that is even semi effect. I also run plugins that track my stats since U13 Renown averages have dropped from 10k a night to 3K a night and are still falling.
GV camp to me is as much of a waste of time as a Grams camp
Store bought creeps, R4 creeps not concerned about going up against and R9 freeps and shame on my freep brothers who are unwilling to group up before going out. Creeps are in general better at grouping and mapping in killing small groups and moving out. They also get the word out and swarm in if you don't believe that go into Groth and hang around solo for a few minutes.
Other observations for those that have not been paying attention at least on the server I call home. We have not seen a half blue map since U13 I could almost set my watch by the state of the map before. perhaps it will take time for the dust to settle and adjustments to be made on both sides. Maybe but I think not when I 2v1 a pair of R3 defilers to night and had to retreat from the fight because it was going no where and I burned through cool downs and pots with out doing any notable damage.
So for me I will take a break from the moors and we will watch the continued rank gain by creeps continuing to collect infamy by freeps who continue to hand it out like candy over Halloween. I have also observed a number of my veteran brothers and regulars have not shown up in the past couple of weeks. So no I don't and wont play creep side I have plenty of alts I need to catch up on content and hell summer is coming and I have better things to do than sit in this chair.
I also strongly agree with Ames' point it has to be fun on both sides if it is not people will not show up.
Last edited by drunes; Apr 24 2014 at 01:17 AM.
Shumzuda R11 Blackarrow - Shumheals R6 Defiler - Shumzud R6 Warg Beardhug R9 Champion - Majeika R8 LM - Chuffnel Burglar
Not all those who wander are lost.
I suggest to untrait Ignore the pain, undlot the skill from toolbar. Go and fight then. And say to yourself, hmm this whats champ life is, nomore 4 debuffs gone in 10 sec cd. Use pot and once 60 sec one debuff remover. And dont touch turn the tables. I hope this experience helps you to get down from high horse.
If this game is to have future, this, here, now should be inviting, helpful and respectful forum. NOOB L2P is not that. Does not help.
You get it, when you see empty servers. Ofc then there is option to blame noob whiners. You choose.
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