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  1. #1

    Catapults are Coming to the Ettenmoors! Tell them what you want!

    In the recent Producers Level, it was announced that catapults would be coming to the moors!

    This has the possibility of adding a new deminsion to fighting in the moors, and a lot of fun and players along with it. But only if it is done right.

    If all of the keeps stay the same and catapults are just put in a permanent location on the walls, I will be very disappointed to say the least.

    This is the time to tell the devs what we want when they implement siege weapons to the moors, and how we think it can be best implemented. So that they can hear our ideas while it is still in development and can be changed.

    I will post my suggestion in a following post
    Withywindle characters-Caesaran (warden), Dernudan (Lore master)
    Brandywine characters- Dernudan (champion), Denthur (guardian), Delphinianic(captain)

  2. #2
    If catapults in the moors is a sure thing with no chance of recourse, what I'd like to see:

    Purely cosmetic additions to TA, TR, Lugz, GV, and Grams. There are some large blank wall spaces on the battlements of each of these where a nice catapult cosmetic would fit in nicely. Resist the temptation to put them in locations where players can reach them, don't let them be targetable, don't let us interact with them, and PLEASE don't give them a UI that has ANY resemblance to the catapults and balistae found in big battles.




    Not the response you're looking for, but in all honesty there are so many things wrong with the ettenmoors, and so many bugs and problems with the nature of LOTRO PvP that even if this feature were to launch bug free it would do very little to actually improve the moors experience that actual bugfixes and well thought out balancing passes couldn't provide in drastically better ways. Never mind the fact that the chances of a new feature like this launching without major bugs and issues is next to zero. I was going to go on about how the game's engine can't really support catapults or siege equipment functioning the way it would need to, and the nature of the catapult system we'd likely get, but meh this is long and negative enough already.


    If you're going to give us catapults, make them as significant an addition as the bird was.
    [center][img]http://i58.tinypic.com/2wrm5ja_th.jpg[/img][/center]
    [center]Let our actions speak for themselves. Jinjaah has been pouring over every post in the Bullroarer forum. Please keep in mind that any experiences with previous LOTRO teams are not reflective of the current team, give us a chance[/center]

  3. #3
    Quote Originally Posted by spelunker View Post
    If catapults in the moors is a sure thing with no chance of recourse, what I'd like to see:

    Purely cosmetic additions to TA, TR, Lugz, GV, and Grams. There are some large blank wall spaces on the battlements of each of these where a nice catapult cosmetic would fit in nicely. Resist the temptation to put them in locations where players can reach them, don't let them be targetable, don't let us interact with them, and PLEASE don't give them a UI that has ANY resemblance to the catapults and balistae found in big battles.




    Not the response you're looking for, but in all honesty there are so many things wrong with the ettenmoors, and so many bugs and problems with the nature of LOTRO PvP that even if this feature were to launch bug free it would do very little to actually improve the moors experience that actual bugfixes and well thought out balancing passes couldn't provide in drastically better ways. Never mind the fact that the chances of a new feature like this launching without major bugs and issues is next to zero. I was going to go on about how the game's engine can't really support catapults or siege equipment functioning the way it would need to, and the nature of the catapult system we'd likely get, but meh this is long and negative enough already.


    If you're going to give us catapults, make them as significant an addition as the bird was.
    ^ This.

    Don't make the moors worse. If I really must say what I want then how about another dev.
    You gotta chill to take it to the next level.

  4. #4
    Guys, you need to give Turbine a chance. Eveyone complains about how the moors stinks compared to other games PvP, and once they try to add something that can spice it up, we complain about it? What is the point in that?

    Sure, they need to balance the moors more but they have definitely taken a step in the right with the last update, even if it swung a little to far in the other direction. I still had a great time tonight on Withywindle. A group of 8 creeps with one defiler as the healer and mixed ranks were camping outside of GV, a similar group from another kinship with mixed ranks with an RK as a healer. The freeps were losing quite a bit, but luckily one of them had me on their friends list, and they sent a tell to me for help. My LM came with my mini friend from my kin, and we won! It was a close fight but it was very entertaining, and very rewarding when we drove them off after a long fight.

    The moors are very fun to play in as it stands, and I welcome a change that can greatly improve it by adding another layer of combat.
    Withywindle characters-Caesaran (warden), Dernudan (Lore master)
    Brandywine characters- Dernudan (champion), Denthur (guardian), Delphinianic(captain)

  5. #5
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    Quote Originally Posted by Dernudan View Post
    Guys, you need to give Turbine a chance. Eveyone complains about how the moors stinks compared to other games PvP, and once they try to add something that can spice it up, we complain about it? What is the point in that?

    Sure, they need to balance the moors more but they have definitely taken a step in the right with the last update, even if it swung a little to far in the other direction. I still had a great time tonight on Withywindle. A group of 8 creeps with one defiler as the healer and mixed ranks were camping outside of GV, a similar group from another kinship with mixed ranks with an RK as a healer. The freeps were losing quite a bit, but luckily one of them had me on their friends list, and they sent a tell to me for help. My LM came with my mini friend from my kin, and we won! It was a close fight but it was very entertaining, and very rewarding when we drove them off after a long fight.

    The moors are very fun to play in as it stands, and I welcome a change that can greatly improve it by adding another layer of combat.
    When people complain about the moors its mostly that theres a general lack of balance and bugs that ruin the experience, not that it needs to be spiced up. I fail to see how adding catapults will help to fix these basic complains.

    If these catapults are anything like they are in BBs, which i expect them to be, i want no part of them. Theres plenty of other things turbine can do to improve the moors, adding something as clunky and potentially buggy as catapults wont help.

  6. #6
    Join Date
    Nov 2010
    Posts
    894
    I want to pile a group of orcs into the catapult and toss them over the wall into the keep, or across the river from up on high to rain death upon the unsuspecting freeps.

    I also want to chop the heads off dead freeps, cover them in defiler goo, and hurtle them into the freep ball to see them scurry hither and yon in fear.

  7. #7
    Quote Originally Posted by spelunker View Post
    in all honesty there are so many things wrong with the ettenmoors, and so many bugs and problems with the nature of LOTRO PvP that even if this feature were to launch bug free it would do very little to actually improve the moors experience that actual bugfixes and well thought out balancing passes couldn't provide in drastically better ways. Never mind the fact that the chances of a new feature like this launching without major bugs and issues is next to zero.
    ^^ This There are so many more meaningful things that their resources could be spent on. From an RK's perspective, there are pages and pages of requests in the RK forums for devs to look at things and make adjustments. Yet, almost five months after launch, with the exception of a handful of bug fixes, almost nothing has been done with the suggestions.

    Casinoari - Rank 15 RK
    Malakorou - Rank 10 Defiler
    Casinari - Original Challenger of Saruman Minstrel

  8. #8
    Quote Originally Posted by Dernudan View Post
    Guys, you need to give Turbine a chance. Eveyone complains about how the moors stinks compared to other games PvP, and once they try to add something that can spice it up, we complain about it? What is the point in that?

    Sure, they need to balance the moors more but they have definitely taken a step in the right with the last update, even if it swung a little to far in the other direction. I still had a great time tonight on Withywindle. A group of 8 creeps with one defiler as the healer and mixed ranks were camping outside of GV, a similar group from another kinship with mixed ranks with an RK as a healer. The freeps were losing quite a bit, but luckily one of them had me on their friends list, and they sent a tell to me for help. My LM came with my mini friend from my kin, and we won! It was a close fight but it was very entertaining, and very rewarding when we drove them off after a long fight.

    The moors are very fun to play in as it stands, and I welcome a change that can greatly improve it by adding another layer of combat.
    Turbine has been given many chances, and they've shown each and every time the new features they add are by and large not well implemented, are released with a plethora of bugs, and generally are not well enough supported after release to genuinely get to a good point. See mounted combat, big battles, fishing, scaling, housing, legendary items, audacity, and class revamps to name off things that come immediately to mind.

    I generally have a good time in the moors as well, which is why I still play this game. That is a testament to the potential of an 'open' pvp system, relatively less restrictive combat systems as compared to other mmos, and the ever more diluted brilliance of the class Graalx2 created about 5 years ago. What we need is regular, minor, well thought out and tested updates for the moors to get them to a good place. Instead we're getting:
    -constant level cap changes which wreak havoc on attempts at balance due to the shoddy nature of our scaling
    -constant revamps (and now a brand new class) to classes without actually fixing the longstanding problems with them first
    -wild swings in balancing mechanisms like mitigations, mastery ratings, avoidances, virtues, and passives all at the same time
    -sweeping new mechanics that are under-tested and rushed to release (audacity, scaled freeps, freep BFPs, itemization)
    -etc, etc
    When we get relative silence with little dev input or updates for months on end, and then a given update is targeted towards ettenmoors issues we get a whirlwind of changes, a lack of testing before things go live, and then the players are left to pick up the pieces while dev attention shifts to other aspects of the game. I'd rather see a period of stability in the game overall (something we haven't really had since SoM) with continuous minor or moderate updates introduced for a period to get things to a good point before we talk about brand new mechanics.


    This isn't to say that Turbine should never try to introduce new things, they absolutely should. But catapults are out of left field for what the ettenmoors has been designed to offer, and is quite obviously just an attempt to biggyback on the current FotM in MMO pvp. What do you want to bet that if ESO were to go belly up in 2 months and GW2 announces its going into maintenance mode we never would hear another peep about catapults?
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    [center]Let our actions speak for themselves. Jinjaah has been pouring over every post in the Bullroarer forum. Please keep in mind that any experiences with previous LOTRO teams are not reflective of the current team, give us a chance[/center]

  9. #9
    Quote Originally Posted by Dernudan View Post
    Guys, you need to give Turbine a chance. Eveyone complains about how the moors stinks compared to other games PvP, and once they try to add something that can spice it up, we complain about it? What is the point in that?
    Probably because every time they "try to add something that can spice it up" it's an unmitigated disaster that a 2 year old could see coming. There's only so many times you can display an obvious lack of foresight or plain giving a c**p before people simply run out of cares to give. This, combined with their absolute refusal to revert changes they've put in (basically everything from the Moors revamp onwards) results in players that will show hostility towards them the second they try anything and with good reason.

  10. #10
    Join Date
    Feb 2007
    Posts
    123
    Tell them what I want? Alright: I DON'T WANT FRICKIN' CATAPULTS! Why in the world would I want another mechanism to defend keeps I don't care about? You know why I play the Moors? I play because I want to play a LOTR themed game against other players, not to play broken PvE or AI content. I'm not going to rehash the list of broken things in the Moors again, but I will say that we've been asking/begging for a new PvMP map now for years. We don't want catapults copied from other games, we'd like a fresh, new PvMP map that would change up the dynamic of fighting and groups that we've all gotten so used to. Hopefully with limited PvE content.
    Chieftan DefilerDan
    Member of Inverted Cross, Vilya
    (Also seen wandering the Moors on Riddermark, Snowbourn, Landroval, Brandywine and others.)

  11. #11
    Quote Originally Posted by spelunker View Post
    If you're going to give us catapults, make them as significant an addition as the bird was.
    Haha Spel made me laugh, the good ole birdy, I still kill it everytime I pass it there should be a deed.

    Seems to me the catapult idea has been taken from another MMO newly launched, but because it works there and fits the pvp type there, it doesn't mean it will in LOTRO. Most player sI speak too don't want catapults introduced, especially if the server don't get upgraded as it will just add to the lag spikes and so forth in keeps with lots of players.

    What we do want is a new pvp map, if Devs told us that, my faith in Lotro would be restored slightly.

  12. #12
    Quote Originally Posted by Dernudan View Post
    Guys, you need to give Turbine a chance. Eveyone complains about how the moors stinks compared to other games PvP, and once they try to add something that can spice it up, we complain about it? What is the point in that?
    The point is catapults SUCK in every possible way. They suck in big battles and they suck in pvp. I don't need to give Turbine a chance because I hate them as they are in the game now and nothing will ever change that. I don't want catapults in the game. They suck suck suck suck suck.

    This is my opinion.
    You gotta chill to take it to the next level.

  13. #13
    Its been 7 years and this game still cant get its #### together. Catapults are just gonna cause more lag and were still stuck with imbalance 7 years in...

  14. #14
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    I'm for them. If they shoot Hobbits!
    Founder, Leader - www.SonsOfNumenor.com

  15. #15
    Join Date
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    What do I want?

    How about no catapults.
    Selembar - R12 - Minstrel
    Coolton - The original best Hunter EU
    PvP Youtube channel
    Kinship : Odyssey

  16. #16
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  17. #17
    I can't see siege weapons, catapults etc making a slight bit of difference to EM gameplay.

    It will be a nice distraction for a week or so and then the side who doesn't hold the keep will just stay away in order to draw the opposition out.

    The chances of a raid walking consistently enough into one of these traps to make it enjoyable are laughably small.

    Please fix the rot before applying a plaster. Plasters look good but beneath the rot still grows.
    WHY DO PEOPLE WHO KNOW THE LEAST, KNOW IT THE LOUDEST?

  18. #18
    i would like to see boats in the moors. So i dont have to swim across the hoardale. [/sarcasm]

    There is no room for siegeweapons in current map. If i want to destroy some keeps with siegeweapons ill play other mmo's
    Retired from lotro since june '14. Currently kicking other noobs on gw2.

  19. #19
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    TO

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  20. #20
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    As much as I've been dying to have catapults introduced, I feel we need more ridiculous expansions/updates etc before they can be implemented to help balance things out.

  21. #21
    I think what I'd like to see is have every freep scaled to a certain point, and only be able to use moors gear while pvping. I'm getting rather tired of things needing to be rebalanced with every level cap raise, and I think the scaling system could put an end to that if implemented properly. But I'm sure it'll never happen.
    Idmel

  22. #22
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    Quote Originally Posted by Me_the_Third View Post
    I think what I'd like to see is have every freep scaled to a certain point, and only be able to use moors gear while pvping. I'm getting rather tired of things needing to be rebalanced with every level cap raise, and I think the scaling system could put an end to that if implemented properly. But I'm sure it'll never happen.
    This, a thousand times this.

    The endless yo-yo effort to ostensibly "balance" or fix the Moors is unsustainable and ineffective. It should scale all players to a single common point and stay there even if the game scales up afterward. They should strip out and simplify the whole system and go with entirely indigenous gear and stats. They could fix more and improve the moors better and faster if they were not wasting so much time constantly slapping new layers of paint on the old ones.
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