[I]"Deserves it! I daresay he does. Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of judgment. For even the wise cannot see all ends"[/I] - [B]Gandalf[/B]
Work like no one is watching, dance like you don't need the money...
The ones who wanted any significant updates to housing just forget about it & move on to something else. If after 7 years we haven't gotten a major upgrade to housing, we are never gonna get one. Even being able to buy 2 standard/deluxe houses per account/server is too complicated. We might get small things here & there added but don't count on anything big. Even down the road they do announce again a housing upgrade, my advice is don't believe it until you see it in game. Actually that's best to do with anything in regards to this game.
Some Players like me do not have all day every day to run every toon on every server thru the new content at the same time. Yes, their are players that spend that kind of time in lotro, they have fun and enjoy the game. Yes their are players who just dont mind burning tp, mithril coins on spending cash to keep everything going at a rapid i need it now rate. But I do not think that is the normalcy. Players who dont have the time to play every day all day or spend tons of tp, mc or real cash to boost their rep or get the slayer deeds done faster wont be done yet. Ive been working on it every day and im just over half in friend.
Not to mention in order to get the ally and kindred rep quickly as some have done they had to have used the booster rep options from the very start of the first fangorn quest. because their isnt that many quests to get ally without it. Then even when you get all the quests done, their is only the 1 quest with quickbeam about the seeds and remembering the next step which has a 18 hour cooldown between steps. After that their is only the 3 crafting instances to do daily. And since we all know their is not such thing as a forester, prospector, scholar nobody is collecting the resources from all 3 instances per set of runs on each toon.
Their might be a dozen players with the dye but im thinking it was all made by the same select few players who paid tp or mc for the rep boosters to get the rep as quickly as they did.
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Can someone explain to me what the fuss is about? Hardly new that selected crafting recipes are gated behind rep. I fondly remember 2009 and vol 2 book 8 when the Lothlorien rep armour and jewelry came out and there have been similar instances of rep gating since then. Why all of a sudden should there be an uproar over a dye? Hardly impacting character progression is it?
Thanks in advance.
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But now you have to be 95 to use the dye recipe, so this greatly decreases the amount of people able to get and make the dye. And on top of THAT you have to be a 95 Farmer to make the special ingredient. This is the first time there has been a reputation-gated Farmer recipe that is the only way to get a given item (some Farmer reputation recipes exist but they have given better ways to farm items you can already get with your default Farmer recipes).
Overall it seems like an awful lot of work for dye which up til now was pretty easy to get.
And dye colors may not "impact character progression" but for some people playing with cosmetics and putting together outfits is more important/fun than leveling or deeding or beating the newest instance or any other form of "character progression".
Although I think that a dye recipe shouldn't be gated behind rep there is at least a workaround via the scholars guild but there is no workaround for the resource.
But this is just one item? Or am I missing something?
Either way, sometimes items are gated behind rep so that their attainment has a level of value as the reward. Rep steeds are an excellent example, which is many respects is just another form of cosmetic item. I see a dye - whether it's the recipe or a resource / component required to craft it as being no different in that respect.
Anyhow, I can see that some of you have strong opinions on about this so I'l just bow out and let you all get on with the discussion.
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There are lots of players who like to attend public festivals (oh yeah, yesterdays concert was great again ) and I don't want to imagine that without the colorful outfits. It's always nice to see all the dresses and other outfits.
- you need the "field" recipe to actually plant the crops in a relevant field, which you then harvest into intermediary items;
- you need the "crop" recipe to convert the intermediary item into the end-result item (in this case, the bluebell) at a workbench.
The Crop (x5) recipe just allows you to speed up the conversion process, it's like the bulk-recipes you can get for harvesting professions...
???? How else are they going to get people to spend endless hours in a broken zone.
A long time ago, I remember Stalks of Rubbard only growing in the lonelands when introduced into the game, and kinda rare when searching for them. I am not sure what recipe there were needed for the cooks, maybe scholars. Now they are a ingrediant from the cook supplier, so sometimes it takes time for them to change things.
Maybe they just didn't have the resources when 13 cam out, to change it from beta, as it might not of been just a simple click. It might of been something overlooked how ever far back they did the code, and didn't add it to farmer, but did get it in the game. And if the base code comes from India or Russia, then the coders might now even understand what any of it is. Wherever it comes from, I would guess they don't even play the game.
I also remember, sometime in angmar, when you could't get the fingers? needed for the 50 class quest, as a patch took them out of the game for 2 to 6 months, but that was a long time ago. Things happen in wierd places when doing something in another place. Don't remember if there was even a blue name response. Then I might not of been using the forums because of the trolls.
Also, somewhere in the past seven years, it seems like the didn't even get 1 ingrediant in the game for a while, I can't remember which on, or what it was needed for. Just seemed like it happened.
I also member when the 50 quest item books were rare drops, and for a hunter, way over 10 gold each, back when gold meant something. Then boom, they changed how you got them, and just buy them, but most in the game had already grinded them out. And horses available starting at level 35 costing 4.5 gold, sure did see alot of 40's still running around who couldn't afford them. Almost had to start saving from day 1.
Stuff happens, oh well. How many of the players even understand the pig joke in everswim? Why does everyone want everything now? You used to have to work for almost everything in the game, now so much is instant.
But it would be nice for a blue name to say they are working on it, so the grind won't be necessary in the next few months.
But now, to get the bluebell dingies, do I have to change my only 95 grinding the rep and area, again, to something that has farming as a part of the profession, to be able to make the crops? Scholar got the dye recipe from the guild. I was working on the chance that I could move the recipe down to a lower toon, but it doesn't seem so. And no, I won't buy the rep with mithril coins. Already hate the grinding there for rep.
I only want to make it for the gold at the auction house, so what is the best way to get it done right now, within the game, however long it takes?
I've been playing this game since the beginning and am not adverse to a bit of hard work to get somewhere. But, with less time and nine characters that craft, the process of getting all of them up in rep and getting the leaves to buy and craft armour etc. is such a daunting task that I've even found myself wondering if I want to spend all that effort in a game I love. Grinding is not fun in anyone's book and having to run instances for nine characters is getting a bit extreme. So I'm in favour of not putting crafting recipes and resources into a rep system that is a sink hole for time
It comes to a point where you have to say...enough is enough. Turbine will find this out, maybe not today, but if they persist in these kind of mechanics their player base may dwindle when diehards are faced with a monumental hill to climb.
Shouldn't we have some fun along the way? Or is Lotro all about the grind?
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