With emerald shards now in the skirmish camps, it should be relatively easy to kit out a LVL 95 character in quality crafted gear in the space of six weeks. No endless node farming, no paying ridiculously high AH fees...
This makes total sense!
Before the update, I'll complain about the game being to easy!
Then, after the update, when they at least ATTEMPTED to start fixing it, I'll complain about how hard the game is!
OMG, total genius logic!
Did everyone get a bugged signature? My BB code doesn't work anymore
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If a Malledhrim Soldier dies alone in the forest because of canceled quest, will it make a sound? ~Leixy
Now that said, you see that I could not care less if it is hard to kill mobs? what I do not like is getting hit by a normal none elite / master / master elite / crazy mofo bossman/woman type mob and losing 16.7k health in the blink of an eye..
LVL 95's were bored? so what ! booo hooo to you. It does not warrant the thinking that everyone is built to beat conan the barbarian, just to get 10 crinkled thigh bones to complete something as simple as a task. We do not all live in omg let me join your raid so I can gimp myself out to the extreme that I am now bored, and the ENTIRE LOTRO community that does not fall into your category can maybe kiss your royal gimped out behind? sorry fella or missus, it does not work that way. How can you tell people it is their fault for not having the right virtues and gear and trait points etc? I for one cannot really add much more to my trait tree! so what can I do now? grow trait points on my farm and hope for the best? am I to spend another 1780 hours trying to get into raid groups, in the off chance I might get lucky and roll some good gear? there is also such a player called a casual gamer, and that does not particularly mean they just play now and then, more so it means they are happy to muddle along doing this n that here and there, maybe never doing a fellowship run or a raid run and never go near a master elite etc.. but now U13 hits em and BLAM everyones a master elite what is going on ?.
So please don't assume everyone on here moaning about u13 being o.p just does not have the right traits / gear / virtues.
Last edited by Magikilla; Apr 15 2014 at 10:11 PM.
1) People who wanted it to be harder are happier now because it's a bit more challenging but still not happy with the way they went about the changes because they knew it would mess up lower levels and itemization. Things still need to be a bit more difficult but the mitigation & itemization options need to be fleshed out at all levels in order for it to be done right.
2) People who liked the super easy Helm's Deep 3 button "boom boom dead" playstyle and didn't want it to get harder. They are likely upset now because it's no longer as easy as it was. The thought of having to gear themselves a bit better (i.e. decent crafted gear, using better weapons or properly set up Legendary Items, etc.) may not be favorable or fun to them.
Tweaks like this need a constant feedback loop that we don't really get much of in Bullroarer testing. The developer needs to tweak stuff and then it needs to be immediately tested and given feedback on by people who actually play the game and know what it should be like at certain levels. Then they need to take that feedback and offer suggestions and everyone should agree on it that it sounds like a good idea... then make changes.
Chromite (Hunter) - Grumbletocks (Guardian) on Landroval, Appendage (Hunter) on Brandywine
Tested out my hunter this time. 95 with a couple of BB jewels and 50/50 crafted and quest armor.
Fairly decent SA weapons that I crafted myself, just like anyone can do.
Popped a fire potion and joined a T1 Prancing Pony, just to test what it's like.
And lowest of my 14.4 HP I got was 12.4...
No power issues and only mobs that even reached me was the LTs.
The torch bearers died with 1 quick shot...
So again I can't really find where this extreme one/two shoting of people is taking place.
Tried again now with a T3 solo version of Prancing Pony.
Close call on a couple of the LTs there.
Had to use a heal pot at one time even...
Not exactly shocking to have to use a heal pot though.
I LOVE it! They hit back now! I have a reason to upgrade my 10-levels-below LI's, stop (or at least reduce) the use of my Tortoise Stone so I stay below level, pay attention to virtues, use the pile of potions and food I've accumulated (and maybe make some new ones and focus on my cook again!), think about armor and bother to craft some that's better, and even use those throw-away buffing hobbit presents that for some reason I haven't thrown away.
bashed and bruised and grinning from ear to ear 8)
I took my Level 27 minstrel into the Falconer's area of North Downs near Othrikar. This area is filled with Level 27 elite Dourhand dwarfs and regular falcons.
I used battle scrolls, a +2 token, and a full dinner (cooked, trail, fortifying food).
I walked in, I slaughtered everything, and I walked out. No strategy was required. I used self-heals twice. I pulled 2 Dourhands and 2 Falcons on two occasions - in one instance including the head Falconer. None of this was a challenge. It was not even the beginning of a challenge.
Meadowlarke Sweetweed on Landroval. Also nephews and Bounders Ayrhawk, Wrennsong, and Little Meadowlark Sweetweed
Club Eclair roleplaying group on Landroval currently capped at Level 45 in eastern Angmar for all Shadows of Angmar end-game content (Alphred Troute, Hedgerow Shrewburrow).
my hunter got hit for 7k from an archer in a t3 95 skraid today, I shed a tear of happiness.
LvL 100s: Beorning, Burglar, Captain, Champ, Guardian, Hunter, Lore-Master, Minstrel, Rune-Keeper
LvL 85: Warden, Minstrel
All my forum posts are my opinions and may not even be that. Also On Twitter: @leixicon
Lvl 95 guard taunts T3 skirm 2 liutenants + mobs, way of smiths, and voila health drops to a half. Combat later says most of damage from fire. Well nddd go move out of puddles.
Lvl 70 burg, some sammt dtuff on it. Not oneshooting onlevel mobs anymore, but no problems.
Mini i didnt log.
Champ at 11k morale dosent mean that there is something wrong. Id suggest tankish cloak. Crit defence stat is probably needed.
My runekeeper lvl 89 didnt makeb out of craft hall. Mini 54 either.
But really, currentlybat 95 raiding gear is mostly crafted armor, bb jewellry.
For my guard i start a dig to find tact mig gear again. 61 phys 51 tact i csn get with scrolls. Livable.
My Lvl.95 yellow trait line Champion (or should I say - "Champion"?). yesterday, flooded Isengard, quest to kill some orcs below.
Fought two Orcs. Ordinary ones. No-named, no-signature, no-nemesis, no-elite. SOme were with green bubbles (my champ, of course, has none).
Initial health: some 18.000
health after spamming bracing attacks and using heal potions: some 1000
No, I did not log combat to see "critical hits" and other mumba-yumba stuff. No, I do not exagerrate (there is absolutely no point in that). I do not think it has to do something with the fact only one virtue is lvl.17 (all others lvl.18) and that I have adequate crafted armour and jewellery as well as weapons. How could I participate in any instance, higher than lvl.30?
As for me, it is a proof game is made way too hard.
Its the crits and devastaes that gets you. Its part of a game at that level. Around 3 to 6 k crit defence lessens the incomming damage alaready by 30 to 40%. There is gear with crit defence, literally everywhere in rohan. Biggest impact is, it lessens inc damage so much, that you are not defeated, when stunned.
If its not to your liking, go 2/3 blue ans 1/3 yellow. Thats steamroller mode.
And again. If you see somewhere magic raiding gear, let me know. Iam interested to get some. Quest rewards, mostly crafted armor and BB jewellry is what i see. Raid drops are cheap in Auction House, evev 1 or 2,g for blue items, crafted is around 150g.
About mumbojumbo. At 95 you really need to know what stat contributes to deffencive values, what to offencive.
To run defencive toon you need resistance, block, parry, evade, critical defence, mostly physical mitigation on map and tactical mitigation. Latest is rarely seen on map, but responsible for majoroty of oneshotting in raids.
When you go to fellowship with healer, there is incomming healing stat, that gives you more for every heal. There is currently setting of north, that have crit rating, and incomming heal rating. I use it on all toons.
To run offencive or support toon you need finesse, critical rating, physical or tactical mastery, and defencive stats to live if mobs on map or in onsta are attacking you.
If you see that your skills are resisted, its finesse issue. About 12k is good, the more the merrier. Its not bad to have around 16k on 95 hunter. Mainly fellowship healer dosent need do much finesse, as heals are not resisted.
Now class trait trees give you alot of options. Every class have some traits, that nakes em survive alot better, but hitting less.
Ppl maybe got abit used to, what they used so far. If going gets tough, it may be good idea to take a look what traits are you using, what gear. That is what i do.
There is signifficant increase in stats in lvl 77 and 87 currently, if upgraded somewhere there, legendarys tends to last longer then at 75 and 85 versions.
By fiddling around with you toon traits, gear and legendarys you can get alot out of your toon. Defencive virtues with physical mitigations is as first priority.
And once again, there is no magic raiding gear nowhere to be found. Its quest rewards, reputation vendors and crafters. Some ppl have had so bad luck with random loot, that crafted is kind of only option, and choosing stats you need.
Its not even so much of fine tuning, its pretty basic tuning of toon. When successful, its a joy.
Personally i have noticed that when i hit a problem, i tend too easyly to look at gear first. What i keep reminding myself is, that traiting class points, is everything. Adjusted setup gets things done, that any of ybergear would not.
Fine runung is more with legendarys, what skills you use most, what to buffbup. What damage scrolls use on em. But that can get costly fast, and should be looked as last part of tuning the toon. There are some most useful legacys in every class, anyrhing thatbsays crit, for champ aoe damage, guard melee targets. Its covered in class guides, that btw can be outdated now
Last edited by Humbabumba; Apr 16 2014 at 03:34 AM.
I still didn't start playing as my PC i begin repaired, but just a question-
To not die a lot as a lvl 95 Hunter and Champ and a low lvl RK, what virtues should I use?
Anything with physical mitigation. Champs and huner relay mostly on crit rating. Kill em first. If its getting to tough, go blue.
Some quick observations:
Lvl 89 minstrel, Hytbold + mostly purple and teal gear just started West Rohan and can't survive against two light blue normal mounted mobs. Non-crit hits are doing 2K+, and he has 8K total morale. He already has mitigation virtues slotted, with one at lvl 12 and all the rest at 16+. He can take on one light blue if he can kite it, but if a second shows up (easy to aggro with everything riding around), he dies. This seems a bit out of whack.
Another data point: Lvl 63 hunter with a mix of quest and crit-crafted cleaning up quests in Moria. Two gray mobs take him to half health, though he was able to kill a single green rare signature mob without a lot of trouble (it took a long time to close to melee range, and had no ranged).
I don't have maxxed-out lvl 95's, so I don't know what that experience is like. I do know that playing these characters is not fun right now.
Just completed bk 14 and the Fangorn Forest content this evening on my 95 hunter wearing all item lvl 176 crafted gear , BB Jewelry and 2nd age weapons giving me just under 16k moral and 41k physical mastery. It did take more than 2 shots to take down the mobs and for the most part most of the mobs did not drop me below half moral when pulling 1 or 2 mobs at a time. However when i pulled 3 or 4 mobs i had to work for it, almost died twice from pulling 4 mobs. Did Defence of Prancing pony solo on tier 3 and never died just got me down to 10% health when the LT, crony mobs and the extra encounter spawned to burn the stables wandered in. Then I tried the BB's, this was more challenging imo, before u13 i was able to get gold and plats almost all the time. But after U13 I only got bronze and silver. So i guess that means I need to practice, practice, practice. some of the side quests tho in deeping combe seem to spawn way to fast, I was on the hornburg side and got the side quest for protecting the supplies. by the time i got over to the east side the first group of mobs had already started attacking and 1 building was already almost destroyed, 2nd group came in and it seemed like they were all on speed as fast as they were moving. then i got the side quest to not let the spirits escape. Ran over there and just as i arrived to quest location 2 spirits already escaped. So, I do not know if it was just something flakin out the bb data servers or what. All the other zones, toons and content seemed perfectly normal.
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Id look at armor values on Hytbold set compared to quest gear. If you get em, try on. Armor value contributes to phys mitigation.
Waaait! Mounted mini on light steed should get hitted only by ranged mobs. Alaways mounted against nounted. And, look st other mounted traits and stances. Sometimes Rohirrim gives survivability vhen Red Down dosent.
Last edited by Humbabumba; Apr 16 2014 at 03:49 AM.
Some of BB sidequests are so bugged, that in fellow someone goes out faaar to find warmachines, that are going around god knows where. Engineer, barricades, damage upgrade to em looks to work most of times. Not alaways. If its bugged, there is nothing you can do other then bug report it.
For BB s i drop all crit defence, any tankish gesr goes to bag. Its about burst dps only there.
And well. All i can do here is to tell of my own experience, what i have noticed to work.
I fully expect things to be readjusted rather soon. As it currently stands, t3 raiders are able to blast thru in most cases with some effort, but nothing too over the top. You need to pay attention, thats it.
There may be real issues for some classes on some levels. And our kin leader on tanking warden does all the bells abd whistles, but gets smacked around really badly. He used the kind of language in kin chat that Isengsrd goblins would knee down, uruks would stand in silence and Saruman would take notes, to learn and study.
The total degradation of vitalaty and severe not published changes in parry and evade as main points.
And the fact that freeps in pvp live less then 10 steps out of a gate, xan not be good
For now, its hows and whats how to cope and enjoy the game.
Last edited by Humbabumba; Apr 16 2014 at 04:29 AM.
Well. If hunter trap with 14k finesse does not stick many times on roll, it can only mean that creatures sre made immune. They can be stunn daze root trap maze immune. Means only kiting and dpsding works, nothing else
I have mainly crafted cyan gear and instances gear, which are easy to get actually (AH, or even free on GLFF on my main server)
You can cap easily Phys.Mit to 60% and you can increase Critical Defence to 50%+ with some tanking gear
With that, 92 or 95 landscape mobs cannot kill me (except Macsen (92), which is a raid warband, difficult to solo)
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