As I've pointed out on the BR forums as well, LANDSCAPE mobs at lvl 95 have had their damage buffed by 120%. Instances were not affected by this, meaning normal landscape mobs hit has much as or more than instance bosses. And Helegrod Giant is the worst example because that is a lvl 50 scaled raid, and you know just as well that scaling is completely broken.
Originally Posted by Castorix
Pulling 3 signatures on the landscape (especially if they spam armour debuffs) can really equal the same difficulty as holding 3 (nemesis) luitenants in a t3 skraid, or even be harder, with the only real difference that the landscape mobs die faster.
I think, if instances get buffed accordingly (not all instances have scaled the same way, erebor instances are much harder than helegrod for example), and overall healing gets nerfed a bit (mostly the group BC for minis being nerfed by 90%), it could go a long way towards making the game more challenging. Still, until scaling gets fixed, the pendulum will just keep swinging.
~Dwarrowdelf (Bomb Squad)~
Freeps: Vulcwen (R8 LM), Vulciel (lvl 100 RK), and some lower level alts.. Creep: Shadowweb (R6 spider)
My ideas on how LM should be: [url=https://www.lotro.com/forums/showthread.php?543323-LM-revamp-reconsidered]LM Revamp reconsidered[/url]