Post here for on topic discussion of 1v1s...below I will post the list of informal 'rules' that were discussed on the other thread:
- No store pots.
- No use of long CDs. This used to be set at anything over a minute in CD.
- Also consider limiting your 30s+ skill use if it will make the fight more fair. This is for you to police yourself.
- No consumable buffs. This includes food, mitigation, armor, resistance, avoidance, morale and power buffs.
- Freeps get lots of store buffs from the hobbit lottery, or from the anniversary event. These last a long time. Creeps get 30m buff pots. You may very well have one or all of these up when you find 1v1s. Since you can't shed your buffs, just be prepared for people to choose not to fight you because you have them. Don't re-up them during a 1v1 session if they expire.
- low to mid-rank creeps should be able to keep their buffs up. This increases parity, and helps a lot since creeps don't have all of the gear options to customize their character that freeps do. This would need to be agreed to by the community. High rank creeps probably don't need them and should consider letting them expire during 1v1s.
- No excessive healing.
- Select your opponent and jump to show interest in 1v1ing. Wait till they jump back to confirm agreement to fight.
- Move apart a few paces before beginning. This allows ranged classes a bit of room to kite if those are their tactics. It also lets certain classes use skills that must be used outside of combat before the fight starts.
- Allow wargs to stealth before the fight. This is a key part of a Shadow wargs tactics.
- Be respectful in victory or defeat.
- No corpse-jumping. We've all done it and it has no place in fundamentally respectful combat like 1v1s.
- Consider bowing or cheering to show respect for a good fight.
- Let yourself bleed out at the end of combat. This goes hand in hand with not using pots, but it may require not using your class heals as well.
- Consider letting an NPC kill you. This rewards an opponent with points for a particularly good or close fight. I have seen some attack a bystander to get them to kill them. It works, but can leave the character confused as to why you're attacking them, and it splits the points. Up to you.
- Consider not using certain builds e.g. yellow line captain/blue line champ.
- You don't have to limit your build because it would allow you to win, only if it would prevent you from losing. No one wants to fight someone who can't be killed. We should aim for fights that are won based on better tactical movement, skill choice and bit of luck. If you are traited in such a way that you end a fight at full health, you're not being a respectful opponent.
Personal note: Thanks to Beranor/Arcus for some close fights at GTA the other day - I made some changes to my guardian rotation because of them!