Warden's have 1 combat state based fast skill (critical strike) everything else is either 'normal' or in a category of it's own (masteries: which are neither fast, nor immediate, and are susceptible to attack duration effects).
Originally Posted by GodOfBrandywine
One thing to keep in mind with any more wholesale additions to the fast skills collection, which I suspect hasn't really been taken into consideration is the impact attack duration buffs and debuffs have (or don't have, as the case may be) on fast skills. Making everything creepside and the burglar class entirely fast skills has certainly been a boon to pacing for those classes, which in part makes others feel sluggish by comparison (I drool at the thought of my warden having fast gambit builders/masteries after I've played my warg, where pre-HD they always felt comparable in attack speed).
Champs (in red line) are in a bad spot right now, and their sluggish attack speed is a huge part of this. Slapping the fast tag on all their skills would likely solve all of these pacing concerns, but at least for other classes it feels like a sweeping under the rug kind of solution. A lot of other classes have skills with massive dead time delays after using certain skills that can be quite frustrating. To me what was done with burgs and creeps with HD launch should either be done for EVERY class to put us all on an equal footing in regards to animation delays, or Devs ought to go back and take a look at all those skills and the animation dead times that plague and actualy fix them, rather than piecemeal go back and slap the fast tag on things as a given class' frustration with animation problems reaches a critical mass like we have now for champs.
[center]Let our actions speak for themselves. Jinjaah has been pouring over every post in the Bullroarer forum. Please keep in mind that any experiences with previous LOTRO teams are not reflective of the current team, give us a chance[/center]