I'm not 100% certain who the RK developer is... last I checked the developer was Jinjaah?
Anyways, i'd just like to praise the developer for this fantastic and much needed skill yet I feel it should be tweaked and I understand we must be nearing the 3/4 phase of beta but I feel the suggested changes are necessary and could be easily implemented as they already exist within other classes.
Amazing skill yet I feel the sustaining bolt element is such a waste of 1 charge, I am going to throw this out there and say no lightning RK will run out of power during lengthy battles, even without the assistance of a Loremaster and here is why...
Note the skill cooldown (can be reduced to 30s w/ Legacy, and the power cost of all skills can be reduced by this skill with the following enhancing trait...
Please note the image is out of date and the cooldown of this skill is now 45s
Master of Tragedy
So basically, with power pots we have no need for the sustaining bolt power return and I respectfully request the skill to be amended as in my eyes this must be a bug unless you intend to overkill us with power?
Therefore, my conclusion would be that the effect is currently useless and a waste of such a valuable charge from Concession and Rebuttal, i'm sure it would not be difficult to alter the effect if you agree...
I would recommend an effect of equal value to the epic conclusion DoT, the max writ of lightning tier buff or the slow from shocking words such as one of the following:
- 100% crit chance on sustenance heal
- Small HoT 300-500 every 2s for 8/10s
- Sustaining bolt automatic critical hit
- +15% - 25% crit multiplier buff on next skill use
After testing the recent changes, our tactical damage has been reduced by a large amount at approx 20% and incoming damage increased due to the mitigation changes and whilst this will be appropriate to correct balance in PvE... I feel its a harsh turn for PvP from my perspective and Runekeepers will be fully reliant on healers especially with the creeps changes which I approve but something more is needed... 2k sustenance self heal is relatively small especially for the populated servers such as Elendilmir or Brandywine and it has become very difficult to kill before you are killed this update.
I hope other Runekeepers agree but would appreciate any feedback on my thoughts.
A question to the relevant developer regarding sustenance, is sustenance directly affected by Tale of the Storm (critical chance)? I have never tested this myself... its the +1% critical chance per attunement which the class bonus implements. oh and the sustenance heal potency is sucky, that's up for discussion too
Distracting winds anyone? Don't get me started.