The bottom line is that freeps spend months grinding to make their characters competent in the moors, while creeps can spend 3 days (or less with some TP) and pretty much faceroll anything. Yet several freep classes dont even stand a chance in a 1v1. Before you say its skill based, try to tell me that a hunter can beat a BA or a spider, or a defiler. Not going to happen if the creep has any idea what he/her is doing.
Why is it important for freeps to be able to handle these odds? I've already stated-- You build your character for months, but come to the moors to get facerolled. Not only that but creeps have maps and any 1v1 you might encounter will almost always turn into a 2v1 or more. In raid fights, 5+ warleaders in a creep raid means you basically have wipe that creep group multiple times over, because the 10+ defilers aren't going to allow you to bring down the warleaders quickly enough.
Its an issue of ethics really. Freepside: Takes months of grinding to be moors ready
Creepside: Takes a couple days to be moors ready
Why should creepside have the upper hand?
I'm not surprised that the pvp has died on almost every server and I dont blame the freeps and creeps who left. It simply does not make sense to roll a freep when you can just roll a creep and VT or impale a hunter for half or a third of his/her morale. There have been creep raids wherein each player is directed to only use 2 skills, and the craids still manage to wipe the freeps. It has nothing to do with lack of skill on freepside.
My last point is this: the availability of Captains, RKs, and minstrels does not come close to approaching the availability of defilers and warleaders for creepside. And that goes for any class really. Like I said, freeps take months to build, most only have 1 or 2 that they can alt to. Some nights you will have 0 captains and 2-3 minstrels in the moors while creeps have 5 warleaders and 7 defilers. Its unplayable for the most part.