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  1. #1

    Some advice needed for myself.

    Hello all.

    My question is to the Minis off LoTRO, how do you fight against r9+ reavers?

    My impression is that its near enough impossible if not all together impossible to win that fight or even making a serious dent in the opponent. Im not at all the best nor am i the worst Mini the Moors has ever seen, but the fight is nearly over before it starts.
    To add: I have approx 17k morale, 12k crit defence, and 14k crit rate. full AUD and r10 on my mini.

    Usually it goes like this.

    1: Reaver advantage fight: Charge (ofc) armour debuff, dot, dot, dot impale (usually over by then, but if not...) The below 50% hit and its over..
    i can try to heal, but out healing this damage is not an option as its hitting for (usually) 3K x 3 on dots release and impale 3.5 on hit itself. With the previous hits to add the dots another 2-3k has already gone off me, so i usually end up with either being dead or at around 1k left.. which is cut short with the (cant remember the name) under 50% hit for around another 5k damage.

    2: Mini advantage: I stack a slow or stun (depending on situation) he use his skill/brand/or pot to deal with that, Depending on situation. (brand for slow, skill for stun etc) fired a slow on me (ranged) + 1-2k damage, i use brand (12-14 min CD). I debuff light damage and commence the dps at this stage. He is not slowed at this stage and will catch up with me pretty fast as i need to face him to DPS and will move slower then him moving towards me. If i now managed to keep distance (which is usually fail to do as they catch up fast) he can slow me again, ranged... by that stage i cant mitigate that slow.. now refer to above text 1: reaver advantage but take away charge.

    Questions to reavers:

    I hit pretty hard, at times i have been able to actually damage some decent reavers, but it seems you guys even when running solo have some heals? or significant pots? I remember checking the combat log at one stage and seeing 5k and a couple of 9k hits... but the reaver did not show any real loss of morale. Im curious to hear how that could have been? is there pots for 20k? or is the new trait system helping on self heals?

    To end id like to say, im not trying to call for this or that class to get a nerf, i have always said that on LoTRO there is a class thats more effective against another class, reavers being my weakness, but im looking for some genuine advice. Is there some super mini out there who can explain to me how or what i should do to stand a chance against them nasty r9+ reavers?

    Thanks.
    Necrophobia/Fendz
    I would post a cool Signature here, but im to lazy to find out how..

  2. #2
    Reavers start off with high mitigations, and trade those off for damage during the fight. Besides that, they have 4 healing abilities;
    • Wrath - Heals 2% of max. health for each succesful attack, 30s Cool down, 15s duration. Every use of Swift Strikes (1s cool down), reduces its cool down (Wrath's) by 2s
    • Health pot - 15-25% of max. health, 2m cool down
    • Against the Odds - Restores 10%(?) of max. health, 3m cool down
    • Glory in Victory - (Requires a defeat response. These may be generated by Gut Punch (reaver interrupt skill) crits) Heals for about 700 every 4s for every 20s(?)

    Both GiV and Wrath can be critical heals.

    Counter tactics
    The Reaver's DPS relies on Impale for the most part. Impale's damage is enhanced by the amount of bleeds on your target (+25% damage per bleed). There are 4 bleeds in total: Thrash, Lacerate, Mutilation, Jagged Cut.
    • Thrash - 20s duration, 30s cool down, is potable (only one that is)
    • Lacerate - 20s duration, 5-10s (not sure) cool down (has a 100% up time)
    • Mutilation - 10s duration, 10s cool down
    • Jagged Cut - 10s duration, 8s cool down

    As a minstrel, you have an essential skill to change the fight: Feign Death. When you Feign after potting Thrash, you will have 3 more bleeds on you. Make sure you wipe the 10s duration ones, so the reaver will have to reapply them if he wants a full Impale. If he does, he loses DPS, because he hasn't used Impale yet. If he decides to Impale, it will be only a 1 bleed Impale. If he starts reapplying the bleeds, kite. Kiting will be the only way to get rid off those 10s duration ones. Lacerate you will mostly always have on you, don't bother running it off.

    The Reaver has 2 gap closers: Resilience and Blade Toss. Resilience removes all current slows and combat states, Blade Toss slows the target by 40% for 10s.
    • Resilience - 8s duration, 45s cool down
    • Blade Toss - 10s duration, 20s cool down

    When you see Resilience (try to get familiar with the icon) popping on the reaver, run away if you must. If you get Blade Toss on you, it's not so big of a deal, unless you have those bleeds on you. If you do, use the tactic I mentioned above. But when you have Feign on cool down... God save you from the Impale crit.
    Feailuve - Aeviternus - Vesanus
    Brandywine

    The important thing about life is the struggle, not the triumph... Said no winner ever.

  3. #3
    Join Date
    Dec 2010
    Posts
    61
    Quote Originally Posted by Giliodor View Post
    Reavers start off with high mitigations, and trade those off for damage during the fight. Besides that, they have 4 healing abilities;
    • Wrath - Heals 2% of max. health for each succesful attack, 30s Cool down, 15s duration. Every use of Swift Strikes (1s cool down), reduces its cool down (Wrath's) by 2s
    • Health pot - 15-25% of max. health, 2m cool down
    • Against the Odds - Restores 10%(?) of max. health, 3m cool down
    • Glory in Victory - (Requires a defeat response. These may be generated by Gut Punch (reaver interrupt skill) crits) Heals for about 700 every 4s for every 20s(?)

    Both GiV and Wrath can be critical heals.

    Counter tactics
    The Reaver's DPS relies on Impale for the most part. Impale's damage is enhanced by the amount of bleeds on your target (+25% damage per bleed). There are 4 bleeds in total: Thrash, Lacerate, Mutilation, Jagged Cut.
    • Thrash - 20s duration, 30s cool down, is potable (only one that is)
    • Lacerate - 20s duration, 5-10s (not sure) cool down (has a 100% up time)
    • Mutilation - 10s duration, 10s cool down
    • Jagged Cut - 10s duration, 8s cool down

    As a minstrel, you have an essential skill to change the fight: Feign Death. When you Feign after potting Thrash, you will have 3 more bleeds on you. Make sure you wipe the 10s duration ones, so the reaver will have to reapply them if he wants a full Impale. If he does, he loses DPS, because he hasn't used Impale yet. If he decides to Impale, it will be only a 1 bleed Impale. If he starts reapplying the bleeds, kite. Kiting will be the only way to get rid off those 10s duration ones. Lacerate you will mostly always have on you, don't bother running it off.

    The Reaver has 2 gap closers: Resilience and Blade Toss. Resilience removes all current slows and combat states, Blade Toss slows the target by 40% for 10s.
    • Resilience - 8s duration, 45s cool down
    • Blade Toss - 10s duration, 20s cool down

    When you see Resilience (try to get familiar with the icon) popping on the reaver, run away if you must. If you get Blade Toss on you, it's not so big of a deal, unless you have those bleeds on you. If you do, use the tactic I mentioned above. But when you have Feign on cool down... God save you from the Impale crit.

    • The AtO heal requires a trait. I don't use it.
    • Resilience does not remove combat states. It provides temporary immunity for 5 sec. If any timed combat states have not expired after the 5 sec of Resilience are up, then they will go back into effect.


    Quote Originally Posted by Fendz View Post
    Hello all.

    My question is to the Minis off LoTRO, how do you fight against r9+ reavers?

    My impression is that its near enough impossible if not all together impossible to win that fight or even making a serious dent in the opponent. Im not at all the best nor am i the worst Mini the Moors has ever seen, but the fight is nearly over before it starts.
    To add: I have approx 17k morale, 12k crit defence, and 14k crit rate. full AUD and r10 on my mini.

    Usually it goes like this.

    1: Reaver advantage fight: Charge (ofc) armour debuff, dot, dot, dot impale (usually over by then, but if not...) The below 50% hit and its over..
    i can try to heal, but out healing this damage is not an option as its hitting for (usually) 3K x 3 on dots release and impale 3.5 on hit itself. With the previous hits to add the dots another 2-3k has already gone off me, so i usually end up with either being dead or at around 1k left.. which is cut short with the (cant remember the name) under 50% hit for around another 5k damage.

    2: Mini advantage: I stack a slow or stun (depending on situation) he use his skill/brand/or pot to deal with that, Depending on situation. (brand for slow, skill for stun etc) fired a slow on me (ranged) + 1-2k damage, i use brand (12-14 min CD). I debuff light damage and commence the dps at this stage. He is not slowed at this stage and will catch up with me pretty fast as i need to face him to DPS and will move slower then him moving towards me. If i now managed to keep distance (which is usually fail to do as they catch up fast) he can slow me again, ranged... by that stage i cant mitigate that slow.. now refer to above text 1: reaver advantage but take away charge.

    Questions to reavers:

    I hit pretty hard, at times i have been able to actually damage some decent reavers, but it seems you guys even when running solo have some heals? or significant pots? I remember checking the combat log at one stage and seeing 5k and a couple of 9k hits... but the reaver did not show any real loss of morale. Im curious to hear how that could have been? is there pots for 20k? or is the new trait system helping on self heals?

    To end id like to say, im not trying to call for this or that class to get a nerf, i have always said that on LoTRO there is a class thats more effective against another class, reavers being my weakness, but im looking for some genuine advice. Is there some super mini out there who can explain to me how or what i should do to stand a chance against them nasty r9+ reavers?

    Thanks.
    Necrophobia/Fendz
    Nothing against you personally - I'm just going to use your question to rant a little. Minis are a healing class. The warspeech/red-line minstrels is an abomination. Minstrels should only be able to DPS just enough to level solo PVE-side. Champions and hunters can't group-heal. So why then does a healing class need to have a spec that can crank out DPS which equals or surpasses the DPS of true DPS classes? Red line for healing classes should be greyed out upon entering the Moors. The answer to your question is simply, minstrels should not be able to bring down any on-rank creep class solo. They should, however, be able to survive an on-rank assault, through their healing abilities, and escape to safety if played exactly right. That's probably the better question. I would suggest playing a true DPS freep class if you want to roam the moors solo and defeat creeps, and not a healing class. Otherwise minstrels rightly should be prey for creep DPS classes. Since HD, there is not a single red-line minstrel on my server that can get my R11 reaver down solo, and that's as it should be.

  4. #4
    Join Date
    Aug 2013
    Location
    New York
    Posts
    2,203
    Kite.
    123456

  5. #5
    Join Date
    Feb 2013
    Location
    Grothum
    Posts
    387
    Quote Originally Posted by steven76092 View Post
    there is not a single red-line minstrel on my server that can get my R11 reaver down solo, and that's as it should be.
    I concur.

    @ OP, there's no way you'll down a rvr with any clue, it's just how things are. You can prolong the inevitable by kiting/flopping, but you won't win. Not against any half-decent reavers anyways. It's most likely not the answer you were looking for, it is the truth though.
    Last edited by poxnoxious; Mar 27 2014 at 01:17 PM.
    [IMG]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/t1/547875_10152075720742701_46971757_n.jpg[/IMG]
    66 Maggot Street, Grothum, Arador's End, Ettenmoors.
    Laurelin/Landroval/Brandywine.

  6. #6
    Quote Originally Posted by steven76092 View Post
    • The AtO heal requires a trait. I don't use it.
    • Resilience does not remove combat states. It provides temporary immunity for 5 sec. If any timed combat states have not expired after the 5 sec of Resilience are up, then they will go back into effect.

    Minis are a healing class.
    You can pretend that all you want but my answer is don't play red-line minstrel if you hate it and leave those of us who do alone. Not at all sure how dps minis are effecting you in any way, shape or form. Healing only minstrels was awful as no one played them and many people had difficulties finding them for groups and like it or not levelling is primarily a solo affair which heal only minstrels and tank only guards sucked at. I started my minstrel specifically because it was dps and it's the most fun dps class to play because of lack of inductions, smooth game play and long range skills. I would be very pissed if it was taken away after the time I've spent on it, especially as I'm not finding my champ very fun right now.

    It has plenty of counters to reavers too. Flops, bubbles, BC before you actually take impale, stance dancing to get FH with bubble and sheet music use. Once you get past a reaver's charge and first use of bleeds (which is very easy to accomplish), stuns and slows will take you far enough away you can easily long range pew pew and heal back up. Plus the resilience will be off before the next round of bleeds comes up if you do it right. It might not be the easiest fight in the world but it's possible and a dps mini should be able to face roll everything else.
    Edited due to violations of the community guidelines.

 

 

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