Yes, I realize that it's still fishing.
However, let me lay out for you all an idea that I had and a few possible ways I think would be cool to have it play out in the game.
Once the player has reached the maximum rank in pole fishing, a quest ring will appear over every Hobby Master in the game. Talking to the Hobby Master will give you a quest to take a fishing net over to a nearby body of water and make three catches with it. Once you've made three catches (whether those catches are fish or they are old boots) you go back to the Hobby Master and click Finish Quest. (S)he teaches you the Net Fishing skill, allows you to purchase a basic fishing net from his store, and you set off to make 200/200 successful fishing attempts with the basic net.
I think it would be a fantastic idea to gate the progress of net fishing like it was for pole fishing, simply because it would keep everybody from plowing through the Net Fishing hobby to max rank in a day. Hobbies are supposed to be for fun, right? A different way to enjoy Middle-Earth than the grind for a new level, a deed, or reputation. It's supposed to be a way to unwind and appreciate a different side of the game. And so that's why I feel that gating it by a certain number of advancements per day would be a good idea. But to make it up to players, here's my other idea for Net Fishing...
It would also be incredibly cool if Tailors could craft the various kinds of nets used for Net Fishing as a hobby in this game. They would use, whatever material is available for string for Tailors (I'm sorry I've never played a Tailor), and throw in a required tailoring component of the appropriate level to make the net. The types of nets available to crafting could be included as follows:
Common Flax Net - 10 Spools of Rough Thread + 5 Common Flax Fibres (Apprentice Tailor)
Bree Flax Net - 10 Spools of Fine Thread + 5 Bree Flax Fibres (Journeyman Tailor)
Pale Flax Net - 10 Spools of Cotton Thread + 5 Pale Flax Fibres (Expert Tailor)
Yellow Flax Net - 10 Spools of Silk Thread + 5 Yellow Flax Fibres (Artisan Tailor)
Golden Flax Net - 10 Spools of Elven Thread + 5 Golden Flax Fibres (Master Tailor)
Fairy Flax Net - 10 Spools of Extraordinary Thread + 5 Fairy Flax Fibres (Supreme Tailor)
I think Net Fishing would be a fantastic way to make multiple catches. And depending on the kind of net, the number of catches could be quite large indeed.
Instead of just the one random catch that a pole makes, the nets could make multiple catches:
Basic Net (1-3 random catches)
Common Flax Net (3-5 random catches)
Bree Flax Net (5-7 random catches)
Pale Flax Net (7-9 random catches)
Yellow Flax Net (9-11 random catches)
Golden Flax Net (11-13 random catches)
Fairy Flax Net (13-15 random catches)
As a note of caution, I don't think it would be wise to make it possible to draw from anything other than what can be caught regularly by pole fishing. No fishing up Emerald Shards or Tarnished Symbols or Celebrimbor or Scrolls of I Win And You All Lose. Just the junk fish, junk broken items, junk seaweeds, junk skulls, boots, fish that can be cooked, and taxidermy fish. Nothing else.
I also happen to think that it would be awesomely cool if there were multiple tiers for Net Fishing. Like, you get to 200/200 with the Basic Net and then you go back to the Hobby Master who has another quest for you, the quest being to acquire a Common Flax Net. When you get one, return to the Hoby Master and they unlock for you Net Fishing with the Common Flax Net, and you have to get to 200/200 with the Common Flax Net. Then return to the Hobby Master who wants you to bring them a Bree Flax Net, then they will unlock for you Net Fishing with the Bree Flax Net. And it continues all the way down until you get 200/200 with a Fairy Flax Net.
Possible Titles could include:
I don't know, none of those are really very good, but you get the idea.
Anyway, I would very much like this to happen, because I was playing earlier today and decided that I wanted to go fishing because it had been such a long time. And when I went fishing, I realized that it took absolutely FOREVER to catch anything of any value to anyone. And by that I mean to cooks. Cooks have recipes that use fish, but why aren't they used more predominantly in the game?
This got me to thinking. The answer is, of course, because it is entirely too time consuming to round up enough fish to make it worth anything to cooks. I imagine that's why there isn't much call for fish anymore.
Well, I believe that with this as an added hobby (Net Fishing), it will open up several opportunities to revive the fish market in Lord of the Rings Online and make it so that adding fish to cooking recipes is entirely worth while!
Thank you for your time and reading this.