Introducing a system to slow the pace of combat and reduce CC durations was a good move, its implementation was just horrid. As described here, the cost to become viable in the moors is just way too high to effectively encourage new players to come out, and the way the damage reductions were not also matched with healing reductions leads to a system that vastly overvalues healing (not to mention how broken the healtagging system exacerbates the problem). Introducing armour sets with bonuses that more effectively and appropriately match the needs of the moors is also a good thing (not that that is actually how it always turns out, looking at you lm frost lore set).
Originally Posted by Aedfrith
I get hit for 10k+ multiple times while fighting Minis all the time. I also beat those same minis all the time.
Originally Posted by ISS_21
What you're describing is primarily a server specific one, and while frustrating, has little to do with the actual problem at hand, which is that the moors is an abrasive, unrewarding, unwelcoming place for new players, whether freep or creep. This is a bad choice and a bad system for a portion of the game that is clearly getting at least some type of push to be a relevant part of the overall game.
[center]Let our actions speak for themselves. Jinjaah has been pouring over every post in the Bullroarer forum. Please keep in mind that any experiences with previous LOTRO teams are not reflective of the current team, give us a chance[/center]