Its called progression.
Originally Posted by Cartman76
It used to be the case that the gear you get was progressively better starting from landcsape content, to 3-man content, to 6-man content to raids. Which made sense (and still would) because not only do you have to have the activities scheduled/arranged on the player end adding in all the chaos that other people bring (from you to you +2, to you +5, to you +11 others all playing your classes in their required roles, knowing the mechanics, being there to back each other up by reacting to something not going as planned, etc) - but because being stepping-stones of PvE (and the stories, sometimes) the difficulty increases too. 3 mans are generally harder than solo content. 6 mans are generally harder than 3 mans. 12 mans are generally harder than 6 mans - not just because of the people involved but because thats how the content works. These are all just parts of one whole - its called PVE.
I really hate these "the need for a first ager" posts. (I'm about to ignore lvl 60 LI's in general and the watcher/turtle/DN)
How much experience do you folks have with completing T2C Ost Dunhoth on-level, or T2C ToO on-level?
A big thing people overlook is that its the CHALLENGE mode that is designed to (not necessarily always or for every single player in the group) "require" (or at least make the biggest most important difference/impact on your chances of success) said first age weapons.
We had to get first ages to our DPS classes in my kins static raid group to be able to complete certain OD and ToO challenges (dat server first! I miss the healthy competition(s) between kins, between servers, between players around the world. :/) There was a chance for each T2 chest to drop a 1st age symbol, and challenge chests guaranteed a symbol each.
You played solo and got solo gear.
You played a particular role in 3-mans and got 3-man gear.
You played a paritcular role in 6-mans and got 6-man gear.
You played a particular role in raids and got raid-gear.
Where applicable, you chose higher difficulty settings (which had even bigger currency/loot advantages or at least potential for such advantages) as you/your group learned mechanics and class synergies and overcame challenges, and you obtained better gear at each point along the way giving you/your group the extra healing, DPS or legacy-points-spent to enable successful completion of the next step up.
There were always shiny carrots to chase after like Baingrist, Cloak of Hwin, Draig scales, Clasps, Ithilwegil and Celegmegol, whatever that huge mini shield was called, etc.
Might I ask.... How many times did all of your guys' kins complete Bukot challenge in ToO Shadow on-level, and how many of your raiders had First Ages?
Last edited by Ithrien; Mar 12 2014 at 06:09 PM.
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