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  1. #1
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    Take The Hobbits to Isengard! - on Landroval

    Landroval's "Take The Hobbits to Isengard!" run is scheduled for May 7 at 5:00PM.

    Someone was saying during the Snowborn live stream today on Twitch that there is no way Landy will win because of its server population (the lag). Insomuch that Landroval is known for its ability to organize though, this potential weakness could be a great strength. What do you think?

  2. #2
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    Sounds like a gauntlet hit the ground.

    So, how do we minimize lag and maximize hustle?
    [SIZE=2][B][I]Concerts, Crafting, Cosmetics, Horse Races, Chicken Runs, Role Play, Exploration, Screenshots, Video Capture, ... Oh, yeah, and some fighting the forces of evil bent on world domination and tyranny. [/I][/B][/SIZE]

  3. #3
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    Quote Originally Posted by Visionseer View Post
    Sounds like a gauntlet hit the ground.

    So, how do we minimize lag and maximize hustle?
    I'm not entirely sure. Best start talking about it sooner rather than later though. Crickhollow has it locked down with just an hour and 2 minutes and Gladden's time was an hour and 5 minutes. Other servers have done practice runs, and it might serve worthwhile to map out a route ahead of time. Participants might want to split into 2 groups: Those who are running w/ the the Communinty Manager's Hobbit as a safeguard and those who fan out ahead of said route and pick off anything that could slow the run down (while keeping a safe distance from the escort group). No cloaks and absolutely no horses. And don't fall off the bridge on the way to Eregion.
    Last edited by Breeon; Mar 06 2014 at 12:46 AM.

  4. #4
    It was discussed briefly on the Landroval facebook page recently.

    I think you could minimize lag by keeping people from moving at all. I.e., form a line of players evenly spaced all the way to Isengard. Anything gets near you, kill it.

    The only people moving are Sapience and whoever he's following. They just run along the line.

    Of course, several hundred people will ignore the instructions, and there's nothing you can do about that.
    Thurallor, Warden of Landroval

  5. #5
    I'm going to do my part by watching on the Twitch live steam and NOT logging into the game. If I watch on Twitch, I'm not going to add to the lag.
    --= Windy Acres Ranch -- http://SteelAndMagic.com =--

  6. #6
    One thing that Sapience continued to suggest -- and many people simply refused to do -- is to NOT wear cloaks and to NOT ride horses. Apparently, those two things cause lag. Also, do NOT go on follow either behind Sapience's Hobbit or the person he is following. This also causes lag.

    I, personally, would suggest not a lot of skills that have large special effects graphics that fire off -- like those multiple bubbles on large groups of people or large group heals. Only the Hobbit should need such protection.

    Anyway, just my two coppers' worth. Looking forward to giving this a shot!

    -Goldrush
    *******

  7. #7
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    Notes from the Arkenstone Run - 59:06

    Some info based on the Arkenstone run:

    At the start, don't overload Bree too much (Arkenstone got out of Bree in 57 seconds). Have participants wait outside of Bree to avoid additional layers.
    Keep behind the Hobbit as much as possible. It helps w/ lag.
    As for who the Hobbit follows, he receives an invitation for fellowship upon signing in. He then asks who to follow. That’s it.
    As for the direct path to Isengard, stay on a straight path as much as possible. Many of the roads are long and windy, for example.
    Use the Last Bridge when passing into the Trollshaws. No swimming.
    Less people = less lag. The more groups are spaced out the better also.
    No mounts/No cloaks = a big boost (less rendering/work for any machine). Visually and with regard to lag, what is on the Community Manager’s screen and the screen of those in whose group he is fellowshipping is most important.
    At 24 minutes the Hobbit passed over the bridge into Eregion (and w/out falling off). Consistency.
    Campfires along the way. Strategy.
    At 28 minutes the Hobbit passed into High Hollin.
    Not a lot of combat by the person the Hobbit was following or those immediately around him. Contact avoided as much as possible. Smart. Otherwise slows the group down and puts the Hobbit at risk.
    Practice runs. More people makes it more challenging. Need a couple of raids worth.
    At just under 39 minutes, the Hobbit passes over the 3rd bridge, which is in Enedwaith. 3 for 3.
    By 40 minutes the Hobbit was almost to the Lich Bluffs.
    Don’t get stock on any rocks, etc. It could mean the death of the Hobbit and going back to Bree.
    No matter the route, execution is huge.
    At 57 minutes the Tower was in view.
    Crickhollow took the back way into Isengard. Snowborn had a pile-up at the gate/entrance..
    with the Arkenstone run it was already cleared.

    “Now Entering Isengard” - 59 minutes and 6 seconds.
    (19 more servers to go)

  8. #8
    I've been lucky enough to take part in most of the runs so far, some things I've noticed that really help.....

    Route: There are several important factors to consider with regard to the routes. Shortest routes are the fastest way from point to point. Wide open areas and few building textures help with lag, they let the group ahead spread out....lag gets worse when players are funneled into tight canyons and the like, plus tight confines make it easier for Hadacar to get stuck on a fence, gate or rock. Avoid crowds, both Mobs and players. This is something that Arkenstone seemed to do very well. There were times when I see that the shortest route was sacrificed in order to avoid lag from both of those sources. So I've taken a look at a few route options and here's what I've found works.

    Bree-Staddle-Midgewater (north of sunken stones) to the Forsaken inn.
    This route is shorter and it hopes to avoid masses of players at the start. Bree is also full of spots for Hadacar to get stuck, so get out as fast as possible. Going through North Staddle offers a little benefit, avoid the marketplace and aim instead to cross the road east of it. Wide paths will help keep Hadacar moving so be aware of fences near Gammy Bogs Farm. From that point it's a straight run (no swimming) across the marsh as long as you stay just north of sunken stones and then south of the Goblin camp. A path that aims to the north side of the Forsaken Inn, meeting the road just past the broken bridge is shortest and avoids crossing into the Lonelands with a mob of people on the road.

    Across the Lonelands:
    I'm not sure if Arkenstones route on the south side of the road beyond the broken bridge paid off for them. Both their route and following the road cause lag issues because players are funneled into a small area, but off the road has more mobs to load, combat animation to render plus extra buildings to load. If the route is cleared in advance of both mobs and players it would be shorter to take the Arkenstone route. To the east of Ost Guruth the road takes a bend around the hill. This spot seems ripe to pick up precious seconds by going over the hill and taking a straight line to the last bridge.

    I'll continue my ideas a little later, the Mrs just delivered a honey-do list. In the meantime let's hear what else you've discovered!

  9. #9
    Last Bridge to Thorenhad: Dangerous Places from now on. Hadacar's aggro range is growing with each increase of mob level. He can survive being hit a couple of times, but Trolls, Trees and Oxen are one shot killers. However, Lag and layer swaps are the most dangerous.
    The road winds around a bit after the Bridge, so a bit of time can be found by straightening the road out, but elevation change risks suffering a broken leg and additional aggro. The route that Arkenstone used doesn't seem to offer much potential for improvement, only a few seconds were left on the table by not staying just south of the road as they approached the Thorenhad turn off.

    Tal Bruinen Shortcut:
    From the East-West road just beyond the Thorenhad turn off the fastest route is to cut SE diagonally towards Eregion, running through worms and lvl 50 angmarim down to Gerbert's Cottage and then across the river and up the hill to Eregion. This saves about 3 minutes compared to following the road all the way to the Ford and then following the river south (swimming at times). The is additional danger in having to clear the path with ranged roots and swarm frogs, while the shortcut is littered with melee mobs and fewer frogs. At night trolls roam the roads on west side of the river.

    Eregion:
    Straight routes tend to path towards trees, then later, camps and dens. Arkenstone did well just chopping the wood and then going through the middle of the Half Orcs camp while skirting around the other dens. As they reached the southern 1/3 it seemed like they were a bit too far east for the shortest path, but they did a very good job of taking wide paths, so Hadacar wouldn't get caught up in trees or too steep inclines.

    Enedwaith:
    Aggro levels grow as you enter and again it seems as we cross the bridge in the central area of the zone. Oxen will kill Hadacar. It's important to not have a lot people crossing that bridge....I've died there from a layer swap and have seen many others suffer the same fate. The same goes at the southern border with Dunland/Bonevales. The canyons in the Bonevales are filled with ranged Skeletons who will kill Hadacar in 3 blows. They must be dispatched before taking the hobbit through and the player being followed must pay particular attention to getting Hadacar around the large monolithic rocks which surround the tomes.

    Dunland:
    Lots of route options have been tried so far. North or south of Galtrev, when to cut towards the gap, ect..... Arkenstone seemed to not take the most direct route across eastern Dunland, but it worked out for them in the end. The different paths taken to the Gap are all worthy of analysis, if a server is going to beat Arkenstone, this might be where they find the time.

    Gap of Rohan to the Finish:
    Arkenstone minimized the time in the Gap and used the main gate to enter Isengard. Both seem to have been executed very well, there was very little combat around Hadacar and the crowd moved into Isengard so that the final lag spike that many other severs have suffered didn't exist for Arkenstone.

  10. #10
    I heard somewhere that some of the event dates had changed. Does anyone have an update?
    --= Windy Acres Ranch -- http://SteelAndMagic.com =--

  11. #11
    Sapience is offline Former Community Manager & Harbinger of Soon
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    Quote Originally Posted by XinaLotRO View Post
    I heard somewhere that some of the event dates had changed. Does anyone have an update?
    It affected 3 servers. The schedules posted on the twitch page and here are up to date. In the official THI post, the chages are marked in yellow.

  12. #12
    Quote Originally Posted by Thurallor View Post
    It was discussed briefly on the Landroval facebook page recently.

    I think you could minimize lag by keeping people from moving at all. I.e., form a line of players evenly spaced all the way to Isengard. Anything gets near you, kill it.

    The only people moving are Sapience and whoever he's following. They just run along the line.

    Of course, several hundred people will ignore the instructions, and there's nothing you can do about that.

    I'd LOVE to stand in a long line and kill anyone (...err) thats near me. We wouldn't feel left out that way!

    Dainbrammaged - R12 Defiler

  13. #13
    Can't tell if you're being sarcastic.
    Thurallor, Warden of Landroval

  14. #14
    Some additional things to note as well:

    - Be sure to have at least one high-level hunter in the group for baseline run-speed boost as well as a Captain (or two) to give the group additional run-speed boosts as they go along.

    - for the person that's leading Hadacar - DO NO USE the 10% run-speed boosts you get from hobbit presents (Hadacar will not be using them & thus the Leader will consistently out-run Hadacar in such circumstances.)

    - Anyone NOT in Hadacar's fellowship/raid group should set graphics to LOW setting will greatly improve overall performance/lag issues. (Many players did this on both Crickhollow & Arkenstone servers & I think the results speak for themselves)

    - Create a new tab in the chat box & set the filter for that tab to show only tells, fellowship, raid, & userchat 1. then BEFORE the event starts send 1 tell (1 TELL ONLY) to Hadacar (or whatever his alts name is) that way, as you're running along, you can click on his name in the chat tab & if he is on your layer it will highlight his character on screen. By clicking his name in the chat tab you can easily select Hadacar to give him additional boosts or buffs or heals event though you may not be in his fellowship.

    - & lastly though it was mentioned before - Whenever Possible - STAY OFF YOUR HORSE! If you are a non-grouped follower/participant, use the 10% run-speed boost from the hobbit presents (or buy one from the lotro store). It will generally allow you to keep up with Hadacar's group (especially if you're also a hunter or warden Try not to over-run hadacar & DO NOT SET YOURSELF TO FOLLOW HIM as this only creates lag issues as the server tries to cram multiple character images on top of each other.

    Good Luck & Good Speed,
    Grimsin
    Last edited by Grimsin'sRiders; Mar 11 2014 at 03:11 PM. Reason: repeat/double text
    Guild-Maxed Westemnet(T10) Metalsmith, (T10) Prospector, (T10) Tailor
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  15. #15
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    Lots of great stuff here! I still don't know how other servers have done it in terms of deciding practice runs and such, inviting Hadacar to fellow at the start of the official runs, etc., or if they've been something more organic in approach.

  16. #16
    Breeon,
    Hadacar simply accepts a fellowship request, that's how he picks his group. Basically he joins whoever sends him the first invite and asks them who he should follow. He sets himself to follow and tells the group that when they move the timer starts.

    As far as what other servers have done to plan, I have no idea. There doesn't seem to be much evidence left on the forums.

    Grimsin,
    Those are great tips, each very important to remember, thanks!

  17. #17
    Vilya was insanely fast, but they still left a couple of minutes on the table. We can find 40 seconds just at the PP, plus several points where they were backtracking too much (south half of enedwaith for instance). So to beat them we will need the /followed to be confident of the fastest route and then get out of bree fast! Pay attention to the route across the lonelands, into the Fanged Lair and across Eastern Dunland....they did a great job in those sections.
    The rest of us can do what Vilya did and with a little luck we might bring Hadacar to the tower a few moments faster.

    So what did Vilya do to go so fast? Here's what I learned...
    They planned for over a month. A special website was designed so they could share ideas, route screen shots, sign up lists for people to clear zones, bottom line: everyone needs to be on the same (web) page.
    They ran several practice runs, even one just an hour before the official, each time they improved, THE FINAL RUN WAS THEIR FASTEST EVER.
    They stayed focused on the task at hand. Griefers were not allowed to be distractions,
    They ran faster than the mass of players, so the large majority of players were always BEHIND.
    Healers worked out CDs and used HoTs and bubbles to cover zone changes.
    Each Group wore cosmetics of the same color for example Green for Vanguard1, Blue for Vanguard2, Red Vanguard3, Black for close support, ect... This allowed everyone to know how much help was ahead of them. (You see green Raid members you've caught up to Vanguard1)
    The /followed (LM who's job is navagation and SI only) was the only one on screen regularly (besides some @$$hat$). The nearby hunter, healer and capt stayed OFF CAMERA yet close so that they could supply buffs as needed.
    3 seperate groups were to act as staggered Vanguard groups. They were prestationed across the Midgewater (West Central and East at the LL border). They consisted of hunters, blue traited, along with a lvl 10 (That was my role on Vilya) aggro magnet running with the most forward Vanguard. There was a lot of communication via gamespeak making sure that every single mob was accounted for, when I got aggro my job was to let the lvl95 know.
    Between the Vanguards and Hadacar were generally 6-10 players fanned out to pick up any stray mobs.
    The Vanguard wasn't supposed to do the initial clearing, rather they just worked to support multiple clearing parties (usually a few Kin members) which were designated certain sections to keep clear. The fanned group were 3rd level of protection, and those that fell behind covered the rear once the aggro range gets crazy (Lich Bluffs and beyond)
    Once Hadacar had passed the cleared area, the clearing party would then PORT OR MAP several sections ahead in order to start clearing an area 5 minutes or so ahead of Hadacar. (Cascade Clearing) They did not ride past Hadacar on mounts.
    This way of clearing the area works in several ways to reduce lag (kills are made off of Hadacar's screen, less bubble animation, no mounts passing by to the next zone, ect) and keep the hunter out of combat run buff on Hadacar as much as possible.

    A lot of credit was given to Allanar, who helped to organize Vilya's run, but they did it as a team. I'm sharing this publically because everyone knows that Landroval is the best event-minded server, so there is no reason to try and compete with us. Let's pull together and get these roles worked out. Then we can start to look forward to the fun of practice runs!

    Truwing Arfalathrim on Landroval
    AKA Dasein on Vilya
    Last edited by job2; Mar 15 2014 at 01:18 AM.

  18. #18
    Join Date
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    Quote Originally Posted by job2 View Post
    Vilya was insanely fast, but they still left a couple of minutes on the table. We can find 40 seconds just at the PP, plus several points where they were backtracking too much (south half of enedwaith for instance). So to beat them we will need the /followed to be confident of the fastest route and then get out of bree fast! Pay attention to the route across the lonelands, into the Fanged Lair and across Eastern Dunland....they did a great job in those sections.
    The rest of us can do what Vilya did and with a little luck we might bring Hadacar to the tower a few moments faster.

    So what did Vilya do to go so fast? Here's what I learned...
    They planned for over a month. A special website was designed so they could share ideas, route screen shots, sign up lists for people to clear zones, bottom line: everyone needs to be on the same (web) page.
    They ran several practice runs, even one just an hour before the official, each time they improved, THE FINAL RUN WAS THEIR FASTEST EVER.
    They stayed focused on the task at hand. Griefers were not allowed to be distractions,
    They ran faster than the mass of players, so the large majority of players were always BEHIND.
    Healers worked out CDs and used HoTs and bubbles to cover zone changes.
    Each Group wore cosmetics of the same color for example Green for Vanguard1, Blue for Vanguard2, Red Vanguard3, Black for close support, ect... This allowed everyone to know how much help was ahead of them. (You see green Raid members you've caught up to Vanguard1)
    The /followed (LM who's job is navagation and SI only) was the only one on screen regularly (besides some @$$hat$). The nearby hunter, healer and capt stayed OFF CAMERA yet close so that they could supply buffs as needed.
    3 seperate groups were to act as staggered Vanguard groups. They were prestationed across the Midgewater (West Central and East at the LL border). They consisted of hunters, blue traited, along with a lvl 10 (That was my role on Vilya) aggro magnet running with the most forward Vanguard. There was a lot of communication via gamespeak making sure that every single mob was accounted for, when I got aggro my job was to let the lvl95 know.
    Between the Vanguards and Hadacar were generally 6-10 players fanned out to pick up any stray mobs.
    The Vanguard wasn't supposed to do the initial clearing, rather they just worked to support multiple clearing parties (usually a few Kin members) which were designated certain sections to keep clear. The fanned group were 3rd level of protection, and those that fell behind covered the rear once the aggro range gets crazy (Lich Bluffs and beyond)
    Once Hadacar had passed the cleared area, the clearing party would then PORT OR MAP several sections ahead in order to start clearing an area 5 minutes or so ahead of Hadacar. (Cascade Clearing) They did not ride past Hadacar on mounts.
    This way of clearing the area works in several ways to reduce lag (kills are made off of Hadacar's screen, less bubble animation, no mounts passing by to the next zone, ect) and keep the hunter out of combat run buff on Hadacar as much as possible.

    A lot of credit was given to Allanar, who helped to organize Vilya's run, but they did it as a team. I'm sharing this publically because everyone knows that Landroval is the best event-minded server, so there is no reason to try and compete with us. Let's pull together and get these roles worked out. Then we can start to look forward to the fun of practice runs!

    Truwing Arfalathrim on Landroval
    AKA Dasein on Vilya
    Many good points here and a lot of insight! Thanks for sharing. Vilya had a great run time-wise but it felt a little on the pale side as far as being exciting. They spread out nicely and cleared the way successfully but the mounts seemed a real issue at times and it was unsettling to pick up on the Community Manager's frustration. Admittedly, I originally wanted to cheer on Landroval to see the server topple Crickhollow. After Crickhollow's run the Founder of one of the largest kinship's on that server kept repeatedly trying to trade Hadacar one single Dirty Filth mat during the celebration. It was embarassing really, for me, only because that was my home server. I have since made Landroval home, much in part because players tend to appreciate one another being in-character and are generally respectful and helpful. And organized. Festival emotes aren't abused either and players who run around slapping others for no good reason are few and far between. There is a sense of community I feel. I don't expect there will be any native or loyal players that try to thwart Landroval's success either by crowding Hadacar or repeatedly filling his screen with stupid antics. I would like to see Landroval do well. There were at least a couple glitches during Vilya's run which imply that even more time can be shaved of the clock (those 40 seconds getting out of Bree, etc.). Their use of colored cosmetics was incredibly inventive also. A last thought: I'm wondering if invitations were opened to the server, talked about in the global channel, etc., and how they went about letting players even know about the website.

  19. #19
    Join Date
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    Quote Originally Posted by job2 View Post

    A lot of credit was given to Allanar, who helped to organize Vilya's run, but they did it as a team. I'm sharing this publically because everyone knows that Landroval is the best event-minded server, so there is no reason to try and compete with us. Let's pull together and get these roles worked out. Then we can start to look forward to the fun of practice runs!

    Truwing Arfalathrim on Landroval
    AKA Dasein on Vilya
    Okay, so where and how is the planning happening? Has anyone started yet? It would be good to know this information ASAP. I am no good for organizing (to much RL stuff going on), but I am willing to listen, take orders, participate, and help Landroval do well!
    Help me build my LOTRO Performance Reference Guide!
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  20. #20
    Quote Originally Posted by themateika View Post
    Okay, so where and how is the planning happening? Has anyone started yet? It would be good to know this information ASAP. I am no good for organizing (to much RL stuff going on), but I am willing to listen, take orders, participate, and help Landroval do well!
    In an effort to not give away our trade secrets, I've been posting some ideas on the landroval facebook page. The link is posted in earlier posts in this thread. If you're not a Facebooker send me a PM and I'll let you know what sort of help we could use.

    I have compared Vilya and Anduin runs and found that Vilya was 36 seconds behind at the Combe gate. They were only beat by 17 seconds. So if the race was from the Combe Gate it seems that Vilya would have the best time by about 19 seconds. The time from Combe Gate to the last bridge was within 2 seconds. Vilya was faster by 45 seconds across the top half of Enedwaith, but was 11 seconds slower on the bottom half. So Im crunching split times trying to work out where to route the path.

    So yeah, there is some planning and we will be glad to have your help, in which ever form we get it!

  21. #21
    We need leadership. Anyone want to volunteer to take charge of this operation?
    Thurallor, Warden of Landroval

 

 

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