Wall of text ahead.
Lately I've stopped logging in the game for a few reasons.
One of them is the little challenging content we have, except one or two old raid fights. But it's even more sad that I can’t tank those few fights because I’ve basically been replaced by a Support Class with an extremely OP line.
Yes, I’m talking about Captains. But I’m also talking about Guardians here. I really think Deviled Egg got a bit too short with Wardens, but RockX and Verizal, you guys went nuts with Guardians and Captains.
Thanks to that, there is simply no room for Wardens tanks in the little PvE content we have left worth calling it "end-game". The rest of content is such a silly faceroll that no real tanks are needed anyways.
Warden is now a totally dispensable tank class in HD.
Threat Leeches loss was a big hit for Wardens, probably the worst since it threw an essential part of the class to the gutter. But wouldn’t be “that” bad if the new 'tools' for tanking Wardens have now wouldn’t seem handicapped in comparison. I think it's very possible to still return the same feeling Warden had before with the new system, with a little extra effort from the Dev side.
-Increasing Convictions Healing threat multiplier for each fellow affected. It wouldn't be a Threat Leech, but in practice it would have a similar feel/effect.
-Aggression giving a stacking +X% Threat Multiplier buff for a few seconds, short enough to not being able to stack more than twice, long enough to being able to use one or two gambits before it expires.
-Increasing a bit the Radius & Targets of some AoE gambits. I'm thinking about increasing Desolation ( to 6 targets), Resounding Challenge (to 10 targets / 10m radius), EoB/Resolution (to 15 targets / 10 meters radius). Target limitation is something inappropriate for Wardens, since the class never had such a thing for aggro. At least we should be able to cover the same amount of targets an AoE champ can hit.
Wardens are way too WEAK compared to Guardians or Captains. Weaker than ROR. Less Mitigations, less BPE. Selfheals? Not anymore. We are sitting in between Guardians and Captains in that matter. ONLY if we don’t take into account the stupidly OP traits like Exemplar or the Guardian’s homonym ‘heal-per-block’ that makes them literally immortals when enough mobs are hitting them – which should have been addressed a long time ago, Devs.
BPE: There is something wrong about BPE if Guardians and Captains can have more Avoidances than Wardens.
I mean, I understand they have more Mitigations, it’s LOGICAL. But more Avoidances? Seriously? C'mon Devs, balance it out a bit. It should be the opposite, specially having in mind BPE only covers physical damage, while Mitigations covers both Physical and Tactical damage. But anyways, someone decided they should have it all.
Warden’s BPE, should be increased (i.e. to 25/30/30) while Guardians/Captains should be decreased to more logical levels (i.e. 25/25/20 or 30/25/15 traits included). Wardens really need a small advantage somewhere. Again, if you give the best mitigations and the best avoidances to two classes, do you really think Medium Armour Wardens can compete in that league?
And one last thing, back to Deviled Egg. What’s going on with the Blue Capstone skill, For the Free Peoples? Why it hasn’t been changed yet?
There are a TON of good suggestions since Beta started, surely there must be something not too crazy to develop there? There was a suggestion by someone, I can’t remember who, but it’s something very close to what I think Blue Capstone skill should be, and went something like this:
Masteries have no cooldowns.
Something like the above could be used to get more extra survival if needed, or to get buffs running up faster, to heal the fellowship if in a tight spot, or to produce much more Threat in a short time. That’s the type of stuff Wardens need, not mitigation ratings.
Warden is still a complex class. The amount of time and practice you need to master it has nothing to do with any other class in the game. And in my books, investing your time and effort to play and gear that class properly, should allow you to achieve (at least) slightly better results than the rest. But right now is the complete opposite: work harder to achieve worse results.
And I don’t care about new content coming up or not, this non-sense situation should be addressed.
And that’s not only dependent on Deviled Egg, it’s also dependent on RockX' Captains and Verizal' Guardians.
Please do something about it Devs.