Just a post to voice my concerns with the latest "patch" for wardens. As countless tearful creeps have pointed out, having unmitigated skills is extremely overpowered *AHEM* Impale *AHEM*, I agree entirely. They bypass crit def, audacity, and bubbles which is wrong.
Wardens having good dps in their DPS BUILD however, seems to bring a massive stream of tears from the cheeks of all creeps and freep to creep flippers alike. It is indeed hard to faceroll on your warg hipsing every minute and a half, when you die because a class has a way to combat your escape tactics.
Either way, this is not a basher thread, I don't want an argument and those who say "learn to play" can go find another thread to troll, I know how to play and I do extremely well in pvp. I just think the incredible nerf to our spear-gambit line was uncalled for. Fixing the damage type? TOTALLY necessary, killing creeps through bubbles is ridiculous. A net dps loss per bleed of ~50-70% however? What is a red line warden supposed to do if when it uses its dps skills, they are taken away? We have two lines for bleeds and have had them for as long as I can remember:
Spear gambit line
Fist gambit line
There's also a third gambit line which utilizes spear and fist which is a nice gambit line to use for reasons I won't go into.
Once upon a time, these two main lines had on-par dps. You could work out what type of enemy you were facing by using your brain (hard in pvp these days) and use a rotation according to your opponents class which was great. Before long however, light-damage "over time" skills took a sharp rise in potency, great, wardens can actually dps for a change (since the MASSIVE nerf on Wall of Steel damage and how pathetic Wardens Triumph is, that I also will not go into here).
Since that sharp rise in fist gambit damage we had two lines which were excellent, a high dps spear-gambit line which dealt less direct damage but had the bonus of some rather lack-luster but still acceptable bonus damages for higher and higher tier gambits. And the fist line which was straight-up high damage over time. Excellent. The problem is, and this is my main point, what needed a nerf was the fact that these spear bleeds can puncture bubbles and bypass audacity. What did not need a nerf was their damage output. Making them mitigated, + audacity + crit defense mitigated, has resulted in a 50 to 70% (ish) drop in potency. The dps nerf? Not so bothered. The fact that the original and COOLEST line of skills (in my opinion) in the whole game, is now USELESS, is what I find unfortunate. There is zero reason to use spear-gambits now except Unerring Strike purely because it's easy to build with masteries and it does almost-reasonable damage as a good filler. Low bleed ticking for (on a ranked, full aud creep) 300-600 is just awful, how can the devs think that negating one of the main gambit lines a warden has, is a good idea? Unmitigated damage needed fixing, 50% of a wardens dps rotation did not need REMOVING from the game because of this.
My point if you can't be bothered to read this whole post, is, a red line warden is a dps class, as it always should've been (it was always a jack of all trades class) so simply taking away a huge proportion of our damage because putting out a proper fix and testing it is too difficult, is unacceptabe. If you're going to halve their damage by making them mitigated, add a 50-70% damage boost to them to keep them in line with our Fist line, rather than negating the whole gambit line. If it turns out that damage output is too high after this, reduce it as a whole, don't just REMOVE an entire line of gambits (effectively) because it's easier.
This developer half-assery is getting to be ridiculous. As is this post, since it won't be read and will no doubt start an uproar of tears because people died in a pvp zone.
Things need fixing and tweaking, wrecking one of the few good things a red-line warden has (DPS, not unmit bleeds) is not a "fix". If you the dev"s" can't be bothered, or cant find the time, I'll have a crack at it for you, free of charge, say the word. Can't fund the development of the game a great many of us pay to play? Let us help out, the players know what we want.
I just want my spear gambits to be worth using again. Beleriand damage is great, I just don't like tickling creeps with it.
May the creep QQ-rivers flood Glan Vraig, get yer boats ready boys! And yes, creeps, I do play creep too, and I HATE wardens on my creep, but on my freeps I also hate many creep classes for their better aspects, it's part of the game.
Sincerely, a Warden.