For the love of god just give us some new raids. You're losing many players. We need something that tests our new skills and power we have. Or at least do something with mounted combat. I'd be great to see something to appeal to your raiding base.
Thank you for this!
Edit: You then take into account that it has been stated that none are currently in the works and that it takes 12-18 months to finish one, and that pretty much says that there will be none in 2014. Maybe late 2015, but definitely not before then.
Last edited by LethalLethality; Feb 06 2014 at 09:23 PM.
Tarphindiel~Hu~100, Tolella~Mi~86, Ryeberry~Gu~80, Torfrik~Rk~80, Arindis~Be~60
Meleras~Wd~50, Minethril~Ca~49, Diorwen~Ch~44, Indiria~Lm~38, Alanda~Bu~32
And Fourteen Other Alts
Founder of Gladden's "The Fellowship of the Ping"
Seriously, it's understandable that there are a lot, maybe too many icons in game. But I think it's no good excuse for me, who is playing a guardian with all these placeholders. I see buffs stacking up but they give me almost no information. This is where it starts to be game breaking, ... a bit. You have to know the gameplay of this class to really know what I mean.
It sounds like the art team is not the only one responsible for this situation. Thanks for this insight btw.
I think they should be granted the opportunity to take vengeance to the class developers that came up with all these fancy procs and effects.
Somethings needs to change here!
Last edited by Schinderhannes; Feb 06 2014 at 10:52 PM.
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Can you elaborate on what was meant by 'customizing bag size'? There have been many requests for craftable bags/more space, but this also sounds like you mean moving inventory slots from one bag to another, with the same maximum total of 90.
Also, I'm curious what happens to quests in progress when an area revamp hits. I have many characters all in Trollshaws, and if the update is soon enough to be discussed, I expect some of them will still be there.
can't say i am surprised by the dreadful outlook for this game based on the answers. fyi, you guys can't mask the lack of content you are putting out by answering a few more questions. i understand it may only have been "no" or "maybe" if you stuck to the most popular inquiries but at least you wouldn't appear foolish by making it seem like mail attachments or a moors catapult is actually content. i saw the writing on the wall well before these answers. many did as well and now more will. even the ardent supporters will start to see after a few more months of a few quests and nothing else. alting is your preferred endgame and you are trying to stop the bleeding from lost subs to drain whatever you can from this once magnificent game. maybe you make a dime or two from some new players and a few gullible older ones in the old areas but it will not last. once it dips bust out that "surprise" of a new class and race to get the really gullible back into the old areas and you have played your last card and this game dies early 2015 i wager
Yeah, this looks about what is feasible to do with a skeleton crew. With all due respect for the crewmembers involved - I know you'll be working hard to deliver us quality content and features. I know that those smaller regions are going to be the best you can make. I just wish you had a bigger team.
Anyone with an interest in raiding who hasn't left by now, should be gone. Is that the effect Turbine is after then? Or is it merely collateral damage. Anyway it sucks to be a raider in this game and for once I'd like to see Turbine admit that. It's not going to change anything, but it would show empathy. Maybe that's 'not done' in the Boston area, gosh all those blizzards must really harden a person .
But what can I say? Solo casual gamer, likes crafting and housing, has a few alts? Well, the housing update better be good. I do think Turbine is doing my type of player a good service by using 2014 to update many older systems. But I see a lack of ambition, or more positively worded a clear grasp of what work a skeleton crew may accomplish. LI overhaul 'in the idea phase'? Come one! Throw some money at it, it needs it hard. Same for kinship: gear up, pedal on the metal with this! If 2014 is going to be all 'breadcrumbs' like this, that may also be the maximum that comes out of my wallet. It takes spending money to make money.
Something Turbine will never answer is how and to what extend all of this is or has been affected by the Tolkien - WB - ME enterprises lawsuits, or by the development of Infinity Crisis. I get that. There are things that may not be discussed with the outside world, as WB has shareholders and this nozzles many things. So here's to a smooth no-ripples Tolkien lawsuit. As much as I'd like to see the responsible persons suffer over that blasphemous, horrible LOTR one-armed bandit , I'd hate to see LOTRO suffer collateral damage over that.
Sapience, it looks like Kate Piaz likes to stick to her yearly letter frequency. How about increasing that frequency this year? As much as we all like hearing from you, her words make us feel important and special, she's the boss-type you know . As much as I love ideas and as much as I've learned over the years that when Turbine says 'we're thinking' there's actually a good chance something will indeed happen, 2014 calls for extra care in updating us on things that will come to be. And by all means leak some 2015 expansion concept art. I can live on breadcrumbs over 2014, but I need a good, strong meal in 2015. And I haven't even touched on the matter of second breakfast
Oh, and Sapience, since the team has many things in the idea phase, and you're likely including the Player Council in spouting ideas as well, how about opening (or relinking to existing) specific suggestion threads? I'm sure some of the community would love to relay their ideas for stuff like LI overhauls etc. And it would give the team a good starting point on current community wishes.
Very interesting, thank you!
But please, next time, instead of 40 "Are you planning to do XXX" questions (all with the same "no - not now - possibly in future" answers), ask a single one: "What (the hell - optional) are you working on?" ^_^
wow OK so we dont get ANY new raids or instances and now you guys cant even be bothered to scale an older cluster??? just close up shop now and save yourselves the trouble
Well, mostly the usual evasive and vague answers and some confirmations of past statements. Nothing really new or surprising here.
Well, just a confirmation of past statements, nothing new.
Q8: Will there be a new PvP map?
A: [HoarseDev] – Not planned for any time in the near future.
Now while I'm not really a PvMP player this sounds like another idea that nobody ever asked for. What people want is balancing (beyond stats), performance and (at least some) better accessibility for non-veterans. Adding a completely new feature to a unstable and unbalanced system like Moors sounds like (yet another) recipe for disaster.Q9: Are you planning a major Ettenmoors update during 2014?
A: [HoarseDev] – We’re presently working on shoring up some of the fundamentals (long overdue stat updates). We are also prototyping some new stuff. No promises, but I want to see if we can get catapults in there.
Again just confirmation of past statements, no surprise. But I guess the unwillingness of people to believe it warrants this.
Q10: When can we expect new content in the form of a new multi-boss raid?
A: [JWbarry] – A new raid is not in the plans for 2014.
As others have said, the question was likely about having more (existing) group sizes on more (existing) epic battles.Q12: Will Epic Battles be expanded to include more battles and/or size options?
A: [JWbarry] – We’re looking at locations and events within the roadmap for the rest of the year that would be suitable for new Epic Battles. We don’t anticipate any new sizes beyond the 4 we currently support.
Yeah, please before you consider more scaling mechanics consolidate the existing itemization schemes. The vastly different stat distributions of SoA, RoI and HD gear make upscaling ridiculous already.Q15: With the advent of the player up scaling for Epic Battles is it possible and being looked into to allow us to downscale and run other classic instance spaces without requiring the old instances to be redesigned and broken up thus allowing for the continued use of locks on the instances like Tower of Orthanc, Carn Dum, The Rift, Draigoch, Moria, DN etc?
A: [JWbarry] – Not currently. Downscaling presents a lot of different challenges than upscaling does. Upscaling we’re adding statistics to the character, downscaling we have to figure out how to not just add statistics, but what to do about additional skills that have been unlocked. Upscaling can tend to produce underpowered characters, while downscaling more often produces overpowered characters. Additionally, our instance scaling works by moving the instance level up and down. Expectation of how a certain type of space behaves and consistency in its ruleset is a very valuable thing.
Probably with an appropriate MC/TP cost ...
Q19: Are there plans for a new craft?
A: [NLS] There’s not a plan for a new craft profession. However, we have discussed the possibility of allowing players to add additional crafting abilities to their character beyond the three that come with your profession.
Sounds more like a "not anytime soon" to me, with "soon" = "before christmas". The proper time would have been together with the class revamps anyway.
Q20: Will we see a Legendary item revamp this year?
A: [HoarseDev] – We’re in the ideas phase. It’s a maybe.
Then at least remove the empty pages from the inspection window. Would it at least be possible to display the selected specialization and maybe total number of points spent somehow?Q28: When inspecting someone, you can no longer see their traits. Will this be rectified in the future?
A: [NLS] Unfortunately with the trait tree redesign, viewing another player’s equipped traits has gotten a lot more complicated. As a result, we don’t expect to enable this function.
"Why is it this way?" - "No". Find the error in this.Q30: Why can’t dwarfs be wardens? Why can’t any race play any class?
A: [NLS] We’ve discussed the possibility of doing this in the past, but it’s not something we’re currently working on.
Are you kidding us? You've had close to 6 months for sorting this out now. I can understand having placeholders in Beta and even in the initial release, but 3 updates later this is a bad joke. And regarding crafting materials, using the previous tier for the placeholders just makes this even worse, at least use icons from stuff you don't find in the same region. Given that the lenghty QA process was used as excuse for delayed fixes to serious but simple problems like the BfE T1 FA item issue this situation is not acceptable.Q31: Are there plans to remove all the old icon-placeholders & doppelgangers that are still used for buffs, items, jewelry etc?
A: [HoarseDev] – Icons are always… challenging. We are working on sorting a lot of this stuff out.
The question was about community influence on changes to the game (mechanics), not cosmetic/irrelevant stuff like names. And using Turbines past behavior the answer should be "not happening". Nice distraction though.Q36: Have you ever thought about using polls for the community to vote on what changes (be it large or details) they'd like to see?[/B]
A: [Sapience] We have in the past. Usually for minor things. The servers we added when we launched free to play were named based on a player poll. Riddermark was the top choice with 616. We may use polls again in the future for smaller questions like this one.
Used to play: 85 Champ / Captain / Runekeeper / Guardian, Guild Master of everything but cooking.
Playing now: Hellcat / King Tiger / GW Panther / IS / KV-5 / M4 Sherman and more
So in lieu of a new expansion this is what we have to look forward to in 2014 instead?
I don't know any other MMO developer who is delivering so little. You can bet the good stuff will be monetised as much as possible too. Absolutely dire for those who don't like leveling alts.
Also there sould be like before very hard raid with 100% drop chance for 1 or 2 armour/jewellery pieces (than getting armour piece reflects your skill and ability to cooperate in raid), and not some fast running repetitive instances where drop chance for some item is small but everyone can get it if runs instance for 200 - 300 times (getting armour that way doesnt reflect your skill but reflects only your stubbornes or luck).
In my opinion it would be great to in addition to etten to have some smaller map(s) where creeps and freeps have task to do. Like in MOBA games.
You can get some inspiration from moba games like heroes of order and chaos or similar.
You should make dynamic, relatively small and fast instanced map where you have clear goal. In this way PvP would be attractive and interesting.
This instanced battle arenas also could be made in that way that people from all servers (or at least from all servers from same language group) can be matched together to have one big poll of players.
Polish game engine and servers to avoid terrible lag in ettens.
And make game more chalenging, i do not enjoy lotro anymore because there is no lot of challange anymore, i can pull with my hunter more than 6 mobs and kill them easily and this is (at least for me) very bad thing.
Founding Member of the Vocal Minority....
"Well my days of not taking you seriously are certainly coming to a middle."
Captain Malcolm Reynolds
Cool lots of interesting answers
~ WhiteTalpa ~
I thought from previous posts that we were going to get some information about the housing updates, but again, there is no specific information. I honestly don't care what they do to kin houses--I want to know if we are getting the ability to place more items in individual houses or not, and which update in 2014 will give that ability to us. Please just answer the question.
And of course, disappointed that there don't seem to be any plans on the horizon to create any content of interest to non-solo players. I really want a reason to keep playing, but I play in groups, and I feel more and more like I'm not wanted here.
Last edited by Whart; Feb 07 2014 at 08:58 AM.
You could just cap the level for each region at 2 levels above the highest enemy level for the region, and multiply all the stats by that level divided by the character's current level. I know that stat progression is not linear, though it was close until the exponential growth from 85 to 95, but it is certainly an improvement over 95s walking around helping level 30s. This would also help people who want to do all the quests and overlevel. They could be 30 levels above the region level by moria but it wouldn't matter, because they would still perform only slightly better than at-level characters in the region.
Some people might say just roll a new character to play with your friends and keep pace with them. That may work, but if you have many friends or kinmates at different levels, that becomes unfeasible very quickly.
I think that Guild Wars 2 did this system perfectly. If they can figure it out, then you guys can too! You could even get creative and set progressive stat caps for every 5 levels. You guys at Turbine are creative enough to come up with something.
Silverlode Brandywine Durthir - Guardian Fingolwe - Champion Derthir - Hunter Boldwin - Captain
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