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  1. #1
    Join Date
    Jan 2014
    Posts
    3

    Help with new 2 class`s

    Im currently playing a lvl 21 Hunter with explorer as my profession so i have Ore,Wood and light/medium amrour.
    Just got the Mithril edition of ebay so have 2000 turbine points and would like to play 2 new characters like the Warden and Rune Keeper what would be good professions for each class?

  2. #2
    Quote Originally Posted by Jenkins View Post
    Im currently playing a lvl 21 Hunter with explorer as my profession so i have Ore,Wood and light/medium amrour.
    Just got the Mithril edition of ebay so have 2000 turbine points and would like to play 2 new characters like the Warden and Rune Keeper what would be good professions for each class?
    Tinker is a good choice for RK since it has jeweller which makes rune-stones, their weapons. as for the warden a woodsman is not a bad choice. it has woodworker which will let you make your own spears and forester so you can process the wood you need. just my own opinion of course.

  3. #3
    Join Date
    Jan 2014
    Posts
    3
    Even as a paid subscriber you have to use turbine points for a shared storage/vault?

  4. #4
    Quote Originally Posted by Jenkins View Post
    Just got the Mithril edition of ebay so have 2000 turbine points and would like to play 2 new characters like the Warden and Rune Keeper
    From what I've read, the Mithril edition includes the Path of the Fellowship quest pack bundle. That includes the Mines of Moria *quest pack*, not the *expansion*.
    So, you will still need to purchase Rune-keeper and Warden classes separately.
    what would be good professions for each class?
    +1 on Tinkerer for RK.
    For Warden, I chose Historian to make Oils. And, Warden's travel skills allow for fast travel to collect scholar materials.
    Quote Originally Posted by Jenkins View Post
    Even as a paid subscriber you have to use turbine points for a shared storage/vault?
    VIP's get some Shared Wardrobe space, but you still have to buy Shared Vault.

  5. #5
    Quote Originally Posted by Jenkins View Post
    Im currently playing a lvl 21 Hunter with explorer as my profession so i have Ore,Wood and light/medium amrour.
    Just got the Mithril edition of ebay so have 2000 turbine points and would like to play 2 new characters like the Warden and Rune Keeper what would be good professions for each class?

    These links list the relics each guilded crafter can make. Note that at and past level 65, the relics created are useful for any class. Only earlier relics are more specific to a class' primary stats...
    Woodworker http://lotro-wiki.com/index.php/Viola_Brockhouse
    Jeweler http://lotro-wiki.com/index.php/Ald%C3%BAlf
    Weaponsmith http://lotro-wiki.com/index.php/Cottar_Tunnelly
    Metalsmith http://lotro-wiki.com/index.php/H%C3%A1var
    Cook http://lotro-wiki.com/index.php/Aesseledh
    Scholar http://lotro-wiki.com/index.php/Ethel_Applegarth
    Tailor http://lotro-wiki.com/index.php/Hamb...North_Downs%29

    I was curious about which craft skills worked best for each class, so did a little research and came up with this:

    Woodworker
    early +Agility relics
    Warden consumable buffs and javelins
    Captain consumable buffs and class slot items
    Champion horns and bows/crossbows
    Minstrel musical instruments
    Lore Master staffs
    Hunter bows/crossbows
    Guardian bows/crossbows

    Jeweler
    early +Will relics
    Lore Master consumable buffs, pet talismans and class slot items
    Rune Keeper rune stones
    Champion class slot items

    Weaponsmith
    early +Vitality relics
    Burglar throwing weapons and tricks
    Guardian shield spikes
    Captain halberds

    Metalsmith
    early +Might relics
    Rune Keeper chisels
    Guardian LI belts
    Captain LI emblems
    Warden shields
    Minstrel shields
    Guardian shields

    Cook
    early +Morale relics
    Lore Master consumable buffs

    Scholar
    early +Power relics
    Each-Class-specific consumable buff
    Hunter class slot items

    Tailor
    early +Fate relics
    Burglar consumable buffs and class slot item
    Captain armaments
    Rune Keeper class slot item


    Race plays more of a role for stats along with weapon buffs leading to a preference for crafting option...
    (Limitations on which race can play which class is listed in the table here: http://lotro-wiki.com/index.php/Race )

    Man http://lotro-wiki.com/index.php/Race_of_Man
    -7 Will (offset with +20 Will from deed)
    +15 Fate
    +15 Might
    +5% 1h/2h Sword damage (from deed) -- Weaponsmith

    Hobbit http://lotro-wiki.com/index.php/Hobbit
    -7 Might (offset with +20 Might from deed)
    +15 Vitality
    +5% 1h/2h Club damage (from deed) -- Woodworker

    Elf http://lotro-wiki.com/index.php/Elf
    -7 Fate (offset with +20 Fate from deed)
    +15 Agility
    +5% Bow damage (from deed) -- Woodworker
    +5% 1h Sword damage (from deed) -- Weaponsmith

    Dwarf http://lotro-wiki.com/index.php/Dwarf
    -7 Fate (offset with +20 Fate from deed)
    -7 Agility
    +15 Might
    +10 Vitality
    +5% 1h/2h Axe damage (from deed) -- Weaponsmith

    These are only partial lists but others can chime in with additions/corrections.
    Last edited by lindt; Jan 28 2014 at 03:47 PM. Reason: added race info

 

 

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