Agree with almost everything said above. I generally try to run 4 separate LIs, two DPS (+) and two healing (@) since there's enough of a legacy spread to cover both well. It's also a bit more important with the HD changes since some skills are gated which make certain legacies absolutely useless depending on what line you're in.
@/+ Anthem of War damage (physical) - Decent
@/+ Anthem of War damage (tactical) - Decent
@/+ Bolster Courage Healing - REQUIRED
@/+ Healing and Motivation skills morale healing - REQUIRED
Healing Skill Power Cost - Not Needed
@ Inspire Fellows healing - You said you use this and you're in Yellow, so it's probably a decent pickup. For me, it's not Bolster, so it's nice to have, but not required
Raise The Spirit healing - Disagree on this one, never use RTS over Bolster so - Not Needed
+ Target Resist Rating (ballads) - Not needed for general play, can help with resists in the Moors.
Anthem of Composure (resistance) - Not needed, only works in the Moors, and even then you almost never use this one.
Anthem of Composure (tactical mitigation) - Useless
@/+ Chord of Salvation cooldown- REQUIRED
@/+ Cry of the Chorus cooldown - Very Good
Dissonance Stance Swap Buff - Beyond Useless
Echoes of Battle resistance rating debuff - Again, ok in the Moors, EoB is harder to use than ballads (range limited), but has more utility, so it's a toss up between the two. For general play, this is pretty weak.
Hammerhand Skills Bubble Magnitude - Useless
Target Resist Rating (songs) - AFAIK this only affects our Lull, so...useless
@ Anthem Duration - Decent, if you're in Yellow, this is much better.
+ Call of Oromë Damage - Very good for DPS
@ Healing Skills Induction Time - Very good for Healing
+ Piercing Cry Damage - Very Good for DPS
@ Rally! Cooldown - REQUIRED if you raid, if you only do group content, at this point it's not terrible but could easily be left off - Only works in Blue
@ Soliloquy of Spirit Pulses - Ok for healing, it's nice to add in a longer heal pulse, but still pretty weak compared to Bolster - Only works in Blue
+ Target Resist Rating (call to war skills) - Decent for DPS, actually affects a lot of skills - Works best in Red, some crossover to Blue/Yellow
@ Triumphant Spirit Cooldown - REQUIRED for healing, if you're using a DPS line (or yellow for that matter) you don't have access to TS so it's useless, if you do heal a 45 sec cooldown on this heal is crazy. - Only works in Blue
+ Call of the Second Age targets - Very good for DPS
+ Call to Fate critical multiplier - Very good for DPS - Works best in Red, but you can pick up weaker CtF in Yellow and Blue
@ Call to Ioreth cooldown - Decent for healing, honestly this would be better but the animation time really kind of interrupts bolster cycles, so the low cooldown is nice, but it's almost an unnecessary bonus - Only works in Blue
+ Minor Ballad damage - Very good for DPS, this is our highest damage ballad so more synergy
Perfect Ballad damage - Decent for DPS
@/+ Still As Death cooldown - Very good, but variable depending on what you do, 30 seconds refresh is amazing in the moors, can be useful in group/raid since it's our only way to manage aggro anymore
Target Resist Rating (Invocation of Elbereth) - Could be ok in the Moors, but there are generally better options, for the most part useless.
Stat Legacies - Gives around 130 on a Level 95, Tier 2, 3 star legendary
Vitality - Decent for survivability
Will - Decent for damage, in general if I'm going to run 1 stat legacy it would be Will.
Fate - Not that useful
Last edited by Gedrevn; Feb 20 2014 at 11:11 AM.