I quote this from Eldar pvp forums, cause i think more ppl should see it. Its alot of text, but its worth reading it.
Thank you for writing this m8.
A RANT TO END ALL RANTS!!!
I'm so very sorry people. But enough is enough! The time has come to just go completely and utterly MAD, and let it all out. I really, really REALLY do not give a damn anymore . . . . !!!!!
Here comes a massive tirade, aimed mostly at turbine. If you don't like walls of text, just move along.
Who cares anymore? Turbine certainly don’t. And what makes you think I can say anything that hasn’t been said a thousand times before? Besides, the troll brigade will show up in very short order and chirp-chirp away that I’m just a creep QQer. No thanks mate.
Well, I changed my mind. Here follows the last rant, the rant of all rants. It’s quite a bad tempered one, so it won’t be pretty. The opinions are my own. Some of you will no doubt strongly disagree. A few may even be offended. That is not my intent. If you want a slanging match because of it, carry on. Troll away by all means. I’m past caring.
The Ettenmoors is just a sorry, sorry mess at the moment. Turbine have totally mishandled this update. I thought it couldn’t possibly be worse than RoR. But now PvP is wrecked. The game as a whole is on its last legs. And all our concerns are met with silence, and there are SO many. They litter thread after thread after thread. No one at turbine has shown even the slightest sign of doing anything about it, or even giving a damn. When you consider the almost TOTAL lack of engaging, productive end game content at the moment, all that is really left to do is the Moors. But it is in chaos. However… one update to the Moors would make it once again a perfectly viable end-game theatre. I am quite positive that it COULD very easily be restored to functional order once again - if turbine wanted to make the effort.
I’ll put myself in their shoes for just a moment. If I was on their staff I would take my list of these ‘things to do’ to the next dev meeting, based on my observations on PvP, and cause a proper scene. I would really go to town! For God’s sake, this stuff isn’t rocket science! There are simple things YOU, TURBINE, could do to fix this! And I’m not even talking about all the bugs, or exploiting/macroing/clubbing and problems of this sort, nor the terrible laaaaag, or any of the other numerous game mechanics and policies, or even taking into account suggestions of new maps or new classes -- or any of the myriad other issues.
Right at this moment I’m just talking about the BASIC STUFF. COMBAT 1.01! But also, as you will see, the trouble far exceeds just combat and the Ettenmoors. It runs throughout every aspect of the game, and deep into its very foundations - which I believe are starting to crack. Ultimately, I wish Lotro could revisit an earlier game model, say the Shadows of Angar or Moria. Of course, if that model would yield turbine less profit than the current one, they would never consider it. That’s the sad reality of our world today, where for the large corporation profit is god, and people are nothing.
But let’s just say they did want to roll things back, or just make a few radical changes. Some may sound completely crazy to you, others totally impractical. But do not desperate problems call for desperate solutions? And could it be any worse than it is right now? With work Ettenmoors COULD be repaired and re-conditioned, and go a long way to making PvP a far better experience for everyone! I’m talking about fights that are open, fair, and above all else FUN! That’s my key word here, FUN. Where has the fun gone?
Of course everybody has their own idea of what ‘fun’ is. I understand that many players may well have a completely different viewpoint in how they define the word ‘fun’, and in how they approach the game and play it for their personal entertainment. Just look at the petty lamers, ez-moders, and exploiters that we see. They, I assume, are just doing it to have fun, not really caring about much else. Maybe these terms are a little harsh. Maybe a lot of players are just young. And that isn’t their fault. Young means inexperienced. Young means attitude: young, brash, and cocky as hell. We were all young, right? It would be wrong to judge them, and I’ve been guilty of doing so in the past. For that I apologise.
So if there really is a proliferation of young players right now, then they probably understand, identify with, and quite probably WANT a different type of game to me, and to some of you. They want to kick the #### out of everything the moment they aggro it. They want fast thrills and instant success. Quite possibly what has happened is that Turbine have been listening to these young voices, and making provision for them. Who knows? I’m just speculating.
We were all young once, even this grumpy sod, who first picked up a video game joystick in the 70’s. But these days my expectations are a lot higher. The simple games of youth don't cut it anymore, do they? And now Lotro is a simple game… ESO beckons and I wish I didn’t feel compelled to just move on. I love middle-earth and I love(d) Lotro. The game doesn’t deliver anything near what it used to in the shape of challenging, fun, and quality end-game content. But Lotro did start out great. It was superb! Lotro hit its peak with Moria. Remember the 21st Hall back in the day? It was packed. Hardly elbow room to move some nights. So many people, so busy busy busy with so many interesting end game things to do. Three raids we had (inc turtle), and eight 6-man instances (inc Forgotten treasury and HoC). Turbine, you set the bar VERY high in quality and quantity with that Exp. But you’ve continued to fall short of it, FAR short of it, year after year ever since. Do you really think we can now be in any way satisfied rebuilding ruined towns, or clicking on ladders in Big Battles??
I personally am not. People are bored, turbine! Your game is in free-fall. I want my Lotro back, where I could fight in difficult yet exciting instances and raids, and achieve hard-earned rewards based on actual skill, actual endeavour, and actual EFFORT, like it used to be! And not just the content, I want combat to be COMBAT again! I do not want everything handed to me on a plate. I don't want to auto-attack my way to victory. I DO NOT WANT TO BE OP. I have no interest in fast thrills and instant success. And I do not want to run sambrog - 7 year old content - 1,000 times just for a poxy necklace. Yes I hear what you’re saying. How can turbine possibly design a game that meets all ends, satisfies every taste? I know. But I still have a right to stand firm in my corner, and argue for what I believe in, fighting for the game that I love. I can do no more…
All this frustration translates very much into PvP as well, which is the only alternative destination for the end-game player if turbine will no longer deliver instances and raids. But Ettens is in disarray due to turbine's utter negligence! Time to sort it out, once and for all! I want to see an end to the ez-mode camping and farming and zerging night after night after night. It is endless and boring and useless. But such is our game now, which is dismantling itself before our very eyes. I want a PVP zone where freeps can fight on a par, toe-to-toe, with creeps, and creeps can fight on a par, toe-to-toe, with freeps. In Ettens I want to see creeps and freeps share a comparable level of DPS potential, CC effects, and healing output, where neither one can outshine the other with just raw numbers, but can only do so with skill and with strategy, rather than getting a free-ride because their class is so absurdly OP. I’m not calling for classes to mirror each other. I’m not even asking for parity across the board. Just a scaling down of the ‘trinity’ of DPS/CC/Heals that have on freepside rocketed to ridiculous levels. To counter it turbine simply sky-rocketed creep morale and skill cooldowns to equally ridiculous levels. This is why we have this mess.
Sadly, turbine seem no longer interested in giving us a game that promotes evenness, or fairness, or challenge worthy of our skill. Of course, it’s more about the Store now, and $$$. And gameplay itself has suffered, and combat is now a total farce. And unfortunately it has attracted too many types whose sole aim is to stamp on the credibility and principles of this game and everyone playing it, to stand above other people and exert their OP dominance, and exploit it at every turn, either because they are young and thus know no better, or because their hefty ego outweighs their integrity.
The following is what Combat in Lotro has become now. Lotro in HD in a nutshell:
-Huge DPS numbers.
-Almost immortal skills on some classes.
-Absurdly short cooldowns.
Seriously! Somewhere along the line Lotro ran off the tracks. Now it’s completely out of control, and careering very close to the edge of a cliff. I could go on about the rest of Lotro, but this is about PvP. Ettenmoors needs a big fat reset button. THE FOLLOWING IS HOW I WOULD DO IT...
Warning** (If you WANT to be OP, or worse, think you DESERVE to be OP, or you’re just young and being OP is your preferred style of play, or you actually NEED to be OP because you SUCK - like some people we know of here - you should look away now, as you will certainly hate this list and it will make you cry.)
FREEP COMBAT IN THE MOORS, AND THE 'TRINITY'
(The traditional trinity includes tanking, but as there's no tanking in the moors I've replaced it with CC)
MASSIVE DPS! I myself could hit 13k on my BA before U12.1. Even now, with freeps having Aud, I can still hit 6k to 8k sometimes. That constitutes virtually 50% of a freep’s morale in one hit. One! Freeps can hit for a similar percentage of creep morale with 20k+ hits. I’ve heard of one 30k hit. It’s nonsense turbine. DPS on both sides needs a large scale reduction! Firstly, I would begin by vastly decreasing the magnitude of criticals to a sensible and practical level. Perhaps even place a CAP on crits (moors only). 5k would be reasonable. Of course alongside that I'm suggesting that freep and creep morale pools be brought back down to what they were in RoR.
Secondly DoTs. Turbine you need to gut out this entire system and rework it, particularly those of Wardens. I’ve seen Warden bleeds hitting regularly for 3k and 4k. I’ve seen one hit for even 8k. A DoT - next to a BA DoT for example that ticks for 150-250! After rescaling the DoTs to SANE levels turbine, please then ensure that they are going correctly through mitigation checks, which they are not right now
CAPS! Put a cap on crits, put a cap on heals, put a cap on CC. Cap it all! Caps should not and must not be overlooked. But they have been. It has been totally forgotten why we had caps IN THE FIRST PLACE: to prevent a total mess. If you take away the caps this is what happens! Reasonable caps NEED to be reintroduced for freeps and creeps alike. Everything is now so out of proportion it’s ridiculous, and cannot possibly be sustained. And let’s not stop with capping damage or healing effects… Bring back the Stats cap as well! Or maybe just apply the stats cap when freeps enter the moors. Caps work, you see? End this travesty! Keep everything within a sensible and established CAP, and we will never hear of QQ again! Never did turbine make a worse mistake when they removed the stat cap back in RoI.
CROWD CONTROL! Reduce the effects of CC durations and cooldowns, on both sides. Constant, incessant, everlasting, unremoveable CC effects are just APPALLING right now. I’m not suggesting CC is removed of course, as it’s a fundamental and important gameplay component. But what we see right now is CC on bloody steroids, and it high time it got its #### kicked! Remember Dunland, I mean, STUNland? Not fun was it. Utter ####, in fact! In PvP it’s ten times worse - for the creeps anyway. All this mega-CC does is STOP people playing. It’s like, you’re trying to get from A to B, driving down this road to reach your destination, but you’re stopped dead every 20 yards by a set of goddamn traffic lights. How is this productive? How is being stunned EVERY 3 SECONDS WITHOUT IMMUNITY TO COUNTER IT, fun?! There is no FUN in being stunned once, recovering, then being stunned immediately again… and so on and so forth, so that for 90% of the fight you are not fighting at all but standing there dazed, or knocked down, or not being able to move (ie, NOT be able to FIGHT). Let everybody fight turbine!
We are here to have FUN, which is to FIGHT, and CC is a killer of FUN, as it removes the basic concept of er, FIGHTING! Enough! CC needs a massive MASSIVE nerf across the board! Put it back to a bare minimum in the Moors! At the very least I suggest that after receiving the first daze/mez/stun/root, implement a 30 second immunity against being dazed/mezzed/stunned/rooted again. Applies obviously to both sides.
HEALING! Freeps have healing skills that can hit 15k, restoring morale pools to 100% in 1 second. Just lol. Freeps can put out big heals and bubbles in a general Aoe without even being grouped! Just lol again. And yes a WL can heal 25k+, but that’s barely 50% of a creep’s morale pool. But both of these need to be trimmed down to fall in line with new a morale scheme. Firstly, I submit outgoing heals should be capped at 5k, keeping in mind that both freeps and creeps should revert to having comparable morale pools of around 12k at the bottom end, and say 20k at the top. Secondly, assert an aggressive reduction on all freep healing skills, not just in the exaggerated numbers but in cooldowns also. No more 2 or 3 freeps out-healing the onslaught of an ENTIRE creep raid. No more god-like captains! No more absurd bubbles and fairy lights that freep raids run round with. Leave that #### to lesser MMOs, or sci-fi games. There are no deflector-shields in Prof. Tolkien’s works. They have no place in middle-earth. I mean, what the hell is Frodo wasting his time for? Just give the ring to a bloody cappy and have him or her take it to Mordor solo. FFS.
I am not anti-minstrel or anti-healer. I loved my mini. I say give me back my old minstrel turbine! I hate what Orion began in RoI with redesigning that class. Hate it, hate it, HATE IT! I was very proud of my achievement in healing all of the old raid content on level. The best though was OD hard mode. My kin was one of only 5 that achieved that at level 65. I tanked it all and healed it all. Those were epic fights! Healing Durin’s Bane HM was a very tough proposition, but I did it, and I sweated for it, with pure good old fashioned EFFORT, and INTELLIGENCE, and TIMING of skills. No 100% heals, no vast AoEs or codas or soddin bubbles and ####! Leave it out turbine! The challenge of healing is yet another element of Lotro that has been DUMBED DOWN to oblivion. And it stinks!
Another problem with bubbles: they are a further strain on an already bloated mountain of graphics effects, which is exacerbated by LMs and RKs. All this kills the action dead with lag. So lose the bloody fairy lights! And put healing back to what it was: a noble art, that required passion, dedication, and craft. Not a bloody faceroll! Also put all incoming and outgoing healing percentages and effects back to what they were in SoA.
--Repair all freep mitigation tables, and ensure that every instance of incoming creep damage is checked against those tables.
--Give freeps PvP-specific gear, armour/jewelry/weps, that are earned along and throughout the PvP ranking curve, and maybe from deeds as well for the really epic stuff. This to be used only in PvP. Outside, open-world PvE gear should be barred from use in the moors. And why not?
--Power pools. They are so horribly broken due to the changes made to stats and how they functioned. Power used to be a game mechanic, where players could whittle away an enemy’s reserves, using its restrictions against them. One more interesting strategy removed from the toolkit. It is now very rare that a power pool falls to 0. Awesome short-sightedness on turbine’s part, again...
--No more Auto-Flips. What a bloody joke they are.
--Pets, on either side, should not any longer be summoned in combat (except I guess for the LM skill Sic ‘Em… Nuke ‘Em, Zerg ‘Em, or whatever.)
--Bring back the lock-out timer. No more flipping!
--Disallow logging out in combat. Stop the cheaters!
--No more cheap ‘get-out clauses’. Bar these skills from use in the Moors! So no more minis playing dead (yeh, it may work against dumb npcs, but it’s not logical against human players), no more cappy last stand, no more HiPS (burgs and wargs), and last but not least, no more sprinting/charging/make haste in combat! Oh wait, there’s that QQ again. All right then, give reavers a 30sec in-combat sprint to compensate. No? Do away with it all then. (including warg sprint in-combat, sorry doggies). So in summary… yes by all means keep a few panic buttons, but NO MORE cheap get out clauses. Get shot of ALL OF IT. Fight, or DIE. It’s that simple. Don’t like it? Go away then, back to pve land!
--Bubbles. Bah! I can hear the freep QQ already. Okay then. If you must have them, then ONE bubble only, employed by only one class (cappy/minstrel, whatever), and to apply to one target at a time. Mitigates/absorb 90% (not 100%) of damage for a short duration, say 15 secs. Make it the same as the Warleader bubble. This way the NPC and one-shotter bugs will be, or at least SHOULD BE, eliminated! Yes, eliminated, problem solved! Because that is what is happening right now with cappies. Shield of the dunedain alongside audacity takes damage reduction over that 100%, and this is interpreted by your own friendly NPCS as healing the target: therefore you are added to their aggro list. NO MORE bubbles or similar effects absorbing ALL damage, the same for Shield wall. Bar these skills from use in the Moors! No more 100% ANYTHING. 100% of this effect or that has no place here – no place in reality, no place in the lore. Get rid of it!
--Take a long hard look at the ON Buff turbine! It’s broken. It’s always been broken. Remove the +Ren/Inf buff it gives, and have it only grant +mitigation, and +outgoing dmg to the side that is outnumbered. And make it ‘intelligent’, so it constantly adjusts/updates itself in accordance with numbers of players on each side, whether its 3 v 7, or 30 v 50. This way a relatively stable and balanced fight can always be achieved regardless of how many players are fighting. No more farm and zerg! There will be cheaters ofc. Unfortunately Lotro is now infested by those of low (and sometimes no) integrity that will try to cheat, in this instance by probably parking freavers somewhere out of the way to fudge the numbers. So perhaps this buff would ignore players standing at Grams/GV, and count only those that are in combat, etc. (I dunno, I haven’t had time to think this one thru, but it’s something to consider. If nothing else it would sort out the zerging.)
--NPCs. No NPC should ever again stun you or disarm you. I recently pulled all of HH on my reaver. Ofc I was disarmed to high hell and back, and just stood there like a lemon with all skills greyed out. I watched a full minute pass in which I had perhaps a total of ten seconds where I could actually fight. But of course I had my super-duper OP Wrath to save me! This is garbage on both counts. As pointed out earlier, overblown CC like this KILLS THE FIGHT, and that kills the fun, which in turn kills your game turbine. Leave these CC effects to actual players! NPCs should be nothing more than background components that are barely noticeable - except for elites that guard Grams/GV/Rez circles, and Keeps.
--No more Keep buffs, no more DoF buffs, no more frackin’ OP buffs. EVER.
--No more Audacity. What a waste of time. Remind me again what it’s for? Oh yeh, I’ll tell you what it’s for. It’s just a stopgap, a band-aid turbine threw on this open wound called pvp. If you cut dps and heals down to near modest levels, as it should be, you wouldn’t bloody need this lazy, ill-conceived rubbish.
CREEPSIDE AND GENERAL STUFF
--Cut Creep morale in half, put it back to where it was in RoR, and even lower than that, so that it is on a par with freeps (and in accordance with the new morale scheme for both sides I suggested, being between 12k to 20k).
--Reduce magnitude of Creep critical damage numbers to the same cap as freeps.
--Cap and reduce creep healing in the same fashion and by the same amount. Not like for like with freeps, skill for skill, etc, I don’t mean that. I’m not talking about mirroring the classes. I’m talking about capping the values. Cap it at the SAME ceiling. No more insane 5-digit numbers filling up the combat log.
--Remove the ridiculous Creep cooldowns, restore them back to what they were before HD. What sort of game mechanism is it when I can on my BA just hit MT every 40 secs and avoid so much physical damage? Or on my reaver when I can run round with almost perma-wrath? Or on warg Sprint/Hips with almost complete impunity? These are no better than freep bubbles. In fact they are the same! It does not encourage or promote the notion of tactics, clever play, or guile to win your battles. It’s an ‘I win’ button, befitting only of tards. I’m not a tard turbine. I’m not a moron or a chimpanzee. I left freepside to get away from this s**t. I left freepside because it was boring and utterly insulting to run round in god-mode all the time. Turbine, you’ve pandered to too many whiners and moaners that don’t have it in them to WORK for their successes. No pain, no gain! You insult us and our intelligence by giving us these powers and abilities.
--Introduce some better controls for class building, customization. Give creeps trait trees, for example. Give creeps gear. Something!
There’s a million more issues. But this’ll do. It’s too much of a wall of text already…
But so many problems solved! If you are shaking your head right now, it could be that you prefer a different brand of gaming than I do. Fair enough. By no means do I believe that my opinion is the only valid one. I’m just stating my opinion here. You either agree, or you do not. And I would say my beliefs here are impartial and without bias; in favour of neither freeps nor creeps, because I play BOTH (altho not freep in the moors anymore), and I want fair fights for both! And it’s quite possible I’ve upset or offended both sides. Sorry! But above all else here I’m trying to illustrate the root of where our many problems lie. I’ll repeat what I said before: turbine seem to want EVERYONE to have ridiculously powerful abilities, damaging skills, cc, and heals. They are no longer interested in giving us a game that promotes evenness, and fairness – or challenge. And if you say ‘killing a captain is a challenge,’ then I give up. You’ve totally missed the point. Bottom line: gameplay has suffered terribly, becoming a pale ghost of what it once was.
Ettenmoors needs a big fat reset button like I said. Can’t you see how ultimately futile it is otherwise? Under this model, escalating from update to update, PvP will eventually self-destruct, like this:
Hilarious, but ultimately pointless. Get a control turbine and end the madness! If something is not done soon it will get so overblown, so far out of proportion, you will never be able to reverse it. Dial it down and get back to basics. Or you will get hit in the pocket, and hard! ESO is coming, remember?
So, flame away at these suggestions people. I don’t care. Neither should you care really, because it won’t matter. Nothing will be done by turbine anyway. They do not LISTEN! By all means put up counter arguments if you want. But you will never ever convince me that Lotro is in a better state than it once was, or combat is better now than it was in 2007, or even 2011. I heard a rumour a while back that turbine intend to release a major ettens update at some point, suggesting that the awful distortions that we see right now are only temporary, and that they will get round to sorting it out. Eventually. Yeh right, but we’ll see. But hurry turbine. ESO is coming in April. It’s a hot topic on occ every single day! People are so very tired and want to move on now for all the reasons I have given you. So hurry!! You have 4 months. The clock is ticking…