Are you going to get to addressing other classes soon Jinjaah? Really good to see this, just not sure if you're still getting around to them or aren't planning too, just can't read minds.
It's certainly a matter for concern, and also, I think it's why we lost Enchilada and Taco a few weeks ago. They were my friends.
Seriously though, if you read up, he said he was considering putting it off so they could do more, than just the easiest fix.
Last edited by EmyrSelyf; Jan 08 2014 at 09:21 PM.
[CENTER][SIZE=2][I][COLOR=#ff0000]Currently serving [/COLOR][COLOR=#3366ff]Brecfes[/COLOR][COLOR=#ff0000] on every world....[/COLOR][/I][/SIZE][/CENTER]
It is sad, when only one dev who is communicating is for class, which has fewest (in comparison with others almost no) problems...
Talk to Warden dev in PM and start your own
I really only have one issue I want to discuss like always, for the past um, half decade. Survivability. We still have no "O ####" skill. It seems we are the only class in the game without one and nothing to get away with. The cry of the hunter bubble is so small it is...well so small. Press onward is still a long induction. For especially pvmp we are pretty much always the easiest class to kill.
Jin has there ever been any thoughts making press onward usable while moving? After all Uruk heal is FAR more potent, for the full fellow and is usable while moving... and they have 100% 80% evade chance nearly lol
Cry of the hunter larger bubble?
Needfulhaste actually doesn't set back inductions?
I heard a rumor at one point in BETA that needfulhaste returned some morale? I'd been talking about this for years and was delighted but then it was removed?
I guess if you can throw one line at me on your thoughts about hunter survival and possible changes 1-2 lines particularly in pvp would be grateful.
Hi Jin, thank you so much for taking he time to talk with us. ty also OP for setting this up gj.
Just thinking ahead - hopefully we will have raids in the future and I'm wondering if we have sufficient focus burn to maintain a steady rotation, as well as pop threat reduction, emergency heal and burst, corruption removal etc. At the moment we don't have any fights sophisticated enough to test out on.
my main feedback is about pvp as this is where the new traits can be really tested to the max at the moment.
- stealth track, glad its coming back, its bread and butter, 12.2 would be awesome, not so keen on a combined track, I need to know what is a warg. not keen for it to be in only one trait line as at the moment.
- cry of the hunter - as mentioned already, it has a horrible delay at the moment, also any chance to scale up the bubble?
- switching traits pops us out of stealth and turns off find the path. any way around this? its a pain esp when solo in the moors.
- Im lucky enough to have a very old 75 sword with the + camo legacy, which I use in the moors. I noticed that it now takes a lot more points to max this legacy than before HD, is that intentional?
In pvp > loving yellow on solo and in raids, blue is fun when on the move (bionic run speed ), red is great for pew pew - camo upshot with 3 hunters is great fun - revenge!
keep it up, thanks.
Phrasing! Doesn't anybody do phrasing anymore?
I have to agree with Snowlock on this one. If the mechanic isn't viable okay, but maybe we should take a look at Skirm stance as well.
I would like to see some kind of other ways to reduce trap cooldown in Trapper to make it more useful in group. Currently, the only one way to get Trap cooldown reduced is getting hit, which is fine in solo and pvp, but hard to achieve in group (though mobs mostly hit you like a moquisto compared to your huge morale pool and increased potency of healers). Suggestion: Make trap cooldown reduced when a trap is successfully triggered (5s per trap, for example)
Also, I wonder what Trap Parts will do when it is introduced. Currently, Trapper has all ability of past-crafted traps (Tripple Trap, Lure Trap, Tripwire, Quick Trap, not sure about Bear Trap), so I would hope trap parts will do something more creative than making triple trap into quartuple trap.
About Camouflage's animation, currently, a hunter needs to stand still to use, and there is 3s of rooting in one place. I hate this so much that I rather use Improved Focus and shoot my skill. I guess the reason here is to make sure that player won't accidentally break the stealth when camouflage is in its animation. Suggest: Let camouflage useable on-move with a short duration buff for being movable in in stealth (3s, maybe), and moving will certainly break the stealth after the buff is expired. I think it will encourage more the stealth-sniping hunter playstyle.
Any plan to improve Strength of the Earth? Currently, it is suck as recovery skill because press onward is a lot nicer recovery skill with la convenient off-specs investment. As a focus regen skill, Huntsman regen focus so fast that this skill contributes insignificantly, and it is out of reach for other trees to get. Suggestion: Improve it into a better skill. Or put it at the first tier of Huntsman together with the focus regen trait, so it it is accessable to othe trees.
The camo delay also makes it fiddly to get all pre-fight buffs for that one giant upshot (camo, focus, burn hot)...
1. Yeah the stealth track will be update 13, but then we can talk about how it will return as it seems people have differing opinions why.
2. Yeah the skill delays are always something i actively look to squish.
3. I'm not sure if there is but I can speak with engineering on this issue. Dangerous things can happen if we do not strip most effects off of you upon switch sadly.
4. I will take a look at the cost progression, it could be the formula blew up fixing a different issue.
This form's session has expired. You need to reload the page.Reload