I do hope the animation combat bugs are addressed. I don't believe this is Hunter only because my LM has the same type of problems. It is kind of irritating to shoot a bow (without an arrow) then when the skill is done run around with what I am assuming is an arrow. Then again my LM gets tired of using her sword and staffs and starts slapping in melee. Kind of makes her look tough when she kills a mob with a quick right hook!
Quote Originally Posted by Jinjaah View Post
I will say that I continue to go back and forth on the hunters stances. We wanted the choice of stances to really drive the concept of hopping back and forth between them depending on the state of the fight, but I do feel that some stances outshine the others.
I think the 10 second buffs are not enough of an incentive to switch. It almost becomes micro management to get that perfect shot off (camo/cool burn/strenght/focus/heart seeker) with 25k - 30k damage on a mob with about 15k morale. Sure it is fun to do once in a while but the flow of the game there is no real incentive for me to stance jump (in any frequency).
I do hope the CoTH animation is address. By the time my root or slow is off I am usually dead (this might have changed since 12.1? I haven't used it since then).
I really think that u13 is way too long to put back in stealth tracking. As a moors player that is a required skill. I haven't been back since. I like the idea of combining the foe/nature track or at least letting them both be used currently (but that would be tracking 2 mobs at a time and I don't think that would be good). Also if the plan was to tie stealth tracking to just heightened senses then I think that would be a disservice to all the hunter lines. A hunter that can't track stealth doesn't make sense and to tie it deep into one trait takes away something hunters could do since it was created.
Also are you going to address the lack of melee skills? I realize that right now most things die before they get into melee range but once DPS is adjusted we will have more mobs chomping at our feet. Currently what is the point of the parry proc?