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  1. #1
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    Sapience posted new Hardware Requiremens for PC

    While the specific requirements are for Windows machines, note the comments on Graphics Cards from the Technical Support Folks in the second post.
    https://www.lotro.com/forums/showthr...76#post7046376

    Quote Originally Posted by Sapience View Post
    Suggestions from our Technical support team

    About Graphics cards
    The recommendations in the post above mention memory suggestions for discrete graphics cards, but please be aware that we suggest you have a video card that at least falls into the Nvidia 7000 series or the ATI equivalent range. Card falling under those performance levels may not offer sufficient performace, despite meeting the stated onboard memory requirements.

    Intel integrated chipsets are good basic graphics solutions, but not ideal for gaming. If you’re using an older Intel integrated video solution you may experience poor performance and low frame rates on even modest settings. If you are using a newer Intel chipset, and the game reports that you can use DirectX 10 or 11 modes, we recommend not enabling these. Doing so may cause some graphical elements to display oddly or not display at all.

    Use a 64 bit OS
    Although LOTRO is a 32bit application we strongly encourage players to use a 64 bit OS like Windows Vista or Windows 7 (Please note that Windows 8 and 8.1 are not officially supported). 32bit operating systems may encounter memory limitations when the game client is running and stability issues may result. This is especially true for those using the High definition installation which uses significantly larger amounts of graphics and system memory due to larger textures. Those who choose not to or cannot upgrade to a 64bit OS are encouraged to use the standard resolution client install to reduce memory usage and avoid the memory limits for applications on 32bit versions of Windows. (If you have already installed the High Resolution version, lowering “Texture Detail” in Options > ADV Graphics to medium or lower can also aid in avoiding this memory limitation and improving game stability and performance on 32bit systems.)
    Bill Magill Mac Player
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  2. #2
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    Quote Originally Posted by Valamar View Post
    While the specific requirements are for Windows machines, note the comments on Graphics Cards from the Technical Support Folks in the second post.
    https://www.lotro.com/forums/showthr...76#post7046376
    1. Why no update for the Mac OS specification?

    2.
    Although LOTRO is a 32bit application we strongly encourage players to use a 64 bit OS like Windows Vista or Windows 7 (Please note that Windows 8 and 8.1 are not officially supported). 32bit operating systems may encounter memory limitations when the game client is running and stability issues may result.
    This makes little sense because it is the LOTRO 32-bit client that creates the 4GB limitation not the OS? 64-bit OS does not change that fact. or am I missing something.

    For most Mac players they already play on an 64-bit system and it negates none of the issues caused by the 32-bit client.
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  3. #3
    Quote Originally Posted by Toddlepip View Post
    This makes little sense because it is the LOTRO 32-bit client that creates the 4GB limitation not the OS? 64-bit OS does not change that fact. or am I missing something.
    Under a 32 bit OS the maximum amount of memory that can installed is 4 GB. The maximum size of 32 bit application like Lotro is also 4 GB. What you can end up with is that the memory allocated to:
    1) System components like the OS, ROM ...
    2) other applications running on your PC
    3) Lotro

    are close to 4 GBs. Lotro goes - I need more core memory. The OS goes - No - there isn't any. You end up with one of the following:
    1) Lotro crashes.
    2) You get blue screen of death as the PC crashes
    3) You PC locks up. Power cycle required.

    That is one of the reasons why standard 32 bit applications generally default to 2 GBs as their maximum size. You can go over 3 GBs via build switches and parameters passed to OS at run time. At your own risk as the company that develops the application or as a user.

    For very large 32 bit applications you need a 64 bit OS and more than 4 GB of memory installed. That way the OS can give the application up to the 32 bit - 4 GB limit.
    Unless stated otherwise, all content in this post is My Personal Opinion.

  4. #4
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    Quote Originally Posted by Yula_the_Mighty View Post
    Under a 32 bit OS the maximum amount of memory that can installed is 4 GB. The maximum size of 32 bit application like Lotro is also 4 GB. What you can end up with is that the memory allocated to:
    1) System components like the OS, ROM ...
    2) other applications running on your PC
    3) Lotro

    are close to 4 GBs. Lotro goes - I need more core memory. The OS goes - No - there isn't any. You end up with one of the following:
    . . .

    For very large 32 bit applications you need a 64 bit OS and more than 4 GB of memory installed. That way the OS can give the application up to the 32 bit - 4 GB limit.
    This is also the reason why OSX is crashing at 3.7GB -- OSX, memory management is protecting itself, keeping a margin of safety.
    That is why LOTRO crashes, but OSX never does.
    Bill Magill Mac Player
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    Valwood - Dwarf RK (80)


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  5. #5
    Quote Originally Posted by Yula_the_Mighty View Post
    Under a 32 bit OS the maximum amount of memory that can installed is 4 GB.
    Not quite true. http://en.wikipedia.org/wiki/Physical_Address_Extension OS X has supported PAE for as long as there have been x86-based Macs.

    The maximum size of 32 bit application like Lotro is also 4 GB. What you can end up with is that the memory allocated to:
    1) System components like the OS, ROM ...
    2) other applications running on your PC
    3) Lotro

    are close to 4 GBs. Lotro goes - I need more core memory. The OS goes - No - there isn't any. You end up with one of the following:
    1) Lotro crashes.
    2) You get blue screen of death as the PC crashes
    3) You PC locks up. Power cycle required.

    That is one of the reasons why standard 32 bit applications generally default to 2 GBs as their maximum size. You can go over 3 GBs via build switches and parameters passed to OS at run time. At your own risk as the company that develops the application or as a user.

    For very large 32 bit applications you need a 64 bit OS and more than 4 GB of memory installed. That way the OS can give the application up to the 32 bit - 4 GB limit.
    This is only applicable to Windows. OS X does not reserve a portion of the 32-bit address space for kernel mappings, which is the reason for the 2/3 GB limit on Windows. There's a performance tradeoff there, BTW.

    Quote Originally Posted by Valamar View Post
    This is also the reason why OSX is crashing at 3.7GB -- OSX, memory management is protecting itself, keeping a margin of safety.
    That's not really the right way of looking at it. It's actually running out of heap space most of the time, and the heap is just one of the zones into which the address space is divided. At a bare minimum you also need to have the stack, and on OS X there's a bunch of other stuff too.

    That is why LOTRO crashes, but OSX never does.
    That's actually down to the kernel/user mode distinction that modern operating systems maintain with the help of the hardware. Each user thread has its own processor context and each user process has its own memory address space, and the kernel's context and memory are kept separate and inaccessible to userland. So any exception that a user process generates just results in the system dropping into kernel mode, where the event is dealt with, possibly by terminating the process.

 

 

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