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Thread: Update 12.2

  1. #1
    Join Date
    Dec 2013
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    279

    Post Update 12.2

    Freeps:

    • Update missing 95 Ring Sets
    • Update missing 95 2A Weapons (Rank 10)
    • Fix broken Guardian Trainer (Trade up)



    Creeps:

    • Increase CD of Moving Target to 90 seconds

  2. #2
    Join Date
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    Still waiting for the fix so you can save 10% coms from each piece?

    lol
    ~Nimolas R11 Warden (Retired before RoR) (Snowbourn)

    ~Eralwen R10 hunter

  3. #3
    Join Date
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    Quote Originally Posted by WeaverofWebs View Post
    Freeps:

    • Update missing 95 Ring Sets
    • Update missing 95 2A Weapons (Rank 10)
    • Fix broken Guardian Trainer (Trade up)
    • Fix warden bleeds
    • Fix cappy bubble
    • Fix CDG exploit



    Creeps:

    • Increase CD of Moving Target to 120 seconds
    • Fix OCPR
    • Fix Non working corruptions
    • Add/improve synerginestic damage buffs for group play
    Added some to your list..
    /dances
    [color=green]"Freeps raid to get their skills and gear, then come out and complain about creeps raiding to get their skills...hypocrite much?"[/color]

  4. #4
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    Quote Originally Posted by jadacakai View Post
    Added some to your list..
    /dances
    Not sure what CDG exploit is, but I love how that needs fixing and not the warg/rvr macro spam that kill you in 2 seconds.
    ~Nimolas R11 Warden (Retired before RoR) (Snowbourn)

    ~Eralwen R10 hunter

  5. #5
    Quote Originally Posted by Yelloweyedemon View Post
    Not sure what CDG exploit is, but I love how that needs fixing and not the warg/rvr macro spam that kill you in 2 seconds.
    I love that you play a warden and yet I still see you constantly whining about how freeps get the short end of the stick and yelling at anyone who would dare suggest creeps need a buff. I play a mini and if I ever tried to whine about how freeps had it hard I would expect someone to slap me back to my senses. Wardens (and yes spear wardens too) and minis have been OP for so long, continuing with this update, anyone who plays either class needs to really just not say anything about freeps needing any buffs.

    At least cappies and guards have only been OP for a short time. You can sort of forgive them for wanting to enjoy it.
    Edited due to violations of the community guidelines.

  6. #6
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    Quote Originally Posted by Yelloweyedemon View Post
    Not sure what CDG exploit is, but I love how that needs fixing and not the warg/rvr macro spam that kill you in 2 seconds.
    Both sides do it, it needs fixing either way.
    I've been at the mercy of men just following orders. Never again.

  7. #7
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    Quote Originally Posted by avengingbananaslug View Post
    I love that you play a warden and yet I still see you constantly whining about how freeps get the short end of the stick and yelling at anyone who would dare suggest creeps need a buff. I play a mini and if I ever tried to whine about how freeps had it hard I would expect someone to slap me back to my senses. Wardens (and yes spear wardens too) and minis have been OP for so long, continuing with this update, anyone who plays either class needs to really just not say anything about freeps needing any buffs.

    At least cappies and guards have only been OP for a short time. You can sort of forgive them for wanting to enjoy it.
    Typical dudes who jump to conclusions when see someone's sig. I havn't played my warden since RoI, and nowdays I'm not active even on my only lvl 95 char (hunter). (Even if your assumptions are worse than those of a 10year old kid)

    But I also love how you made this a freep vs creep ballance issue when I was refering to exploit use that someone mentioned only for one side.

    Waaaaay to go!
    ~Nimolas R11 Warden (Retired before RoR) (Snowbourn)

    ~Eralwen R10 hunter

  8. #8
    I'm going by every post I've seen you make in the monster forums, all seeming to claim there isn't a balance issue in favor of freeps and seemingly never was. However, since you admittedly don't even play, you have an even less relevant perspective on current events.

    All bugs and such need to be fixed, but the cappie bug turning 1 shotters against creeps has been going on for as long as I've played. Since most combat anymore is at Grams, it's a big issue and needs to be addressed first (especially because it takes Turbine way too long to fix even one thing). Yet you've never seen thousands of threads about it like we've seen about macros as freeps come crawling out of the woodwork to complain about the one thing not going their way.

    Macro exploitation is dumb, but it's only one dumb thing and IMO doesn't deserve the shooting to the top of the list of dumb things Turbine has done. Fix the dumb things that came before it first, like cappie 1 shotter exploitation.

  9. #9
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    I haven't noticed anything wrong with CDG apart from it occasionally not taking you out of stealth when you use it while stealthed. As far as I know, that's completely random, as it's taken me out of stealth just as many times as it's kept me in.
    Eniigmatik | Exploit

  10. #10
    OP makes a new thread everyday about how MT should be nerfed, hes outta his damn mind not bringing up all the #### freeps have right now. Bad hunter is bad all I have to say. and if your not a hunter complaining about MT everyday Uninstall now plz.
    [charsig=http://lotrosigs.level3.turbine.com/0520a00000005e552/01007/signature.png]undefined[/charsig]
    Freeps: Zanzabar, airean, Zelhion, Riddlermen
    Creeps: Ishootyourface, ihealyourface

  11. #11
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    Quote Originally Posted by barnavis View Post
    OP makes a new thread everyday about how MT should be nerfed, hes outta his damn mind not bringing up all the #### freeps have right now. Bad hunter is bad all I have to say. and if your not a hunter complaining about MT everyday Uninstall now plz.
    The OP is a guard that wears pve gear.

  12. #12
    Quote Originally Posted by TheOrcsBane View Post
    I haven't noticed anything wrong with CDG apart from it occasionally not taking you out of stealth when you use it while stealthed. As far as I know, that's completely random, as it's taken me out of stealth just as many times as it's kept me in.
    cdg with aim. explore the possibilities and watch your buff bar.
    [center][img]http://i58.tinypic.com/2wrm5ja_th.jpg[/img][/center]
    [center]Let our actions speak for themselves. Jinjaah has been pouring over every post in the Bullroarer forum. Please keep in mind that any experiences with previous LOTRO teams are not reflective of the current team, give us a chance[/center]

  13. #13
    Quote Originally Posted by WeaverofWebs View Post
    Freeps:

    • Update missing 95 Ring Sets
    • Update missing 95 2A Weapons (Rank 10)
    • Fix broken Guardian Trainer (Trade up)



    Creeps:

    • Increase CD of Moving Target to 90 seconds
    This guy is a baddie troll. There are so many more glaring issues than a skill that is working as intended. Typical bad player, something kills me = needs to be nerfed. Half a brain nit wit needs to uninstall lotro.

  14. #14
    Update 12.2

    Reduce captain speed by 50% so they don't get in the way of freeps trying to fight.
    Any time you think you have influence, try ordering around someone else's dog

  15. #15
    What I'd do:

    Slow down combat pace with increased Migitations
    For Freeps that means Rank 1 Audacity should provide 20% Fell-wrought and Orc-craft Migitation. Introduce Jewelry Sets like the ones from Big Battles with the same stats, but with 4% Fell-wrought and Orc-craft Migitation on the 2 set and 6% Fell-wrought and Orc-craft Migitation on the 3 set

    So fully equipped that's 50% Fell-wrought and Orc-craft Migitation

    Increase Creep Base Migitations vs all damage types, not sure how much is needed, but definitly more than Freeps get, so that "% of Morale reduced per second" is roughly equal

    Fix healing:
    All direct heals are too strong, all Hots too weak, healing in general is too strong
    Heavy nerf to Minstrels
    nerf to WLs
    RKs and Defilers are too weak in the current environment but will be fine once the damage is slowed down

  16. #16
    Quote Originally Posted by Chris91 View Post
    What I'd do:

    Slow down combat pace with increased Migitations
    For Freeps that means Rank 1 Audacity should provide 20% Fell-wrought and Orc-craft Migitation. Introduce Jewelry Sets like the ones from Big Battles with the same stats, but with 4% Fell-wrought and Orc-craft Migitation on the 2 set and 6% Fell-wrought and Orc-craft Migitation on the 3 set

    So fully equipped that's 50% Fell-wrought and Orc-craft Migitation

    Increase Creep Base Migitations vs all damage types, not sure how much is needed, but definitly more than Freeps get, so that "% of Morale reduced per second" is roughly equal

    Fix healing:
    All direct heals are too strong, all Hots too weak, healing in general is too strong
    Heavy nerf to Minstrels
    nerf to WLs
    RKs and Defilers are too weak in the current environment but will be fine once the damage is slowed down
    I'd agree with much of this. First "Slow down combat pace with increased Mitigations". With the increases to DPS and the reduced mitigations, a 1v1 typically last 20 seconds or less now. DPS, on both sides, is insane at the moment.

    "For Freeps that means Rank 1 Audacity should provide 20% Fell-wrought and Orc-craft Migitation. Introduce Jewelry Sets like the ones from Big Battles with the same stats, but with 4% Fell-wrought and Orc-craft Migitation on the 2 set and 6% Fell-wrought and Orc-craft Migitation on the 3 set." I think getting to 20% audacity should be easier/quicker for both sides. Getting trashed for a month in 10 seconds or less while trying to get some audacity is not going to attract a whole lot of new players, and both sides need new players entering the game to replace players who are leaving (seeing fewer and fewer ppl out these days on both sides).

    "Increase Creep Base Migitations vs all damage types, not sure how much is needed, but definitly more than Freeps get, so that "% of Morale reduced per second" is roughly equal". Conceptually it would be nice, but likely way beyond Turbine's abilities. Turbine hasn't had a very good record here... for a loooong time!

    "Fix healing: All direct heals are too strong, all Hots too weak, healing in general is too strong. Heavy nerf to Minstrels". I have two minstrels. Minis healing at more than 16k hps is easily doable. RKs can still be excellent healers in the Moors, but a good mini can easily put out two or three times the hps of an RK.

    "nerf to WLs." The one minute CD of in-combat AoEs reses is a bit short. Some of the new CDs are just ridiculous!

    "RKs and Defilers are too weak in the current environment but will be fine once the damage is slowed down." DPS RKs have a couple ways to get large heals or bubbles. The problem is, they have to stop moving to try to get them off, and then hope they're not interrupted. Steady Hands can let them flip to full heals attunement, and pop a nice size damage preventing bubble when SH is used at full DPS attunement, but they have to stop moving to get SH off. SM can give a nice 30% heal, but again, you have to stop moving to use it, and it's often interrupted as soon as the creep sees the induction. I typically wait until I think the affects of VI can't be broken, and then try one of those. The survivability of DPS RKs is not all that great against reavers running Charge and then Resiliance or a warg using a Fury pot and then branding. A good un-CC-able (for 18 to 20 seconds) reaver or warg will typically chew my RK up Really fast. As for Defilers? They need a ton of work! I used to see defilers in 1v1 circles. They'll just get destroyed there now.

    Other changes they still need to make? Wow, a long, long list. Creep regen rates are ridiculously low. Unmitigatable damage types should be removed on both sides. Some CDs are just down right silly. Captains? Seeing ten creeps struggling to take down a captain makes me wonder if Turbine has anyone on their staff that actually plays a captain. A fix for macro/fast/immediate skill exploits? Don't hold your breath on this one.

    Overall impressions of HD in terms of PvMP play? The first month was horrendous!!! So poorly tested and buggy that it made PvMP pretty much unplayable for a month. Going live with the 62% audacity bug and damage types that were completely unmitigatable?!?!? Whose brilliant idea was that? Even after 12.1, lots of issues on both sides. Imo, they bit off WAY more than they could chew properly with HD. Trying to completely revamp freep classes and implement trait trees and BBs meant very, very little testing was done in regards to how freep changes would affect PvMP. The beta testing showed freeps clobbering creeps, so Turbine turned around and threw in a bunch of creep changes that were never tested in beta, and got the train wreck moving in the opposite direction. While it's playable now, there are still a ton of adjustment, fixes and changes that need to be made.

    Casinoari - Rank 15 RK
    Malakorou - Rank 10 Defiler
    Casinari - Original Challenger of Saruman Minstrel

  17. #17
    Join Date
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    For me it feels like champions are the weekest class in the moors right now. Even very new unexperienced players can beat me in 1 vs 1 situations.
    I'm still wondering what kind of drugs the devs must have taken when they decided that light and heavy armour have the same damage mitigation.
    But I can understand the creeps claiming that freeps are far too strong now. wardens, minis, burgs and guardians can kill whole groups of Creeps.

    My Suggestions for Update 12.2

    Creepside:
    +50% crit defense base stat ( to counter the ridiculous damage output of burgs and minis )
    higher healoutput from Defilers
    increase damage from weavers
    make warden bleeds mitigated

    Freepside:

    Make orc-craft and fell-wrought damage mitigated by armour type (so Champions aren't as squishy as a rk except we're not dealing an equal amount of damage)
    make guardians, captians and wardens killable
    (i'd love to see a stacking debuff on every selfheal skill in damage lines)

  18. #18
    Join Date
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    Quote Originally Posted by GilendirD View Post

    Creepside:
    +50% crit defense base stat


  19. #19
    Quote Originally Posted by jadacakai View Post
    Added some to your list..
    /dances
    add
    / Prevent the Use of Sprint or Stealth while in combat. If you cheap hit a group you better be prepared to stand and fight like Freep have to. No choice or I would get up and run from 3+ Creeps lmao.
    / Fix and fix the Hunters ability to track. Simply unreal at this time. Unable.
    / Fix where you are unableb to drop out of Combat when no enemy is nearby. Been out a area with no creeps and stuck in Combat.
    Last edited by Draithenz1971; Dec 31 2013 at 01:56 AM.
    [charsig=http://lotrosigs.level3.turbine.com/08207000000264409/01003/signature.png]undefined[/charsig]
    lvl 95 Champion / Rank 10 Arkenstone Server / Officer - Order of the Cresent Dragon / Kuznumshi lvl 95 Reaver / Rank 7 Arkenstone Server / Grunt of Tribe of Aracnophobia

  20. #20
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    Quote Originally Posted by Draithenz1971 View Post
    add
    / Prevent the Use of Sprint or Stealth while in combat. If you cheap hit a group you better be prepared to stand and fight like Freep have to. No choice or I would get up and run from 3+ Creeps lmao.
    Right, because burgs can't hips in combat. oh wait..

  21. #21
    Anything about reavers Charge??
    Reandar - Champion (100) / Stonidor - Runekeeper (100) / Skoundouflar - Burglar (100)
    Ultram Rank 12 Reaver / Ultgash Rank 8 Warg
    ~Officer of Greek Kinship Sacred Brotherhood~ @ Laurelin
    United we stand,divided we fall

  22. #22
    Quote Originally Posted by burzumaz View Post
    Right, because burgs can't hips in combat. oh wait..
    From A Creep Side I guess that would be about the same thing. So yes it would only be fair to do such to both Wargs and Burgs.
    [charsig=http://lotrosigs.level3.turbine.com/08207000000264409/01003/signature.png]undefined[/charsig]
    lvl 95 Champion / Rank 10 Arkenstone Server / Officer - Order of the Cresent Dragon / Kuznumshi lvl 95 Reaver / Rank 7 Arkenstone Server / Grunt of Tribe of Aracnophobia

  23. #23
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    Quote Originally Posted by GilendirD View Post
    burgs can kill whole groups of Creeps.
    Maybe low rank idiots that have no idea what they're doing. I'm sorry if that's you.
    Eniigmatik | Exploit

  24. #24
    Quote Originally Posted by Yelloweyedemon View Post
    Typical dudes who jump to conclusions when see someone's sig. I havn't played my warden since RoI, and nowdays I'm not active even on my only lvl 95 char (hunter).
    29th December ^

    Quote Originally Posted by Yelloweyedemon View Post
    I'm in EM pretty much since HD released
    28th December ^
    Shakuru scored a devastating hit on Retarius for 8,094 Scottish damage to morale.

  25. #25
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    ^ .... lulz
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    66 Maggot Street, Grothum, Arador's End, Ettenmoors.
    Laurelin/Landroval/Brandywine.

 

 
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