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Thread: Fix creep ocmr

  1. #126
    Join Date
    Jul 2012
    Location
    Far Far Far Away
    Posts
    21
    He still never rolled a warg yet, I would like to hear his opinion on how easy mode they are..
    Last edited by Skillextor; Jan 07 2014 at 06:19 PM. Reason: typo
    [charsig=http://lotrosigs.level3.turbine.com/032020100004ea3a1/signature.png]Crushtor[/charsig]

  2. #127
    Creep OCMR is ridiculously low. It needs to be fixed. No one wants to (or should have to) avoid combat for 2 to 3 minutes after a fight waiting for their morale to regen.

    Casinoari - Rank 15 RK
    Malakorou - Rank 10 Defiler
    Casinari - Original Challenger of Saruman Minstrel

  3. #128
    I almost exclusively play freep and I totally agree. I was sparing with a creep and got him to less than a thousand morale left. We stopped the fight and waited so we could go again. It would have been quicker to kill him and have him run back, the wait was ridiculous. It look over 6 minutes, with him/her eating food. I couldn't believe how messed up it was. Both sides should be able to recover about the same percentage of morale a second if their oocmr is comparable.

    On the plus side, though, it does limit warg packs some, which I like. If you really blow up a warg they won't be back for a few minutes instead of a few seconds. Still, way unfair to the creeps.
    [charsig=http://lotrosigs.level3.turbine.com/0620500000019e945/01008/signature.png]undefined[/charsig]

  4. #129
    Quote Originally Posted by Eulogia View Post
    On the plus side, though, it does limit warg packs some, which I like. If you really blow up a warg they won't be back for a few minutes instead of a few seconds. Still, way unfair to the creeps.
    I run with 6 criticals slotted so I can run off and kill a couple of NPCS to get 5K back per whack, plus the howl for a heal.
    Still takes at least a minute to rejoin the battle.

 

 
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