This is good in general, but they absolutely should not base specific crafting facilities to specific ranks. Just make it so when you are that rank, you unlock the first, second, or third (and so on) facility slots. Then maybe have each profession be able to craft their own facility, 1 for each tier (using a variety of materials). Each tier could provide +1x% [x=tier] crit chance maybe? However, I think there could be better ways about doing this.I do think the highest rank for a kinship should let you have a universal guild representative, but I suggest that be at rank 10. Then the kin leader would get a mail (or some other method) containing a housing item, which places an NPC (similar to Property Guards). You can talk to him, and barter guild symbols, and when you barter each tier's symbol/pattern/carving/etc. to him, each one unlocks the recipes related to it. For example: I just get to rank 10 and get the Guild Master NPC Item (Small Furniture if they still use hooks); I open up a barter window, and I can trade a Large Supreme Repast crafted rep item for a kinship passive trait that will give the Guild Master NPC the ability to sell recipes for the Supreme crafting tier, for cooking. You would need to turn in the highest tier crafted rep item for each profession from crafting tier 3-9(+) in order to unlock all recipes and so on. [I would also suggest that these be available somehow to individual account, without a kinship, that gives an Account-Wide trait that works in the same way.] Guild Masters would always sell all of the crafted rep item recipes, but nothing else would be sold until they were unlocked.
Originally Posted by Daeranoth
Another way that crafting facilities could be added to houses is each house simply gets a different amount of crafting facility slots. For example, Standard gets 2, Deluxe gets 3, Kinship gets 4 (I think that's enough for all of them - including oven which you forgot). They are kind of moving away from a real content difference between different sizes of houses (storage is all the same now for like all types of houses), so maybe they could just let everyone place 4 crafting facilities in any house. It would be nice to have plenty of slots for it though, I might want to have an oven in a kitchen-type room, or I might want to have it in a work room with all of my other facilities.
Also, the way you suggest to go about it, adding new ranks, would mean a scholar study would take maybe 9 months-1 year+ after release, while the forge would take maybe 3-4 months if we were lucky. Keep in mind, to get to rank 10 for 9, it takes 3 months, and therefore, each additional rank after that would likely take at least, if not longer, than that. However, the general idea I do like.
[center]100 Burglar - Baldigar, 100 Minstrel - Desmio, 100 LM - Cartontolos, 100 Warden - Handorost, 100 Beorning - Geirvarinn, 100 RK - Thrandstar, 100 Captain - Aeganros, 100 Guardian - Heornar, 58 Hunter - Saerielle[/center]
[center][color=cyan][b]Landroval[/b][/color], The [color=orange][i]Blackheart Pirates[/i][/color][/center]
[center][url=https://www.lotro.com/forums/showthread.php?527939-What-LotRO-needs-to-focus-on-(that-is-not-specifically-endgame)]My Mega Suggestions Thread[/url][/center]