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Thread: @Jinjaah

  1. #76
    Quote Originally Posted by Nouri View Post
    Over all, RK healing took a pretty big nerf in HD, and in comparison to minis...... wow! Minis can easily put out more than twice the hps of an RK, and on top of that, RKs had their damage reduction skills nerfed big time! RKs also had the effectiveness of their HoTs nerfed, got ground targeted skills that are clumsy to use and not as effective as the skills they replaced, and Bombastic Inspiration which is just a downright bizarre skill in the way it was conceived.
    After finally trying out healing, I have to agree. Too many nerfs. I don't see much to add to this thread now except ground targeting. Please give an option to turn on/off ground targeting. It works well up until crunch time. Then I cant seem to find anywhere that I am allowed to place it.
    Aut inveniam viam aut faciam

  2. #77
    Quote Originally Posted by Jinjaah View Post
    Prelude to hope needs some love. It needs more of a purpose, even when untraited.
    -Jinjaah
    All I'd ask is that you not increase the CD on it when making changes. It currently has a very nice power restore for RKs with the Prelude to Power trait, and it's an RKs only chance of breaking slows. While its heals are pretty minimal, please don't nerf its usefulness by messing with it's CD in order to increase the magnitude of its heals. It doesn't heal for much anyway, so doubling or even tripling the magnitude of its heals at the expense of a longer CD would not help RKs.

    Casinoari - Rank 15 RK
    Malakorou - Rank 10 Defiler
    Casinari - Original Challenger of Saruman Minstrel

  3. #78
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    Jinjaah, when can we get a preview of what is in the works for U13?
    Member of the Vocal Minority

  4. #79

    Jinjaah

    @Jinjaah I saw that you commented on the forum today about some changes in creepside you have any news about the rune keepers on update 13?
    Thank you
    Githain , Rune Keeper of Meneldor

  5. #80
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    Quote Originally Posted by Sapience View Post
    Keep an eye out for Bullroarer to open up later this week. .
    Seems we will see what attention we were given by the end of the week.
    Member of the Vocal Minority

  6. #81
    Here's an updated list of my ideas for healing I made earlier in this thread to make room for Frost skills

    Skill changes

    Mending Vers: now a general skill, 0s CD, heal increased greatly, Mending Vers places a +33% Power cost debuff on the caster, stacks 3 times
    Prelude to Hope: ticks every 2s instead of 1s, same number of ticks, heal scaled
    Epic for the Ages: Heal increased greatly, consumes attunement once again
    Rousings Words: CD 5s
    Writ of Cold: 1s CD, 3 target AoE, debuffs targets Critical chance by 2% and Critical Defence by 3% per tier
    Bombastic Inspiration: medium sized direct heal at 8-10s CD
    Frozen Epilogue - high damaging 5 target AoE, places a 30s duration Hotspot on the ground that increases the incoming damage of all enemies within by 20%, upon leaving a 30s 10% outgoing damage debuff is placed on the target, stacks 3 times. 1min CD
    Rune-sign of Winter - reduces incoming damage by 50% for 12s, HoT increased, CD increased

    Trait changes:
    Tier 1:
    Determination - 4/8/12/16/20% Healing over time
    Strong Will - -1/2/3% incoming damage
    Master of Allusion - -5/10% Healing and Frost skills induction

    Tier 2:
    Rune of Restoration - grants skill
    Prelude to Force - Prelude to Hope adds 1/2/3% to targets critical chance
    Confidence - +1/2/3/4/5% healing critical chance


    Tier 3:
    Rune of Endurance - +10/20/30% Rune of Restoration heal
    Prophetic Words - +6/12/18/24/30% Mending Vers Healing and 6/12/18/24/30% chance for Mending Vers to grant the Truly Epic buff which reduces Epic for the Ages induction by 1s (consumed by usinf EFTA)
    Chilling Winds - 8/16/24/32/40% Chilling Rhetoric after slow, at max tier the induction is removed, but not useable while moving

    Tier 4:
    Refreshing Words - Flurry of Words restores 1/2/3% Health per second for all allies within
    Frost Armor - attacking the target of Word of Exaltation (not Essay) places a 6/12/18/24/30% attack duration debuff on the attacker

    Tier 5:
    Frozen Epilogue - grants skill
    Self-Esteem Boost - -15/30/45/60/75% induction knockback from damage

    Tier 6:
    Essay of Exaltation - grants skill
    Exalted - like now but additionally +10/20/30/40/50% bubble morale

    Tier 7:
    Bombastic Inspiration - grants skill


    Set bonuses:
    Tier 1: Frost Affinity - +20% Healing and Frost Damage, Frost skills create healing attunement
    Tier 2: Writ of Well-Being - Writ of Health now tiers down instead of dispelling, grants skill Writ of Cold
    Tier 3: Rousing Words - grants skill
    Tier 4: Continuing Narrative - Critical Heals reduce the healing power cost by 25% for 10s
    Tier 5: Glorious Foreshadowing - Rune of Restoration increases incoming healing for all allies affected by 10%
    Tier 6: Healing Trance - critical heals make Rousing Words tick and channel twice as fast (CD 20s)
    Tier 7: Bombastic Inspiration upgrades Writ of Health to Writ of Inspiration, which heals the same per tick, but ticks twice as fast (every 2s for 20s) and gets the expiration heal that BI currently has. The tier of Writ of Inspiration depends on the previous tier of Writ of Health, a WoH T2 will become WoI T2. Writ of Inspiration cannot be tiered up or kept up, but a new tier of Writ of Health can be applied while Writ of Inspiration is active

    Glorious Foreshadowing Duration Legacy changes to +1/2/3/4/5% incoming healing from Glorious Foreshadowing

  7. #82
    It's kind of depressing reading all the great ideas in this thread, and expecting nothing to be done with any of them. I fully expect zero rune keeper specific changes or bug fixes in U13 We've had no blue name responses to anything in this thread for nearly two months, so it's hard to have much hope for u13, or for the ideas we submit.

    To be honest, I feel a bit sorry for Jinjaah. I don't think there's a day where he comes to work giving less than 100%. However, with staff reductions, tons of very complex fixes/adjustments that need to be made in all sorts of areas, and changes to LOTRO's development priorities.... well, I no longer expect to see much in the way of any RK class changes or fixes.

    Casinoari - Rank 15 RK
    Malakorou - Rank 10 Defiler
    Casinari - Original Challenger of Saruman Minstrel

  8. #83

    Jinjaah

    Quote Originally Posted by Nouri View Post
    It's kind of depressing reading all the great ideas in this thread, and expecting nothing to be done with any of them. I fully expect zero rune keeper specific changes or bug fixes in U13 We've had no blue name responses to anything in this thread for nearly two months, so it's hard to have much hope for u13, or for the ideas we submit.

    To be honest, I feel a bit sorry for Jinjaah. I don't think there's a day where he comes to work giving less than 100%. However, with staff reductions, tons of very complex fixes/adjustments that need to be made in all sorts of areas, and changes to LOTRO's development priorities.... well, I no longer expect to see much in the way of any RK class changes or fixes.
    Agree , blue names don't appear here anymore
    Githain , Rune Keeper of Meneldor

  9. #84
    Quote Originally Posted by Chris91 View Post
    Here's an updated list of my ideas for healing I made earlier in this thread to make room for Frost skills

    Skill changes

    Mending Vers: now a general skill, 0s CD, heal increased greatly, Mending Vers places a +33% Power cost debuff on the caster, stacks 3 times
    Prelude to Hope: ticks every 2s instead of 1s, same number of ticks, heal scaled
    Epic for the Ages: Heal increased greatly, consumes attunement once again
    Rousings Words: CD 5s
    Writ of Cold: 1s CD, 3 target AoE, debuffs targets Critical chance by 2% and Critical Defence by 3% per tier
    Bombastic Inspiration: medium sized direct heal at 8-10s CD
    Frozen Epilogue - high damaging 5 target AoE, places a 30s duration Hotspot on the ground that increases the incoming damage of all enemies within by 20%, upon leaving a 30s 10% outgoing damage debuff is placed on the target, stacks 3 times. 1min CD
    Rune-sign of Winter - reduces incoming damage by 50% for 12s, HoT increased, CD increased

    Trait changes:
    Tier 1:
    Determination - 4/8/12/16/20% Healing over time
    Strong Will - -1/2/3% incoming damage
    Master of Allusion - -5/10% Healing and Frost skills induction

    Tier 2:
    Rune of Restoration - grants skill
    Prelude to Force - Prelude to Hope adds 1/2/3% to targets critical chance
    Confidence - +1/2/3/4/5% healing critical chance


    Tier 3:
    Rune of Endurance - +10/20/30% Rune of Restoration heal
    Prophetic Words - +6/12/18/24/30% Mending Vers Healing and 6/12/18/24/30% chance for Mending Vers to grant the Truly Epic buff which reduces Epic for the Ages induction by 1s (consumed by usinf EFTA)
    Chilling Winds - 8/16/24/32/40% Chilling Rhetoric after slow, at max tier the induction is removed, but not useable while moving

    Tier 4:
    Refreshing Words - Flurry of Words restores 1/2/3% Health per second for all allies within
    Frost Armor - attacking the target of Word of Exaltation (not Essay) places a 6/12/18/24/30% attack duration debuff on the attacker

    Tier 5:
    Frozen Epilogue - grants skill
    Self-Esteem Boost - -15/30/45/60/75% induction knockback from damage

    Tier 6:
    Essay of Exaltation - grants skill
    Exalted - like now but additionally +10/20/30/40/50% bubble morale

    Tier 7:
    Bombastic Inspiration - grants skill


    Set bonuses:
    Tier 1: Frost Affinity - +20% Healing and Frost Damage, Frost skills create healing attunement
    Tier 2: Writ of Well-Being - Writ of Health now tiers down instead of dispelling, grants skill Writ of Cold
    Tier 3: Rousing Words - grants skill
    Tier 4: Continuing Narrative - Critical Heals reduce the healing power cost by 25% for 10s
    Tier 5: Glorious Foreshadowing - Rune of Restoration increases incoming healing for all allies affected by 10%
    Tier 6: Healing Trance - critical heals make Rousing Words tick and channel twice as fast (CD 20s)
    Tier 7: Bombastic Inspiration upgrades Writ of Health to Writ of Inspiration, which heals the same per tick, but ticks twice as fast (every 2s for 20s) and gets the expiration heal that BI currently has. The tier of Writ of Inspiration depends on the previous tier of Writ of Health, a WoH T2 will become WoI T2. Writ of Inspiration cannot be tiered up or kept up, but a new tier of Writ of Health can be applied while Writ of Inspiration is active

    Glorious Foreshadowing Duration Legacy changes to +1/2/3/4/5% incoming healing from Glorious Foreshadowing
    Kudo's for your thoughts and efforts. I try not criticize ideas for improvements too harshly because typically it is easier to criticize than it is to formulate.

    However, having said all that, there are some points that are just awful and I hope don't get implemented.

    1.) For one I don't think you should assume to think that increasing or decreasing by percentages is a good idea, when you don't know how this affects balance. However, if you are intent on providing details (like %'s) you should probably scale back most. Calling for a 50% increase in morale bubble is example of too extreme.

    2.) I think some of your ideas may sound good on paper to you, but in actual implementation, would be catastrophic.

    One of the most extreme ideas that i'd like to point out.

    Frozen Epilogue - high damaging 5 target AoE, places a 30s duration Hotspot on the ground that increases the incoming damage of all enemies within by 20%, upon leaving a 30s 10% outgoing damage debuff is placed on the target, stacks 3 times. 1min CD
    So you are first returning a skill that was removed for good reason. The details of this skill are insane. You may as well ask the dev's to supply you with the golden gun so you can run around blowing people up with a bazooka.

    Tier 1: Frost Affinity - +20% Healing and Frost Damage, Frost skills create healing attunement
    AND if thats not bad enough you want the first tier trait tree bonus to make this skill +20 stronger while attuning you to greater heals!?!?

    I think your intentions are good, but since you were intent on providing numbers, its pretty clear you are asking for God mode buffage. No thanks.
    Loki - Voodoo - Cheezy

  10. #85
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    Quote Originally Posted by skeetskeet_yo View Post
    One of the most extreme ideas that i'd like to point out.

    Quote Originally Posted by Chris91 View Post
    Frozen Epilogue - high damaging 5 target AoE, places a 30s duration Hotspot on the ground that increases the incoming damage of all enemies within by 20%, upon leaving a 30s 10% outgoing damage debuff is placed on the target, stacks 3 times. 1min CD
    So you are first returning a skill that was removed for good reason. The details of this skill are insane. You may as well ask the dev's to supply you with the golden gun so you can run around blowing people up with a bazooka.

    Quote Originally Posted by Chris91 View Post
    Tier 1: Frost Affinity - +20% Healing and Frost Damage, Frost skills create healing attunement
    AND if thats not bad enough you want the first tier trait tree bonus to make this skill +20 stronger while attuning you to greater heals!?!?

    I think your intentions are good, but since you were intent on providing numbers, its pretty clear you are asking for God mode buffage. No thanks.
    I'd like to know the "Good Reason" for the removal of Frozen Epilogue. Sure, it was a powerful skill before - but it was also on a 5min cool down. I'd rather trade Flurry of Words for the original Frozen Epilogue (with the 5min cool down), but I'm sure most people who do PvMP would want to keep Flurry.

    As for Frost Affinity, it already grants +20% Healing Modifier and +20% Chill of Winter Damage. He is talking about loosing attunement from healing. I agree with that. There are already consumers in the BoP line. I'd suggest that while in BoP, Frost Skills are Neutral - they don't affect attunement either way.
    Last edited by JeauxLOTR; Mar 10 2014 at 07:43 PM.
    Member of the Vocal Minority

  11. #86
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    Quote Originally Posted by skeetskeet_yo View Post
    No PvMP players would almost never have preferred Flurry of Words to Frozen Epilogue if we had to choose between the existence of one over the other (unless they are dumb). Pretty obvious you don't PvMP much.



    Um....ok? You lost me at "loosing" attunement.
    I have no interest in PvMP. People who heal on their RK understand the attunement issue.
    Member of the Vocal Minority

  12. #87
    I'd like to know the "Good Reason" for the removal of Frozen Epilogue
    Quote Originally Posted by Sapience
    The reality is the team felt that skill bloat (an excess of skills) was a problem and addressed it. At no time was the suggestion "too much power bloat in skill X". In fact they stated, repeatedly, the opposite. That there were many skills that were underpowered and uninspiring and ultimately it would be better to have fewer, more meaningful skills.
    Seems like a pretty good reason to me.
    Loki - Voodoo - Cheezy

  13. #88
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    anyone else miss Frozen Epilogue + Final Words? Better than EC+FC.

    #AdvancedRKPlaystyle

  14. #89

    Update 13 release notes

    Update 13 release notes.
    Rune-keeper

    Scribe a New Ending's power cost now scales based on player level
    Frost Armor can be reapplied if the effect is currently active.
    The Erebor Cleanser set increases the number of pulses for Distracting Flame's DoT.
    Sustenance's heal on Sustaining Bolt now increases in potency based on Battle Attunement.
    The Writ of Health applied via Rousing Words should now be the proper effect that tiers down upon expiration.
    The Rune-keeper channeling skills ""Rousing Words"" and ""Smouldering Wrath"" are now able to deliver critical healing or damage.
    Fixed Fixation of Health so that it will reapply on tier 3 rather than the user having to wait for it to fall off and reapply
    Some discrepancies between effect and skill icons have been rectified

    https://www.lotro.com/forums/showthr...ULLROARER-ONLY
    Githain , Rune Keeper of Meneldor

  15. #90
    as healing runekeeper i was expecting a littlebit more than just a fix of rousing words,

    seriusly

    i´m underwhelmed at best if this is everything what healers get -.-

  16. #91
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    These changes after 4 1/2 months of waiting are really ground-target-breaking.

    I can't wait to test it out in the current end-game content to maximise it's potential.

  17. #92
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    I visited BR for a short check and took a look on the SB attunement based scaled healing.

    I compared the numbers of live and BR:

    Live: Att. 1-9: +1644 - 2348 morale

    BR: Att. 1: +1591 - 2273
    Att. 9: +1865 - 2664

    so building up attunement to 9 gives us a bonus of ~17% compared to att. 1.
    Also healing on att. 1 has basically been lowered. I would be ok with that if we got a stronger bonus due to higher attunement (at least ~30%: +2068-2955 morale), otherwise I would still recommend every RK to use SB only with a low BA since it's most of the time a consumer.
    Curious about your opinions.

    Greets
    [URL=http://www.directupload.net][IMG]http://s7.directupload.net/images/131129/inbjobmz.jpg[/IMG][/URL]
    Aendriel - Server First Captain General of Gwaihir - Brothers of Metal
    -- Alluvien R12 Minstrel - Alluria R11 Warden - Nudlaug R7 Reaver --
    [url]https://www.youtube.com/user/Aendriel[/url] | [url]https://www.youtube.com/user/Lotrobrothers[/url]

  18. #93

    BR

    Quote Originally Posted by Alluvien View Post
    I visited BR for a short check and took a look on the SB attunement based scaled healing.

    I compared the numbers of live and BR:

    Live: Att. 1-9: +1644 - 2348 morale

    BR: Att. 1: +1591 - 2273
    Att. 9: +1865 - 2664

    so building up attunement to 9 gives us a bonus of ~17% compared to att. 1.
    Also healing on att. 1 has basically been lowered. I would be ok with that if we got a stronger bonus due to higher attunement (at least ~30%: +2068-2955 morale), otherwise I would still recommend every RK to use SB only with a low BA since it's most of the time a consumer.
    Curious about your opinions.

    Greets


    good news, I'll visit the beta server tonight, after I do my tests I'll write here what I thought of the new changes. My problem while heal is not the HPS, is that I still can not do a good rotation.
    Githain , Rune Keeper of Meneldor

  19. #94
    Frost Armor can be reapplied if the effect is currently active.

    Can someone on bullroarer explain more clearly what this actually entails?
    Loki - Voodoo - Cheezy

  20. #95
    Quote Originally Posted by Alluvien View Post
    I visited BR for a short check and took a look on the SB attunement based scaled healing.

    I compared the numbers of live and BR:

    Live: Att. 1-9: +1644 - 2348 morale

    BR: Att. 1: +1591 - 2273
    Att. 9: +1865 - 2664

    so building up attunement to 9 gives us a bonus of ~17% compared to att. 1.
    Also healing on att. 1 has basically been lowered. I would be ok with that if we got a stronger bonus due to higher attunement (at least ~30%: +2068-2955 morale), otherwise I would still recommend every RK to use SB only with a low BA since it's most of the time a consumer.
    Curious about your opinions.

    Greets
    Wow, that's a very disappointing scaling rate! In effect, there's very little to be gained from using this at full attunement, and losing that attunement. Looks like it's still best used at an attunement of 1. Bummer! Cashing out on full attunement for less than an extra 400 morale in the heal? Not worth it. I see no improvement on this skill at all with that kind of scaling.

    Casinoari - Rank 15 RK
    Malakorou - Rank 10 Defiler
    Casinari - Original Challenger of Saruman Minstrel

  21. #96
    Quote Originally Posted by skeetskeet_yo View Post
    Frost Armor can be reapplied if the effect is currently active.

    Can someone on bullroarer explain more clearly what this actually entails?
    Frost armor currently has a 20% chance to proc of any heal and a 100% chance from Rune-sign. If active, it will now renew. Currently the older buff stays as far as I know

  22. #97
    Quote Originally Posted by Nouri View Post
    I wonder if the RK devs have leveled an RK to 95, raided with an RK, PvMPed with an RK and have a good understanding of how RKs really work based upon having actually played them?

    everyone asks this, but no one answers it.
    Githain , Rune Keeper of Meneldor

  23. #98
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    /Bug in game on BR, but mentioning here as well:

    Parchments still DO NOT remove the attunement restriction

    HD Jewelry still has the 10% chance for +1 attunement - is it really so hard to get a set bonus that is usefull?
    Member of the Vocal Minority

  24. #99
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    Quote Originally Posted by JeauxLOTR View Post
    HD Jewelry still has the 10% chance for +1 attunement - is it really so hard to get a set bonus that is usefull?
    I've lost my hope that this is ever gonna be changed, so I didn't even checked it ;-)
    [URL=http://www.directupload.net][IMG]http://s7.directupload.net/images/131129/inbjobmz.jpg[/IMG][/URL]
    Aendriel - Server First Captain General of Gwaihir - Brothers of Metal
    -- Alluvien R12 Minstrel - Alluria R11 Warden - Nudlaug R7 Reaver --
    [url]https://www.youtube.com/user/Aendriel[/url] | [url]https://www.youtube.com/user/Lotrobrothers[/url]

  25. #100
    Quote Originally Posted by Alluvien View Post
    I've lost my hope that this is ever gonna be changed, so I didn't even checked it ;-)
    By the time they fix the jewelry, it probably won't be the top tier anymore...haha...sigh.
    Loki - Voodoo - Cheezy

 

 
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