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Thread: @Jinjaah

  1. #1

    @Jinjaah

    For 12.2 are there any class changes on the table or time available for RKs? Can we get a wishlist together for you to look at? Inquiring minds would like to know.


    Attended by Coldaen

  2. #2
    i wish that something like this would exist for Champions, too

  3. #3
    ***bump***


    Attended by Coldaen

  4. #4
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    Quite frankly I find it disgusting someone refuses to even communicate let alone address problems.
    It's like a waiter ignoring people sitting at tables trying to order.

    The worst part is I wouldn't feel like this at all if there was just some responses to major issues, at least let us know what's going on. Just frustrating when you see clear and effective communication amongst other classes.
    [CENTER].[/CENTER]

  5. #5
    I've personally never seen a response from Jinjaah, to even acknowledge where a problem exists, outside of a Dev thread.

    Casinoari - Rank 15 RK
    Malakorou - Rank 10 Defiler
    Casinari - Original Challenger of Saruman Minstrel

  6. #6
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    There is a high probability that the dev in question is on *gasp* vacation.
    [I]A small cog in a big machine.
    [/I]
    Life has no "Undo" button, only "I'm sorry". Thinking before doing is a good thing.

  7. #7
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    Quote Originally Posted by Raven-EU View Post
    There is a high probability that the dev in question is on *gasp* vacation.
    Oh he went on vacation since HD dropped? Lolololk
    [CENTER].[/CENTER]

  8. #8
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    Quote Originally Posted by Raven-EU View Post
    There is a high probability that the dev in question is on *gasp* vacation.
    Wow, I wish my company gave me such a long vacation. By the way, is Jinjaah still the champ dev? I'm not being nasty or sarcastic; it's a serious question since I haven't seen him post anything on champs since before HD launched.

  9. #9
    To be fair, I checked. Last post was 12/18, so not that long ago.

    Casinoari - Rank 15 RK
    Malakorou - Rank 10 Defiler
    Casinari - Original Challenger of Saruman Minstrel

  10. #10
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    Quote Originally Posted by PoeticNightmare View Post
    Wow, I wish my company gave me such a long vacation. By the way, is Jinjaah still the champ dev? I'm not being nasty or sarcastic; it's a serious question since I haven't seen him post anything on champs since before HD launched.
    Yes he is both the RK and champ dev.
    Yaaaay :L

    I checked the last three topics he posted in and it was trip wire - WL heals - and something moors I think

    Good to see :/
    [CENTER].[/CENTER]

  11. #11
    I heard that he/she has something to do with the development of the moors, too

  12. #12
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    Quote Originally Posted by Malganis_Lefay View Post
    I heard that he/she has something to do with the development of the moors, too
    Yeah something like that too. But I was just pointing out the neglect. :/
    [CENTER].[/CENTER]

  13. #13
    Wish list for Jinjaah:

    Fix the RK DPS set bonuses for BB jewelry. They're incredibly lame.

    Sustenance with SB was supposed to provide a heal scaled to attunement. Great idea, but obviously never tested because it doesn't work. The healing does not scale w/ attunement. Five minutes of testing would have shown that.

    Casinoari - Rank 15 RK
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  14. #14
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    Quote Originally Posted by PoeticNightmare View Post
    Wow, I wish my company gave me such a long vacation.
    Not sure how the holidays work in the US but in Sweden they were quite favourable to workers this year. I only had to use three days of 2013-vacation (+a few saved hours) to take me from the 20th to the 31st and another two days from the 2014-vacation days to get me to the 6th. So 5 days vacation + a few saved hours gave me time off from the 20th (including) all the way to the 6th (including) for a total of 18 days off.
    [I]A small cog in a big machine.
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    Life has no "Undo" button, only "I'm sorry". Thinking before doing is a good thing.

  15. #15
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    Quote Originally Posted by Nouri View Post
    Sustenance with SB was supposed to provide a heal scaled to attunement. Great idea, but obviously never tested because it doesn't work. The healing does not scale w/ attunement. Five minutes of testing would have shown that.
    Heal scaling did work during beta. It obviously broke some time between beta and launch (or on the hotfix or 12.1). And since this is an obvious bug I'm sure you've also /bug:ed it in-game (as reporting bugs here on the forum won't get them fixed).
    [I]A small cog in a big machine.
    [/I]
    Life has no "Undo" button, only "I'm sorry". Thinking before doing is a good thing.

  16. #16
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    Quote Originally Posted by Raven-EU View Post
    Not sure how the holidays work in the US but in Sweden they were quite favourable to workers this year. I only had to use three days of 2013-vacation (+a few saved hours) to take me from the 20th to the 31st and another two days from the 2014-vacation days to get me to the 6th. So 5 days vacation + a few saved hours gave me time off from the 20th (including) all the way to the 6th (including) for a total of 18 days off.
    Thats incredible. I could never get something like that. Honestly, it all comes down to the company you work for. I'm allowed a total of 4 weeks per year but can't really take more than a week at a time. Even then, given the nature of my job, It's difficult for me to even take a week. I always have unused vacation time that I lose at the end of the year. Financial industry ... ugh

  17. #17
    Quote Originally Posted by Raven-EU View Post
    Heal scaling did work during beta. It obviously broke some time between beta and launch (or on the hotfix or 12.1). And since this is an obvious bug I'm sure you've also /bug:ed it in-game (as reporting bugs here on the forum won't get them fixed).
    That would seem to indicate bad code migration methodology or inadequate regression testing.

    Casinoari - Rank 15 RK
    Malakorou - Rank 10 Defiler
    Casinari - Original Challenger of Saruman Minstrel

  18. #18
    Jinjaah is offline The Lord of the Rings Online Team
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    Yes I am indeed back. If you guys have any questions about the current state of the Rune-keeper feel free to drop them here. Like the champions and hunters, there is already a lot of great feedback in other threads that I have been keeping my eye on. But if you have any gripes or things you want to air out feel free to do so.

    -Jinjaah

  19. #19
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    I find Lightning to be in a very nice spot. I think all my gripes have been talked about somewhere:

    * Concession and Rebuttal is too intrusive in the skill set. It tries to do too much.
    * Ceaseless Argument needs a reason to exist beyond being skill used at low levels.
    * Static Surge cone is too narrow and the range is too short.
    * There's *no* power management in lightning. 2% power back on every crit means I have infinite power (maybe Ceaseless Argument could be used here somehow).

    Fire is in a very good spot. The cooldown on Fiery Ridicule being the only gripe here and maybe some added mobility.

    Healing is where I'd put the most effort into fixing.

    * There are too many short duration HoTs. Healing a single tank works fine. Healing a tank and someone else who's taking damage gets messy really quickly.
    * Overall I cannot see any consistency in the healing skills. It's all short duration, short cooldown, hit lots of buttons.
    * There's no "heal" without a cooldown. If I need to heal two people I have to use two different skills OR wait for the skill to come off cooldown.
    [I]A small cog in a big machine.
    [/I]
    Life has no "Undo" button, only "I'm sorry". Thinking before doing is a good thing.

  20. #20
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    Thanks Jinjaah.

    I think the big battles jewelry set bonuses (the attunement based ones) are very weak, it's hardly a benefit at all in my opinion. The other one is fine.
    -A chance to remove an induction would be beneficial to both healing and fire. Or if that's OP maybe 50% induction.
    -standard increased crit chance for a duration
    -fire based, add a couple extra dot ticks
    -reduce particular mitigation/attack duration for a set time
    -for lightning maybe a particular CD reset
    -next attack 100% crit (obviously a lot of these stronger ones would have a passive CD)
    Just some quick basic ideas. But please give me something to run BB on my RK for :3

    Also i find personally the distracting flame legacy very weak, it looks like it was put in to make DF more appealing but maxed at 9% was quite mundane to me.

    Sorry for messy post, on my phone haha
    [CENTER].[/CENTER]

  21. #21
    Hi Jinjaah,

    CA legacy is currently decreasing damage not increasing it.
    Two set bonuses from the HD jewelry can we please get something that will help us in combat or healing other than a tick of attunement. Maybe a proc on outgoing healing, reduced cast time on EptA, reduced cooldowns, or straight damage increase for X number of seconds? AoE bonus on Static Surge, EC heals for X amount of dmg done? Consumers do not consume attunement for X number of seconds? (ideas, I know the EC one is way OP, could be some % of the hit done as a HoT)

    CnR- I love the skill, love it, love it. Instead of it effecting SB though to make it free, that buff is active quite a bit, could we get a short duration in combat sprint from it instead when CnR is active? I'm not sure why it was taken out but we have no short duration in combat sprint. Please leave the rest alone!

    Would love to see SH castable on the move. Almost every time I use this skill I die. If you don't want this skill to be able to be cast while moving then please some sort of sprint then so there is some give and take, right now it's only give when we use this skill. Either that or shorten the animation, or something. This is a panic button skill now whether you are heal and kite, or using it to save yourself and get that bubble, the delay in combat flow is a killer, literally.

    Scribe would love to see that able to be used while moving too, we've been dotted, we're trying to get out of blight, los, or whatever and have to remain still to purge. Maybe a sprint cares for all.

    Please scale the heal from SB

    I liked the version of WoL without the cooldown much better, felt more fluid, would sacrifice the 3 attunement build portion of it (maybe except when CnR is active) to get no cooldown on this. Between the cooldown on that skill, I know, one second, and cooldown on FR, again one second but with induction I am going to break my SS key!

    There is a lot of "skill hang" or skill lag, especially when going to cast EC but overall there is a lot of delay, I'll sometimes wait 2 or 3 seconds for EC to go off. Not sure if that is server related or something with the class but it's clunky.

    On Static surge, love the skill, agree with Raven that the cone is too small, maybe frontal 90 degrees or something, seems more like frontal 30 degress

    There's more, will take some time later.

    I know there is QQ regarding the class and survivability. From a damage dealing standpoint I think we are in a really good place. Does make me sad to see minnies grabbing, and holding aggro over us but I think that is more related to them than us. I think one or two of the mobility changes listed above and/or adding some kind of speed buff (short duration) might help with this.
    Last edited by Ghosttaker; Jan 09 2014 at 02:05 PM.


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  22. #22
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    I've only really played my RK traited for Lightning DPS and feel this is in a pretty good spot right now with a few exceptions that others have mentioned:

    1) Static Surge - The cone and range seem EXTREMELY small. This skill sometimes only seems to affect targets directly in front of, and right on top of me. My Champ's Fury Of Blades (a similar skill) cone and range seems much more reasonable. Copy that please.

    2) BB Jewelery Set Bonuses - As others have said, these are very weak. Again, comparing to a Champ bonus, they get +10% AOE damage on one of their sets. An attunement gain or bonus to our few Frost skills seems pretty darn paltry by comparison.

    3) Skill Lag - Hit Epic Conclusion, count One Mississippi, two Mississippi, BANG! 'Nuff said.

    One LI Legacy wish: Since Vivid Imagery targets is now a trait, how about changing the Legacy to RK AOE Targets? Hunters have an AOE target legacy that boosts all of their AOE's. Why shouldn't RK's?
    Thiranigor (CPT) - Alyshia (CHN) - Thangoril (RK) - Menthol (GRD) - Eccentrica (MIN) - Ederoth (HNT)
    Gladden - Shadows of Elendilmir

  23. #23
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    Quote Originally Posted by Jinjaah View Post
    Yes I am indeed back. If you guys have any questions about the current state of the Rune-keeper feel free to drop them here. Like the champions and hunters, there is already a lot of great feedback in other threads that I have been keeping my eye on. But if you have any gripes or things you want to air out feel free to do so.

    -Jinjaah
    Any chance other classes are getting attention? Can the other devs let us know they are alive and well? :P

  24. #24
    Quote Originally Posted by Jinjaah View Post
    Yes I am indeed back. If you guys have any questions about the current state of the Rune-keeper feel free to drop them here. Like the champions and hunters, there is already a lot of great feedback in other threads that I have been keeping my eye on. But if you have any gripes or things you want to air out feel free to do so.

    -Jinjaah
    Thank you for taking the time to speak with us about the rune-keeper. I know you have a lot on your plate with hunters, champions, and PvMP and I know a lot of issues have already been addressed in those forums so hopefully we don't have to have them repeated here as well.

    I'd like to be the first to acknowledge that we know and understand that:
    • 1.) Game difficulty will be getting tweaked/raised in the nearish future

    • 2.) PvMP damage types will be getting addressed


    Second I'd like to make sure that these bugs are made known.
    • 1.) Ceaseless argument legacy currently is adding a negative % to damage instead of positive.

    • 2.) Sustaining bolt is not providing a larger heal when consuming a larger amount of attunement, despite the description saying that it should.


    Finally I would like to add the things I think need tweaking for each line.

    Yellow (lightning):
    • 1.) I totally agree with Raven-EU, ceaseless argument is very unimpressive compared to writ of lightning and has been taken out of rotation for the most part because it is no longer needed to build attunement and provides no incentive to using. I personally don't think we even need the skill at all and would prefer something else to take its place, rather to see it buffed and scribes spark falling victim to non-use.


    • 2.) Fulgurite runestone - since yellow line is our mobility dps line, it would be nice if we didn't have to stop moving in order to place the stone (at the feet or ground targeted.) In addition, the duration that the stone persists on the ground is about equal to the cooldown of the skill which is too short in my opinion. It would be nice to place it on the ground and then not have to worry about replacing it for a good 30s. I would also like to see the stun associated with the stone maybe striking more often or giving the player control over when it stuns.


    • 3.) Static surge I agree with Raven-EU...larger cone and range please. Light armor having to get in frontal melee range to use a skill doesn't make sense.


    • 4.) Concession and Rebuttal: The tooltip does not mention the -%dmg reduction...or how it tiers up and its still confusing as to the functionality behind this skill. While the animation for the skill is nice, it also is too long. Finally, I would like to see the skill enhancements that C&R provides, tweaked. Currently it makes writ of lightning apply the maximum buff which we do anyway to build attunement thus making this very underwhelming, while also taking away our attunement builder because it uses one of C&R charges.



    Red (fire):

    1.) I think of this line like the older hunter builds. You are induction based, with low mobility, low survivability (we're not even Med. armor), but high dps. However, like the hunters, I would like to see some changes because this type of dpsing leads to very stagnant gameplay.
    • a.) Access to +pulse count for fire based skills should be more available through set bonuses as this allowed our DoTs to persist on targets for longer, allowing the Runekeeper to change targets, move positions, etc. while keeping up as a sustained dps class.

    • b.) We currently have a legacy that reduces the power cost of smoldering wrath. I was confused by this legacy as smoldering wrath is a channel skill and only requires a small amount of power to use. I would like to see this legacy changed to something more meaningful.

    2.) Smoldering wrath is our big hitting single target skill for this line and we all try to get to max attunement before using it to get the most dps out of it. In comparison to hunters, smoldering wrath is to RK's as bloodarrow or penetrating shot is to hunters. However, SW being a channel based skill makes this frustrating because often targets run out of the range or the channel can be interrupted, thus dropping our dps drastically.

    Sidebar: Itemization: The Big Battle jewelry provided very underwhelming bonuses compared to other classes, I would love to see more rewarding bonuses hopefully in the future. In addition the PvMP armor set bonuses were also underwhelming...Lightning - Longer window to use sustaining bolt without attunement consumption....Fire - induction setback immunity if you crit on firery ridicule....Healing - Mending verse applies the initial heal to both target and caster. My qualms about these are that sustaining bolt should inherently have a longer window, fire line is more mastery based and not crit (which is more lightning)...so a crit on firery ridicule is ...and mending verse is no longer used in the same manner as before HD so the bonus shouldn't have stayed the same either.

    Trait trees: Why is the critical defense passive bonus within the lightning line? Of all the lines this makes the least sense because we have the most mobility. I mean the fire line needs the crit defense because you're a light armor sitting in one spot inducting - if you get hit you need some crit defense to save you. If you're blue line and healing you need crit defense because you will agro mobs or creeps ire with your heals and thus need crit defense.

    All 3 lines need the crit defense line and its silly that if I trait any line (other than yellow), I have to spend twice the trait points to get it.

    Chilling rhetoric: This skill applies a slow to a target just like before HD, but with the loss of the traited version (the slow persists after the target is hit). In its current form the skill is next to useless. It provides only +1 battle attunement and as soon as the target is hit or a DoT ticks, the slow disappears. No calming verse run speed to close the gap so .

    Legendary Item Legacies:
    • 1.) Our legacies are in dire shape. First off I feel like there are too few legacies that provide meaningful rewards. Often time I feel like the skills I wanted enhanced by an LI legacy don't exist or the legacy is too weak (ex. smoldering wrath power cost).

    • 2.) Currently we're the only class that can add finesse to our LI through a legacy scroll. However, since there is so much finesse provided through itemization, it makes this legacy an expensive one to have and very underwhelming.


    Blue Line (healing): To be continued or covered by someone else.
    Loki - Voodoo - Cheezy

  25. #25
    Quote Originally Posted by Jinjaah View Post
    Yes I am indeed back. If you guys have any questions about the current state of the Rune-keeper feel free to drop them here. Like the champions and hunters, there is already a lot of great feedback in other threads that I have been keeping my eye on. But if you have any gripes or things you want to air out feel free to do so.

    -Jinjaah
    Welcome back. Thanks for dropping by.

    Casinoari - Rank 15 RK
    Malakorou - Rank 10 Defiler
    Casinari - Original Challenger of Saruman Minstrel

 

 
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