Taking

**pittcrew1**'s concept and trying to simplifythe implementation to something that can be coded into an item without a new interface.

1. Item is a "clicky", like the books awarded from the racial quests in Tal Methedras (for example

Fireside Tales of the Shire ). So it takes up an inventory and a hotkey slot. (Or click from inventory if you prefer.) Duration is a useful number, like 4 hours. Cooldown is short, like 5 seconds. Resets to off if you end up in a rez circle or at logoff.

2. Increasing mobs' aggro range would be a major coding headache. Instead, the item intentionally triggers aggro. When item is "on", it creates a trivial damage aura, like a 1 point DoT every 10 seconds in a circle 20 or 30 meters around you. Make it a 0 point DoT if possible, but even 1 point should be trivial enough. Basically simulate the mobs aggroing you by having you attack them. If the mechanism requires it, this can be limited to a max number of mobs, like 10. That should cover most cases, unless you're really wading into a crowd. This aura has no combat effect other than the 1 point and resulting aggro. (No idea if it can easily be suppressed from the combat log, and could be an annoyance if it clogged up that info.)

Maybe this can use a trivial taunt mechanism instead of doing damage. Just puts you on the threat list of every mob within range.

This effect should be suppressed on a regular horse. That way you can ride through gray mobs in order to get places as long as you mount up in a safe location. On a War Steed, it should be suppressed anywhere that your mounted skills are supressed. Would remain active on a WS if you have it on in Rohan outside of towns and non-WS instances.

3. Reduce all of your calculated percentage numbers by a level based number. For example, reduce B/P/E percentages by your level X 0.1, so a 95 would get B/P/E percentages each reduced by 9.5 (not by 9.5%, but 9.5 subtracted from the percentage so that 20/20/20 becomes 10.5/10.5/10.5. Phys and Tac damage reduced by level X 0.5 so a 95 has 47.5 subtracted from the percentage numbers. Resistance and mitigation percentages reduced, ICMR/ICPR reduced, etc.

4. Subtract 5 from your level for mob hit deflection calculations and for calculating success of mobs hitting you.

The idea here is to come up with an item effect, a self-debuff, that makes you: take more damage, deal out less damage, have a harder time hitting mobs, be easier for them to hit, and draw aggro from everything within 20-30 meters.

Instead of creating one item and selling for 500-600 TP, create two at half that price. One makes things challenging and is called "The Book of Pengail". Second is twice as challenging and called "The Book of Lalia".