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  1. #1
    Join Date
    Jun 2011
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    orc-craft damage, dots still common.

    With the massive stat changes, this makes our bleeds be worthless, my reaver hitted laceration dot to a guardian for 41.

    Could we get our dots as orc-craft aswell? :P


    The original Valdez

  2. #2
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    Quote Originally Posted by Faildget View Post
    With the massive stat changes, this makes our bleeds be worthless, my reaver hitted laceration dot to a guardian for 41.

    Could we get our dots as orc-craft aswell? :P
    Dont bother Val
    With some testing you will see that its common in disguise.

    In other words its only a rename

    [Tangaar Captain R 7][Barukhazad Minstrel R 9]

  3. #3
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    Quote Originally Posted by Tangaar View Post
    Dont bother Val
    With some testing you will see that its common in disguise.

    In other words its only a rename
    yes because the orc craft and fell wrought is just a rename yet isn't mitigated...
    Do Not Meddle in the Affairs of Wizards, For They Are subtle and Quick To Anger.

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  4. #4
    But nervertheless the Dots are almost useless with this rating. Thrash bleeds hitting a burglar with 75 to 166, thats nothing

  5. #5
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    Quote Originally Posted by Undertakerxx View Post
    yes because the orc craft and fell wrought is just a rename yet isn't mitigated...
    Its very well mitigated. Rk with 16k morale i VT him for a dev crit of 5.9k with 2 OPs
    When every single dot i had from him were like 5k to 6 NON crit and im not making this up
    This is going to be a very balanced update so far keep the balance like that,kicks ***ss

    [Tangaar Captain R 7][Barukhazad Minstrel R 9]

  6. #6
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    Fell wrought damage and orc-craft damage aren't mitigated by freeps audacity right now. It does approx. 30% more damage, Undertakerxx is right.
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  7. #7
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    Quote Originally Posted by Tangaar View Post
    Its very well mitigated. Rk with 16k morale i VT him for a dev crit of 5.9k with 2 OPs
    When every single dot i had from him were like 5k to 6 NON crit and im not making this up
    This is going to be a very balanced update so far keep the balance like that,kicks ***ss
    it is laughably mitigated on live right now. wargs against a light armor class using fell wrought or a reaver using orc craft can 5-6 hit them because if you have seen the stats from 85-95 armor there was a big stat jump. I get crit for 2.6k-3k+ very often with that damage type and I don't last long enough to get a few skills off solo. the 85 armor has literally no vitality yet 95 gear has plenty vitality plus your main stat.
    Do Not Meddle in the Affairs of Wizards, For They Are subtle and Quick To Anger.

    Armdyl ''Army'' The Loremaster - Secretly afraid of Reavers, Wargs, Blackarrows, spiders, and Defilers. Even More Terrified of eye gouge's 3 second cool-down.

  8. #8
    can anyone upload pictures of sets please?
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  9. #9
    Quote Originally Posted by Undertakerxx View Post
    it is laughably mitigated on live right now. wargs against a light armor class using fell wrought or a reaver using orc craft can 5-6 hit them because if you have seen the stats from 85-95 armor there was a big stat jump. I get crit for 2.6k-3k+ very often with that damage type and I don't last long enough to get a few skills off solo. the 85 armor has literally no vitality yet 95 gear has plenty vitality plus your main stat.
    the amount of misinformation on this subject being put out is what is laughable.

    To the OP, switch to Fire Damage and compare how hard the DoTs hit, then post up again.
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  10. #10
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    Orc-Damage

    Hi all

    Hey Val, hope all is good

    Tried out Fire trait (which then takes a class slot) and DoT's are Fire damage - kinda ok but fire is migitated too much by some freeps. Orc-Damage, which ive been trying to find info on....who knows - no-one but the Dev that made it.

    Ive found Orc-Damage better for quick in and out charges (if I dont get interupted 1st..) but with 4 DoT's ticking common dmg...pfft.

    I dont know where this is going - Auda 16 all 3 buffs - 2 OP's, traited 3x-crit,3x+crit,3xMast and rest testing - still ~ 58K moral and 4K power without buffs and getting 8k-13K hits from Mini's\RK's\LM's (dev ofc) and normal crits ~4k easy over and over.

    Does anyone actually know what Orc-Damage IS? How its migitated etc?

    Any we have 6-8k armour....:sss

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  11. #11
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    Hey Mal.

    As i have understood it. There is no mitigations to orc-cratf/fell-wrought damage. Only the -30% that a full audacity gear gives to freeps.
    Where as fire damage is -30% from auda and then the mitigations that freeps have


    The original Valdez

  12. #12
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    Jun 2011
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    Angry Oh well...

    Yes thats all I can find out about it too. Sent ticket - closed in 3min as expected.

    Problem is our DoT's....and impale which "should" ignore 30% migitation (so IF we using orc-craft then it should be right up there on the high hit list).

    Maybe if they can just change the DoT's to orc-craft we might be ok?

    Even the corruption trait bonus sets are so vague - tested some out but dont have the time really.

    Also ./rant on - Whats the point of Blood of fire except for stopping an induction skill....56 fire dmg...wow...

    I dont know but my sub ends in March so....ill have to see. One of the most expensive mmorpg's there is around except if you have lifetime. They dont care about PvMP only PVP and "free to play, pay to win" freep qq.

    Easymode has never been my way as you know so ill try but I think its starting to get to some people...

    Mal
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  13. #13
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    Can anyone tell me what the bonus damage from the bleed removals caused by application of Impale is supposed to be? The tooltip suggests it's "25%" per active bleed; but 25% of what? In a recent combat log, I saw a crit bleed removal do 2057 unmitigated damage per removed bleed on my full aud warden; how does that relate to the (presumably 50% mitigated) ~2.1k orc-craft damage crit impale from the skill damage?

  14. #14
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    Quote Originally Posted by Plebboy View Post
    Yes thats all I can find out about it too. Sent ticket - closed in 3min as expected.

    Problem is our DoT's....and impale which "should" ignore 30% migitation (so IF we using orc-craft then it should be right up there on the high hit list).

    Maybe if they can just change the DoT's to orc-craft we might be ok?

    Even the corruption trait bonus sets are so vague - tested some out but dont have the time really.

    Also ./rant on - Whats the point of Blood of fire except for stopping an induction skill....56 fire dmg...wow...

    I dont know but my sub ends in March so....ill have to see. One of the most expensive mmorpg's there is around except if you have lifetime. They dont care about PvMP only PVP and "free to play, pay to win" freep qq.

    Easymode has never been my way as you know so ill try but I think its starting to get to some people...

    Mal
    Audacity damage reduction is not mitigation. Impale will do less damage on the MAIN hit if you trait tactical. (Freep tactical mitigation is likely capped for all classes with vit on all the gear. So even though Impale will bypass 30%, even light armours will be hit 10% less than if you used Orc-Craft.)
    Also, every freep has easy availability to 50% crit reduction, so you'll notice a difference on crits between those with the 2/2/2 sets or the 2/4 sets...Or for those crazies that only get one set.
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